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/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / KeyFrames.cs / 1 / KeyFrames.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; namespace System.Windows.Media.Animation { ////// This class is used as part of a BooleanKeyFrameCollection in /// conjunction with a KeyFrameBooleanAnimation to animate a /// Boolean property value along a set of key frames. /// public abstract class BooleanKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new BooleanKeyFrame. /// protected BooleanKeyFrame() : base() { } ////// Creates a new BooleanKeyFrame. /// protected BooleanKeyFrame(Boolean value) : this() { Value = value; } ////// Creates a new DiscreteBooleanKeyFrame. /// protected BooleanKeyFrame(Boolean value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(BooleanKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Boolean), typeof(BooleanKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Boolean)value; } } ////// The value of this key frame at the KeyTime specified. /// public Boolean Value { get { return (Boolean)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Boolean InterpolateValue( Boolean baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Boolean InterpolateValueCore( Boolean baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a ByteKeyFrameCollection in /// conjunction with a KeyFrameByteAnimation to animate a /// Byte property value along a set of key frames. /// public abstract class ByteKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new ByteKeyFrame. /// protected ByteKeyFrame() : base() { } ////// Creates a new ByteKeyFrame. /// protected ByteKeyFrame(Byte value) : this() { Value = value; } ////// Creates a new DiscreteByteKeyFrame. /// protected ByteKeyFrame(Byte value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(ByteKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Byte), typeof(ByteKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Byte)value; } } ////// The value of this key frame at the KeyTime specified. /// public Byte Value { get { return (Byte)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Byte InterpolateValue( Byte baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Byte InterpolateValueCore( Byte baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a CharKeyFrameCollection in /// conjunction with a KeyFrameCharAnimation to animate a /// Char property value along a set of key frames. /// public abstract class CharKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new CharKeyFrame. /// protected CharKeyFrame() : base() { } ////// Creates a new CharKeyFrame. /// protected CharKeyFrame(Char value) : this() { Value = value; } ////// Creates a new DiscreteCharKeyFrame. /// protected CharKeyFrame(Char value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(CharKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Char), typeof(CharKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Char)value; } } ////// The value of this key frame at the KeyTime specified. /// public Char Value { get { return (Char)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Char InterpolateValue( Char baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Char InterpolateValueCore( Char baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a ColorKeyFrameCollection in /// conjunction with a KeyFrameColorAnimation to animate a /// Color property value along a set of key frames. /// public abstract class ColorKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new ColorKeyFrame. /// protected ColorKeyFrame() : base() { } ////// Creates a new ColorKeyFrame. /// protected ColorKeyFrame(Color value) : this() { Value = value; } ////// Creates a new DiscreteColorKeyFrame. /// protected ColorKeyFrame(Color value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(ColorKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Color), typeof(ColorKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Color)value; } } ////// The value of this key frame at the KeyTime specified. /// public Color Value { get { return (Color)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Color InterpolateValue( Color baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Color InterpolateValueCore( Color baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a DecimalKeyFrameCollection in /// conjunction with a KeyFrameDecimalAnimation to animate a /// Decimal property value along a set of key frames. /// public abstract class DecimalKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new DecimalKeyFrame. /// protected DecimalKeyFrame() : base() { } ////// Creates a new DecimalKeyFrame. /// protected DecimalKeyFrame(Decimal value) : this() { Value = value; } ////// Creates a new DiscreteDecimalKeyFrame. /// protected DecimalKeyFrame(Decimal value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(DecimalKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Decimal), typeof(DecimalKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Decimal)value; } } ////// The value of this key frame at the KeyTime specified. /// public Decimal Value { get { return (Decimal)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Decimal InterpolateValue( Decimal baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Decimal InterpolateValueCore( Decimal baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a DoubleKeyFrameCollection in /// conjunction with a KeyFrameDoubleAnimation to animate a /// Double property value along a set of key frames. /// public abstract class DoubleKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new DoubleKeyFrame. /// protected