Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / ObjectAnimationBase.cs / 1 / ObjectAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class ObjectAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new ObjectAnimationBase. /// protected ObjectAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this ObjectAnimationBase /// ///The copy public new ObjectAnimationBase Clone() { return (ObjectAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueObject(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Object); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Object GetCurrentValueCore(Object defaultOriginValue, Object defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class ObjectAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new ObjectAnimationBase. /// protected ObjectAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this ObjectAnimationBase /// ///The copy public new ObjectAnimationBase Clone() { return (ObjectAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueObject(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Object); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Object GetCurrentValueCore(Object defaultOriginValue, Object defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- EdmItemCollection.cs
- SymmetricAlgorithm.cs
- Monitor.cs
- ContentType.cs
- Menu.cs
- Int32KeyFrameCollection.cs
- QuestionEventArgs.cs
- ConfigUtil.cs
- XmlSerializerSection.cs
- SecurityKeyType.cs
- HtmlValidationSummaryAdapter.cs
- RelationshipEntry.cs
- AutomationPatternInfo.cs
- WebServiceTypeData.cs
- BidPrivateBase.cs
- AmbientLight.cs
- ButtonBaseAutomationPeer.cs
- BidOverLoads.cs
- BuildProvider.cs
- BufferedReadStream.cs
- Matrix.cs
- StorageComplexTypeMapping.cs
- MemoryFailPoint.cs
- Hex.cs
- SystemEvents.cs
- DashStyle.cs
- documentsequencetextview.cs
- UserPreferenceChangedEventArgs.cs
- TextEditorParagraphs.cs
- AccessDataSourceDesigner.cs
- CryptoConfig.cs
- TrackingServices.cs
- XamlLoadErrorInfo.cs
- XPathSelfQuery.cs
- CodeExporter.cs
- WebRequestModuleElement.cs
- CommonObjectSecurity.cs
- RelationshipSet.cs
- SqlParameterizer.cs
- XmlCharCheckingWriter.cs
- PreProcessInputEventArgs.cs
- Message.cs
- EdmScalarPropertyAttribute.cs
- SynchronizationValidator.cs
- NotifyInputEventArgs.cs
- DiscoveryProxy.cs
- SqlUserDefinedAggregateAttribute.cs
- WorkflowTimerService.cs
- XmlAttributes.cs
- ExtenderProviderService.cs
- Rule.cs
- HiddenField.cs
- WindowsGraphicsWrapper.cs
- Splitter.cs
- CapabilitiesRule.cs
- shaperfactory.cs
- IdentityModelDictionary.cs
- CodeAttributeDeclaration.cs
- RadialGradientBrush.cs
- CompositeDataBoundControl.cs
- StringUtil.cs
- AcceleratedTokenProviderState.cs
- FilterRepeater.cs
- Popup.cs
- CustomError.cs
- ControlBindingsCollection.cs
- LeafCellTreeNode.cs
- UnsignedPublishLicense.cs
- ValidationPropertyAttribute.cs
- HeaderUtility.cs
- TextViewBase.cs
- SqlFunctionAttribute.cs
- CodeValidator.cs
- EntityStoreSchemaFilterEntry.cs
- URLAttribute.cs
- WindowsEditBox.cs
- SingleObjectCollection.cs
- ClientData.cs
- _NestedSingleAsyncResult.cs
- InstanceLockedException.cs
- ElementHostAutomationPeer.cs
- CommaDelimitedStringAttributeCollectionConverter.cs
- KeyedCollection.cs
- SqlDelegatedTransaction.cs
- ListViewDesigner.cs
- NativeMethods.cs
- TimeoutException.cs
- EntityConnectionStringBuilder.cs
- DataRowView.cs
- Module.cs
- listviewsubitemcollectioneditor.cs
- ServerValidateEventArgs.cs
- AnnotationService.cs
- ChangeDirector.cs
- XmlNamespaceDeclarationsAttribute.cs
- DbModificationCommandTree.cs
- PeerInvitationResponse.cs
- ChannelServices.cs
- X509CertificateStore.cs
- Size3DConverter.cs