Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / DirectionalLight.cs / 1305600 / DirectionalLight.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.Collections; using MS.Internal.PresentationCore; using MS.Utility; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using System.Windows.Markup; using System.Windows.Media.Media3D.Converters; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Security; using System.Security.Permissions; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; using System.Windows.Media.Imaging; // These types are aliased to match the unamanaged names used in interop using BOOL = System.UInt32; using WORD = System.UInt16; using Float = System.Single; namespace System.Windows.Media.Media3D { sealed partial class DirectionalLight : Light { //----------------------------------------------------- // // Public Methods // //----------------------------------------------------- #region Public Methods ////// Shadows inherited Clone() with a strongly typed /// version for convenience. /// public new DirectionalLight Clone() { return (DirectionalLight)base.Clone(); } ////// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// public new DirectionalLight CloneCurrentValue() { return (DirectionalLight)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //----------------------------------------------------- private static void DirectionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { DirectionalLight target = ((DirectionalLight) d); target.PropertyChanged(DirectionProperty); } #region Public Properties ////// Direction - Vector3D. Default value is new Vector3D(0,0,-1). /// public Vector3D Direction { get { return (Vector3D) GetValue(DirectionProperty); } set { SetValueInternal(DirectionProperty, value); } } #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods ////// Implementation of ///Freezable.CreateInstanceCore . ///The new Freezable. protected override Freezable CreateInstanceCore() { return new DirectionalLight(); } #endregion ProtectedMethods //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods ////// Critical: This code calls into an unsafe code block /// TreatAsSafe: This code does not return any critical data.It is ok to expose /// Channels are safe to call into and do not go cross domain and cross process /// [SecurityCritical,SecurityTreatAsSafe] internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { base.UpdateResource(channel, skipOnChannelCheck); // Read values of properties into local variables Transform3D vTransform = Transform; // Obtain handles for properties that implement DUCE.IResource DUCE.ResourceHandle hTransform; if (vTransform == null || Object.ReferenceEquals(vTransform, Transform3D.Identity) ) { hTransform = DUCE.ResourceHandle.Null; } else { hTransform = ((DUCE.IResource)vTransform).GetHandle(channel); } // Obtain handles for animated properties DUCE.ResourceHandle hColorAnimations = GetAnimationResourceHandle(ColorProperty, channel); DUCE.ResourceHandle hDirectionAnimations = GetAnimationResourceHandle(DirectionProperty, channel); // Pack & send command packet DUCE.MILCMD_DIRECTIONALLIGHT data; unsafe { data.Type = MILCMD.MilCmdDirectionalLight; data.Handle = _duceResource.GetHandle(channel); data.htransform = hTransform; if (hColorAnimations.IsNull) { data.color = CompositionResourceManager.ColorToMilColorF(Color); } data.hColorAnimations = hColorAnimations; if (hDirectionAnimations.IsNull) { data.direction = CompositionResourceManager.Vector3DToMilPoint3F(Direction); } data.hDirectionAnimations = hDirectionAnimations; // Send packed command structure channel.SendCommand( (byte*)&data, sizeof(DUCE.MILCMD_DIRECTIONALLIGHT)); } } } internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) { if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_DIRECTIONALLIGHT)) { Transform3D vTransform = Transform; if (vTransform != null) ((DUCE.IResource)vTransform).AddRefOnChannel(channel); AddRefOnChannelAnimations(channel); UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); } return _duceResource.GetHandle(channel); } internal override void ReleaseOnChannelCore(DUCE.Channel channel) { Debug.Assert(_duceResource.IsOnChannel(channel)); if (_duceResource.ReleaseOnChannel(channel)) { Transform3D vTransform = Transform; if (vTransform != null) ((DUCE.IResource)vTransform).ReleaseOnChannel(channel); ReleaseOnChannelAnimations(channel); } } internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) { // Note that we are in a lock here already. return _duceResource.GetHandle(channel); } internal override int GetChannelCountCore() { // must already be in composition lock here return _duceResource.GetChannelCount(); } internal override DUCE.Channel GetChannelCore(int index) { // Note that we are in a lock here already. return _duceResource.GetChannel(index); } #endregion Internal Methods //----------------------------------------------------- // // Internal