DoubleKeyFrame() : base() { } ////// Creates a new DoubleKeyFrame. /// protected DoubleKeyFrame(Double value) : this() { Value = value; } ////// Creates a new DiscreteDoubleKeyFrame. /// protected DoubleKeyFrame(Double value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(DoubleKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Double), typeof(DoubleKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Double)value; } } ////// The value of this key frame at the KeyTime specified. /// public Double Value { get { return (Double)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Double InterpolateValue( Double baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Double InterpolateValueCore( Double baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a Int16KeyFrameCollection in /// conjunction with a KeyFrameInt16Animation to animate a /// Int16 property value along a set of key frames. /// public abstract class Int16KeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new Int16KeyFrame. /// protected Int16KeyFrame() : base() { } ////// Creates a new Int16KeyFrame. /// protected Int16KeyFrame(Int16 value) : this() { Value = value; } ////// Creates a new DiscreteInt16KeyFrame. /// protected Int16KeyFrame(Int16 value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(Int16KeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Int16), typeof(Int16KeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Int16)value; } } ////// The value of this key frame at the KeyTime specified. /// public Int16 Value { get { return (Int16)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Int16 InterpolateValue( Int16 baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Int16 InterpolateValueCore( Int16 baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a Int32KeyFrameCollection in /// conjunction with a KeyFrameInt32Animation to animate a /// Int32 property value along a set of key frames. /// public abstract class Int32KeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new Int32KeyFrame. /// protected Int32KeyFrame() : base() { } ////// Creates a new Int32KeyFrame. /// protected Int32KeyFrame(Int32 value) : this() { Value = value; } ////// Creates a new DiscreteInt32KeyFrame. /// protected Int32KeyFrame(Int32 value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(Int32KeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Int32), typeof(Int32KeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Int32)value; } } ////// The value of this key frame at the KeyTime specified. /// public Int32 Value { get { return (Int32)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Int32 InterpolateValue( Int32 baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Int32 InterpolateValueCore( Int32 baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a Int64KeyFrameCollection in /// conjunction with a KeyFrameInt64Animation to animate a /// Int64 property value along a set of key frames. /// public abstract class Int64KeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new Int64KeyFrame. /// protected Int64KeyFrame() : base() { } ////// Creates a new Int64KeyFrame. /// protected Int64KeyFrame(Int64 value) : this() { Value = value; } ////// Creates a new DiscreteInt64KeyFrame. /// protected Int64KeyFrame(Int64 value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(Int64KeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Int64), typeof(Int64KeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Int64)value; } } ////// The value of this key frame at the KeyTime specified. /// public Int64 Value { get { return (Int64)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Int64 InterpolateValue( Int64 baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Int64 InterpolateValueCore( Int64 baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a MatrixKeyFrameCollection in /// conjunction with a KeyFrameMatrixAnimation to animate a /// Matrix property value along a set of key frames. /// public abstract class MatrixKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new MatrixKeyFrame. /// protected MatrixKeyFrame() : base() { } ////// Creates a new MatrixKeyFrame. /// protected MatrixKeyFrame(Matrix value) : this() { Value = value; } ////// Creates a new DiscreteMatrixKeyFrame. /// protected MatrixKeyFrame(Matrix value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(MatrixKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Matrix), typeof(MatrixKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Matrix)value; } } ////// The value of this key frame at the KeyTime specified. /// public Matrix Value { get { return (Matrix)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Matrix InterpolateValue( Matrix baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Matrix InterpolateValueCore( Matrix baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a ObjectKeyFrameCollection in /// conjunction with a KeyFrameObjectAnimation to animate a /// Object property value along a set of key frames. /// public abstract class ObjectKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new ObjectKeyFrame. /// protected ObjectKeyFrame() : base() { } ////// Creates a new ObjectKeyFrame. /// protected ObjectKeyFrame(Object value) : this() { Value = value; } ////// Creates a new DiscreteObjectKeyFrame. /// protected ObjectKeyFrame(Object value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(ObjectKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Object), typeof(ObjectKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Object)value; } } ////// The value of this key frame at the KeyTime specified. /// public Object Value { get { return (Object)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Object InterpolateValue( Object baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Object InterpolateValueCore( Object baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a PointKeyFrameCollection in /// conjunction with a KeyFramePointAnimation to animate a /// Point property value along a set of key frames. /// public abstract class PointKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new PointKeyFrame. /// protected PointKeyFrame() : base() { } ////// Creates a new PointKeyFrame. /// protected PointKeyFrame(Point value) : this() { Value = value; } ////// Creates a new DiscretePointKeyFrame. /// protected PointKeyFrame(Point value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(PointKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Point), typeof(PointKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Point)value; } } ////// The value of this key frame at the KeyTime specified. /// public Point Value { get { return (Point)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Point InterpolateValue( Point baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Point InterpolateValueCore( Point baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a Point3DKeyFrameCollection in /// conjunction with a KeyFramePoint3DAnimation to animate a /// Point3D property value along a set of key frames. /// public abstract class Point3DKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new Point3DKeyFrame. /// protected Point3DKeyFrame() : base() { } ////// Creates a new Point3DKeyFrame. /// protected Point3DKeyFrame(Point3D value) : this() { Value = value; } ////// Creates a new DiscretePoint3DKeyFrame. /// protected Point3DKeyFrame(Point3D value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(Point3DKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Point3D), typeof(Point3DKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Point3D)value; } } ////// The value of this key frame at the KeyTime specified. /// public Point3D Value { get { return (Point3D)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Point3D InterpolateValue( Point3D baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Point3D InterpolateValueCore( Point3D baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a QuaternionKeyFrameCollection in /// conjunction with a KeyFrameQuaternionAnimation to animate a /// Quaternion property value along a set of key frames. /// public abstract class QuaternionKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new QuaternionKeyFrame. /// protected QuaternionKeyFrame() : base() { } ////// Creates a new QuaternionKeyFrame. /// protected QuaternionKeyFrame(Quaternion value) : this() { Value = value; } ////// Creates a new DiscreteQuaternionKeyFrame. /// protected QuaternionKeyFrame(Quaternion value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(QuaternionKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Quaternion), typeof(QuaternionKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Quaternion)value; } } ////// The value of this key frame at the KeyTime specified. /// public Quaternion Value { get { return (Quaternion)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Quaternion InterpolateValue( Quaternion baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Quaternion InterpolateValueCore( Quaternion baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a Rotation3DKeyFrameCollection in /// conjunction with a KeyFrameRotation3DAnimation to animate a /// Rotation3D property value along a set of key frames. /// public abstract class Rotation3DKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new Rotation3DKeyFrame. /// protected Rotation3DKeyFrame() : base() { } ////// Creates a new Rotation3DKeyFrame. /// protected Rotation3DKeyFrame(Rotation3D value) : this() { Value = value; } ////// Creates a new DiscreteRotation3DKeyFrame. /// protected Rotation3DKeyFrame(Rotation3D value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(Rotation3DKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Rotation3D), typeof(Rotation3DKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Rotation3D)value; } } ////// The value of this key frame at the KeyTime specified. /// public Rotation3D Value { get { return (Rotation3D)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Rotation3D InterpolateValue( Rotation3D baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Rotation3D InterpolateValueCore( Rotation3D baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a RectKeyFrameCollection in /// conjunction with a KeyFrameRectAnimation to animate a /// Rect property value along a set of key frames. /// public abstract class RectKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new RectKeyFrame. /// protected RectKeyFrame() : base() { } ////// Creates a new RectKeyFrame. /// protected RectKeyFrame(Rect value) : this() { Value = value; } ////// Creates a new DiscreteRectKeyFrame. /// protected RectKeyFrame(Rect value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(RectKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Rect), typeof(RectKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Rect)value; } } ////// The value of this key frame at the KeyTime specified. /// public Rect Value { get { return (Rect)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Rect InterpolateValue( Rect baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Rect InterpolateValueCore( Rect baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a SingleKeyFrameCollection in /// conjunction with a KeyFrameSingleAnimation to animate a /// Single property value along a set of key