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//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //[....] //----------------------------------------------------------------------------- using System; namespace System.Xml { // This stack is designed to minimize object creation for the // objects being stored in the stack by allowing them to be // re-used over time. It basically pushes the objects creating // a high water mark then as Pop() is called they are not removed // so that next time Push() is called it simply returns the last // object that was already on the stack. internal class HWStack : ICloneable { internal HWStack(int GrowthRate) : this (GrowthRate, int.MaxValue) {} internal HWStack(int GrowthRate, int limit) { this.growthRate = GrowthRate; this.used = 0; this.stack = new Object[GrowthRate]; this.size = GrowthRate; this.limit = limit; } internal Object Push() { if (this.used == this.size) { if (this.limit <= this.used) { throw new XmlException(Res.Xml_StackOverflow, string.Empty); } Object[] newstack = new Object[this.size + this.growthRate]; if (this.used > 0) { System.Array.Copy(this.stack, 0, newstack, 0, this.used); } this.stack = newstack; this.size += this.growthRate; } return this.stack[this.used++]; } internal Object Pop() { if (0 < this.used) { this.used--; Object result = this.stack[this.used]; return result; } return null; } internal object Peek() { return this.used > 0 ? this.stack[this.used - 1] : null; } internal void AddToTop(object o) { if (this.used > 0) { this.stack[this.used - 1] = o; } } internal Object this[int index] { get { if (index >= 0 && index < this.used) { Object result = this.stack[index]; return result; } else { throw new IndexOutOfRangeException(); } } set { if (index >= 0 && index < this.used) { this.stack[index] = value; } else { throw new IndexOutOfRangeException(); } } } internal int Length { get { return this.used;} } // // ICloneable // private HWStack(object[] stack, int growthRate, int used, int size) { this.stack = stack; this.growthRate = growthRate; this.used = used; this.size = size; } public object Clone() { return new HWStack((object[]) this.stack.Clone(), this.growthRate, this.used, this.size); } private Object[] stack; private int growthRate; private int used; private int size; private int limit; }; } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. //------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //[....] //----------------------------------------------------------------------------- using System; namespace System.Xml { // This stack is designed to minimize object creation for the // objects being stored in the stack by allowing them to be // re-used over time. It basically pushes the objects creating // a high water mark then as Pop() is called they are not removed // so that next time Push() is called it simply returns the last // object that was already on the stack. internal class HWStack : ICloneable { internal HWStack(int GrowthRate) : this (GrowthRate, int.MaxValue) {} internal HWStack(int GrowthRate, int limit) { this.growthRate = GrowthRate; this.used = 0; this.stack = new Object[GrowthRate]; this.size = GrowthRate; this.limit = limit; } internal Object Push() { if (this.used == this.size) { if (this.limit <= this.used) { throw new XmlException(Res.Xml_StackOverflow, string.Empty); } Object[] newstack = new Object[this.size + this.growthRate]; if (this.used > 0) { System.Array.Copy(this.stack, 0, newstack, 0, this.used); } this.stack = newstack; this.size += this.growthRate; } return this.stack[this.used++]; } internal Object Pop() { if (0 < this.used) { this.used--; Object result = this.stack[this.used]; return result; } return null; } internal object Peek() { return this.used > 0 ? this.stack[this.used - 1] : null; } internal void AddToTop(object o) { if (this.used > 0) { this.stack[this.used - 1] = o; } } internal Object this[int index] { get { if (index >= 0 && index < this.used) { Object result = this.stack[index]; return result; } else { throw new IndexOutOfRangeException(); } } set { if (index >= 0 && index < this.used) { this.stack[index] = value; } else { throw new IndexOutOfRangeException(); } } } internal int Length { get { return this.used;} } // // ICloneable // private HWStack(object[] stack, int growthRate, int used, int size) { this.stack = stack; this.growthRate = growthRate; this.used = used; this.size = size; } public object Clone() { return new HWStack((object[]) this.stack.Clone(), this.growthRate, this.used, this.size); } private Object[] stack; private int growthRate; private int used; private int size; private int limit; }; } // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
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