Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / DirectionalLight.cs / 1305600 / DirectionalLight.cs
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security;
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
namespace System.Windows.Media.Media3D
{
sealed partial class DirectionalLight : Light
{
//-----------------------------------------------------
//
// Public Methods
//
//-----------------------------------------------------
#region Public Methods
///
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
///
public new DirectionalLight Clone()
{
return (DirectionalLight)base.Clone();
}
///
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
///
public new DirectionalLight CloneCurrentValue()
{
return (DirectionalLight)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//-----------------------------------------------------
private static void DirectionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
DirectionalLight target = ((DirectionalLight) d);
target.PropertyChanged(DirectionProperty);
}
#region Public Properties
///
/// Direction - Vector3D. Default value is new Vector3D(0,0,-1).
///
public Vector3D Direction
{
get
{
return (Vector3D) GetValue(DirectionProperty);
}
set
{
SetValueInternal(DirectionProperty, value);
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
///
/// Implementation of Freezable.CreateInstanceCore .
///
/// The new Freezable.
protected override Freezable CreateInstanceCore()
{
return new DirectionalLight();
}
#endregion ProtectedMethods
//-----------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
///
/// Critical: This code calls into an unsafe code block
/// TreatAsSafe: This code does not return any critical data.It is ok to expose
/// Channels are safe to call into and do not go cross domain and cross process
///
[SecurityCritical,SecurityTreatAsSafe]
internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
{
// If we're told we can skip the channel check, then we must be on channel
Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));
if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
{
base.UpdateResource(channel, skipOnChannelCheck);
// Read values of properties into local variables
Transform3D vTransform = Transform;
// Obtain handles for properties that implement DUCE.IResource
DUCE.ResourceHandle hTransform;
if (vTransform == null ||
Object.ReferenceEquals(vTransform, Transform3D.Identity)
)
{
hTransform = DUCE.ResourceHandle.Null;
}
else
{
hTransform = ((DUCE.IResource)vTransform).GetHandle(channel);
}
// Obtain handles for animated properties
DUCE.ResourceHandle hColorAnimations = GetAnimationResourceHandle(ColorProperty, channel);
DUCE.ResourceHandle hDirectionAnimations = GetAnimationResourceHandle(DirectionProperty, channel);
// Pack & send command packet
DUCE.MILCMD_DIRECTIONALLIGHT data;
unsafe
{
data.Type = MILCMD.MilCmdDirectionalLight;
data.Handle = _duceResource.GetHandle(channel);
data.htransform = hTransform;
if (hColorAnimations.IsNull)
{
data.color = CompositionResourceManager.ColorToMilColorF(Color);
}
data.hColorAnimations = hColorAnimations;
if (hDirectionAnimations.IsNull)
{
data.direction = CompositionResourceManager.Vector3DToMilPoint3F(Direction);
}
data.hDirectionAnimations = hDirectionAnimations;
// Send packed command structure
channel.SendCommand(
(byte*)&data,
sizeof(DUCE.MILCMD_DIRECTIONALLIGHT));
}
}
}
internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
{
if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_DIRECTIONALLIGHT))
{
Transform3D vTransform = Transform;
if (vTransform != null) ((DUCE.IResource)vTransform).AddRefOnChannel(channel);
AddRefOnChannelAnimations(channel);
UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
}
return _duceResource.GetHandle(channel);
}
internal override void ReleaseOnChannelCore(DUCE.Channel channel)
{
Debug.Assert(_duceResource.IsOnChannel(channel));
if (_duceResource.ReleaseOnChannel(channel))
{
Transform3D vTransform = Transform;
if (vTransform != null) ((DUCE.IResource)vTransform).ReleaseOnChannel(channel);
ReleaseOnChannelAnimations(channel);
}
}
internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel)
{
// Note that we are in a lock here already.
return _duceResource.GetHandle(channel);
}
internal override int GetChannelCountCore()
{
// must already be in composition lock here
return _duceResource.GetChannelCount();
}
internal override DUCE.Channel GetChannelCore(int index)
{
// Note that we are in a lock here already.
return _duceResource.GetChannel(index);
}
#endregion Internal Methods
//-----------------------------------------------------
//
// Internal Properties
//
//-----------------------------------------------------
#region Internal Properties
#endregion Internal Properties
//-----------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
///
/// The DependencyProperty for the DirectionalLight.Direction property.
