Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Generated / GeometryDrawing.cs / 1305600 / GeometryDrawing.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.KnownBoxes; using MS.Internal.Collections; using MS.Internal.PresentationCore; using MS.Utility; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.InteropServices; using System.ComponentModel.Design.Serialization; using System.Text; using System.Windows; using System.Windows.Media; using System.Windows.Media.Effects; using System.Windows.Media.Media3D; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Windows.Media.Imaging; using System.Windows.Markup; using System.Windows.Media.Converters; using System.Security; using System.Security.Permissions; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; // These types are aliased to match the unamanaged names used in interop using BOOL = System.UInt32; using WORD = System.UInt16; using Float = System.Single; namespace System.Windows.Media { sealed partial class GeometryDrawing : Drawing { //----------------------------------------------------- // // Public Methods // //----------------------------------------------------- #region Public Methods ////// Shadows inherited Clone() with a strongly typed /// version for convenience. /// public new GeometryDrawing Clone() { return (GeometryDrawing)base.Clone(); } ////// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// public new GeometryDrawing CloneCurrentValue() { return (GeometryDrawing)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //----------------------------------------------------- private static void BrushPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { // The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children) // will promote the property value from a default value to a local value. This is technically a sub-property // change because the collection was changed and not a new collection set (GeometryGroup.Children. // Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled // the default value to the compositor. If the property changes from a default value, the new local value // needs to be marshalled to the compositor. We detect this scenario with the second condition // e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be // Default and the NewValueSource will be Local. if (e.IsASubPropertyChange && (e.OldValueSource == e.NewValueSource)) { return; } GeometryDrawing target = ((GeometryDrawing) d); Brush oldV = (Brush) e.OldValue; Brush newV = (Brush) e.NewValue; System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher; if (dispatcher != null) { DUCE.IResource targetResource = (DUCE.IResource)target; using (CompositionEngineLock.Acquire()) { int channelCount = targetResource.GetChannelCount(); for (int channelIndex = 0; channelIndex < channelCount; channelIndex++) { DUCE.Channel channel = targetResource.GetChannel(channelIndex); Debug.Assert(!channel.IsOutOfBandChannel); Debug.Assert(!targetResource.GetHandle(channel).IsNull); target.ReleaseResource(oldV,channel); target.AddRefResource(newV,channel); } } } target.PropertyChanged(BrushProperty); } private static void PenPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { // The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children) // will promote the property value from a default value to a local value. This is technically a sub-property // change because the collection was changed and not a new collection set (GeometryGroup.Children. // Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled // the default value to the compositor. If the property changes from a default value, the new local value // needs to be marshalled to the compositor. We detect this scenario with the second condition // e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be // Default and the NewValueSource will be Local. if (e.IsASubPropertyChange && (e.OldValueSource == e.NewValueSource)) { return; } GeometryDrawing target = ((GeometryDrawing) d); Pen oldV = (Pen) e.OldValue; Pen newV = (Pen) e.NewValue; System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher; if (dispatcher != null) { DUCE.IResource targetResource = (DUCE.IResource)target; using (CompositionEngineLock.Acquire()) { int channelCount = targetResource.GetChannelCount(); for (int