Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / Rotation3DAnimationBase.cs / 1 / Rotation3DAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Rotation3DAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Rotation3DAnimationBase. /// protected Rotation3DAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Rotation3DAnimationBase /// ///The copy public new Rotation3DAnimationBase Clone() { return (Rotation3DAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { return GetCurrentValue((Rotation3D)defaultOriginValue, (Rotation3D)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Rotation3D); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Rotation3D GetCurrentValue(Rotation3D defaultOriginValue, Rotation3D defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueRotation3D(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Rotation3D GetCurrentValueCore(Rotation3D defaultOriginValue, Rotation3D defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Rotation3DAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Rotation3DAnimationBase. /// protected Rotation3DAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Rotation3DAnimationBase /// ///The copy public new Rotation3DAnimationBase Clone() { return (Rotation3DAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { return GetCurrentValue((Rotation3D)defaultOriginValue, (Rotation3D)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Rotation3D); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Rotation3D GetCurrentValue(Rotation3D defaultOriginValue, Rotation3D defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueRotation3D(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Rotation3D GetCurrentValueCore(Rotation3D defaultOriginValue, Rotation3D defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- X509AudioLogo.cs
- LinearGradientBrush.cs
- XDeferredAxisSource.cs
- ThousandthOfEmRealPoints.cs
- CodeIterationStatement.cs
- RuntimeResourceSet.cs
- WizardForm.cs
- RichTextBoxDesigner.cs
- TrustSection.cs
- DataViewManagerListItemTypeDescriptor.cs
- MarginCollapsingState.cs
- ObjectAnimationUsingKeyFrames.cs
- WpfXamlType.cs
- OdbcConnectionHandle.cs
- QueryRewriter.cs
- JsonFormatGeneratorStatics.cs
- DurableInstanceProvider.cs
- precedingquery.cs
- TrackingAnnotationCollection.cs
- FieldAccessException.cs
- CqlQuery.cs
- SessionSwitchEventArgs.cs
- UnicodeEncoding.cs
- EntityCollectionChangedParams.cs
- BaseTreeIterator.cs
- ActivityExecutorDelegateInfo.cs
- RemoteX509Token.cs
- AsyncResult.cs
- TypeNameConverter.cs
- GroupBox.cs
- EDesignUtil.cs
- ContentPlaceHolder.cs
- ThreadAttributes.cs
- PauseStoryboard.cs
- ClientScriptManager.cs
- ArgumentException.cs
- PersonalizableAttribute.cs
- UInt32Storage.cs
- GridEntry.cs
- CaseExpr.cs
- WebPartActionVerb.cs
- FixedMaxHeap.cs
- UpdateProgress.cs
- ItemCheckedEvent.cs
- StorageModelBuildProvider.cs
- SystemIcmpV6Statistics.cs
- IIS7UserPrincipal.cs
- ActivitySurrogateSelector.cs
- IMembershipProvider.cs
- ImageListUtils.cs
- FormatSelectingMessageInspector.cs
- PropertyKey.cs
- JpegBitmapDecoder.cs
- BitmapSizeOptions.cs
- MeasurementDCInfo.cs
- ImmutablePropertyDescriptorGridEntry.cs
- NegationPusher.cs
- FunctionImportMapping.cs
- IIS7UserPrincipal.cs
- _Semaphore.cs
- RowToParametersTransformer.cs
- NeutralResourcesLanguageAttribute.cs
- BaseDataBoundControl.cs
- AndCondition.cs
- NameValueCollection.cs
- Table.cs
- DesignerValidationSummaryAdapter.cs
- TreeNodeBindingCollection.cs
- TdsParserHelperClasses.cs
- SettingsProperty.cs
- Win32NamedPipes.cs
- SystemThemeKey.cs
- SystemIcmpV6Statistics.cs
- XmlSchemaAnyAttribute.cs
- InputDevice.cs
- _AutoWebProxyScriptHelper.cs
- Stackframe.cs
- FormatStringEditor.cs
- SyndicationPerson.cs
- COM2PropertyBuilderUITypeEditor.cs
- SizeConverter.cs
- DataViewSetting.cs
- DesignTimeVisibleAttribute.cs
- FlowDocumentPage.cs
- Tracer.cs
- GlyphRunDrawing.cs
- InArgumentConverter.cs
- SqlGatherConsumedAliases.cs
- OdbcRowUpdatingEvent.cs
- ClrProviderManifest.cs
- JoinGraph.cs
- AlgoModule.cs
- WeakReferenceKey.cs
- FileLogRecordHeader.cs
- AxisAngleRotation3D.cs
- BindingCompleteEventArgs.cs
- TimeoutException.cs
- IndexedSelectQueryOperator.cs
- GeometryModel3D.cs
- GeometryGroup.cs