Code:
/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / TrustUi / MS / Internal / documents / Application / Document.cs / 1 / Document.cs
//------------------------------------------------------------------------------ //// Copyright (C) Microsoft Corporation. All rights reserved. // //// Defines the common contract for all underlying documents in XpsViewer. // // // History: // 08/28/2005: [....]: Initial implementation. //----------------------------------------------------------------------------- using System; using System.IO; using System.Security; namespace MS.Internal.Documents.Application { ////// Defines the common contract for all underlying documents in XpsViewer. /// ////// Responsibility: /// This class imposes a contract which provides for: /// /// - chaining dependencies /// - expose stream which providers may manipulate at each level /// - disposing of resources in order of dependency /// /// Design Comments: /// Packages are dependent on EncryptedPackages who are dependent on FileStreams /// however all these classes are very different in function. However they /// share a need for understanding dependencies and all use streams (some /// consuming, some publshing and others both). /// /// Providing a chain ensures dependent operations are executed in order. /// /// The design of exsiting components also requires us to define three common /// types of streams (Source - the original data, Workspace - a type of change /// log, Destination - the place to save changes). /// /// Examples: /// - FileController need to substitue streams as as we can not edit in /// place and may not be able to re-open files on some OSes (hence /// IsRebindNeed). /// /// - Protected documents need to decrypt the underlying FileStream before /// passing them up to the PackageDocument. (hence Source). /// /// - As Package does not allow us to discard changes we need a seperate stream /// for working on packages (hence Workspace). /// /// - When Protected documents have a key change (PublishLicense) they need /// to read from the source, and write to the destination at the same time /// (hence Destination & IsFileCopySafe). /// internal abstract class Document : IChainOfDependenciesNode, IDisposable { #region Constructors //------------------------------------------------------------------------- // Constructors //------------------------------------------------------------------------- /// /// Constructor allows the chaining of dependencies. /// /// A document we are dependent on. internal Document(Document dependency) { _dependency = dependency; } #endregion Constructors #region Finalizers //-------------------------------------------------------------------------- // Finalizers //------------------------------------------------------------------------- ~Document() { #if DEBUG // our code should be explicitly disposing this is to catch bad code AssertIfNotDisposed(); #endif this.Dispose(true); } #endregion #region IChainOfDependenciesNodeMembers //-------------------------------------------------------------------------- // IChainOfDependenciesNode Members //-------------------------------------------------------------------------- /// /// Document IChainOfDependenciesNode/// .Dependency { get { #if DEBUG ThrowIfDisposed(); #endif return _dependency; } } #endregion IChainOfDependenciesNode Members #region IDisposable Members //------------------------------------------------------------------------- // IDisposable Members //-------------------------------------------------------------------------- /// /// public void Dispose() { Trace.SafeWrite( Trace.File, "{0}.Dispose called.", this); #if DEBUG Trace.SafeWriteIf( !_isDisposed, Trace.File, "{0} document is being disposed.", this); #endif this.Dispose(true); GC.SuppressFinalize(this); } ////// /// protected virtual void Dispose(bool disposing) { if (disposing) { #if DEBUG ThrowIfDisposed(); _isDisposed = true; #endif if (_dependency != null) { _dependency.Dispose(); _dependency = null; } } } #endregion IDisposable Members #region Internal Properties //------------------------------------------------------------------------- // Internal Properties //------------------------------------------------------------------------- ////// /// A stream with the data for the source document. /// internal abstract Stream Source { get; } ////// A stream to store working information for edits. /// internal abstract Stream Workspace { get; } ////// A stream to publish the changes to when saving. /// internal abstract Stream Destination { get; } ////// An underlying document we are dependent on. /// internal Document Dependency { get { #if DEBUG ThrowIfDisposed(); #endif return _dependency; } } ////// When true copying the data at the file level is valid. /// internal bool IsFileCopySafe { get { #if DEBUG ThrowIfDisposed(); #endif return ChainOfDependencies.GetLast(this)._isCopySafe; } set { #if DEBUG ThrowIfDisposed(); #endif ChainOfDependencies .GetLast(this)._isCopySafe = value; } } /// /// When true, the destination file is exactly identical to the source file /// byte-for-byte. /// ////// Critical for set: /// - can be used for security decisions to determine what actions we /// perform on the destination file /// internal bool IsDestinationIdenticalToSource { get { #if DEBUG ThrowIfDisposed(); #endif return ChainOfDependencies.GetLast(this)._isDestinationIdenticalToSource.Value; } [SecurityCritical] set { #if DEBUG ThrowIfDisposed(); #endif ChainOfDependencies .GetLast(this)._isDestinationIdenticalToSource.Value = value; } } /// /// When true the source data has changed and we should rebind. /// internal bool IsRebindNeeded { get { #if DEBUG ThrowIfDisposed(); #endif return ChainOfDependencies.GetLast(this)._isRebindNeeded; } set { #if DEBUG ThrowIfDisposed(); #endif ChainOfDependencies .GetLast(this)._isRebindNeeded = value; } } /// /// When true the source location has changed and we should reload. /// internal bool IsReloadNeeded { get { #if DEBUG ThrowIfDisposed(); #endif return ChainOfDependencies.GetLast(this)._isReloadNeeded; } set { #if DEBUG ThrowIfDisposed(); #endif ChainOfDependencies .GetLast(this)._isReloadNeeded = value; } } /// /// The location of this document. /// ////// Critical: /// - this is the location that this document represents /// - may contain path information which we do not want to leak /// internal Uri Uri { [SecurityCritical] get { #if DEBUG ThrowIfDisposed(); #endif return ChainOfDependencies.GetLast(this)._uri.Value; } [SecurityCritical] set { #if DEBUG ThrowIfDisposed(); #endif ChainOfDependencies .GetLast(this)._uri = new SecurityCriticalData (value); } } #endregion Internal Properties #region Private Methods //------------------------------------------------------------------------- // Private Methods //-------------------------------------------------------------------------- #if DEBUG /// /// Will assert if any documents are left undisposed in the application /// domain. /// private void AssertIfNotDisposed() { Invariant.Assert( _isDisposed, string.Format( System.Globalization.CultureInfo.CurrentCulture, "{0} was not disposed.", this)); } ////// Will throw if the object has been disposed. /// ///private void ThrowIfDisposed() { if (_isDisposed) { throw new ObjectDisposedException(this.GetType().Name); } } #endif #endregion Private Methods #region Private Fields //------------------------------------------------------------------------- // Private Fields //-------------------------------------------------------------------------- /// /// Critical: /// - this is the location that this document represents which shouldn't /// be disclosed. /// private SecurityCriticalData_uri; private bool _isCopySafe = true; /// /// Critical for set: /// - can be used for security decisions to determine what actions we /// perform on the destination file /// private SecurityCriticalDataForSet_isDestinationIdenticalToSource; private bool _isRebindNeeded; private bool _isReloadNeeded; private Document _dependency; #if DEBUG private bool _isDisposed; #endif #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. 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