Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Shared / MS / Internal / Generated / ShaderRenderModeValidation.cs / 1 / ShaderRenderModeValidation.cs
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
#if PRESENTATION_CORE
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
#else
using SR=System.Windows.SR;
using SRID=System.Windows.SRID;
#endif
namespace System.Windows.Media.Effects
{
internal static partial class ValidateEnums
{
///
/// Returns whether or not an enumeration instance a valid value.
/// This method is designed to be used with ValidateValueCallback, and thus
/// matches it's prototype.
///
///
/// Enumeration value to validate.
///
/// 'true' if the enumeration contains a valid value, 'false' otherwise.
public static bool IsShaderRenderModeValid(object valueObject)
{
ShaderRenderMode value = (ShaderRenderMode) valueObject;
return (value == ShaderRenderMode.Auto) ||
(value == ShaderRenderMode.SoftwareOnly) ||
(value == ShaderRenderMode.HardwareOnly);
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
#if PRESENTATION_CORE
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
#else
using SR=System.Windows.SR;
using SRID=System.Windows.SRID;
#endif
namespace System.Windows.Media.Effects
{
internal static partial class ValidateEnums
{
///
/// Returns whether or not an enumeration instance a valid value.
/// This method is designed to be used with ValidateValueCallback, and thus
/// matches it's prototype.
///
///
/// Enumeration value to validate.
///
/// 'true' if the enumeration contains a valid value, 'false' otherwise.
public static bool IsShaderRenderModeValid(object valueObject)
{
ShaderRenderMode value = (ShaderRenderMode) valueObject;
return (value == ShaderRenderMode.Auto) ||
(value == ShaderRenderMode.SoftwareOnly) ||
(value == ShaderRenderMode.HardwareOnly);
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
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