Vector3D.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / Vector3D.cs / 1 / Vector3D.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

    [Serializable] 
    [TypeConverter(typeof(Vector3DConverter))]
    [ValueSerializer(typeof(Vector3DValueSerializer))] // Used by MarkupWriter
    partial struct Vector3D : IFormattable
    { 
        //-----------------------------------------------------
        // 
        //  Public Methods 
        //
        //----------------------------------------------------- 

        #region Public Methods

 

 
        ///  
        /// Compares two Vector3D instances for exact equality.
        /// Note that double values can acquire error when operated upon, such that 
        /// an exact comparison between two values which are logically equal may fail.
        /// Furthermore, using this equality operator, Double.NaN is not equal to itself.
        /// 
        ///  
        /// bool - true if the two Vector3D instances are exactly equal, false otherwise
        ///  
        /// The first Vector3D to compare 
        /// The second Vector3D to compare
        public static bool operator == (Vector3D vector1, Vector3D vector2) 
        {
            return vector1.X == vector2.X &&
                   vector1.Y == vector2.Y &&
                   vector1.Z == vector2.Z; 
        }
 
        ///  
        /// Compares two Vector3D instances for exact inequality.
        /// Note that double values can acquire error when operated upon, such that 
        /// an exact comparison between two values which are logically equal may fail.
        /// Furthermore, using this equality operator, Double.NaN is not equal to itself.
        /// 
        ///  
        /// bool - true if the two Vector3D instances are exactly unequal, false otherwise
        ///  
        /// The first Vector3D to compare 
        /// The second Vector3D to compare
        public static bool operator != (Vector3D vector1, Vector3D vector2) 
        {
            return !(vector1 == vector2);
        }
        ///  
        /// Compares two Vector3D instances for object equality.  In this equality
        /// Double.NaN is equal to itself, unlike in numeric equality. 
        /// Note that double values can acquire error when operated upon, such that 
        /// an exact comparison between two values which
        /// are logically equal may fail. 
        /// 
        /// 
        /// bool - true if the two Vector3D instances are exactly equal, false otherwise
        ///  
        /// The first Vector3D to compare
        /// The second Vector3D to compare 
        public static bool Equals (Vector3D vector1, Vector3D vector2) 
        {
            return vector1.X.Equals(vector2.X) && 
                   vector1.Y.Equals(vector2.Y) &&
                   vector1.Z.Equals(vector2.Z);
        }
 
        /// 
        /// Equals - compares this Vector3D with the passed in object.  In this equality 
        /// Double.NaN is equal to itself, unlike in numeric equality. 
        /// Note that double values can acquire error when operated upon, such that
        /// an exact comparison between two values which 
        /// are logically equal may fail.
        /// 
        /// 
        /// bool - true if the object is an instance of Vector3D and if it's equal to "this". 
        /// 
        /// The object to compare to "this" 
        public override bool Equals(object o) 
        {
            if ((null == o) || !(o is Vector3D)) 
            {
                return false;
            }
 
            Vector3D value = (Vector3D)o;
            return Vector3D.Equals(this,value); 
        } 

        ///  
        /// Equals - compares this Vector3D with the passed in object.  In this equality
        /// Double.NaN is equal to itself, unlike in numeric equality.
        /// Note that double values can acquire error when operated upon, such that
        /// an exact comparison between two values which 
        /// are logically equal may fail.
        ///  
        ///  
        /// bool - true if "value" is equal to "this".
        ///  
        /// The Vector3D to compare to "this"
        public bool Equals(Vector3D value)
        {
            return Vector3D.Equals(this, value); 
        }
        ///  
        /// Returns the HashCode for this Vector3D 
        /// 
        ///  
        /// int - the HashCode for this Vector3D
        /// 
        public override int GetHashCode()
        { 
            // Perform field-by-field XOR of HashCodes
            return X.GetHashCode() ^ 
                   Y.GetHashCode() ^ 
                   Z.GetHashCode();
        } 

        /// 
        /// Parse - returns an instance converted from the provided string using
        /// the culture "en-US" 
        ///  string with Vector3D data 
        ///  
        public static Vector3D Parse(string source) 
        {
            IFormatProvider formatProvider = CultureInfo.GetCultureInfo("en-us"); 