Properties // //----------------------------------------------------- #region Internal Properties #endregion Internal Properties //----------------------------------------------------- // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties ////// The DependencyProperty for the DirectionalLight.Direction property. /// public static readonly DependencyProperty DirectionProperty; #endregion Dependency Properties //----------------------------------------------------- // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); internal static Vector3D s_Direction = new Vector3D(0,0,-1); #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //----------------------------------------------------- static DirectionalLight() { // We check our static default fields which are of type Freezable // to make sure that they are not mutable, otherwise we will throw // if these get touched by more than one thread in the lifetime // of your app. (Windows OS Bug #947272) // // Initializations Type typeofThis = typeof(DirectionalLight); DirectionProperty = RegisterProperty("Direction", typeof(Vector3D), typeofThis, new Vector3D(0,0,-1), new PropertyChangedCallback(DirectionPropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); } #endregion Constructors } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.Collections; using MS.Internal.PresentationCore; using MS.Utility; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using System.Windows.Markup; using System.Windows.Media.Media3D.Converters; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Security; using System.Security.Permissions; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; using System.Windows.Media.Imaging; // These types are aliased to match the unamanaged names used in interop using BOOL = System.UInt32; using WORD = System.UInt16; using Float = System.Single; namespace System.Windows.Media.Media3D { sealed partial class DirectionalLight : Light { //----------------------------------------------------- // // Public Methods // //----------------------------------------------------- #region Public Methods ////// Shadows inherited Clone() with a strongly typed /// version for convenience. /// public new DirectionalLight Clone() { return (DirectionalLight)base.Clone(); } ////// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// public new DirectionalLight CloneCurrentValue() { return (DirectionalLight)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //----------------------------------------------------- private static void DirectionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { DirectionalLight target = ((DirectionalLight) d); target.PropertyChanged(DirectionProperty); } #region Public Properties ////// Direction - Vector3D. Default value is new Vector3D(0,0,-1). /// public Vector3D Direction { get { return (Vector3D) GetValue(DirectionProperty); } set { SetValueInternal(DirectionProperty, value); } } #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods ////// Implementation of ///Freezable.CreateInstanceCore . ///The new Freezable. protected override Freezable CreateInstanceCore() { return new DirectionalLight(); } #endregion ProtectedMethods //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods ////// Critical: This code calls into an unsafe code block /// TreatAsSafe: This code does not return any critical data.It is ok to expose /// Channels are safe to call into and do not go cross domain and cross process /// [SecurityCritical,SecurityTreatAsSafe] internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { base.UpdateResource(channel, skipOnChannelCheck); // Read values of properties into local variables Transform3D vTransform = Transform; // Obtain handles for properties that implement DUCE.IResource DUCE.ResourceHandle hTransform; if (vTransform == null || Object.ReferenceEquals(vTransform, Transform3D.Identity) ) { hTransform = DUCE.ResourceHandle.Null; } else { hTransform = ((DUCE.IResource)vTransform).GetHandle(channel); } // Obtain handles for animated properties DUCE.ResourceHandle hColorAnimations = GetAnimationResourceHandle(ColorProperty, channel); DUCE.ResourceHandle hDirectionAnimations = GetAnimationResourceHandle(DirectionProperty, channel); // Pack & send command packet DUCE.MILCMD_DIRECTIONALLIGHT data; unsafe { data.Type = MILCMD.MilCmdDirectionalLight; data.Handle = _duceResource.GetHandle(channel); data.htransform = hTransform; if (hColorAnimations.IsNull) { data.color = CompositionResourceManager.ColorToMilColorF(Color); } data.hColorAnimations = hColorAnimations; if (hDirectionAnimations.IsNull) { data.direction = CompositionResourceManager.Vector3DToMilPoint3F(Direction); } data.hDirectionAnimations = hDirectionAnimations; // Send packed command structure channel.SendCommand( (byte*)&data, sizeof(DUCE.MILCMD_DIRECTIONALLIGHT)); } } } internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) { if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_DIRECTIONALLIGHT)) { Transform3D