Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / BooleanAnimationBase.cs / 1 / BooleanAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class BooleanAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new BooleanAnimationBase. /// protected BooleanAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this BooleanAnimationBase /// ///The copy public new BooleanAnimationBase Clone() { return (BooleanAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Boolean)defaultOriginValue, (Boolean)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Boolean); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Boolean GetCurrentValue(Boolean defaultOriginValue, Boolean defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueBoolean(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Boolean GetCurrentValueCore(Boolean defaultOriginValue, Boolean defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class BooleanAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new BooleanAnimationBase. /// protected BooleanAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this BooleanAnimationBase /// ///The copy public new BooleanAnimationBase Clone() { return (BooleanAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Boolean)defaultOriginValue, (Boolean)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Boolean); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Boolean GetCurrentValue(Boolean defaultOriginValue, Boolean defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueBoolean(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Boolean GetCurrentValueCore(Boolean defaultOriginValue, Boolean defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- LOSFormatter.cs
- LineInfo.cs
- PropertyManager.cs
- ToolTipService.cs
- TemplateControlCodeDomTreeGenerator.cs
- RectAnimationClockResource.cs
- DataGrid.cs
- BitmapEffectGroup.cs
- RuntimeIdentifierPropertyAttribute.cs
- SubMenuStyleCollectionEditor.cs
- OletxTransactionFormatter.cs
- Automation.cs
- ReadWriteSpinLock.cs
- DeobfuscatingStream.cs
- WinEventTracker.cs
- DbDeleteCommandTree.cs
- WmlObjectListAdapter.cs
- DataStreamFromComStream.cs
- _PooledStream.cs
- IndependentlyAnimatedPropertyMetadata.cs
- ResourceExpressionBuilder.cs
- BufferedGraphics.cs
- TypeInformation.cs
- GreenMethods.cs
- _FixedSizeReader.cs
- ToolStripGrip.cs
- ADConnectionHelper.cs
- StreamInfo.cs
- UnsafeNativeMethods.cs
- DataGridViewButtonColumn.cs
- DataGridViewRowPostPaintEventArgs.cs
- MimeWriter.cs
- FlowDocument.cs
- Quaternion.cs
- WebPartRestoreVerb.cs
- CaretElement.cs
- NamedPipeConnectionPoolSettings.cs
- ArgumentException.cs
- DataGridViewCellValidatingEventArgs.cs
- nulltextcontainer.cs
- DispatcherSynchronizationContext.cs
- XmlCDATASection.cs
- IInstanceTable.cs
- PerformanceCounterManager.cs
- ADRoleFactory.cs
- StatusInfoItem.cs
- SoapCommonClasses.cs
- RectAnimationBase.cs
- RegistryKey.cs
- DateTimeConstantAttribute.cs
- SerializationInfoEnumerator.cs
- SmtpDigestAuthenticationModule.cs
- PriorityBinding.cs
- DataGridLinkButton.cs
- DbConnectionFactory.cs
- XamlInt32CollectionSerializer.cs
- DbProviderFactoriesConfigurationHandler.cs
- XmlObjectSerializerWriteContextComplexJson.cs
- EntityObject.cs
- SchemaImporterExtensionElement.cs
- CroppedBitmap.cs
- ObjectResult.cs
- ListItem.cs
- ActivityBuilderHelper.cs
- httpserverutility.cs
- ForwardPositionQuery.cs
- TablePatternIdentifiers.cs
- FindCriteria.cs
- ProcessModelSection.cs
- Emitter.cs
- validation.cs
- TransformerInfoCollection.cs
- DnsEndPoint.cs
- ControlTemplate.cs
- XmlDataSourceView.cs
- util.cs
- CommunicationObjectFaultedException.cs
- ComponentManagerBroker.cs
- ImportedNamespaceContextItem.cs
- ObjectListCommandEventArgs.cs
- CustomError.cs
- APCustomTypeDescriptor.cs
- SimpleTableProvider.cs
- SqlOuterApplyReducer.cs
- DataGridClipboardCellContent.cs
- EnumConverter.cs
- GenericQueueSurrogate.cs
- OracleFactory.cs
- ManagementEventArgs.cs
- ConfigXmlComment.cs
- WebPartDisplayMode.cs
- DateBoldEvent.cs
- RequestCacheEntry.cs
- CharAnimationBase.cs
- TransportReplyChannelAcceptor.cs
- NamedPipeTransportBindingElement.cs
- GridViewCellAutomationPeer.cs
- ReliableChannelBinder.cs
- ExpressionBuilderCollection.cs
- XmlTypeMapping.cs