Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / ColorAnimationBase.cs / 1305600 / ColorAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class ColorAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new ColorAnimationBase. /// protected ColorAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this ColorAnimationBase /// ///The copy public new ColorAnimationBase Clone() { return (ColorAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Color)defaultOriginValue, (Color)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Color); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Color GetCurrentValue(Color defaultOriginValue, Color defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueColor(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Color GetCurrentValueCore(Color defaultOriginValue, Color defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class ColorAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new ColorAnimationBase. /// protected ColorAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this ColorAnimationBase /// ///The copy public new ColorAnimationBase Clone() { return (ColorAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Color)defaultOriginValue, (Color)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Color); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Color GetCurrentValue(Color defaultOriginValue, Color defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueColor(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Color GetCurrentValueCore(Color defaultOriginValue, Color defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- IdentityReference.cs
- Thickness.cs
- ConfigurationElement.cs
- ManagementBaseObject.cs
- ClosableStream.cs
- ArraySortHelper.cs
- TextParagraphProperties.cs
- AsyncMethodInvoker.cs
- Style.cs
- CacheChildrenQuery.cs
- RoutedEventHandlerInfo.cs
- ComponentCollection.cs
- CodeMemberField.cs
- OleDbConnectionFactory.cs
- PagesSection.cs
- CleanUpVirtualizedItemEventArgs.cs
- TabItem.cs
- SqlAliaser.cs
- DynamicDocumentPaginator.cs
- RuleSettingsCollection.cs
- ExtensionsSection.cs
- EntitySetRetriever.cs
- MainMenu.cs
- HwndSource.cs
- NeutralResourcesLanguageAttribute.cs
- CodeIterationStatement.cs
- SqlXml.cs
- Grid.cs
- ClientBuildManagerCallback.cs
- Msec.cs
- AsyncStreamReader.cs
- TranslateTransform3D.cs
- SynchronizedInputPattern.cs
- UserControl.cs
- ValidationRule.cs
- RolePrincipal.cs
- StylusCaptureWithinProperty.cs
- ListViewSelectEventArgs.cs
- ConfigurationManagerHelperFactory.cs
- XmlSchemaException.cs
- WaitHandle.cs
- MonitoringDescriptionAttribute.cs
- LeafCellTreeNode.cs
- Verify.cs
- DependencyProperty.cs
- ArrayMergeHelper.cs
- _Connection.cs
- GraphicsPathIterator.cs
- XPathExpr.cs
- RichTextBoxDesigner.cs
- ThreadStaticAttribute.cs
- CircleEase.cs
- DeferredSelectedIndexReference.cs
- XamlFigureLengthSerializer.cs
- BamlRecordWriter.cs
- RangeValuePatternIdentifiers.cs
- UInt16Converter.cs
- FamilyMapCollection.cs
- ITextView.cs
- TextEditorCopyPaste.cs
- ContractSearchPattern.cs
- IArgumentProvider.cs
- DesignerSerializationOptionsAttribute.cs
- Wizard.cs
- ListControlActionList.cs
- ButtonAutomationPeer.cs
- WaveHeader.cs
- EDesignUtil.cs
- TextBreakpoint.cs
- IPAddress.cs
- User.cs
- StorageMappingItemLoader.cs
- UnknownWrapper.cs
- FixedSOMPageElement.cs
- RightsManagementEncryptedStream.cs
- AxHost.cs
- ConfigErrorGlyph.cs
- Accessible.cs
- TextSpanModifier.cs
- XmlNamespaceDeclarationsAttribute.cs
- DebugControllerThread.cs
- DbProviderServices.cs
- SecureStringHasher.cs
- CodeComment.cs
- Header.cs
- ScrollChangedEventArgs.cs
- Facet.cs
- Validator.cs
- IPGlobalProperties.cs
- EventData.cs
- UITypeEditor.cs
- CorePropertiesFilter.cs
- CqlParserHelpers.cs
- Site.cs
- ProtocolsConfiguration.cs
- CopyOfAction.cs
- XmlSchemaExporter.cs
- EdmTypeAttribute.cs
- TemplateBindingExpressionConverter.cs
- figurelength.cs