Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / whidbey / NetFxQFE / ndp / fx / src / CompMod / System / ComponentModel / Design / Serialization / ContextStack.cs / 1 / ContextStack.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.ComponentModel.Design.Serialization { using System; using System.Collections; using System.Security.Permissions; ////// A context stack is an object that can be used by serializers /// to push various context objects. Serialization is often /// a deeply nested operation, involving many different /// serialization classes. These classes often need additional /// context information when performing serialization. As /// an example, an object with a property named "Enabled" may have /// a data type of System.Boolean. If a serializer is writing /// this value to a data stream it may want to know what property /// it is writing. It won't have this information, however, because /// it is only instructed to write the boolean value. In this /// case the parent serializer may push a PropertyDescriptor /// pointing to the "Enabled" property on the context stack. /// What objects get pushed on this stack are up to the /// individual serializer objects. /// [HostProtection(SharedState = true)] [System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.LinkDemand, Name = "FullTrust")] public sealed class ContextStack { private ArrayList contextStack; ////// Retrieves the current object on the stack, or null /// if no objects have been pushed. /// public object Current { get { if (contextStack != null && contextStack.Count > 0) { return contextStack[contextStack.Count - 1]; } return null; } } ////// Retrieves the object on the stack at the given /// level, or null if no object exists at that level. /// public object this[int level] { get { if (level < 0) { throw new ArgumentOutOfRangeException("level"); } if (contextStack != null && level < contextStack.Count) { return contextStack[contextStack.Count - 1 - level]; } return null; } } ////// Retrieves the first object on the stack that /// inherits from or implements the given type, or /// null if no object on the stack implements the type. /// public object this[Type type] { get { if (type == null) { throw new ArgumentNullException("type"); } if (contextStack != null) { int level = contextStack.Count; while(level > 0) { object value = contextStack[--level]; if (type.IsInstanceOfType(value)) { return value; } } } return null; } } ////// Appends an object to the end of the stack, rather than pushing it /// onto the top of the stack. This method allows a serializer to communicate /// with other serializers by adding contextual data that does not have to /// be popped in order. There is no way to remove an object that was /// appended to the end of the stack without popping all other objects. /// public void Append(object context) { if (context == null) { throw new ArgumentNullException("context"); } if (contextStack == null) { contextStack = new ArrayList(); } contextStack.Insert(0, context); } ////// Pops the current object off of the stack, returning /// its value. /// public object Pop() { object context = null; if (contextStack != null && contextStack.Count > 0) { int idx = contextStack.Count - 1; context = contextStack[idx]; contextStack.RemoveAt(idx); } return context; } ////// Pushes the given object onto the stack. /// public void Push(object context) { if (context == null) { throw new ArgumentNullException("context"); } if (contextStack == null) { contextStack = new ArrayList(); } contextStack.Add(context); } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. //------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.ComponentModel.Design.Serialization { using System; using System.Collections; using System.Security.Permissions; ////// A context stack is an object that can be used by serializers /// to push various context objects. Serialization is often /// a deeply nested operation, involving many different /// serialization classes. These classes often need additional /// context information when performing serialization. As /// an example, an object with a property named "Enabled" may have /// a data type of System.Boolean. If a serializer is writing /// this value to a data stream it may want to know what property /// it is writing. It won't have this information, however, because /// it is only instructed to write the boolean value. In this /// case the parent serializer may push a PropertyDescriptor /// pointing to the "Enabled" property on the context stack. /// What objects get pushed on this stack are up to the /// individual serializer objects. /// [HostProtection(SharedState = true)] [System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.LinkDemand, Name = "FullTrust")] public sealed class ContextStack { private ArrayList contextStack; ////// Retrieves the current object on the stack, or null /// if no objects have been pushed. /// public object Current { get { if (contextStack != null && contextStack.Count > 0) { return contextStack[contextStack.Count - 1]; } return null; } } ////// Retrieves the object on the stack at the given /// level, or null if no object exists at that level. /// public object this[int level] { get { if (level < 0) { throw new ArgumentOutOfRangeException("level"); } if (contextStack != null && level < contextStack.Count) { return contextStack[contextStack.Count - 1 - level]; } return null; } } ////// Retrieves the first object on the stack that /// inherits from or implements the given type, or /// null if no object on the stack implements the type. /// public object this[Type type] { get { if (type == null) { throw new ArgumentNullException("type"); } if (contextStack != null) { int level = contextStack.Count; while(level > 0) { object value = contextStack[--level]; if (type.IsInstanceOfType(value)) { return value; } } } return null; } } ////// Appends an object to the end of the stack, rather than pushing it /// onto the top of the stack. This method allows a serializer to communicate /// with other serializers by adding contextual data that does not have to /// be popped in order. There is no way to remove an object that was /// appended to the end of the stack without popping all other objects. /// public void Append(object context) { if (context == null) { throw new ArgumentNullException("context"); } if (contextStack == null) { contextStack = new ArrayList(); } contextStack.Insert(0, context); } ////// Pops the current object off of the stack, returning /// its value. /// public object Pop() { object context = null; if (contextStack != null && contextStack.Count > 0) { int idx = contextStack.Count - 1; context = contextStack[idx]; contextStack.RemoveAt(idx); } return context; } ////// Pushes the given object onto the stack. /// public void Push(object context) { if (context == null) { throw new ArgumentNullException("context"); } if (contextStack == null) { contextStack = new ArrayList(); } contextStack.Add(context); } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- FragmentQueryProcessor.cs
- SQLDecimal.cs
- XamlSerializerUtil.cs
- HtmlToClrEventProxy.cs
- SafeCoTaskMem.cs
- SQLGuid.cs
- SpecialNameAttribute.cs
- _CommandStream.cs
- SimplePropertyEntry.cs
- WinEventQueueItem.cs
- IncrementalReadDecoders.cs
- X509CertificateCollection.cs
- Rect.cs
- dsa.cs
- WeakReferenceList.cs
- XmlSchemaAnnotation.cs
- GeneralTransform3DTo2DTo3D.cs
- WorkItem.cs
- IdentityElement.cs
- RMPermissions.cs
- DataTableCollection.cs
- SvcMapFile.cs
- UnsafeNativeMethods.cs
- ServiceReflector.cs
- CapabilitiesState.cs
- IteratorFilter.cs
- StorageTypeMapping.cs
- CannotUnloadAppDomainException.cs
- DesignTimeTemplateParser.cs
- WindowsScroll.cs
- CharKeyFrameCollection.cs
- XmlCDATASection.cs
- AsyncPostBackTrigger.cs
- ProcessModule.cs
- CodeAttributeDeclarationCollection.cs
- TemplateContentLoader.cs
- MDIControlStrip.cs
- SourceSwitch.cs
- TrackingMemoryStream.cs
- ArrayElementGridEntry.cs
- ProcessHostConfigUtils.cs
- SubordinateTransaction.cs
- FactoryGenerator.cs
- SignatureHelper.cs
- Preprocessor.cs
- OleDbParameter.cs
- EntityDesignerDataSourceView.cs
- Size3DValueSerializer.cs
- DesignTimeParseData.cs
- RegistryKey.cs
- DataFieldConverter.cs
- PolyQuadraticBezierSegment.cs
- DirectionalLight.cs
- ListSortDescriptionCollection.cs
- WinInetCache.cs
- ConnectionStringSettingsCollection.cs
- FilePresentation.cs
- SqlWebEventProvider.cs
- DeflateEmulationStream.cs
- DocumentSequence.cs
- ExpressionDumper.cs
- FileDetails.cs
- EntityCodeGenerator.cs
- MouseEvent.cs
- HttpWriter.cs
- Misc.cs
- ComponentSerializationService.cs
- ExtendedPropertyCollection.cs
- DataGrid.cs
- AutoCompleteStringCollection.cs
- DrawingImage.cs
- CodeStatement.cs
- RangeValidator.cs
- ControlCommandSet.cs
- SqlComparer.cs
- GlobalDataBindingHandler.cs
- ServicesUtilities.cs
- ElementUtil.cs
- XmlBinaryReaderSession.cs
- DataGridHeadersVisibilityToVisibilityConverter.cs
- SharedDp.cs
- EditBehavior.cs
- TableColumn.cs
- QueryMath.cs
- ZoneMembershipCondition.cs
- ObjectDataSourceStatusEventArgs.cs
- Ref.cs
- GenericWebPart.cs
- OleDbConnection.cs
- PassportIdentity.cs
- TextElement.cs
- SchemaMapping.cs
- WindowsRegion.cs
- HtmlElementCollection.cs
- RelationshipManager.cs
- QualificationDataAttribute.cs
- WorkflowRuntimeServicesBehavior.cs
- MessageSmuggler.cs
- StreamGeometryContext.cs
- CircleEase.cs