channelIndex = 0; channelIndex < channelCount; channelIndex++) { DUCE.Channel channel = targetResource.GetChannel(channelIndex); Debug.Assert(!channel.IsOutOfBandChannel); Debug.Assert(!targetResource.GetHandle(channel).IsNull); target.ReleaseResource(oldV,channel); target.AddRefResource(newV,channel); } } } target.PropertyChanged(PenProperty); } private static void GeometryPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { // The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children) // will promote the property value from a default value to a local value. This is technically a sub-property // change because the collection was changed and not a new collection set (GeometryGroup.Children. // Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled // the default value to the compositor. If the property changes from a default value, the new local value // needs to be marshalled to the compositor. We detect this scenario with the second condition // e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be // Default and the NewValueSource will be Local. if (e.IsASubPropertyChange && (e.OldValueSource == e.NewValueSource)) { return; } GeometryDrawing target = ((GeometryDrawing) d); Geometry oldV = (Geometry) e.OldValue; Geometry newV = (Geometry) e.NewValue; System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher; if (dispatcher != null) { DUCE.IResource targetResource = (DUCE.IResource)target; using (CompositionEngineLock.Acquire()) { int channelCount = targetResource.GetChannelCount(); for (int channelIndex = 0; channelIndex < channelCount; channelIndex++) { DUCE.Channel channel = targetResource.GetChannel(channelIndex); Debug.Assert(!channel.IsOutOfBandChannel); Debug.Assert(!targetResource.GetHandle(channel).IsNull); target.ReleaseResource(oldV,channel); target.AddRefResource(newV,channel); } } } target.PropertyChanged(GeometryProperty); } #region Public Properties ////// Brush - Brush. Default value is null. /// public Brush Brush { get { return (Brush) GetValue(BrushProperty); } set { SetValueInternal(BrushProperty, value); } } ////// Pen - Pen. Default value is null. /// public Pen Pen { get { return (Pen) GetValue(PenProperty); } set { SetValueInternal(PenProperty, value); } } ////// Geometry - Geometry. Default value is null. /// public Geometry Geometry { get { return (Geometry) GetValue(GeometryProperty); } set { SetValueInternal(GeometryProperty, value); } } #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods ////// Implementation of ///Freezable.CreateInstanceCore . ///The new Freezable. protected override Freezable CreateInstanceCore() { return new GeometryDrawing(); } #endregion ProtectedMethods //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods ////// Critical: This code calls into an unsafe code block /// TreatAsSafe: This code does not return any critical data.It is ok to expose /// Channels are safe to call into and do not go cross domain and cross process /// [SecurityCritical,SecurityTreatAsSafe] internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { base.UpdateResource(channel, skipOnChannelCheck); // Read values of properties into local variables Brush vBrush = Brush; Pen vPen = Pen; Geometry vGeometry = Geometry; // Obtain handles for properties that implement DUCE.IResource DUCE.ResourceHandle hBrush = vBrush != null ? ((DUCE.IResource)vBrush).GetHandle(channel) : DUCE.ResourceHandle.Null; DUCE.ResourceHandle hPen = vPen != null ? ((DUCE.IResource)vPen).GetHandle(channel) : DUCE.ResourceHandle.Null; DUCE.ResourceHandle hGeometry = vGeometry != null ? ((DUCE.IResource)vGeometry).GetHandle(channel) : DUCE.ResourceHandle.Null; // Pack & send command packet DUCE.MILCMD_GEOMETRYDRAWING data; unsafe { data.Type = MILCMD.MilCmdGeometryDrawing; data.Handle = _duceResource.GetHandle(channel); data.hBrush = hBrush; data.hPen = hPen; data.hGeometry = hGeometry; // Send packed command structure channel.SendCommand( (byte*)&data, sizeof(DUCE.MILCMD_GEOMETRYDRAWING)); } } } internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) { if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_GEOMETRYDRAWING)) { Brush vBrush = Brush; if (vBrush != null) ((DUCE.IResource)vBrush).AddRefOnChannel(channel); Pen vPen = Pen; if (vPen != null) ((DUCE.IResource)vPen).AddRefOnChannel(channel); Geometry vGeometry = Geometry; if (vGeometry != null) ((DUCE.IResource)vGeometry).AddRefOnChannel(channel); AddRefOnChannelAnimations(channel); UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); } return _duceResource.GetHandle(channel); } internal override void ReleaseOnChannelCore(DUCE.Channel channel) { Debug.Assert(_duceResource.IsOnChannel(channel)); if (_duceResource.ReleaseOnChannel(channel)) { Brush vBrush = Brush; if (vBrush != null) ((DUCE.IResource)vBrush).ReleaseOnChannel(channel); Pen vPen = Pen; if (vPen != null) ((DUCE.IResource)vPen).ReleaseOnChannel(channel); Geometry vGeometry = Geometry; if (vGeometry != null) ((DUCE.IResource)vGeometry).ReleaseOnChannel(channel); ReleaseOnChannelAnimations(channel); } } internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) { // Note that we are in a lock here already. return _duceResource.GetHandle(channel); } internal override int GetChannelCountCore() { // must already be in composition lock here return _duceResource.GetChannelCount(); } internal override DUCE.Channel GetChannelCore(int index) { // Note that we are in a lock here already. return _duceResource.GetChannel(index); } #endregion Internal Methods //----------------------------------------------------- // // Internal Properties // //----------------------------------------------------- #region Internal Properties #endregion Internal Properties //----------------------------------------------------- // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties ////// The DependencyProperty for the GeometryDrawing.Brush property. /// public static readonly DependencyProperty BrushProperty; ////// The DependencyProperty for the GeometryDrawing.Pen property. /// public static readonly DependencyProperty PenProperty; ////// The DependencyProperty for the GeometryDrawing.Geometry property. /// public static readonly DependencyProperty GeometryProperty; #endregion Dependency Properties //----------------------------------------------------- // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //----------------------------------------------------- static GeometryDrawing() { // We check our static default fields which are of type Freezable // to make sure that they are not mutable, otherwise we will throw // if these get touched by more than one thread in the lifetime // of your app. (Windows OS Bug #947272) // // Initializations Type typeofThis = typeof(GeometryDrawing); BrushProperty = RegisterProperty("Brush", typeof(Brush), typeofThis, null, new PropertyChangedCallback(BrushPropertyChanged), null, /* isIndependentlyAnimated = */ false, /* coerceValueCallback */ null); PenProperty = RegisterProperty("Pen", typeof(Pen), typeofThis, null, new PropertyChangedCallback(PenPropertyChanged), null, /* isIndependentlyAnimated = */ false, /* coerceValueCallback */ null); GeometryProperty = RegisterProperty("Geometry", typeof(Geometry), typeofThis, null, new PropertyChangedCallback(GeometryPropertyChanged), null, /* isIndependentlyAnimated = */ false, /* coerceValueCallback */ null); } #endregion Constructors } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.KnownBoxes; using MS.Internal.Collections; using MS.Internal.PresentationCore; using MS.Utility; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.InteropServices; using System.ComponentModel.Design.Serialization; using System.Text; using System.Windows; using System.Windows.Media; using System.Windows.Media.Effects; using System.Windows.Media.Media3D; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Windows.Media.Imaging; using System.Windows.Markup; using System.Windows.Media.Converters; using System.Security; using System.Security.Permissions; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; // These types are aliased to match the unamanaged names used in interop using BOOL = System.UInt32; using WORD = System.UInt16; using Float = System.Single; namespace System.Windows.Media { sealed partial class GeometryDrawing : Drawing { //----------------------------------------------------- // // Public Methods // //----------------------------------------------------- #region Public Methods ////// Shadows inherited Clone() with a strongly typed /// version for convenience. /// public new