            TokenizerHelper th = new TokenizerHelper(source, formatProvider);

            Vector3D value; 

            String firstToken = th.NextTokenRequired(); 
 
            value = new Vector3D(
                Convert.ToDouble(firstToken, formatProvider), 
                Convert.ToDouble(th.NextTokenRequired(), formatProvider),
                Convert.ToDouble(th.NextTokenRequired(), formatProvider));

            // There should be no more tokens in this string. 
            th.LastTokenRequired();
 
            return value; 
        }
 
        #endregion Public Methods

        //------------------------------------------------------
        // 
        //  Public Properties
        // 
        //----------------------------------------------------- 

 


        #region Public Properties
 
        /// 
        ///     X - double.  Default value is 0. 
        ///  
        public double X
        { 
            get
            {
                return _x;
            } 

            set 
            { 
                _x = value;
            } 

        }

        ///  
        ///     Y - double.  Default value is 0.
        ///  
        public double Y 
        {
            get 
            {
                return _y;
            }
 
            set
            { 
                _y = value; 
            }
 
        }

        /// 
        ///     Z - double.  Default value is 0. 
        /// 
        public double Z 
        { 
            get
            { 
                return _z;
            }

            set 
            {
                _z = value; 
            } 

        } 

        #endregion Public Properties

        //------------------------------------------------------ 
        //
        //  Protected Methods 
        // 
        //------------------------------------------------------
 
        #region Protected Methods


 

 
        #endregion ProtectedMethods 

        //----------------------------------------------------- 
        //
        //  Internal Methods
        //
        //------------------------------------------------------ 

        #region Internal Methods 
 

 



 

 
        #endregion Internal Methods 

        //----------------------------------------------------- 
        //
        //  Internal Properties
        //
        //----------------------------------------------------- 

        #region Internal Properties 
 

        ///  
        /// Creates a string representation of this object based on the current culture.
        /// 
        /// 
        /// A string representation of this object. 
        /// 
        public override string ToString() 
        { 

            // Delegate to the internal method which implements all ToString calls. 
            return ConvertToString(null /* format string */, null /* format provider */);
        }

        ///  
        /// Creates a string representation of this object based on the IFormatProvider
        /// passed in.  If the provider is null, the CurrentCulture is used. 
        ///  
        /// 
        /// A string representation of this object. 
        /// 
        public string ToString(IFormatProvider provider)
        {
 
            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(null /* format string */, provider); 
        } 

        ///  
        /// Creates a string representation of this object based on the format string
        /// and IFormatProvider passed in.
        /// If the provider is null, the CurrentCulture is used.
        /// See the documentation for IFormattable for more information. 
        /// 
        ///  
        /// A string representation of this object. 
        /// 
        string IFormattable.ToString(string format, IFormatProvider provider) 
        {

            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(format, provider); 
        }
 
        ///  
        /// Creates a string representation of this object based on the format string
        /// and IFormatProvider passed in. 
        /// If the provider is null, the CurrentCulture is used.
        /// See the documentation for IFormattable for more information.
        /// 
        ///  
        /// A string representation of this object.
        ///  
        internal string ConvertToString(string format, IFormatProvider provider) 
        {
            // Helper to get the numeric list separator for a given culture. 
            char separator = MS.Internal.TokenizerHelper.GetNumericListSeparator(provider);
            return String.Format(provider,
                                 "{1:" + format + "}{0}{2:" + format + "}{0}{3:" + format + "}",
                                 separator, 
                                 _x,
                                 _y, 
                                 _z); 
        }
 


        #endregion Internal Properties
 
        //-----------------------------------------------------
        // 
        //  Dependency Properties 
        //
        //------------------------------------------------------ 

        #region Dependency Properties

 

        #endregion Dependency Properties 
 
        //-----------------------------------------------------
        // 
        //  Internal Fields
        //
        //------------------------------------------------------
 
        #region Internal Fields
 
 
        internal double _x;
        internal double _y; 
        internal double _z;


 

        #endregion Internal Fields 
 

 
        #region Constructors

        //------------------------------------------------------
        // 
        //  Constructors
        // 
        //----------------------------------------------------- 

 