///
public static readonly DependencyProperty DirectionProperty;
#endregion Dependency Properties
//-----------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
internal static Vector3D s_Direction = new Vector3D(0,0,-1);
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//-----------------------------------------------------
static DirectionalLight()
{
// We check our static default fields which are of type Freezable
// to make sure that they are not mutable, otherwise we will throw
// if these get touched by more than one thread in the lifetime
// of your app. (Windows OS Bug #947272)
//
// Initializations
Type typeofThis = typeof(DirectionalLight);
DirectionProperty =
RegisterProperty("Direction",
typeof(Vector3D),
typeofThis,
new Vector3D(0,0,-1),
new PropertyChangedCallback(DirectionPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
}
#endregion Constructors
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security;
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
namespace System.Windows.Media.Media3D
{
sealed partial class DirectionalLight : Light
{
//-----------------------------------------------------
//
// Public Methods
//
//-----------------------------------------------------
#region Public Methods
///
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
///
public new DirectionalLight Clone()
{
return (DirectionalLight)base.Clone();
}
///
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
///
public new DirectionalLight CloneCurrentValue()
{
return (DirectionalLight)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//-----------------------------------------------------
private static void DirectionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
DirectionalLight target = ((DirectionalLight) d);
target.PropertyChanged(DirectionProperty);
}
#region Public Properties
///
/// Direction - Vector3D. Default value is new Vector3D(0,0,-1).
///
public Vector3D Direction
{
get
{
return (Vector3D) GetValue(DirectionProperty);
}
set
{
SetValueInternal(DirectionProperty, value);
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
///
/// Implementation of Freezable.CreateInstanceCore .
///
/// The new Freezable.
protected override Freezable CreateInstanceCore()
{
return new DirectionalLight();
}
#endregion ProtectedMethods
//-----------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
///
/// Critical: This code calls into an unsafe code block
/// TreatAsSafe: This code does not return any critical data.It is ok to expose
/// Channels are safe to call into and do not go cross domain and cross process
///
[SecurityCritical,SecurityTreatAsSafe]
internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
{
// If we're told we can skip the channel check, then we must be on channel
Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));
if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
{
base.UpdateResource(channel, skipOnChannelCheck);
// Read values of properties into local variables
Transform3D vTransform = Transform;
// Obtain handles for properties that implement DUCE.IResource
DUCE.ResourceHandle hTransform;
if (vTransform == null ||
Object.ReferenceEquals(vTransform, Transform3D.Identity)
)
{
hTransform = DUCE.ResourceHandle.Null;
}
else
{
hTransform = ((DUCE.IResource)vTransform).GetHandle(channel);
}
// Obtain handles for animated properties
DUCE.ResourceHandle hColorAnimations = GetAnimationResourceHandle(ColorProperty, channel);
DUCE.ResourceHandle hDirectionAnimations = GetAnimationResourceHandle(DirectionProperty, channel);
// Pack & send command packet
DUCE.MILCMD_DIRECTIONALLIGHT data;
unsafe
{
data.Type = MILCMD.MilCmdDirectionalLight;
data.Handle = _duceResource.GetHandle(channel);
data.htransform = hTransform;
if (hColorAnimations.IsNull)
{
data.color = CompositionResourceManager.ColorToMilColorF(Color);
}
data.hColorAnimations = hColorAnimations;
if (hDirectionAnimations.IsNull)
{
data.direction = CompositionResourceManager.Vector3DToMilPoint3F(Direction);
}
data.hDirectionAnimations = hDirectionAnimations;
// Send packed command structure
channel.SendCommand(
(byte*)&data,
sizeof(DUCE.MILCMD_DIRECTIONALLIGHT));
}
}
}
internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
{
if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_DIRECTIONALLIGHT))
{
Transform3D vTransform = Transform;
if (vTransform != null) ((DUCE.IResource)vTransform).AddRefOnChannel(channel);
AddRefOnChannelAnimations(channel);
UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
}
return _duceResource.GetHandle(channel);
}
internal override void ReleaseOnChannelCore(DUCE.Channel channel)
{
Debug.Assert(_duceResource.IsOnChannel(channel));
if (_duceResource.ReleaseOnChannel(channel))
{
Transform3D vTransform = Transform;
if (vTransform != null) ((DUCE.IResource)vTransform).ReleaseOnChannel(channel);
ReleaseOnChannelAnimations(channel);
}
}
internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel)
{
// Note that we are in a lock here already.
return _duceResource.GetHandle(channel);
}
internal override int GetChannelCountCore()
{
// must already be in composition lock here
return _duceResource.GetChannelCount();
}
internal override DUCE.Channel GetChannelCore(int index)
{
// Note that we are in a lock here already.
return _duceResource.GetChannel(index);
}
#endregion Internal Methods
//-----------------------------------------------------
//
// Internal Properties
//
//-----------------------------------------------------
#region Internal Properties
#endregion Internal Properties
//-----------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
///
/// The DependencyProperty for the DirectionalLight.Direction property.
