Code:
/ FXUpdate3074 / FXUpdate3074 / 1.1 / DEVDIV / depot / DevDiv / releases / whidbey / QFE / ndp / fx / src / xsp / System / Web / Util / ResourcePool.cs / 1 / ResourcePool.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.Web.Util { using System.Collections; using System.Threading; /* * ResourcePool provides a place to store expensive resources, * such as network connections, that you want to dispose of when * they are underused. A resource pool can be configured to timeout * resources at a given interval, and to have a max limit of resources. */ class ResourcePool : IDisposable { ArrayList _resources; // the resources int _iDisposable; // resources below this index are candidates for disposal int _max; // max number of resources Timer _timer; // periodic timer TimerCallback _callback; // callback delegate TimeSpan _interval; // callback interval bool _disposed; internal ResourcePool(TimeSpan interval, int max) { _interval = interval; _resources = new ArrayList(4); _max = max; _callback = new TimerCallback(this.TimerProc); Debug.Validate("ResourcePool", this); } ~ResourcePool() { Dispose(false); } public void Dispose() { Dispose(true); } void Dispose(bool disposing) { lock (this) { if (!_disposed) { if (_resources != null) { foreach (IDisposable resource in _resources) { resource.Dispose(); } _resources.Clear(); } if (_timer != null) { _timer.Dispose(); } Debug.Trace("ResourcePool", "Disposed"); _disposed = true; // Suppress finalization of this disposed instance. if (disposing) { GC.SuppressFinalize(this); } } } } internal object RetrieveResource() { object result = null; // avoid lock in common case if (_resources.Count != 0) { lock (this) { Debug.Validate("ResourcePool", this); if (!_disposed) { if (_resources.Count == 0) { result = null; Debug.Trace("ResourcePool", "RetrieveResource returned null"); } else { result = _resources[_resources.Count-1]; _resources.RemoveAt(_resources.Count-1); if (_resources.Count < _iDisposable) { _iDisposable = _resources.Count; } } Debug.Validate("ResourcePool", this); } } } return result; } internal void StoreResource(IDisposable o) { lock (this) { Debug.Validate("ResourcePool", this); if (!_disposed) { if (_resources.Count < _max) { _resources.Add(o); o = null; if (_timer == null) { #if DBG if (!Debug.IsTagPresent("Timer") || Debug.IsTagEnabled("Timer")) #endif { _timer = new Timer(_callback, null, _interval, _interval); } } } Debug.Validate("ResourcePool", this); } } if (o != null) { Debug.Trace("ResourcePool", "StoreResource reached max=" + _max); o.Dispose(); } } void TimerProc(Object userData) { IDisposable[] a = null; lock (this) { Debug.Validate("ResourcePool", this); if (!_disposed) { if (_resources.Count == 0) { if (_timer != null) { _timer.Dispose(); _timer = null; } Debug.Validate("ResourcePool", this); return; } a = new IDisposable[_iDisposable]; _resources.CopyTo(0, a, 0, _iDisposable); _resources.RemoveRange(0, _iDisposable); // It means that whatever remain in _resources will be disposed // next time the timer proc is called. _iDisposable = _resources.Count; Debug.Trace("ResourcePool", "Timer disposing " + a.Length + "; remaining=" + _resources.Count); Debug.Validate("ResourcePool", this); } } if (a != null) { for (int i = 0; i < a.Length; i++) { try { a[i].Dispose(); } catch { // ignore all errors } } } } #if DBG internal void DebugValidate() { Debug.CheckValid(_resources != null, "_resources != null"); Debug.CheckValid(0 <= _iDisposable && _iDisposable <= _resources.Count, "0 <= _iDisposable && _iDisposable <= _resources.Count" + ";_iDisposable=" + _iDisposable + ";_resources.Count=" + _resources.Count); Debug.CheckValid(_interval > TimeSpan.Zero, "_interval > TimeSpan.Zero" + ";_interval=" + _interval); } #endif } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.Web.Util { using System.Collections; using System.Threading; /* * ResourcePool provides a place to store expensive resources, * such as network connections, that you want to dispose of when * they are underused. A resource pool can be configured to timeout * resources at a given interval, and to have a max limit of resources. */ class ResourcePool : IDisposable { ArrayList _resources; // the resources int _iDisposable; // resources below this index are candidates for disposal int _max; // max number of resources Timer _timer; // periodic timer TimerCallback _callback; // callback delegate TimeSpan _interval; // callback interval bool _disposed; internal ResourcePool(TimeSpan interval, int max) { _interval = interval; _resources = new ArrayList(4); _max = max; _callback = new TimerCallback(this.TimerProc); Debug.Validate("ResourcePool", this); } ~ResourcePool() { Dispose(false); } public void Dispose() { Dispose(true); } void Dispose(bool disposing) { lock (this) { if (!