        #endregion Constructors
 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

    [Serializable] 
    [TypeConverter(typeof(Vector3DConverter))]
    [ValueSerializer(typeof(Vector3DValueSerializer))] // Used by MarkupWriter
    partial struct Vector3D : IFormattable
    { 
        //-----------------------------------------------------
        // 
        //  Public Methods 
        //
        //----------------------------------------------------- 

        #region Public Methods

 

 
        ///  
        /// Compares two Vector3D instances for exact equality.
        /// Note that double values can acquire error when operated upon, such that 
        /// an exact comparison between two values which are logically equal may fail.
        /// Furthermore, using this equality operator, Double.NaN is not equal to itself.
        /// 
        ///  
        /// bool - true if the two Vector3D instances are exactly equal, false otherwise
        ///  
        /// The first Vector3D to compare 
        /// The second Vector3D to compare
        public static bool operator == (Vector3D vector1, Vector3D vector2) 
        {
            return vector1.X == vector2.X &&
                   vector1.Y == vector2.Y &&
                   vector1.Z == vector2.Z; 
        }
 
        ///  
        /// Compares two Vector3D instances for exact inequality.
        /// Note that double values can acquire error when operated upon, such that 
        /// an exact comparison between two values which are logically equal may fail.
        /// Furthermore, using this equality operator, Double.NaN is not equal to itself.
        /// 
        ///  
        /// bool - true if the two Vector3D instances are exactly unequal, false otherwise
        ///  
        /// The first Vector3D to compare 
        /// The second Vector3D to compare
        public static bool operator != (Vector3D vector1, Vector3D vector2) 
        {
            return !(vector1 == vector2);
        }
        ///  
        /// Compares two Vector3D instances for object equality.  In this equality
        /// Double.NaN is equal to itself, unlike in numeric equality. 
        /// Note that double values can acquire error when operated upon, such that 
        /// an exact comparison between two values which
        /// are logically equal may fail. 
        /// 
        /// 
        /// bool - true if the two Vector3D instances are exactly equal, false otherwise
        ///  
        /// The first Vector3D to compare
        /// The second Vector3D to compare 
        public static bool Equals (Vector3D vector1, Vector3D vector2) 
        {
            return vector1.X.Equals(vector2.X) && 
                   vector1.Y.Equals(vector2.Y) &&
                   vector1.Z.Equals(vector2.Z);
        }
 
        /// 
        /// Equals - compares this Vector3D with the passed in object.  In this equality 
        /// Double.NaN is equal to itself, unlike in numeric equality. 
        /// Note that double values can acquire error when operated upon, such that
        /// an exact comparison between two values which 
        /// are logically equal may fail.
        /// 
        /// 
        /// bool - true if the object is an instance of Vector3D and if it's equal to "this". 
        /// 
        /// The object to compare to "this" 
        public override bool Equals(object o) 
        {
            if ((null == o) || !(o is Vector3D)) 
            {
                return false;
            }
 
            Vector3D value = (Vector3D)o;
            return Vector3D.Equals(this,value); 
        } 

        ///  
        /// Equals - compares this Vector3D with the passed in object.  In this equality
        /// Double.NaN is equal to itself, unlike in numeric equality.
        /// Note that double values can acquire error when operated upon, such that
        /// an exact comparison between two values which 
        /// are logically equal may fail.
        ///  
        ///  
        /// bool - true if "value" is equal to "this".
        ///  
        /// The Vector3D to compare to "this"
        public bool Equals(Vector3D value)
        {
            return Vector3D.Equals(this, value); 
        }
        ///  
        /// Returns the HashCode for this Vector3D 
        /// 
        ///  
        /// int - the HashCode for this Vector3D
        /// 
        public override int GetHashCode()
        { 
            // Perform field-by-field XOR of HashCodes
            return X.GetHashCode() ^ 
                   Y.GetHashCode() ^ 
                   Z.GetHashCode();
        } 

        /// 
        /// Parse - returns an instance converted from the provided string using
        /// the culture "en-US" 
        ///  string with Vector3D data 
        ///  
        public static Vector3D Parse(string source) 
        {
            IFormatProvider formatProvider = CultureInfo.GetCultureInfo("en-us"); 

            TokenizerHelper th = new TokenizerHelper(source, formatProvider);

            Vector3D value; 