frames. /// public abstract class SingleKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new SingleKeyFrame. /// protected SingleKeyFrame() : base() { } ////// Creates a new SingleKeyFrame. /// protected SingleKeyFrame(Single value) : this() { Value = value; } ////// Creates a new DiscreteSingleKeyFrame. /// protected SingleKeyFrame(Single value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(SingleKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Single), typeof(SingleKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Single)value; } } ////// The value of this key frame at the KeyTime specified. /// public Single Value { get { return (Single)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Single InterpolateValue( Single baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Single InterpolateValueCore( Single baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a SizeKeyFrameCollection in /// conjunction with a KeyFrameSizeAnimation to animate a /// Size property value along a set of key frames. /// public abstract class SizeKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new SizeKeyFrame. /// protected SizeKeyFrame() : base() { } ////// Creates a new SizeKeyFrame. /// protected SizeKeyFrame(Size value) : this() { Value = value; } ////// Creates a new DiscreteSizeKeyFrame. /// protected SizeKeyFrame(Size value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(SizeKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Size), typeof(SizeKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Size)value; } } ////// The value of this key frame at the KeyTime specified. /// public Size Value { get { return (Size)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Size InterpolateValue( Size baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Size InterpolateValueCore( Size baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a StringKeyFrameCollection in /// conjunction with a KeyFrameStringAnimation to animate a /// String property value along a set of key frames. /// public abstract class StringKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new StringKeyFrame. /// protected StringKeyFrame() : base() { } ////// Creates a new StringKeyFrame. /// protected StringKeyFrame(String value) : this() { Value = value; } ////// Creates a new DiscreteStringKeyFrame. /// protected StringKeyFrame(String value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(StringKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(String), typeof(StringKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (String)value; } } ////// The value of this key frame at the KeyTime specified. /// public String Value { get { return (String)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public String InterpolateValue( String baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract String InterpolateValueCore( String baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a VectorKeyFrameCollection in /// conjunction with a KeyFrameVectorAnimation to animate a /// Vector property value along a set of key frames. /// public abstract class VectorKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new VectorKeyFrame. /// protected VectorKeyFrame() : base() { } ////// Creates a new VectorKeyFrame. /// protected VectorKeyFrame(Vector value) : this() { Value = value; } ////// Creates a new DiscreteVectorKeyFrame. /// protected VectorKeyFrame(Vector value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(VectorKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Vector), typeof(VectorKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Vector)value; } } ////// The value of this key frame at the KeyTime specified. /// public Vector Value { get { return (Vector)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Vector InterpolateValue( Vector baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Vector InterpolateValueCore( Vector baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a Vector3DKeyFrameCollection in /// conjunction with a KeyFrameVector3DAnimation to animate a /// Vector3D property value along a set of key frames. /// public abstract class Vector3DKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new Vector3DKeyFrame. /// protected Vector3DKeyFrame() : base() { } ////// Creates a new Vector3DKeyFrame. /// protected Vector3DKeyFrame(Vector3D value) : this() { Value = value; } ////// Creates a new DiscreteVector3DKeyFrame. /// protected Vector3DKeyFrame(Vector3D value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(Vector3DKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Vector3D), typeof(Vector3DKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Vector3D)value; } } ////// The value of this key frame at the KeyTime specified. /// public Vector3D Value { get { return (Vector3D)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Vector3D InterpolateValue( Vector3D baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Vector3D InterpolateValueCore( Vector3D baseValue, double keyFrameProgress); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; namespace System.Windows.Media.Animation { ////// This class is used as part of a BooleanKeyFrameCollection in /// conjunction with a KeyFrameBooleanAnimation to animate a /// Boolean property value along a set of key frames. /// public abstract class BooleanKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new BooleanKeyFrame. /// protected BooleanKeyFrame() : base() { } ////// Creates a new BooleanKeyFrame. /// protected BooleanKeyFrame(Boolean value) : this() { Value = value; } ////// Creates a new DiscreteBooleanKeyFrame. /// protected BooleanKeyFrame(Boolean