Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / Point3DAnimationBase.cs / 1 / Point3DAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Point3DAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Point3DAnimationBase. /// protected Point3DAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Point3DAnimationBase /// ///The copy public new Point3DAnimationBase Clone() { return (Point3DAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Point3D)defaultOriginValue, (Point3D)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Point3D); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Point3D GetCurrentValue(Point3D defaultOriginValue, Point3D defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValuePoint3D(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Point3D GetCurrentValueCore(Point3D defaultOriginValue, Point3D defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Point3DAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Point3DAnimationBase. /// protected Point3DAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Point3DAnimationBase /// ///The copy public new Point3DAnimationBase Clone() { return (Point3DAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Point3D)defaultOriginValue, (Point3D)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Point3D); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Point3D GetCurrentValue(Point3D defaultOriginValue, Point3D defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValuePoint3D(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Point3D GetCurrentValueCore(Point3D defaultOriginValue, Point3D defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- FrameworkContextData.cs
- Preprocessor.cs
- TraceInternal.cs
- Version.cs
- MultiTrigger.cs
- XmlSchemaParticle.cs
- TypeInfo.cs
- GuidelineSet.cs
- IPAddressCollection.cs
- Stacktrace.cs
- TimeEnumHelper.cs
- SmiSettersStream.cs
- DocumentScope.cs
- PropertyGrid.cs
- RectConverter.cs
- HashJoinQueryOperatorEnumerator.cs
- Comparer.cs
- Ipv6Element.cs
- SolidBrush.cs
- RemoteWebConfigurationHost.cs
- PkcsUtils.cs
- HtmlInputText.cs
- XmlText.cs
- TextClipboardData.cs
- Psha1DerivedKeyGeneratorHelper.cs
- ExtendLockCommand.cs
- DocumentApplicationJournalEntry.cs
- XmlNamespaceDeclarationsAttribute.cs
- EntityDesignerBuildProvider.cs
- CheckBoxFlatAdapter.cs
- MSAAWinEventWrap.cs
- ScrollChangedEventArgs.cs
- UxThemeWrapper.cs
- RealProxy.cs
- ListViewItemMouseHoverEvent.cs
- BindToObject.cs
- OleDbConnectionFactory.cs
- WebBrowser.cs
- PerformanceCountersElement.cs
- BamlTreeMap.cs
- coordinatorscratchpad.cs
- BrushConverter.cs
- FrameworkPropertyMetadata.cs
- DEREncoding.cs
- BitmapEffectInput.cs
- FeatureSupport.cs
- PrintController.cs
- SQLMoney.cs
- HtmlTableCellCollection.cs
- DocumentViewerBase.cs
- ProjectedSlot.cs
- __ComObject.cs
- SimpleWebHandlerParser.cs
- CodeDesigner.cs
- DrawItemEvent.cs
- GeneralTransform3DTo2DTo3D.cs
- WorkflowTransactionOptions.cs
- StrongNameUtility.cs
- OptimalTextSource.cs
- EntityDataSourceReferenceGroup.cs
- AllMembershipCondition.cs
- ContractMapping.cs
- ProtectedConfigurationProviderCollection.cs
- OletxResourceManager.cs
- Metafile.cs
- AttachInfo.cs
- ImageIndexConverter.cs
- ToolStripOverflowButton.cs
- WebPartsSection.cs
- SimpleTextLine.cs
- Events.cs
- DbMetaDataFactory.cs
- PhonemeConverter.cs
- CategoryList.cs
- IdnElement.cs
- TranslateTransform3D.cs
- MsmqAppDomainProtocolHandler.cs
- SqlProcedureAttribute.cs
- TabItemWrapperAutomationPeer.cs
- DataGridTable.cs
- ExpressionEditorAttribute.cs
- EntitySqlQueryCacheKey.cs
- ProviderException.cs
- XPathAncestorIterator.cs
- ComboBoxAutomationPeer.cs
- SqlTypeSystemProvider.cs
- ScriptResourceAttribute.cs
- XmlSchemaException.cs
- BlobPersonalizationState.cs
- HttpCachePolicy.cs
- DocumentCollection.cs
- ChannelSinkStacks.cs
- WindowsGraphicsWrapper.cs
- TextSelectionHighlightLayer.cs
- SerializationObjectManager.cs
- SystemGatewayIPAddressInformation.cs
- UserMapPath.cs
- ToolStripItemTextRenderEventArgs.cs
- HtmlWindowCollection.cs
- BoundPropertyEntry.cs