Code:
/ FX-1434 / FX-1434 / 1.0 / untmp / whidbey / REDBITS / ndp / clr / src / BCL / System / Reflection / Cache / InternalCache.cs / 1 / InternalCache.cs
// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
/*============================================================
**
** Class: InternalCache
**
**
** Purpose: A high-performance internal caching class. All key
** lookups are done on the basis of the CacheObjType enum. The
** cache is limited to one object of any particular type per
** instance.
**
**
============================================================*/
using System;
using System.Threading;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.Remoting.Metadata;
namespace System.Reflection.Cache {
[Serializable]
internal enum CacheAction {
AllocateCache = 1,
AddItem = 2,
ClearCache = 3,
LookupItemHit = 4,
LookupItemMiss = 5,
GrowCache = 6,
SetItemReplace = 7,
ReplaceFailed = 8
}
[Serializable] internal class InternalCache {
private const int MinCacheSize = 2;
//We'll start the cache as null and only grow it as we need it.
private InternalCacheItem[] m_cache=null;
private int m_numItems = 0;
// private bool m_copying = false;
//Knowing the name of the cache is very useful for debugging, but we don't
//want to take the working-set hit in the debug build. We'll only include
//the field in that build.
#if _LOGGING
private String m_cacheName;
#endif
internal InternalCache(String cacheName) {
#if _LOGGING
m_cacheName = cacheName;
#endif
//We won't allocate any items until the first time that they're requested.
}
internal Object this[CacheObjType cacheType] {
get {
//Let's snapshot a reference to the array up front so that
//we don't have to worry about any writers. It's important
//to grab the cache first and then numItems. In the event that
//the cache gets cleared, m_numItems will be set to 0 before
//we actually release the cache. Getting it second will cause
//us to walk only 0 elements, but not to fault.
InternalCacheItem[] cache = m_cache;
int numItems = m_numItems;
int position = FindObjectPosition(cache, numItems, cacheType, false);
if (position>=0) {
if (!BCLDebug.m_loggingNotEnabled)
LogAction(CacheAction.LookupItemHit, cacheType, cache[position].Value);
return cache[position].Value;
}
//Couldn't find it -- oh, well.
if (!BCLDebug.m_loggingNotEnabled)
LogAction(CacheAction.LookupItemMiss, cacheType);
return null;
}
set {
int position;
if (!BCLDebug.m_loggingNotEnabled)
LogAction(CacheAction.AddItem, cacheType, value);
lock(this) {
position = FindObjectPosition(m_cache, m_numItems, cacheType, true);
if (position>0) {
m_cache[position].Value = value;
m_cache[position].Key = cacheType;
if (position==m_numItems) {
m_numItems++;
}
return;
}
if (m_cache==null) {
if (!BCLDebug.m_loggingNotEnabled)
LogAction(CacheAction.AllocateCache, cacheType);
// m_copying = true;
m_cache = new InternalCacheItem[MinCacheSize];
m_cache[0].Value = value;
m_cache[0].Key = cacheType;
m_numItems = 1;
// m_copying = false;
} else {
if (!BCLDebug.m_loggingNotEnabled)
LogAction(CacheAction.GrowCache, cacheType);
// m_copying = true;
InternalCacheItem[] tempCache = new InternalCacheItem[m_numItems * 2];
for (int i=0; i cache.Length) {
itemCount = cache.Length;
}
for (int i=0; i
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