value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(BooleanKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Boolean), typeof(BooleanKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Boolean)value; } } ////// The value of this key frame at the KeyTime specified. /// public Boolean Value { get { return (Boolean)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Boolean InterpolateValue( Boolean baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Boolean InterpolateValueCore( Boolean baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a ByteKeyFrameCollection in /// conjunction with a KeyFrameByteAnimation to animate a /// Byte property value along a set of key frames. /// public abstract class ByteKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new ByteKeyFrame. /// protected ByteKeyFrame() : base() { } ////// Creates a new ByteKeyFrame. /// protected ByteKeyFrame(Byte value) : this() { Value = value; } ////// Creates a new DiscreteByteKeyFrame. /// protected ByteKeyFrame(Byte value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(ByteKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Byte), typeof(ByteKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Byte)value; } } ////// The value of this key frame at the KeyTime specified. /// public Byte Value { get { return (Byte)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Byte InterpolateValue( Byte baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Byte InterpolateValueCore( Byte baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a CharKeyFrameCollection in /// conjunction with a KeyFrameCharAnimation to animate a /// Char property value along a set of key frames. /// public abstract class CharKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new CharKeyFrame. /// protected CharKeyFrame() : base() { } ////// Creates a new CharKeyFrame. /// protected CharKeyFrame(Char value) : this() { Value = value; } ////// Creates a new DiscreteCharKeyFrame. /// protected CharKeyFrame(Char value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(CharKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Char), typeof(CharKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Char)value; } } ////// The value of this key frame at the KeyTime specified. /// public Char Value { get { return (Char)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Char InterpolateValue( Char baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Char InterpolateValueCore( Char baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a ColorKeyFrameCollection in /// conjunction with a KeyFrameColorAnimation to animate a /// Color property value along a set of key frames. /// public abstract class ColorKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new ColorKeyFrame. /// protected ColorKeyFrame() : base() { } ////// Creates a new ColorKeyFrame. /// protected ColorKeyFrame(Color value) : this() { Value = value; } ////// Creates a new DiscreteColorKeyFrame. /// protected ColorKeyFrame(Color value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(ColorKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Color), typeof(ColorKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Color)value; } } ////// The value of this key frame at the KeyTime specified. /// public Color Value { get { return (Color)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Color InterpolateValue( Color baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Color InterpolateValueCore( Color baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a DecimalKeyFrameCollection in /// conjunction with a KeyFrameDecimalAnimation to animate a /// Decimal property value along a set of key frames. /// public abstract class DecimalKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new DecimalKeyFrame. /// protected DecimalKeyFrame() : base() { } ////// Creates a new DecimalKeyFrame. /// protected DecimalKeyFrame(Decimal value) : this() { Value = value; } ////// Creates a new DiscreteDecimalKeyFrame. /// protected DecimalKeyFrame(Decimal value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(DecimalKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Decimal), typeof(DecimalKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Decimal)value; } } ////// The value of this key frame at the KeyTime specified. /// public Decimal Value { get { return (Decimal)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Decimal InterpolateValue( Decimal baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Decimal InterpolateValueCore( Decimal baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a DoubleKeyFrameCollection in /// conjunction with a KeyFrameDoubleAnimation to animate a /// Double property value along a set of key frames. /// public abstract class DoubleKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new DoubleKeyFrame. /// protected DoubleKeyFrame() : base() { } ////// Creates a new DoubleKeyFrame. /// protected DoubleKeyFrame(Double value) : this() { Value = value; } ////// Creates a new DiscreteDoubleKeyFrame. /// protected DoubleKeyFrame(Double value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(DoubleKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Double), typeof(DoubleKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Double)value; } } ////// The value of this key frame at the KeyTime specified. /// public Double Value { get { return (Double)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Double InterpolateValue( Double baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Double InterpolateValueCore( Double baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a Int16KeyFrameCollection