            String firstToken = th.NextTokenRequired(); 
 
            value = new Vector3D(
                Convert.ToDouble(firstToken, formatProvider), 
                Convert.ToDouble(th.NextTokenRequired(), formatProvider),
                Convert.ToDouble(th.NextTokenRequired(), formatProvider));

            // There should be no more tokens in this string. 
            th.LastTokenRequired();
 
            return value; 
        }
 
        #endregion Public Methods

        //------------------------------------------------------
        // 
        //  Public Properties
        // 
        //----------------------------------------------------- 

 


        #region Public Properties
 
        /// 
        ///     X - double.  Default value is 0. 
        ///  
        public double X
        { 
            get
            {
                return _x;
            } 

            set 
            { 
                _x = value;
            } 

        }

        ///  
        ///     Y - double.  Default value is 0.
        ///  
        public double Y 
        {
            get 
            {
                return _y;
            }
 
            set
            { 
                _y = value; 
            }
 
        }

        /// 
        ///     Z - double.  Default value is 0. 
        /// 
        public double Z 
        { 
            get
            { 
                return _z;
            }

            set 
            {
                _z = value; 
            } 

        } 

        #endregion Public Properties

        //------------------------------------------------------ 
        //
        //  Protected Methods 
        // 
        //------------------------------------------------------
 
        #region Protected Methods


 

 
        #endregion ProtectedMethods 

        //----------------------------------------------------- 
        //
        //  Internal Methods
        //
        //------------------------------------------------------ 

        #region Internal Methods 
 

 



 

 
        #endregion Internal Methods 

        //----------------------------------------------------- 
        //
        //  Internal Properties
        //
        //----------------------------------------------------- 

        #region Internal Properties 
 

        ///  
        /// Creates a string representation of this object based on the current culture.
        /// 
        /// 
        /// A string representation of this object. 
        /// 
        public override string ToString() 
        { 

            // Delegate to the internal method which implements all ToString calls. 
            return ConvertToString(null /* format string */, null /* format provider */);
        }

        ///  
        /// Creates a string representation of this object based on the IFormatProvider
        /// passed in.  If the provider is null, the CurrentCulture is used. 
        ///  
        /// 
        /// A string representation of this object. 
        /// 
        public string ToString(IFormatProvider provider)
        {
 
            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(null /* format string */, provider); 
        } 

        ///  
        /// Creates a string representation of this object based on the format string
        /// and IFormatProvider passed in.
        /// If the provider is null, the CurrentCulture is used.
        /// See the documentation for IFormattable for more information. 
        /// 
        ///  
        /// A string representation of this object. 
        /// 
        string IFormattable.ToString(string format, IFormatProvider provider) 
        {

            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(format, provider); 
        }
 
        ///  
        /// Creates a string representation of this object based on the format string
        /// and IFormatProvider passed in. 
        /// If the provider is null, the CurrentCulture is used.
        /// See the documentation for IFormattable for more information.
        /// 
        ///  
        /// A string representation of this object.
        ///  
        internal string ConvertToString(string format, IFormatProvider provider) 
        {
            // Helper to get the numeric list separator for a given culture. 
            char separator = MS.Internal.TokenizerHelper.GetNumericListSeparator(provider);
            return String.Format(provider,
                                 "{1:" + format + "}{0}{2:" + format + "}{0}{3:" + format + "}",
                                 separator, 
                                 _x,
                                 _y, 
                                 _z); 
        }
 


        #endregion Internal Properties
 
        //-----------------------------------------------------
        // 
        //  Dependency Properties 
        //
        //------------------------------------------------------ 

        #region Dependency Properties

 

        #endregion Dependency Properties 
 
        //-----------------------------------------------------
        // 
        //  Internal Fields
        //
        //------------------------------------------------------
 
        #region Internal Fields
 
 
        internal double _x;
        internal double _y; 
        internal double _z;


 

        #endregion Internal Fields 
 

 
        #region Constructors

        //------------------------------------------------------
        // 
        //  Constructors
        // 
        //----------------------------------------------------- 

 


        #endregion Constructors
 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

Link Menu

Network programming in C#, Network Programming in VB.NET, Network Programming in .NET
This book is available now!
Buy at Amazon US or
Buy at Amazon UK