Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media / SkewTransform.cs / 1 / SkewTransform.cs
//------------------------------------------------------------------------------ // Microsoft Avalon // Copyright (c) Microsoft Corporation, 2001 // // File: SkewTransform.cs //----------------------------------------------------------------------------- using MS.Internal; using MS.Internal.PresentationCore; using System; using System.Collections; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using System.Windows; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media { ////// Create a skew X transformation. /// public sealed partial class SkewTransform : Transform { ////// /// public SkewTransform() { } ////// /// public SkewTransform(double angleX, double angleY) { AngleX = angleX; AngleY = angleY; } ////// /// public SkewTransform(double angleX, double angleY, double centerX, double centerY) : this(angleX, angleY) { CenterX = centerX; CenterY = centerY; } ////// Return the current transformation value. /// public override Matrix Value { get { ReadPreamble(); Matrix matrix = new Matrix(); double angleX = AngleX; double angleY = AngleY; double centerX = CenterX; double centerY = CenterY; bool hasCenter = centerX != 0 || centerY != 0; if (hasCenter) { matrix.Translate(-centerX, -centerY); } matrix.Skew(angleX, angleY); if (hasCenter) { matrix.Translate(centerX, centerY); } return matrix; } } ////// Returns true if transformation matches the identity transform. /// internal override bool IsIdentity { get { return AngleX == 0 && AngleY == 0 && CanFreeze; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------------------------ // Microsoft Avalon // Copyright (c) Microsoft Corporation, 2001 // // File: SkewTransform.cs //----------------------------------------------------------------------------- using MS.Internal; using MS.Internal.PresentationCore; using System; using System.Collections; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using System.Windows; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media { ////// Create a skew X transformation. /// public sealed partial class SkewTransform : Transform { ////// /// public SkewTransform() { } ////// /// public SkewTransform(double angleX, double angleY) { AngleX = angleX; AngleY = angleY; } ////// /// public SkewTransform(double angleX, double angleY, double centerX, double centerY) : this(angleX, angleY) { CenterX = centerX; CenterY = centerY; } ////// Return the current transformation value. /// public override Matrix Value { get { ReadPreamble(); Matrix matrix = new Matrix(); double angleX = AngleX; double angleY = AngleY; double centerX = CenterX; double centerY = CenterY; bool hasCenter = centerX != 0 || centerY != 0; if (hasCenter) { matrix.Translate(-centerX, -centerY); } matrix.Skew(angleX, angleY); if (hasCenter) { matrix.Translate(centerX, centerY); } return matrix; } } ////// Returns true if transformation matches the identity transform. /// internal override bool IsIdentity { get { return AngleX == 0 && AngleY == 0 && CanFreeze; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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