Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / Core / System / Linq / Parallel / QueryOperators / Inlined / FloatSumAggregationOperator.cs / 1305376 / FloatSumAggregationOperator.cs
// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
//
// FloatSumAggregationOperator.cs
//
// [....]
//
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Threading;
namespace System.Linq.Parallel
{
///
/// An inlined sum aggregation and its enumerator, for floats.
///
internal sealed class FloatSumAggregationOperator : InlinedAggregationOperator
{
//----------------------------------------------------------------------------------------
// Constructs a new instance of a sum associative operator.
//
internal FloatSumAggregationOperator(IEnumerable child) : base(child)
{
}
//---------------------------------------------------------------------------------------
// Executes the entire query tree, and aggregates the intermediate results into the
// final result based on the binary operators and final reduction.
//
// Return Value:
// The single result of aggregation.
//
protected override float InternalAggregate(ref Exception singularExceptionToThrow)
{
// Because the final reduction is typically much cheaper than the intermediate
// reductions over the individual partitions, and because each parallel partition
// will do a lot of work to produce a single output element, we prefer to turn off
// pipelining, and process the final reductions serially.
using (IEnumerator enumerator = GetEnumerator(ParallelMergeOptions.FullyBuffered, true))
{
// We just reduce the elements in each output partition.
double sum = 0.0;
while (enumerator.MoveNext())
{
checked
{
sum += enumerator.Current;
}
}
return (float)sum;
}
}
//---------------------------------------------------------------------------------------
// Creates an enumerator that is used internally for the final aggregation step.
//
protected override QueryOperatorEnumerator CreateEnumerator(
int index, int count, QueryOperatorEnumerator source, object sharedData,
CancellationToken cancellationToken)
{
return new FloatSumAggregationOperatorEnumerator(source, index, cancellationToken);
}
//---------------------------------------------------------------------------------------
// This enumerator type encapsulates the intermediary aggregation over the underlying
// (possibly partitioned) data source.
//
private class FloatSumAggregationOperatorEnumerator : InlinedAggregationOperatorEnumerator
{
private readonly QueryOperatorEnumerator m_source; // The source data.
//----------------------------------------------------------------------------------------
// Instantiates a new aggregation operator.
//
internal FloatSumAggregationOperatorEnumerator(QueryOperatorEnumerator source, int partitionIndex,
CancellationToken cancellationToken) :
base(partitionIndex, cancellationToken)
{
Contract.Assert(source != null);
m_source = source;
}
//---------------------------------------------------------------------------------------
// Tallies up the sum of the underlying data source, walking the entire thing the first
// time MoveNext is called on this object.
//
protected override bool MoveNextCore(ref double currentElement)
{
float element = default(float);
TKey keyUnused = default(TKey);
QueryOperatorEnumerator source = m_source;
if (source.MoveNext(ref element, ref keyUnused))
{
// We just scroll through the enumerator and accumulate the sum.
double tempSum = 0.0f;
int i = 0;
do
{
if ((i++ & CancellationState.POLL_INTERVAL) == 0)
CancellationState.ThrowIfCanceled(m_cancellationToken);
tempSum += element;
}
while (source.MoveNext(ref element, ref keyUnused));
// The sum has been calculated. Now just return.
currentElement = tempSum;
return true;
}
return false;
}
//----------------------------------------------------------------------------------------
// Dispose of resources associated with the underlying enumerator.
//
protected override void Dispose(bool disposing)
{
Contract.Assert(m_source != null);
m_source.Dispose();
}
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
//
// FloatSumAggregationOperator.cs
//
// [....]
//
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Threading;
namespace System.Linq.Parallel
{
///
/// An inlined sum aggregation and its enumerator, for floats.
///
internal sealed class FloatSumAggregationOperator : InlinedAggregationOperator
{
//----------------------------------------------------------------------------------------
// Constructs a new instance of a sum associative operator.
//
internal FloatSumAggregationOperator(IEnumerable child) : base(child)
{
}
//---------------------------------------------------------------------------------------
// Executes the entire query tree, and aggregates the intermediate results into the
// final result based on the binary operators and final reduction.
//
// Return Value:
// The single result of aggregation.
//
protected override float InternalAggregate(ref Exception singularExceptionToThrow)
{
// Because the final reduction is typically much cheaper than the intermediate
// reductions over the individual partitions, and because each parallel partition
// will do a lot of work to produce a single output element, we prefer to turn off
// pipelining, and process the final reductions serially.
using (IEnumerator enumerator = GetEnumerator(ParallelMergeOptions.FullyBuffered, true))
{
// We just reduce the elements in each output partition.
double sum = 0.0;
while (enumerator.MoveNext())
{
checked
{
sum += enumerator.Current;
}
}
return (float)sum;
}
}
//---------------------------------------------------------------------------------------
// Creates an enumerator that is used internally for the final aggregation step.
//
protected override QueryOperatorEnumerator CreateEnumerator(
int index, int count, QueryOperatorEnumerator source, object sharedData,
CancellationToken cancellationToken)
{
return new FloatSumAggregationOperatorEnumerator(source, index, cancellationToken);
}
//---------------------------------------------------------------------------------------
// This enumerator type encapsulates the intermediary aggregation over the underlying
// (possibly partitioned) data source.
//
private class FloatSumAggregationOperatorEnumerator : InlinedAggregationOperatorEnumerator
{
private readonly QueryOperatorEnumerator m_source; // The source data.
//----------------------------------------------------------------------------------------
// Instantiates a new aggregation operator.
//
internal FloatSumAggregationOperatorEnumerator(QueryOperatorEnumerator source, int partitionIndex,
CancellationToken cancellationToken) :
base(partitionIndex, cancellationToken)
{
Contract.Assert(source != null);
m_source = source;
}
//---------------------------------------------------------------------------------------
// Tallies up the sum of the underlying data source, walking the entire thing the first
// time MoveNext is called on this object.
//
protected override bool MoveNextCore(ref double currentElement)
{
float element = default(float);
TKey keyUnused = default(TKey);
QueryOperatorEnumerator source = m_source;
if (source.MoveNext(ref element, ref keyUnused))
{
// We just scroll through the enumerator and accumulate the sum.
double tempSum = 0.0f;
int i = 0;
do
{
if ((i++ & CancellationState.POLL_INTERVAL) == 0)
CancellationState.ThrowIfCanceled(m_cancellationToken);
tempSum += element;
}
while (source.MoveNext(ref element, ref keyUnused));
// The sum has been calculated. Now just return.
currentElement = tempSum;
return true;
}
return false;
}
//----------------------------------------------------------------------------------------
// Dispose of resources associated with the underlying enumerator.
//
protected override void Dispose(bool disposing)
{
Contract.Assert(m_source != null);
m_source.Dispose();
}
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
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