Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / AxisAngleRotation3D.cs / 1 / AxisAngleRotation3D.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.Collections; using MS.Internal.PresentationCore; using MS.Utility; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using System.Windows.Markup; using System.Windows.Media.Media3D.Converters; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Security; using System.Security.Permissions; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; using System.Windows.Media.Imaging; // These types are aliased to match the unamanaged names used in interop using BOOL = System.UInt32; using WORD = System.UInt16; using Float = System.Single; namespace System.Windows.Media.Media3D { sealed partial class AxisAngleRotation3D : Rotation3D { //----------------------------------------------------- // // Public Methods // //----------------------------------------------------- #region Public Methods ////// Shadows inherited Clone() with a strongly typed /// version for convenience. /// public new AxisAngleRotation3D Clone() { return (AxisAngleRotation3D)base.Clone(); } ////// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// public new AxisAngleRotation3D CloneCurrentValue() { return (AxisAngleRotation3D)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //----------------------------------------------------- private static void AxisPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { AxisAngleRotation3D target = ((AxisAngleRotation3D) d); target.AxisPropertyChangedHook(e); target.PropertyChanged(AxisProperty); } private static void AnglePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { AxisAngleRotation3D target = ((AxisAngleRotation3D) d); target.AnglePropertyChangedHook(e); target.PropertyChanged(AngleProperty); } #region Public Properties ////// Axis - Vector3D. Default value is new Vector3D(0,1,0). /// public Vector3D Axis { get { return (Vector3D) GetValue(AxisProperty); } set { SetValueInternal(AxisProperty, value); } } ////// Angle - double. Default value is (double)0.0. /// public double Angle { get { return (double) GetValue(AngleProperty); } set { SetValueInternal(AngleProperty, value); } } #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods ////// Implementation of ///Freezable.CreateInstanceCore . ///The new Freezable. protected override Freezable CreateInstanceCore() { return new AxisAngleRotation3D(); } #endregion ProtectedMethods //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods ////// Critical: This code calls into an unsafe code block /// TreatAsSafe: This code does not return any critical data.It is ok to expose /// Channels are safe to call into and do not go cross domain and cross process /// [SecurityCritical,SecurityTreatAsSafe] internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { base.UpdateResource(channel, skipOnChannelCheck); // Obtain handles for animated properties DUCE.ResourceHandle hAxisAnimations = GetAnimationResourceHandle(AxisProperty, channel); DUCE.ResourceHandle hAngleAnimations = GetAnimationResourceHandle(AngleProperty, channel); // Pack & send command packet DUCE.MILCMD_AXISANGLEROTATION3D data; unsafe { data.Type = MILCMD.MilCmdAxisAngleRotation3D; data.Handle = _duceResource.GetHandle(channel); if (hAxisAnimations.IsNull) { data.axis = CompositionResourceManager.Vector3DToMilPoint3F(Axis); } data.hAxisAnimations = hAxisAnimations; if (hAngleAnimations.IsNull) { data.angle = Angle; } data.hAngleAnimations = hAngleAnimations; // Send packed command structure channel.SendCommand( (byte*)&data, sizeof(DUCE.MILCMD_AXISANGLEROTATION3D)); } } } internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) { if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_AXISANGLEROTATION3D)) { AddRefOnChannelAnimations(channel); UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); } return _duceResource.GetHandle(channel); } internal override void ReleaseOnChannelCore(DUCE.Channel channel) { Debug.Assert(_duceResource.IsOnChannel(channel)); if (_duceResource.ReleaseOnChannel(channel)) { ReleaseOnChannelAnimations(channel); } } internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) { // Note that we are in a lock here already. return _duceResource.GetHandle(channel); } internal override int GetChannelCountCore() { // must already be in composition lock here return _duceResource.GetChannelCount(); } internal override DUCE.Channel GetChannelCore(int index) { // Note that we are in a lock here already. return _duceResource.GetChannel(index); } #endregion Internal Methods //----------------------------------------------------- // // Internal Properties // //----------------------------------------------------- #region Internal Properties #endregion Internal Properties //----------------------------------------------------- // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties ////// The DependencyProperty for the AxisAngleRotation3D.Axis property. /// public static readonly DependencyProperty AxisProperty; ////// The DependencyProperty for the AxisAngleRotation3D.Angle property. /// public static readonly DependencyProperty AngleProperty; #endregion Dependency Properties //----------------------------------------------------- // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); internal static Vector3D s_Axis = new Vector3D(0,1,0); internal const double c_Angle = (double)0.0; #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //----------------------------------------------------- static AxisAngleRotation3D() { // We check our static default fields which are of type Freezable // to make sure that they are not mutable, otherwise we will throw // if these get touched by more than one thread in the lifetime // of your app. (Windows OS Bug #947272) // // Initializations Type typeofThis = typeof(AxisAngleRotation3D); AxisProperty = RegisterProperty("Axis", typeof(Vector3D), typeofThis, new Vector3D(0,1,0), new PropertyChangedCallback(AxisPropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); AngleProperty = RegisterProperty("Angle", typeof(double), typeofThis, (double)0.0, new PropertyChangedCallback(AnglePropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); } #endregion Constructors } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.Collections; using MS.Internal.PresentationCore; using MS.Utility; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using System.Windows.Markup; using System.Windows.Media.Media3D.Converters; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Security; using System.Security.Permissions; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; using System.Windows.Media.Imaging; // These types are aliased to match the unamanaged names used in interop using BOOL = System.UInt32; using WORD = System.UInt16; using Float = System.Single; namespace System.Windows.Media.Media3D { sealed partial class AxisAngleRotation3D : Rotation3D { //----------------------------------------------------- // // Public Methods // //----------------------------------------------------- #region Public Methods ////// Shadows inherited Clone() with a strongly typed /// version for convenience. /// public new AxisAngleRotation3D Clone() { return (AxisAngleRotation3D)base.Clone(); } ////// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// public new AxisAngleRotation3D CloneCurrentValue() { return (AxisAngleRotation3D)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //----------------------------------------------------- private static void AxisPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { AxisAngleRotation3D target = ((AxisAngleRotation3D) d); target.AxisPropertyChangedHook(e); target.PropertyChanged(AxisProperty); } private static void AnglePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { AxisAngleRotation3D target = ((AxisAngleRotation3D) d); target.AnglePropertyChangedHook(e); target.PropertyChanged(AngleProperty); } #region Public Properties ////// Axis - Vector3D. Default value is new Vector3D(0,1,0). /// public Vector3D Axis { get { return (Vector3D) GetValue(AxisProperty); } set { SetValueInternal(AxisProperty, value); } } ////// Angle - double. Default value is (double)0.0. /// public double Angle { get { return (double) GetValue(AngleProperty); } set { SetValueInternal(AngleProperty, value); } } #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods ////// Implementation of ///Freezable.CreateInstanceCore . ///The new Freezable. protected override Freezable CreateInstanceCore() { return new AxisAngleRotation3D(); } #endregion ProtectedMethods //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods ////// Critical: This code calls into an unsafe code block /// TreatAsSafe: This code does not return any critical data.It is ok to expose /// Channels are safe to call into and do not go cross domain and cross process /// [SecurityCritical,SecurityTreatAsSafe] internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { base.UpdateResource(channel, skipOnChannelCheck); // Obtain handles for animated properties DUCE.ResourceHandle hAxisAnimations = GetAnimationResourceHandle(AxisProperty, channel); DUCE.ResourceHandle hAngleAnimations = GetAnimationResourceHandle(AngleProperty, channel); // Pack & send command packet DUCE.MILCMD_AXISANGLEROTATION3D data; unsafe { data.Type = MILCMD.MilCmdAxisAngleRotation3D; data.Handle = _duceResource.GetHandle(channel); if (hAxisAnimations.IsNull) { data.axis = CompositionResourceManager.Vector3DToMilPoint3F(Axis); } data.hAxisAnimations = hAxisAnimations; if (hAngleAnimations.IsNull) { data.angle = Angle; } data.hAngleAnimations = hAngleAnimations; // Send packed command structure channel.SendCommand( (byte*)&data, sizeof(DUCE.MILCMD_AXISANGLEROTATION3D)); } } } internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) { if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_AXISANGLEROTATION3D)) { AddRefOnChannelAnimations(channel); UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); } return _duceResource.GetHandle(channel); } internal override void ReleaseOnChannelCore(DUCE.Channel channel) { Debug.Assert(_duceResource.IsOnChannel(channel)); if (_duceResource.ReleaseOnChannel(channel)) { ReleaseOnChannelAnimations(channel); } } internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) { // Note that we are in a lock here already. return _duceResource.GetHandle(channel); } internal override int GetChannelCountCore() { // must already be in composition lock here return _duceResource.GetChannelCount(); } internal override DUCE.Channel GetChannelCore(int index) { // Note that we are in a lock here already. return _duceResource.GetChannel(index); } #endregion Internal Methods //----------------------------------------------------- // // Internal Properties // //----------------------------------------------------- #region Internal Properties #endregion Internal Properties //----------------------------------------------------- // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties ////// The DependencyProperty for the AxisAngleRotation3D.Axis property. /// public static readonly DependencyProperty AxisProperty; ////// The DependencyProperty for the AxisAngleRotation3D.Angle property. /// public static readonly DependencyProperty AngleProperty; #endregion Dependency Properties //----------------------------------------------------- // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); internal static Vector3D s_Axis = new Vector3D(0,1,0); internal const double c_Angle = (double)0.0; #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //----------------------------------------------------- static AxisAngleRotation3D() { // We check our static default fields which are of type Freezable // to make sure that they are not mutable, otherwise we will throw // if these get touched by more than one thread in the lifetime // of your app. (Windows OS Bug #947272) // // Initializations Type typeofThis = typeof(AxisAngleRotation3D); AxisProperty = RegisterProperty("Axis", typeof(Vector3D), typeofThis, new Vector3D(0,1,0), new PropertyChangedCallback(AxisPropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); AngleProperty = RegisterProperty("Angle", typeof(double), typeofThis, (double)0.0, new PropertyChangedCallback(AnglePropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); } #endregion Constructors } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. 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