Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Framework / System / Windows / TriggerAction.cs / 1 / TriggerAction.cs
/****************************************************************************\
*
* File: TriggerAction.cs
*
* A TriggerAction is stored within a Trigger object as one of the actions to
* be performed by that trigger. A Trigger object is similar to an if/then
* statement, and by that analogy a TriggerActionCollection is the entire
* "then" block of the Trigger, and a TriggerAction is a single line within
* the "then" block.
*
* Copyright (C) by Microsoft Corporation. All rights reserved.
*
\***************************************************************************/
using System;
using MS.Internal;
namespace System.Windows
{
///
/// A class that describes an action to perform for a trigger
///
public abstract class TriggerAction : DependencyObject
{
///
/// Internal constructor - nobody is supposed to ever create an instance
/// of this class. Use a derived class instead.
///
internal TriggerAction()
{
}
///
/// Called when all conditions have been satisfied for this action to be
/// invoked. (Conditions are not described on this TriggerAction object,
/// but on the Trigger object holding it.)
///
///
/// This variant is called when the Trigger lives in a Style, and
/// hence given a reference to its corresponding Style object.
///
internal abstract void Invoke( FrameworkElement fe,
FrameworkContentElement fce,
Style targetStyle,
FrameworkTemplate targetTemplate,
Int64 layer);
///
/// Called when all conditions have been satisfied for this action to be
/// invoked. (Conditions are not described on this TriggerAction object,
/// but on the Trigger object holding it.)
///
///
/// This variant is called when the Trigger lives on an element, as
/// opposed to Style, so it is given only the reference to the element.
///
internal abstract void Invoke( FrameworkElement fe );
///
/// The EventTrigger object that contains this action.
///
///
/// A TriggerAction may need to get back to the Trigger that
/// holds it, this is the back-link to allow that. Also, this allows
/// us to verify that each TriggerAction is associated with one and
/// only one Trigger.
///
internal TriggerBase ContainingTrigger
{
get
{
return _containingTrigger;
}
}
///
/// Seal this TriggerAction to prevent further updates
///
///
/// TriggerActionCollection will call this method to seal individual
/// TriggerAction objects. We do some check here then call the
/// parameter-less Seal() so subclasses can also do what they need to do.
///
internal void Seal( TriggerBase containingTrigger )
{
if( IsSealed && containingTrigger != _containingTrigger )
{
throw new InvalidOperationException(SR.Get(SRID.TriggerActionMustBelongToASingleTrigger));
}
_containingTrigger = containingTrigger;
Seal();
}
///
/// A derived class overrideing Seal() should set object state such
/// that further changes are not allowed. This is also a time to make
/// validation checks to see if all parameters make sense.
///
internal override void Seal()
{
if( IsSealed )
{
throw new InvalidOperationException(SR.Get(SRID.TriggerActionAlreadySealed));
}
base.Seal();
}
///
/// Checks sealed status and throws exception if object is sealed
///
internal void CheckSealed()
{
if( IsSealed )
{
throw new InvalidOperationException(SR.Get(SRID.CannotChangeAfterSealed, "TriggerAction"));
}
}
// Define the DO's inheritance context
internal override DependencyObject InheritanceContext
{
get { return _inheritanceContext; }
}
// Receive a new inheritance context (this will be a FE/FCE)
internal override void AddInheritanceContext(DependencyObject context, DependencyProperty property)
{
InheritanceContextHelper.AddInheritanceContext(context,
this,
ref _hasMultipleInheritanceContexts,
ref _inheritanceContext);
}
// Remove an inheritance context (this will be a FE/FCE)
internal override void RemoveInheritanceContext(DependencyObject context, DependencyProperty property)
{
InheritanceContextHelper.RemoveInheritanceContext(context,
this,
ref _hasMultipleInheritanceContexts,
ref _inheritanceContext);
}
///
/// Says if the current instance has multiple InheritanceContexts
///
internal override bool HasMultipleInheritanceContexts
{
get { return _hasMultipleInheritanceContexts; }
}
private TriggerBase _containingTrigger = null;
// Fields to implement DO's inheritance context
private DependencyObject _inheritanceContext = null;
private bool _hasMultipleInheritanceContexts = false;
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
/****************************************************************************\
*
* File: TriggerAction.cs
*
* A TriggerAction is stored within a Trigger object as one of the actions to
* be performed by that trigger. A Trigger object is similar to an if/then
* statement, and by that analogy a TriggerActionCollection is the entire
* "then" block of the Trigger, and a TriggerAction is a single line within
* the "then" block.