in /// conjunction with a KeyFrameInt16Animation to animate a /// Int16 property value along a set of key frames. /// public abstract class Int16KeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new Int16KeyFrame. /// protected Int16KeyFrame() : base() { } ////// Creates a new Int16KeyFrame. /// protected Int16KeyFrame(Int16 value) : this() { Value = value; } ////// Creates a new DiscreteInt16KeyFrame. /// protected Int16KeyFrame(Int16 value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(Int16KeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Int16), typeof(Int16KeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Int16)value; } } ////// The value of this key frame at the KeyTime specified. /// public Int16 Value { get { return (Int16)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Int16 InterpolateValue( Int16 baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Int16 InterpolateValueCore( Int16 baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a Int32KeyFrameCollection in /// conjunction with a KeyFrameInt32Animation to animate a /// Int32 property value along a set of key frames. /// public abstract class Int32KeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new Int32KeyFrame. /// protected Int32KeyFrame() : base() { } ////// Creates a new Int32KeyFrame. /// protected Int32KeyFrame(Int32 value) : this() { Value = value; } ////// Creates a new DiscreteInt32KeyFrame. /// protected Int32KeyFrame(Int32 value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(Int32KeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Int32), typeof(Int32KeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Int32)value; } } ////// The value of this key frame at the KeyTime specified. /// public Int32 Value { get { return (Int32)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Int32 InterpolateValue( Int32 baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Int32 InterpolateValueCore( Int32 baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a Int64KeyFrameCollection in /// conjunction with a KeyFrameInt64Animation to animate a /// Int64 property value along a set of key frames. /// public abstract class Int64KeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new Int64KeyFrame. /// protected Int64KeyFrame() : base() { } ////// Creates a new Int64KeyFrame. /// protected Int64KeyFrame(Int64 value) : this() { Value = value; } ////// Creates a new DiscreteInt64KeyFrame. /// protected Int64KeyFrame(Int64 value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(Int64KeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Int64), typeof(Int64KeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Int64)value; } } ////// The value of this key frame at the KeyTime specified. /// public Int64 Value { get { return (Int64)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Int64 InterpolateValue( Int64 baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Int64 InterpolateValueCore( Int64 baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a MatrixKeyFrameCollection in /// conjunction with a KeyFrameMatrixAnimation to animate a /// Matrix property value along a set of key frames. /// public abstract class MatrixKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new MatrixKeyFrame. /// protected MatrixKeyFrame() : base() { } ////// Creates a new MatrixKeyFrame. /// protected MatrixKeyFrame(Matrix value) : this() { Value = value; } ////// Creates a new DiscreteMatrixKeyFrame. /// protected MatrixKeyFrame(Matrix value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(MatrixKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Matrix), typeof(MatrixKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Matrix)value; } } ////// The value of this key frame at the KeyTime specified. /// public Matrix Value { get { return (Matrix)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Matrix InterpolateValue( Matrix baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Matrix InterpolateValueCore( Matrix baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a ObjectKeyFrameCollection in /// conjunction with a KeyFrameObjectAnimation to animate a /// Object property value along a set of key frames. /// public abstract class ObjectKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new ObjectKeyFrame. /// protected ObjectKeyFrame() : base() { } ////// Creates a new ObjectKeyFrame. /// protected ObjectKeyFrame(Object value) : this() { Value = value; } ////// Creates a new DiscreteObjectKeyFrame. /// protected ObjectKeyFrame(Object value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(ObjectKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Object), typeof(ObjectKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Object)value; } } ////// The value of this key frame at the KeyTime specified. /// public Object Value { get { return (Object)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Object InterpolateValue( Object baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Object InterpolateValueCore( Object baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a PointKeyFrameCollection in /// conjunction with a KeyFramePointAnimation to animate a /// Point property value along a set of key frames. /// public abstract class PointKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new PointKeyFrame. /// protected PointKeyFrame() : base() { } ////// Creates a new PointKeyFrame. /// protected PointKeyFrame(Point value) : this() { Value = value; } ////// Creates a new DiscretePointKeyFrame. /// protected PointKeyFrame(Point