Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / cdf / src / WF / Activities / StateMachineHelpers.cs / 1305376 / StateMachineHelpers.cs
#region Using directives
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Reflection;
using System.Diagnostics;
using System.Runtime.Remoting.Messaging;
using System.Workflow.ComponentModel;
using System.Workflow.ComponentModel.Design;
using System.Workflow.Runtime;
using System.Workflow.Runtime.Hosting;
#endregion Using directives
namespace System.Workflow.Activities
{
internal static class StateMachineHelpers
{
internal static bool IsStateMachine(StateActivity state)
{
if (state == null)
throw new ArgumentNullException("state");
return (state is StateMachineWorkflowActivity);
}
internal static bool IsRootState(StateActivity state)
{
if (state == null)
throw new ArgumentNullException("state");
StateActivity parent = state.Parent as StateActivity;
return parent == null;
}
internal static bool IsLeafState(StateActivity state)
{
if (state == null)
throw new ArgumentNullException("state");
if (IsRootState(state))
return false;
foreach (Activity child in state.EnabledActivities)
{
if (child is StateActivity)
return false;
}
return true;
}
internal static bool IsRootExecutionContext(ActivityExecutionContext context)
{
return (context.Activity.Parent == null);
}
///
/// Finds the enclosing state for this activity
///
///
///
internal static StateActivity FindEnclosingState(Activity activity)
{
Debug.Assert(activity != null);
Debug.Assert(activity.Parent != activity);
StateActivity state = activity as StateActivity;
if (state != null)
return state;
if (activity.Parent == null)
return null;
return FindEnclosingState(activity.Parent);
}
///
/// Returns the root State activity
///
///
///
internal static StateActivity GetRootState(StateActivity state)
{
Debug.Assert(state != null);
Debug.Assert(state.Parent != state);
if (state.Parent == null)
return state;
// this handles the case when the StateMachineWorkflow
// is called using an Invoke activity
if (!(state.Parent is StateActivity))
return state;
return GetRootState((StateActivity)state.Parent);
}
internal static bool IsInitialState(StateActivity state)
{
Debug.Assert(state != null);
string initialStateName = GetInitialStateName(state);
if (initialStateName == null)
return false;
return state.QualifiedName.Equals(initialStateName);
}
internal static bool IsCompletedState(StateActivity state)
{
Debug.Assert(state != null);
string completedStateName = GetCompletedStateName(state);
if (completedStateName == null)
return false;
return state.QualifiedName.Equals(completedStateName);
}
internal static string GetInitialStateName(StateActivity state)
{
StateActivity rootState = GetRootState(state);
return (string)rootState.GetValue(StateMachineWorkflowActivity.InitialStateNameProperty);
}
internal static string GetCompletedStateName(StateActivity state)
{
Debug.Assert(state != null);
StateActivity rootState = GetRootState(state);
return (string)rootState.GetValue(StateMachineWorkflowActivity.CompletedStateNameProperty);
}
/*
internal static bool IsInInitialStatePath(StateActivity state)
{
StateActivity rootState = GetRootState(state);
string initialStateName = GetInitialStateName(rootState);
StateActivity initialState = FindStateByName(rootState, initialStateName);
CompositeActivity current = initialState;
while (current != null)
{
if (current.QualifiedName == state.QualifiedName)
return true;
current = current.Parent;
}
return false;
}
*/
///
/// Returns the State activity that is currently executing
///
///
///
static internal StateActivity GetCurrentState(ActivityExecutionContext context)
{
StateActivity state = context.Activity as StateActivity;
if (state == null)
state = FindEnclosingState(context.Activity);
Debug.Assert(state != null, "StateMachineHelpers.GetCurrentState: only valid to call this method from a State executor or a contained EventDriven");
StateActivity rootState = GetRootState(state);
StateMachineExecutionState executionState = StateMachineExecutionState.Get(rootState);
string currentStateName = executionState.CurrentStateName;
if (currentStateName == null)
return null;
StateActivity currentState = FindDynamicStateByName(rootState, currentStateName);
Debug.Assert(currentState == null || IsLeafState(currentState));
return currentState;
}
static internal StateActivity FindDynamicStateByName(StateActivity state, string stateQualifiedName)
{
while (!state.QualifiedName.Equals(stateQualifiedName) && ContainsState(state, stateQualifiedName))
{
foreach (Activity activity in state.EnabledActivities)
{
StateActivity childState = activity as StateActivity;
if (childState == null)
continue;
if (ContainsState(childState, stateQualifiedName))
{
StateActivity dynamicChildState = (StateActivity)state.GetDynamicActivity(childState.QualifiedName);
if (dynamicChildState == null)
return null;
state = dynamicChildState;
break;
}
}
}
if (state.QualifiedName.Equals(stateQualifiedName))
return state;
else
return null;
}
static internal StateActivity FindStateByName(StateActivity state, string qualifiedName)
{
Debug.Assert(state != null);
Debug.Assert(qualifiedName != null);
StateActivity found = FindActivityByName(state, qualifiedName) as StateActivity;
return found;
}
static internal Activity FindActivityByName(CompositeActivity parentActivity, string qualifiedName)
{
return parentActivity.GetActivityByName(qualifiedName, true);