GeometryDrawing Clone() { return (GeometryDrawing)base.Clone(); } ////// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// public new GeometryDrawing CloneCurrentValue() { return (GeometryDrawing)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //----------------------------------------------------- private static void BrushPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { // The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children) // will promote the property value from a default value to a local value. This is technically a sub-property // change because the collection was changed and not a new collection set (GeometryGroup.Children. // Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled // the default value to the compositor. If the property changes from a default value, the new local value // needs to be marshalled to the compositor. We detect this scenario with the second condition // e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be // Default and the NewValueSource will be Local. if (e.IsASubPropertyChange && (e.OldValueSource == e.NewValueSource)) { return; } GeometryDrawing target = ((GeometryDrawing) d); Brush oldV = (Brush) e.OldValue; Brush newV = (Brush) e.NewValue; System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher; if (dispatcher != null) { DUCE.IResource targetResource = (DUCE.IResource)target; using (CompositionEngineLock.Acquire()) { int channelCount = targetResource.GetChannelCount(); for (int channelIndex = 0; channelIndex < channelCount; channelIndex++) { DUCE.Channel channel = targetResource.GetChannel(channelIndex); Debug.Assert(!channel.IsOutOfBandChannel); Debug.Assert(!targetResource.GetHandle(channel).IsNull); target.ReleaseResource(oldV,channel); target.AddRefResource(newV,channel); } } } target.PropertyChanged(BrushProperty); } private static void PenPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { // The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children) // will promote the property value from a default value to a local value. This is technically a sub-property // change because the collection was changed and not a new collection set (GeometryGroup.Children. // Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled // the default value to the compositor. If the property changes from a default value, the new local value // needs to be marshalled to the compositor. We detect this scenario with the second condition // e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be // Default and the NewValueSource will be Local. if (e.IsASubPropertyChange && (e.OldValueSource == e.NewValueSource)) { return; } GeometryDrawing target = ((GeometryDrawing) d); Pen oldV = (Pen) e.OldValue; Pen newV = (Pen) e.NewValue; System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher; if (dispatcher != null) { DUCE.IResource targetResource = (DUCE.IResource)target; using (CompositionEngineLock.Acquire()) { int channelCount = targetResource.GetChannelCount(); for (int channelIndex = 0; channelIndex < channelCount; channelIndex++) { DUCE.Channel channel = targetResource.GetChannel(channelIndex); Debug.Assert(!channel.IsOutOfBandChannel); Debug.Assert(!targetResource.GetHandle(channel).IsNull); target.ReleaseResource(oldV,channel); target.AddRefResource(newV,channel); } } } target.PropertyChanged(PenProperty); } private static void GeometryPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { // The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children) // will promote the property value from a default value to a local value. This is technically a sub-property // change because the collection was changed and not a new collection set (GeometryGroup.Children. // Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled // the default value to the compositor. If the property changes from a default value, the new local value // needs to be marshalled to the compositor. We detect this scenario with the second condition // e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be // Default and the NewValueSource will be Local. if (e.IsASubPropertyChange && (e.OldValueSource == e.NewValueSource)) { return; } GeometryDrawing target = ((GeometryDrawing) d); Geometry oldV = (Geometry) e.OldValue; Geometry newV = (Geometry) e.NewValue; System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher; if (dispatcher != null) { DUCE.IResource targetResource = (DUCE.IResource)target; using (CompositionEngineLock.Acquire()) { int channelCount = targetResource.GetChannelCount(); for (int channelIndex = 0; channelIndex < channelCount; channelIndex++) { DUCE.Channel channel = targetResource.GetChannel(channelIndex); Debug.Assert(!channel.IsOutOfBandChannel); Debug.Assert(!targetResource.GetHandle(channel).IsNull); target.ReleaseResource(oldV,channel); target.AddRefResource(newV,channel); } } } target.PropertyChanged(GeometryProperty); } #region Public Properties ////// Brush - Brush. Default value is null. /// public Brush Brush { get { return (Brush) GetValue(BrushProperty); } set { SetValueInternal(BrushProperty, value); } } ////// Pen - Pen. Default value is null. /// public Pen Pen { get { return (Pen) GetValue(PenProperty); } set { SetValueInternal(PenProperty, value); } } ////// Geometry - Geometry. Default value is null. /// public Geometry Geometry { get { return (Geometry) GetValue(GeometryProperty); } set { SetValueInternal(GeometryProperty, value); } } #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods ////// Implementation of ///Freezable.CreateInstanceCore . ///The new Freezable. protected override Freezable CreateInstanceCore() { return new GeometryDrawing(); } #endregion ProtectedMethods //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods ////// Critical: This code calls into an unsafe code block /// TreatAsSafe: This code does not return any critical data.It is ok to expose /// Channels are safe to call into and do not go cross domain and cross process /// [SecurityCritical,SecurityTreatAsSafe] internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { base.UpdateResource(channel, skipOnChannelCheck); // Read values of properties into local variables Brush vBrush = Brush; Pen vPen = Pen; Geometry vGeometry = Geometry; // Obtain handles for properties that implement DUCE.IResource DUCE.ResourceHandle hBrush = vBrush != null ? ((DUCE.IResource)vBrush).GetHandle(channel) : DUCE.ResourceHandle.Null; DUCE.ResourceHandle hPen = vPen != null ? ((DUCE.IResource)vPen).GetHandle(channel) : DUCE.ResourceHandle.Null; DUCE.ResourceHandle hGeometry = vGeometry != null ? ((DUCE.IResource)vGeometry).GetHandle(channel) : DUCE.ResourceHandle.Null; // Pack & send command packet DUCE.MILCMD_GEOMETRYDRAWING data; unsafe { data.Type = MILCMD.MilCmdGeometryDrawing; data.Handle = _duceResource.GetHandle(channel); data.hBrush = hBrush; data.hPen = hPen; data.hGeometry = hGeometry; // Send packed command structure channel.SendCommand( (byte*)&data, sizeof(DUCE.MILCMD_GEOMETRYDRAWING)); } } } internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) { if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_GEOMETRYDRAWING)) { Brush vBrush = Brush; if (vBrush != null) ((DUCE.IResource)vBrush).AddRefOnChannel(channel); Pen vPen = Pen; if (vPen != null) ((DUCE.IResource)vPen).AddRefOnChannel(channel); Geometry vGeometry = Geometry; if (vGeometry != null) ((DUCE.IResource)vGeometry).AddRefOnChannel(channel); AddRefOnChannelAnimations(channel); UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); } return _duceResource.GetHandle(channel); } internal override void ReleaseOnChannelCore(DUCE.Channel channel) { Debug.Assert(_duceResource.IsOnChannel(channel)); if (_duceResource.ReleaseOnChannel(channel)) { Brush vBrush = Brush; if (vBrush != null) ((DUCE.IResource)vBrush).ReleaseOnChannel(channel); Pen vPen = Pen; if (vPen != null) ((DUCE.IResource)vPen).ReleaseOnChannel(channel); Geometry vGeometry = Geometry; if (vGeometry != null) ((DUCE.IResource)vGeometry).ReleaseOnChannel(channel); ReleaseOnChannelAnimations(channel); } } internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) { // Note that we are in a lock here already. return _duceResource.GetHandle(channel); } internal override int GetChannelCountCore() { // must already be in composition lock here return _duceResource.GetChannelCount(); } internal override DUCE.Channel GetChannelCore(int index) { // Note that we are in a lock here already. return _duceResource.GetChannel(index); } #endregion Internal Methods //----------------------------------------------------- // // Internal