Code:
/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Core / System / Windows / Media3D / AmbientLight.cs / 1 / AmbientLight.cs
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
//
// Description: 3D ambient light implementation.
//
// See spec at [....]/medialayer/Specifications/Avalon3D%20API%20Spec.mht
//
// History:
// 06/18/2003 : [....] - Created
//
//---------------------------------------------------------------------------
using System;
using System.Windows.Media;
using System.Windows.Media.Composition;
using MS.Internal;
using System.ComponentModel.Design.Serialization;
using System.Windows.Markup;
namespace System.Windows.Media.Media3D
{
///
/// Ambient lights light objects uniformly, regardless of their shape.
///
public sealed partial class AmbientLight : Light
{
//-----------------------------------------------------
//
// Constructors
//
//-----------------------------------------------------
#region Constructors
///
/// Constructor that creates a new white ambient light.
///
public AmbientLight()
: this( Colors.White )
{
}
///
/// Constructor that creates a new ambient light.
///
/// Ambient color of the new light.
public AmbientLight(Color ambientColor)
{
Color = ambientColor;
}
#endregion Constructors
//------------------------------------------------------
//
// Public Methods
//
//-----------------------------------------------------
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
//-----------------------------------------------------
//
// Public Events
//
//------------------------------------------------------
//-----------------------------------------------------
//
// Private Fields
//
//-----------------------------------------------------
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
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