///
public static readonly DependencyProperty DirectionProperty;
#endregion Dependency Properties
//-----------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
internal static Vector3D s_Direction = new Vector3D(0,0,-1);
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//-----------------------------------------------------
static DirectionalLight()
{
// We check our static default fields which are of type Freezable
// to make sure that they are not mutable, otherwise we will throw
// if these get touched by more than one thread in the lifetime
// of your app. (Windows OS Bug #947272)
//
// Initializations
Type typeofThis = typeof(DirectionalLight);
DirectionProperty =
RegisterProperty("Direction",
typeof(Vector3D),
typeofThis,
new Vector3D(0,0,-1),
new PropertyChangedCallback(DirectionPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
}
#endregion Constructors
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- COSERVERINFO.cs
- SineEase.cs
- DES.cs
- BooleanFunctions.cs
- PersistChildrenAttribute.cs
- RelationshipConverter.cs
- GridViewColumnHeader.cs
- GatewayIPAddressInformationCollection.cs
- AngleUtil.cs
- SeekStoryboard.cs
- X509Extension.cs
- EntryWrittenEventArgs.cs
- MdiWindowListItemConverter.cs
- HttpApplication.cs
- PropertyBuilder.cs
- PropertiesTab.cs
- XamlWriterExtensions.cs
- VisualTreeHelper.cs
- MaskInputRejectedEventArgs.cs
- OleDbConnectionInternal.cs
- WebUtil.cs
- MethodBody.cs
- ToolStripGripRenderEventArgs.cs
- TreeNodeBindingCollection.cs
- ScaleTransform.cs
- ContentElement.cs
- AssemblyAttributesGoHere.cs
- X509CertificateInitiatorClientCredential.cs
- FocusWithinProperty.cs
- SQLStringStorage.cs
- _LocalDataStoreMgr.cs
- X509ServiceCertificateAuthenticationElement.cs
- XmlMtomWriter.cs
- Speller.cs
- SegmentInfo.cs
- CalendarSelectionChangedEventArgs.cs
- PolyBezierSegment.cs
- ServiceProviders.cs
- CodeNamespaceCollection.cs
- Wow64ConfigurationLoader.cs
- InvalidPipelineStoreException.cs
- CancelRequestedQuery.cs
- ElementUtil.cs
- ConstraintConverter.cs
- Queue.cs
- TrackingStringDictionary.cs
- ErrorHandlerFaultInfo.cs
- ColorContextHelper.cs
- BamlLocalizationDictionary.cs
- ArgumentOutOfRangeException.cs
- MessageEnumerator.cs
- CreateParams.cs
- SystemColors.cs
- CompilerCollection.cs
- ListControlBuilder.cs
- NamespaceExpr.cs
- httpserverutility.cs
- ManualResetEvent.cs
- ImmutableObjectAttribute.cs
- DoubleUtil.cs
- PackWebRequestFactory.cs
- UnsafeNativeMethods.cs
- RoleService.cs
- Int16Storage.cs
- Compiler.cs
- ImageFormatConverter.cs
- SqlDataSourceAdvancedOptionsForm.cs
- VarInfo.cs
- OAVariantLib.cs
- ObjectDataSourceDisposingEventArgs.cs
- LicenseManager.cs
- Calendar.cs
- ConstantExpression.cs
- DSASignatureDeformatter.cs
- Listbox.cs
- DataGridViewDataConnection.cs
- ReferenceConverter.cs
- GeometryGroup.cs
- TreeView.cs
- AppDomainManager.cs
- DisposableCollectionWrapper.cs
- ButtonFieldBase.cs
- LexicalChunk.cs
- DesignerForm.cs
- FormsAuthenticationModule.cs
- ToolStripSettings.cs
- TableSectionStyle.cs
- InvokePattern.cs
- precedingsibling.cs
- NamespaceEmitter.cs
- ListViewUpdatedEventArgs.cs
- ProcessModuleCollection.cs
- AsymmetricSignatureFormatter.cs
- ClientSettingsSection.cs
- XmlSchemaSequence.cs
- ViewSimplifier.cs
- ContextProperty.cs
- LongSumAggregationOperator.cs
- SmtpLoginAuthenticationModule.cs
- SimpleWorkerRequest.cs