Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media3D / Converters / Generated / Matrix3DValueSerializer.cs / 2 / Matrix3DValueSerializer.cs
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security;
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
using System.Windows.Media.Imaging;
#pragma warning disable 1634, 1691 // suppressing PreSharp warnings
namespace System.Windows.Media.Media3D.Converters
{
///
/// Matrix3DValueSerializer - ValueSerializer class for converting instances of strings to and from Matrix3D instances
/// This is used by the MarkupWriter class.
///
public class Matrix3DValueSerializer : ValueSerializer
{
///
/// Returns true.
///
public override bool CanConvertFromString(string value, IValueSerializerContext context)
{
return true;
}
///
/// Returns true if the given value can be converted into a string
///
public override bool CanConvertToString(object value, IValueSerializerContext context)
{
// Validate the input type
if (!(value is Matrix3D))
{
return false;
}
return true;
}
///
/// Converts a string into a Matrix3D.
///
public override object ConvertFromString(string value, IValueSerializerContext context)
{
if (value != null)
{
return Matrix3D.Parse(value );
}
else
{
return base.ConvertFromString( value, context );
}
}
///
/// Converts the value into a string.
///
public override string ConvertToString(object value, IValueSerializerContext context)
{
if (value is Matrix3D)
{
Matrix3D instance = (Matrix3D) value;
#pragma warning suppress 6506 // instance is obviously not null
return instance.ConvertToString(null, System.Windows.Markup.TypeConverterHelper.EnglishUSCulture );
}
return base.ConvertToString(value, context);
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security;
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
using System.Windows.Media.Imaging;
#pragma warning disable 1634, 1691 // suppressing PreSharp warnings
namespace System.Windows.Media.Media3D.Converters
{
///
/// Matrix3DValueSerializer - ValueSerializer class for converting instances of strings to and from Matrix3D instances
/// This is used by the MarkupWriter class.
///
public class Matrix3DValueSerializer : ValueSerializer
{
///
/// Returns true.
///
public override bool CanConvertFromString(string value, IValueSerializerContext context)
{
return true;
}
///
/// Returns true if the given value can be converted into a string
///
public override bool CanConvertToString(object value, IValueSerializerContext context)
{
// Validate the input type
if (!(value is Matrix3D))
{
return false;
}
return true;
}
///
/// Converts a string into a Matrix3D.
///
public override object ConvertFromString(string value, IValueSerializerContext context)
{
if (value != null)
{
return Matrix3D.Parse(value );
}
else
{
return base.ConvertFromString( value, context );
}
}
///
/// Converts the value into a string.
///
public override string ConvertToString(object value, IValueSerializerContext context)
{
if (value is Matrix3D)
{
Matrix3D instance = (Matrix3D) value;
#pragma warning suppress 6506 // instance is obviously not null
return instance.ConvertToString(null, System.Windows.Markup.TypeConverterHelper.EnglishUSCulture );
}
return base.ConvertToString(value, context);
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
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