vTransform = Transform; if (vTransform != null) ((DUCE.IResource)vTransform).AddRefOnChannel(channel); AddRefOnChannelAnimations(channel); UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); } return _duceResource.GetHandle(channel); } internal override void ReleaseOnChannelCore(DUCE.Channel channel) { Debug.Assert(_duceResource.IsOnChannel(channel)); if (_duceResource.ReleaseOnChannel(channel)) { Transform3D vTransform = Transform; if (vTransform != null) ((DUCE.IResource)vTransform).ReleaseOnChannel(channel); ReleaseOnChannelAnimations(channel); } } internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) { // Note that we are in a lock here already. return _duceResource.GetHandle(channel); } internal override int GetChannelCountCore() { // must already be in composition lock here return _duceResource.GetChannelCount(); } internal override DUCE.Channel GetChannelCore(int index) { // Note that we are in a lock here already. return _duceResource.GetChannel(index); } #endregion Internal Methods //----------------------------------------------------- // // Internal Properties // //----------------------------------------------------- #region Internal Properties #endregion Internal Properties //----------------------------------------------------- // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties ////// The DependencyProperty for the DirectionalLight.Direction property. /// public static readonly DependencyProperty DirectionProperty; #endregion Dependency Properties //----------------------------------------------------- // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); internal static Vector3D s_Direction = new Vector3D(0,0,-1); #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //----------------------------------------------------- static DirectionalLight() { // We check our static default fields which are of type Freezable // to make sure that they are not mutable, otherwise we will throw // if these get touched by more than one thread in the lifetime // of your app. (Windows OS Bug #947272) // // Initializations Type typeofThis = typeof(DirectionalLight); DirectionProperty = RegisterProperty("Direction", typeof(Vector3D), typeofThis, new Vector3D(0,0,-1), new PropertyChangedCallback(DirectionPropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); } #endregion Constructors } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- TextTreeUndo.cs
- ProcessStartInfo.cs
- CLSCompliantAttribute.cs
- OdbcConnectionString.cs
- GB18030Encoding.cs
- _HelperAsyncResults.cs
- StateItem.cs
- PolicyManager.cs
- HorizontalAlignConverter.cs
- ScrollItemProviderWrapper.cs
- HTTPRemotingHandler.cs
- XmlReflectionMember.cs
- _ConnectOverlappedAsyncResult.cs
- OutputWindow.cs
- SessionStateContainer.cs
- UpdateManifestForBrowserApplication.cs
- ChangesetResponse.cs
- XPathNavigator.cs
- CallbackValidator.cs
- KnownColorTable.cs
- OrderingInfo.cs
- PropertyConverter.cs
- PartialTrustHelpers.cs
- ControlBuilder.cs
- ContractValidationHelper.cs
- EdmComplexPropertyAttribute.cs
- SmiMetaData.cs
- Timer.cs
- EntityStoreSchemaGenerator.cs
- ISessionStateStore.cs
- GenericIdentity.cs
- XPathMultyIterator.cs
- StylusPlugin.cs
- NewExpression.cs
- VirtualizingPanel.cs
- XmlSchemaSimpleContentRestriction.cs
- FragmentQueryProcessor.cs
- ContractAdapter.cs
- StrokeIntersection.cs
- EntityDataSourceConfigureObjectContext.cs
- TypeDependencyAttribute.cs
- SplashScreenNativeMethods.cs
- DataObjectAttribute.cs
- BooleanStorage.cs
- ControlParameter.cs
- IssuanceLicense.cs
- XmlReader.cs
- CardSpaceException.cs
- ObfuscationAttribute.cs
- Label.cs
- XmlMtomReader.cs
- AsymmetricKeyExchangeFormatter.cs
- RepeaterItemEventArgs.cs
- LicFileLicenseProvider.cs
- CodeTryCatchFinallyStatement.cs
- Transactions.cs
- BaseComponentEditor.cs
- Single.cs
- PenLineCapValidation.cs
- WithParamAction.cs
- OleDbConnectionFactory.cs
- HtmlInputFile.cs
- CodeDOMProvider.cs
- ObjectDataProvider.cs
- UnsafeNativeMethods.cs
- DBConcurrencyException.cs
- ToolStripItem.cs
- QueryOperationResponseOfT.cs
- DataGridViewHitTestInfo.cs
- EventSinkActivityDesigner.cs
- SqlTriggerContext.cs
- PolicyException.cs
- WebBrowserProgressChangedEventHandler.cs
- HtmlMeta.cs
- SelfIssuedAuthAsymmetricKey.cs
- Application.cs
- CodeGenerator.cs
- HttpAsyncResult.cs
- ConvertEvent.cs
- PDBReader.cs
- DrawingContextWalker.cs
- FormsAuthenticationCredentials.cs
- WSSecureConversationFeb2005.cs
- ListItemViewControl.cs
- UpWmlPageAdapter.cs
- CommandHelper.cs
- PolyBezierSegment.cs
- PlacementWorkspace.cs
- XamlTemplateSerializer.cs
- InvokeBase.cs
- TrustDriver.cs
- TraceContext.cs
- WebPartConnectionsCancelVerb.cs
- XmlWhitespace.cs
- ImagingCache.cs
- WhitespaceRuleLookup.cs
- safemediahandle.cs
- PropertyCollection.cs
- LOSFormatter.cs
- WebBrowserBase.cs