Properties // //----------------------------------------------------- #region Internal Properties #endregion Internal Properties //----------------------------------------------------- // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties ////// The DependencyProperty for the GeometryDrawing.Brush property. /// public static readonly DependencyProperty BrushProperty; ////// The DependencyProperty for the GeometryDrawing.Pen property. /// public static readonly DependencyProperty PenProperty; ////// The DependencyProperty for the GeometryDrawing.Geometry property. /// public static readonly DependencyProperty GeometryProperty; #endregion Dependency Properties //----------------------------------------------------- // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //----------------------------------------------------- static GeometryDrawing() { // We check our static default fields which are of type Freezable // to make sure that they are not mutable, otherwise we will throw // if these get touched by more than one thread in the lifetime // of your app. (Windows OS Bug #947272) // // Initializations Type typeofThis = typeof(GeometryDrawing); BrushProperty = RegisterProperty("Brush", typeof(Brush), typeofThis, null, new PropertyChangedCallback(BrushPropertyChanged), null, /* isIndependentlyAnimated = */ false, /* coerceValueCallback */ null); PenProperty = RegisterProperty("Pen", typeof(Pen), typeofThis, null, new PropertyChangedCallback(PenPropertyChanged), null, /* isIndependentlyAnimated = */ false, /* coerceValueCallback */ null); GeometryProperty = RegisterProperty("Geometry", typeof(Geometry), typeofThis, null, new PropertyChangedCallback(GeometryPropertyChanged), null, /* isIndependentlyAnimated = */ false, /* coerceValueCallback */ null); } #endregion Constructors } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- Point3DAnimation.cs
- SoapReflectionImporter.cs
- _ScatterGatherBuffers.cs
- ConditionalAttribute.cs
- DataTableClearEvent.cs
- TextEmbeddedObject.cs
- RenamedEventArgs.cs
- WebAdminConfigurationHelper.cs
- IndexedString.cs
- EmissiveMaterial.cs
- DeferredSelectedIndexReference.cs
- _PooledStream.cs
- CookielessHelper.cs
- AsyncCodeActivity.cs
- InfoCardTrace.cs
- WebBrowserContainer.cs
- AutoGeneratedField.cs
- WindowsFormsSectionHandler.cs
- PathGradientBrush.cs
- Parameter.cs
- TraceHandlerErrorFormatter.cs
- DocumentPropertiesDialog.cs
- HttpFileCollectionBase.cs
- EventLogSession.cs
- Span.cs
- QuadraticBezierSegment.cs
- BindingList.cs
- AssemblyHash.cs
- StrongNameKeyPair.cs
- InfoCardProofToken.cs
- ProvidersHelper.cs
- TempFiles.cs
- IntegerValidatorAttribute.cs
- RawStylusActions.cs
- SafeNativeMethods.cs
- PingOptions.cs
- ToolBar.cs
- ComponentResourceKeyConverter.cs
- DbConnectionFactory.cs
- InputScope.cs
- SubstitutionList.cs
- SerialPinChanges.cs
- SemaphoreFullException.cs
- NegotiationTokenProvider.cs
- CollectionsUtil.cs
- InputGestureCollection.cs
- RewritingValidator.cs
- HttpCapabilitiesEvaluator.cs
- ButtonRenderer.cs
- Scheduler.cs
- DocumentGridPage.cs
- MarkupExtensionReturnTypeAttribute.cs
- WmiPutTraceRecord.cs
- DetailsViewPageEventArgs.cs
- PriorityItem.cs
- FormParameter.cs
- AccessControlEntry.cs
- PropertyEmitter.cs
- FixedNode.cs
- XmlNodeChangedEventArgs.cs
- HtmlLinkAdapter.cs
- AppDomainFactory.cs
- ValidatingPropertiesEventArgs.cs
- ListBindableAttribute.cs
- XNodeNavigator.cs
- ComEventsHelper.cs
- SystemException.cs
- ModelVisual3D.cs
- securestring.cs
- SmiContext.cs
- NullNotAllowedCollection.cs
- codemethodreferenceexpression.cs
- CharacterString.cs
- smtpconnection.cs
- BrowserInteropHelper.cs
- EmissiveMaterial.cs
- CharEntityEncoderFallback.cs
- ProcessStartInfo.cs
- UIAgentRequest.cs
- CounterSampleCalculator.cs
- COAUTHIDENTITY.cs
- XamlInt32CollectionSerializer.cs
- ConfigurationValues.cs
- XmlTextWriter.cs
- NumericUpDownAccelerationCollection.cs
- TransformerTypeCollection.cs
- StyleXamlTreeBuilder.cs
- DataFormats.cs
- PrintControllerWithStatusDialog.cs
- DocumentSchemaValidator.cs
- ScrollableControl.cs
- MD5CryptoServiceProvider.cs
- XmlDataSource.cs
- MeshGeometry3D.cs
- CompilationAssemblyInstallComponent.cs
- NullableConverter.cs
- MemberBinding.cs
- SpotLight.cs
- PhysicalOps.cs
- ProfileInfo.cs