Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / DoubleAnimationBase.cs / 1 / DoubleAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class DoubleAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new DoubleAnimationBase. /// protected DoubleAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this DoubleAnimationBase /// ///The copy public new DoubleAnimationBase Clone() { return (DoubleAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Double)defaultOriginValue, (Double)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Double); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Double GetCurrentValue(Double defaultOriginValue, Double defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueDouble(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Double GetCurrentValueCore(Double defaultOriginValue, Double defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class DoubleAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new DoubleAnimationBase. /// protected DoubleAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this DoubleAnimationBase /// ///The copy public new DoubleAnimationBase Clone() { return (DoubleAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Double)defaultOriginValue, (Double)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Double); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Double GetCurrentValue(Double defaultOriginValue, Double defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueDouble(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Double GetCurrentValueCore(Double defaultOriginValue, Double defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- ScrollData.cs
- SafeLibraryHandle.cs
- FontStretchConverter.cs
- NoPersistProperty.cs
- FileAuthorizationModule.cs
- SchemaSetCompiler.cs
- MarkupWriter.cs
- LambdaExpression.cs
- XmlSchemaSimpleTypeRestriction.cs
- WmlImageAdapter.cs
- XPathNodeInfoAtom.cs
- ParseElementCollection.cs
- UIInitializationException.cs
- AvtEvent.cs
- Light.cs
- ToolbarAUtomationPeer.cs
- BlockCollection.cs
- DocumentationServerProtocol.cs
- SimpleTableProvider.cs
- GreenMethods.cs
- VideoDrawing.cs
- GAC.cs
- HttpCacheVary.cs
- Identifier.cs
- DbCommandTree.cs
- TypeCollectionPropertyEditor.cs
- ChannelFactoryBase.cs
- WebDescriptionAttribute.cs
- Token.cs
- DataGridHeaderBorder.cs
- PolicyVersionConverter.cs
- DataSvcMapFileSerializer.cs
- TreeNodeStyle.cs
- ApplicationActivator.cs
- LayeredChannelListener.cs
- ZipFileInfoCollection.cs
- ToolboxItem.cs
- EventBuilder.cs
- baseaxisquery.cs
- SpecialTypeDataContract.cs
- DataPagerFieldItem.cs
- ProtectedConfigurationSection.cs
- BindingWorker.cs
- TypeUsageBuilder.cs
- RuntimeIdentifierPropertyAttribute.cs
- ProvidersHelper.cs
- NumericUpDownAccelerationCollection.cs
- WindowsScrollBar.cs
- GeneralTransform.cs
- hresults.cs
- DataPagerFieldCollection.cs
- HtmlInputReset.cs
- FixedTextView.cs
- IntranetCredentialPolicy.cs
- UnsafeNativeMethodsTablet.cs
- URLString.cs
- PointAnimationUsingPath.cs
- ConfigurationElement.cs
- Debug.cs
- GC.cs
- RegexFCD.cs
- ControlCollection.cs
- BufferedGraphicsManager.cs
- XDRSchema.cs
- SqlBulkCopy.cs
- ConnectionManagementElement.cs
- MimeXmlImporter.cs
- GenericRootAutomationPeer.cs
- FileDialog.cs
- MessageSecurityOverMsmqElement.cs
- HttpServerProtocol.cs
- UIElementAutomationPeer.cs
- ScriptRegistrationManager.cs
- IFlowDocumentViewer.cs
- Sql8ExpressionRewriter.cs
- GlyphInfoList.cs
- StrokeCollectionDefaultValueFactory.cs
- DbTypeMap.cs
- RepeatInfo.cs
- SslStreamSecurityBindingElement.cs
- DataBindingHandlerAttribute.cs
- ZoomPercentageConverter.cs
- documentation.cs
- CodeDOMProvider.cs
- FloatUtil.cs
- ValidatorCollection.cs
- SignedXml.cs
- EventTrigger.cs
- AuthenticationManager.cs
- ActiveDocumentEvent.cs
- ProfileInfo.cs
- ControlParameter.cs
- LookupNode.cs
- DataGridRelationshipRow.cs
- EntityViewGenerationAttribute.cs
- ContextBase.cs
- ObjectParameterCollection.cs
- NullableConverter.cs
- WindowsGraphicsCacheManager.cs
- SvcFileManager.cs