}
static internal bool ContainsEventActivity(CompositeActivity compositeActivity)
{
Debug.Assert(compositeActivity != null);
Queue activities = new Queue();
activities.Enqueue(compositeActivity);
while (activities.Count > 0)
{
Activity activity = activities.Dequeue();
if (activity is IEventActivity)
return true;
compositeActivity = activity as CompositeActivity;
if (compositeActivity != null)
{
foreach (Activity child in compositeActivity.Activities)
{
if (child.Enabled)
activities.Enqueue(child);
}
}
}
return false;
}
static internal IEventActivity GetEventActivity(EventDrivenActivity eventDriven)
{
CompositeActivity sequenceActivity = eventDriven as CompositeActivity;
Debug.Assert(eventDriven.EnabledActivities.Count > 0);
IEventActivity eventActivity = sequenceActivity.EnabledActivities[0] as IEventActivity;
Debug.Assert(eventActivity != null);
return eventActivity;
}
static internal EventDrivenActivity GetParentEventDriven(IEventActivity eventActivity)
{
Activity activity = ((Activity)eventActivity).Parent;
while (activity != null)
{
EventDrivenActivity eventDriven = activity as EventDrivenActivity;
if (eventDriven != null)
return eventDriven;
activity = activity.Parent;
}
return null;
}
static internal bool ContainsState(StateActivity state, string stateName)
{
if (state == null)
throw new ArgumentNullException("state");
if (String.IsNullOrEmpty(stateName))
throw new ArgumentNullException("stateName");
Queue states = new Queue();
states.Enqueue(state);
while (states.Count > 0)
{
state = states.Dequeue();
if (state.QualifiedName.Equals(stateName))
return true;
foreach (Activity childActivity in state.EnabledActivities)
{
StateActivity childState = childActivity as StateActivity;
if (childState != null)
{
states.Enqueue(childState);
}
}
}
return false;
}
}
#region StateMachineMessages
#if DEBUG
/*
* this is only used for testing the State Machine related resource messages
*
internal class StateMachineMessages
{
internal static void PrintMessages()
{
Console.WriteLine("GetInvalidUserDataInStateChangeTrackingRecord: {0}\n", SR.GetInvalidUserDataInStateChangeTrackingRecord());
Console.WriteLine("GetError_EventDrivenInvalidFirstActivity: {0}\n", SR.GetError_EventDrivenInvalidFirstActivity());
Console.WriteLine("GetError_InvalidLeafStateChild: {0}\n", SR.GetError_InvalidLeafStateChild());
Console.WriteLine("GetError_InvalidCompositeStateChild: {0}\n", SR.GetError_InvalidCompositeStateChild());
Console.WriteLine("GetError_SetStateOnlyWorksOnStateMachineWorkflow: {0}\n", SR.GetError_SetStateOnlyWorksOnStateMachineWorkflow());
Console.WriteLine("GetError_SetStateMustPointToAState: {0}\n", SR.GetError_SetStateMustPointToAState());
Console.WriteLine("GetError_InitialStateMustPointToAState: {0}\n", SR.GetError_InitialStateMustPointToAState());
Console.WriteLine("GetError_CompletedStateMustPointToAState: {0}\n", SR.GetError_CompletedStateMustPointToAState());
Console.WriteLine("GetError_SetStateMustPointToALeafNodeState: {0}\n", SR.GetError_SetStateMustPointToALeafNodeState());
Console.WriteLine("GetError_InitialStateMustPointToALeafNodeState: {0}\n", SR.GetError_InitialStateMustPointToALeafNodeState());
Console.WriteLine("GetError_CompletedStateMustPointToALeafNodeState: {0}\n", SR.GetError_CompletedStateMustPointToALeafNodeState());
Console.WriteLine("GetError_StateInitializationParentNotState: {0}\n", SR.GetError_StateInitializationParentNotState());
Console.WriteLine("GetError_StateFinalizationParentNotState: {0}\n", SR.GetError_StateFinalizationParentNotState());
Console.WriteLine("GetError_EventActivityNotValidInStateInitialization: {0}\n", SR.GetError_EventActivityNotValidInStateInitialization());
Console.WriteLine("GetError_EventActivityNotValidInStateFinalization: {0}\n", SR.GetError_EventActivityNotValidInStateFinalization());
Console.WriteLine("GetError_MultipleStateInitializationActivities: {0}\n", SR.GetError_MultipleStateInitializationActivities());
Console.WriteLine("GetError_MultipleStateFinalizationActivities: {0}\n", SR.GetError_MultipleStateFinalizationActivities());
Console.WriteLine("GetError_InvalidTargetStateInStateInitialization: {0}\n", SR.GetError_InvalidTargetStateInStateInitialization());
Console.WriteLine("GetError_CantRemoveState: {0}\n", SR.GetError_CantRemoveState());
Console.WriteLine("GetSqlTrackingServiceRequired: {0}\n", SR.GetSqlTrackingServiceRequired());
Console.WriteLine("GetStateMachineWorkflowMustHaveACurrentState: {0}\n", SR.GetStateMachineWorkflowMustHaveACurrentState());
Console.WriteLine("GetInvalidActivityStatus: {0}\n", SR.GetInvalidActivityStatus(new Activity("Hello")));
Console.WriteLine("GetStateMachineWorkflowRequired: {0}\n", SR.GetStateMachineWorkflowRequired());
Console.WriteLine("GetError_EventDrivenParentNotListen: {0}\n", SR.GetError_EventDrivenParentNotListen());
Console.WriteLine("GetGetUnableToTransitionToState: {0}\n", SR.GetUnableToTransitionToState("StateName"));
Console.WriteLine("GetInvalidStateTransitionPath: {0}\n", SR.GetInvalidStateTransitionPath());
Console.WriteLine("GetInvalidSetStateInStateInitialization: {0}\n", SR.GetInvalidSetStateInStateInitialization());
Console.WriteLine("GetStateAlreadySubscribesToThisEvent: {0}\n", SR.GetStateAlreadySubscribesToThisEvent("StateName", "QueueName"));
}
}
*/
#endif
#endregion
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
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