value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(PointKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Point), typeof(PointKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Point)value; } } ////// The value of this key frame at the KeyTime specified. /// public Point Value { get { return (Point)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Point InterpolateValue( Point baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Point InterpolateValueCore( Point baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a Point3DKeyFrameCollection in /// conjunction with a KeyFramePoint3DAnimation to animate a /// Point3D property value along a set of key frames. /// public abstract class Point3DKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new Point3DKeyFrame. /// protected Point3DKeyFrame() : base() { } ////// Creates a new Point3DKeyFrame. /// protected Point3DKeyFrame(Point3D value) : this() { Value = value; } ////// Creates a new DiscretePoint3DKeyFrame. /// protected Point3DKeyFrame(Point3D value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(Point3DKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Point3D), typeof(Point3DKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Point3D)value; } } ////// The value of this key frame at the KeyTime specified. /// public Point3D Value { get { return (Point3D)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Point3D InterpolateValue( Point3D baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Point3D InterpolateValueCore( Point3D baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a QuaternionKeyFrameCollection in /// conjunction with a KeyFrameQuaternionAnimation to animate a /// Quaternion property value along a set of key frames. /// public abstract class QuaternionKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new QuaternionKeyFrame. /// protected QuaternionKeyFrame() : base() { } ////// Creates a new QuaternionKeyFrame. /// protected QuaternionKeyFrame(Quaternion value) : this() { Value = value; } ////// Creates a new DiscreteQuaternionKeyFrame. /// protected QuaternionKeyFrame(Quaternion value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(QuaternionKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Quaternion), typeof(QuaternionKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Quaternion)value; } } ////// The value of this key frame at the KeyTime specified. /// public Quaternion Value { get { return (Quaternion)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Quaternion InterpolateValue( Quaternion baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Quaternion InterpolateValueCore( Quaternion baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a Rotation3DKeyFrameCollection in /// conjunction with a KeyFrameRotation3DAnimation to animate a /// Rotation3D property value along a set of key frames. /// public abstract class Rotation3DKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new Rotation3DKeyFrame. /// protected Rotation3DKeyFrame() : base() { } ////// Creates a new Rotation3DKeyFrame. /// protected Rotation3DKeyFrame(Rotation3D value) : this() { Value = value; } ////// Creates a new DiscreteRotation3DKeyFrame. /// protected Rotation3DKeyFrame(Rotation3D value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(Rotation3DKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Rotation3D), typeof(Rotation3DKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Rotation3D)value; } } ////// The value of this key frame at the KeyTime specified. /// public Rotation3D Value { get { return (Rotation3D)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Rotation3D InterpolateValue( Rotation3D baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Rotation3D InterpolateValueCore( Rotation3D baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a RectKeyFrameCollection in /// conjunction with a KeyFrameRectAnimation to animate a /// Rect property value along a set of key frames. /// public abstract class RectKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new RectKeyFrame. /// protected RectKeyFrame() : base() { } ////// Creates a new RectKeyFrame. /// protected RectKeyFrame(Rect value) : this() { Value = value; } ////// Creates a new DiscreteRectKeyFrame. /// protected RectKeyFrame(Rect value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(RectKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Rect), typeof(RectKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Rect)value; } } ////// The value of this key frame at the KeyTime specified. /// public Rect Value { get { return (Rect)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Rect InterpolateValue( Rect baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Rect InterpolateValueCore( Rect baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a SingleKeyFrameCollection in /// conjunction with a KeyFrameSingleAnimation to animate a /// Single property value along a set of key frames. /// public abstract class SingleKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new SingleKeyFrame. /// protected SingleKeyFrame() : base() { } ////// Creates a new SingleKeyFrame. /// protected SingleKeyFrame(Single value) : this() { Value = value; } ////// Creates a new DiscreteSingleKeyFrame. /// protected SingleKeyFrame(Single value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(SingleKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Single), typeof(SingleKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Single)value; } } ////// The value of this key frame at the KeyTime specified. /// public Single Value { get { return (Single)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Single InterpolateValue( Single baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Single InterpolateValueCore( Single baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a SizeKeyFrameCollection in /// conjunction with a KeyFrameSizeAnimation to animate a /// Size property value along a set of key frames. /// public abstract class SizeKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new SizeKeyFrame. /// protected SizeKeyFrame() : base() { } ////// Creates a new SizeKeyFrame. /// protected SizeKeyFrame(Size value) : this() { Value = value; } ////// Creates a new DiscreteSizeKeyFrame. /// protected SizeKeyFrame(Size value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(SizeKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Size), typeof(SizeKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Size)value; } } ////// The value of this key frame at the KeyTime specified. /// public Size Value { get { return (Size)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Size InterpolateValue( Size baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Size InterpolateValueCore( Size baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a StringKeyFrameCollection in /// conjunction with a KeyFrameStringAnimation to animate a /// String property value along a set of key frames. /// public abstract class StringKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new StringKeyFrame. /// protected StringKeyFrame() : base() { } ////// Creates a new StringKeyFrame. /// protected StringKeyFrame(String value) : this() { Value = value; } ////// Creates a new DiscreteStringKeyFrame. /// protected StringKeyFrame(String value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(StringKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(String), typeof(StringKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (String)value; } } ////// The value of this key frame at the KeyTime specified. /// public String Value { get { return (String)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public String InterpolateValue( String baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract String InterpolateValueCore( String baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a VectorKeyFrameCollection in /// conjunction with a KeyFrameVectorAnimation to animate a /// Vector property value along a set of key frames. /// public abstract class VectorKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new VectorKeyFrame. /// protected VectorKeyFrame() : base() { } ////// Creates a new VectorKeyFrame. /// protected VectorKeyFrame(Vector value) : this() { Value = value; } ////// Creates a new DiscreteVectorKeyFrame. /// protected VectorKeyFrame(Vector value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(VectorKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Vector), typeof(VectorKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Vector)value; } } ////// The value of this key frame at the KeyTime specified. /// public Vector Value { get { return (Vector)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Vector InterpolateValue( Vector baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Vector InterpolateValueCore( Vector baseValue, double keyFrameProgress); #endregion } ////// This class is used as part of a Vector3DKeyFrameCollection in /// conjunction with a KeyFrameVector3DAnimation to animate a /// Vector3D property value along a set of key frames. /// public abstract class Vector3DKeyFrame : Freezable, IKeyFrame { #region Constructors ////// Creates a new Vector3DKeyFrame. /// protected Vector3DKeyFrame() : base() { } ////// Creates a new Vector3DKeyFrame. /// protected Vector3DKeyFrame(Vector3D value) : this() { Value = value; } ////// Creates a new DiscreteVector3DKeyFrame. /// protected Vector3DKeyFrame(Vector3D value, KeyTime keyTime) : this() { Value = value; KeyTime = keyTime; } #endregion #region IKeyFrame ////// KeyTime Property /// public static readonly DependencyProperty KeyTimeProperty = DependencyProperty.Register( "KeyTime", typeof(KeyTime), typeof(Vector3DKeyFrame), new PropertyMetadata(KeyTime.Uniform)); ////// The time at which this KeyFrame's value should be equal to the Value /// property. /// public KeyTime KeyTime { get { return (KeyTime)GetValue(KeyTimeProperty); } set { SetValueInternal(KeyTimeProperty, value); } } ////// Value Property /// public static readonly DependencyProperty ValueProperty = DependencyProperty.Register( "Value", typeof(Vector3D), typeof(Vector3DKeyFrame), new PropertyMetadata()); ////// The value of this key frame at the KeyTime specified. /// object IKeyFrame.Value { get { return Value; } set { Value = (Vector3D)value; } } ////// The value of this key frame at the KeyTime specified. /// public Vector3D Value { get { return (Vector3D)GetValue(ValueProperty); } set { SetValueInternal(ValueProperty, value); } } #endregion #region Public Methods ////// Gets the interpolated value of the key frame at the progress value /// provided. The progress value should be calculated in terms of this /// specific key frame. /// public Vector3D InterpolateValue( Vector3D baseValue, double keyFrameProgress) { if ( keyFrameProgress < 0.0 || keyFrameProgress > 1.0) { throw new ArgumentOutOfRangeException("keyFrameProgress"); } return InterpolateValueCore(baseValue, keyFrameProgress); } #endregion #region Protected Methods ////// This method should be implemented by derived classes to calculate /// the value of this key frame at the progress value provided. /// protected abstract Vector3D InterpolateValueCore( Vector3D baseValue, double keyFrameProgress); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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