*
* Copyright (C) by Microsoft Corporation. All rights reserved.
*
\***************************************************************************/
using System;
using MS.Internal;
namespace System.Windows
{
///
/// A class that describes an action to perform for a trigger
///
public abstract class TriggerAction : DependencyObject
{
///
/// Internal constructor - nobody is supposed to ever create an instance
/// of this class. Use a derived class instead.
///
internal TriggerAction()
{
}
///
/// Called when all conditions have been satisfied for this action to be
/// invoked. (Conditions are not described on this TriggerAction object,
/// but on the Trigger object holding it.)
///
///
/// This variant is called when the Trigger lives in a Style, and
/// hence given a reference to its corresponding Style object.
///
internal abstract void Invoke( FrameworkElement fe,
FrameworkContentElement fce,
Style targetStyle,
FrameworkTemplate targetTemplate,
Int64 layer);
///
/// Called when all conditions have been satisfied for this action to be
/// invoked. (Conditions are not described on this TriggerAction object,
/// but on the Trigger object holding it.)
///
///
/// This variant is called when the Trigger lives on an element, as
/// opposed to Style, so it is given only the reference to the element.
///
internal abstract void Invoke( FrameworkElement fe );
///
/// The EventTrigger object that contains this action.
///
///
/// A TriggerAction may need to get back to the Trigger that
/// holds it, this is the back-link to allow that. Also, this allows
/// us to verify that each TriggerAction is associated with one and
/// only one Trigger.
///
internal TriggerBase ContainingTrigger
{
get
{
return _containingTrigger;
}
}
///
/// Seal this TriggerAction to prevent further updates
///
///
/// TriggerActionCollection will call this method to seal individual
/// TriggerAction objects. We do some check here then call the
/// parameter-less Seal() so subclasses can also do what they need to do.
///
internal void Seal( TriggerBase containingTrigger )
{
if( IsSealed && containingTrigger != _containingTrigger )
{
throw new InvalidOperationException(SR.Get(SRID.TriggerActionMustBelongToASingleTrigger));
}
_containingTrigger = containingTrigger;
Seal();
}
///
/// A derived class overrideing Seal() should set object state such
/// that further changes are not allowed. This is also a time to make
/// validation checks to see if all parameters make sense.
///
internal override void Seal()
{
if( IsSealed )
{
throw new InvalidOperationException(SR.Get(SRID.TriggerActionAlreadySealed));
}
base.Seal();
}
///
/// Checks sealed status and throws exception if object is sealed
///
internal void CheckSealed()
{
if( IsSealed )
{
throw new InvalidOperationException(SR.Get(SRID.CannotChangeAfterSealed, "TriggerAction"));
}
}
// Define the DO's inheritance context
internal override DependencyObject InheritanceContext
{
get { return _inheritanceContext; }
}
// Receive a new inheritance context (this will be a FE/FCE)
internal override void AddInheritanceContext(DependencyObject context, DependencyProperty property)
{
InheritanceContextHelper.AddInheritanceContext(context,
this,
ref _hasMultipleInheritanceContexts,
ref _inheritanceContext);
}
// Remove an inheritance context (this will be a FE/FCE)
internal override void RemoveInheritanceContext(DependencyObject context, DependencyProperty property)
{
InheritanceContextHelper.RemoveInheritanceContext(context,
this,
ref _hasMultipleInheritanceContexts,
ref _inheritanceContext);
}
///
/// Says if the current instance has multiple InheritanceContexts
///
internal override bool HasMultipleInheritanceContexts
{
get { return _hasMultipleInheritanceContexts; }
}
private TriggerBase _containingTrigger = null;
// Fields to implement DO's inheritance context
private DependencyObject _inheritanceContext = null;
private bool _hasMultipleInheritanceContexts = false;
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
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