Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / Net / System / Net / Sockets / _ConnectOverlappedAsyncResult.cs / 1305376 / _ConnectOverlappedAsyncResult.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.Net.Sockets { using System; using System.Net; using System.Runtime.InteropServices; using System.Threading; using Microsoft.Win32; // // ConnectOverlappedAsyncResult - used to take care of storage for async Socket BeginAccept call. // internal class ConnectOverlappedAsyncResult : BaseOverlappedAsyncResult { private EndPoint m_EndPoint; internal ConnectOverlappedAsyncResult(Socket socket, EndPoint endPoint, Object asyncState, AsyncCallback asyncCallback): base(socket,asyncState,asyncCallback) { m_EndPoint = endPoint; } // // This method is called by base.CompletionPortCallback base.OverlappedCallback as part of IO completion // internal override object PostCompletion(int numBytes) { SocketError errorCode = (SocketError)ErrorCode; Socket socket = (Socket)AsyncObject; if (errorCode==SocketError.Success) { //set the socket context try { errorCode = UnsafeNclNativeMethods.OSSOCK.setsockopt( socket.SafeHandle, SocketOptionLevel.Socket, SocketOptionName.UpdateConnectContext, null, 0); if (errorCode == SocketError.SocketError) errorCode = (SocketError) Marshal.GetLastWin32Error(); } catch (ObjectDisposedException) { errorCode = SocketError.OperationAborted; } ErrorCode = (int) errorCode; } if (errorCode==SocketError.Success) { socket.SetToConnected(); return socket; } return null; } internal EndPoint RemoteEndPoint { get { return m_EndPoint; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. //------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.Net.Sockets { using System; using System.Net; using System.Runtime.InteropServices; using System.Threading; using Microsoft.Win32; // // ConnectOverlappedAsyncResult - used to take care of storage for async Socket BeginAccept call. // internal class ConnectOverlappedAsyncResult : BaseOverlappedAsyncResult { private EndPoint m_EndPoint; internal ConnectOverlappedAsyncResult(Socket socket, EndPoint endPoint, Object asyncState, AsyncCallback asyncCallback): base(socket,asyncState,asyncCallback) { m_EndPoint = endPoint; } // // This method is called by base.CompletionPortCallback base.OverlappedCallback as part of IO completion // internal override object PostCompletion(int numBytes) { SocketError errorCode = (SocketError)ErrorCode; Socket socket = (Socket)AsyncObject; if (errorCode==SocketError.Success) { //set the socket context try { errorCode = UnsafeNclNativeMethods.OSSOCK.setsockopt( socket.SafeHandle, SocketOptionLevel.Socket, SocketOptionName.UpdateConnectContext, null, 0); if (errorCode == SocketError.SocketError) errorCode = (SocketError) Marshal.GetLastWin32Error(); } catch (ObjectDisposedException) { errorCode = SocketError.OperationAborted; } ErrorCode = (int) errorCode; } if (errorCode==SocketError.Success) { socket.SetToConnected(); return socket; } return null; } internal EndPoint RemoteEndPoint { get { return m_EndPoint; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
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