_disposed) { if (_resources != null) { foreach (IDisposable resource in _resources) { resource.Dispose(); } _resources.Clear(); } if (_timer != null) { _timer.Dispose(); } Debug.Trace("ResourcePool", "Disposed"); _disposed = true; // Suppress finalization of this disposed instance. if (disposing) { GC.SuppressFinalize(this); } } } } internal object RetrieveResource() { object result = null; // avoid lock in common case if (_resources.Count != 0) { lock (this) { Debug.Validate("ResourcePool", this); if (!_disposed) { if (_resources.Count == 0) { result = null; Debug.Trace("ResourcePool", "RetrieveResource returned null"); } else { result = _resources[_resources.Count-1]; _resources.RemoveAt(_resources.Count-1); if (_resources.Count < _iDisposable) { _iDisposable = _resources.Count; } } Debug.Validate("ResourcePool", this); } } } return result; } internal void StoreResource(IDisposable o) { lock (this) { Debug.Validate("ResourcePool", this); if (!_disposed) { if (_resources.Count < _max) { _resources.Add(o); o = null; if (_timer == null) { #if DBG if (!Debug.IsTagPresent("Timer") || Debug.IsTagEnabled("Timer")) #endif { _timer = new Timer(_callback, null, _interval, _interval); } } } Debug.Validate("ResourcePool", this); } } if (o != null) { Debug.Trace("ResourcePool", "StoreResource reached max=" + _max); o.Dispose(); } } void TimerProc(Object userData) { IDisposable[] a = null; lock (this) { Debug.Validate("ResourcePool", this); if (!_disposed) { if (_resources.Count == 0) { if (_timer != null) { _timer.Dispose(); _timer = null; } Debug.Validate("ResourcePool", this); return; } a = new IDisposable[_iDisposable]; _resources.CopyTo(0, a, 0, _iDisposable); _resources.RemoveRange(0, _iDisposable); // It means that whatever remain in _resources will be disposed // next time the timer proc is called. _iDisposable = _resources.Count; Debug.Trace("ResourcePool", "Timer disposing " + a.Length + "; remaining=" + _resources.Count); Debug.Validate("ResourcePool", this); } } if (a != null) { for (int i = 0; i < a.Length; i++) { try { a[i].Dispose(); } catch { // ignore all errors } } } } #if DBG internal void DebugValidate() { Debug.CheckValid(_resources != null, "_resources != null"); Debug.CheckValid(0 <= _iDisposable && _iDisposable <= _resources.Count, "0 <= _iDisposable && _iDisposable <= _resources.Count" + ";_iDisposable=" + _iDisposable + ";_resources.Count=" + _resources.Count); Debug.CheckValid(_interval > TimeSpan.Zero, "_interval > TimeSpan.Zero" + ";_interval=" + _interval); } #endif } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- AsymmetricKeyExchangeDeformatter.cs
- basemetadatamappingvisitor.cs
- ScrollViewer.cs
- LogicalExpr.cs
- Win32SafeHandles.cs
- StrokeRenderer.cs
- OleDbParameterCollection.cs
- IsolatedStorageFilePermission.cs
- HelpInfo.cs
- ExpressionPrinter.cs
- SoapException.cs
- PropertyValueChangedEvent.cs
- TextDecorationCollectionConverter.cs
- NativeMethods.cs
- Empty.cs
- contentDescriptor.cs
- ExtensionWindowHeader.cs
- Events.cs
- CommonRemoteMemoryBlock.cs
- FixedSOMFixedBlock.cs
- DeviceFilterEditorDialog.cs
- DuplicateWaitObjectException.cs
- AnyReturnReader.cs
- RoutedUICommand.cs
- DateTimeFormat.cs
- InputLanguageCollection.cs
- OdbcErrorCollection.cs
- Task.cs
- WorkBatch.cs
- oledbmetadatacollectionnames.cs
- WindowsAuthenticationModule.cs
- ZipArchive.cs
- MobileCapabilities.cs
- ViewGenerator.cs
- ClientEndpointLoader.cs
- IsolatedStorage.cs
- FullTrustAssembliesSection.cs
- HttpListenerException.cs
- AssociativeAggregationOperator.cs
- AsyncPostBackTrigger.cs
- UnhandledExceptionEventArgs.cs
- SchemaCompiler.cs
- Vector3DConverter.cs
- DragDeltaEventArgs.cs
- MessageQueueConverter.cs
- RegexCapture.cs
- BrushValueSerializer.cs
- TypedRowHandler.cs
- StateManagedCollection.cs
- BinaryCommonClasses.cs
- CodeNamespace.cs
- ClientRolePrincipal.cs
- AssemblyAttributesGoHere.cs
- Exceptions.cs
- DynamicExpression.cs
- EventMappingSettingsCollection.cs
- DriveInfo.cs
- TemplateBaseAction.cs
- EventRecordWrittenEventArgs.cs
- OpCopier.cs
- Constraint.cs
- PasswordTextNavigator.cs
- ObjectReaderCompiler.cs
- ContentElement.cs
- MenuItemAutomationPeer.cs
- NamespaceDecl.cs
- SessionPageStateSection.cs
- PropertyToken.cs
- OracleTransaction.cs
- HtmlImage.cs
- ReadOnlyDataSource.cs
- TemplateXamlParser.cs
- SqlError.cs
- FormsAuthenticationCredentials.cs
- SqlFlattener.cs
- Int64AnimationBase.cs
- SQLChars.cs
- ProtocolsConfigurationEntry.cs
- ArgumentException.cs
- DateTimeConstantAttribute.cs
- ByteBufferPool.cs
- Win32PrintDialog.cs
- ProtectedConfigurationSection.cs
- ChannelTokenTypeConverter.cs
- WindowsEditBoxRange.cs
- XmlArrayAttribute.cs
- AdornerHitTestResult.cs
- DecoderExceptionFallback.cs
- ReturnEventArgs.cs
- Tuple.cs
- BinaryFormatterWriter.cs
- FlowDocumentReader.cs
- UdpRetransmissionSettings.cs
- XPathBinder.cs
- PropertyValueChangedEvent.cs
- QueryNode.cs
- LogicalExpressionEditor.cs
- XmlMapping.cs
- WebServiceHost.cs
- SharedPersonalizationStateInfo.cs