Set.cs source code in C# .NET

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Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / Core / System / Linq / Parallel / Utils / Set.cs / 1305376 / Set.cs

                            // ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
// 
// Util.cs 
//
// [....] 
//
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

using System.Collections.Generic; 

namespace System.Linq.Parallel 
{ 
    /// 
    /// A set for various operations. Shamelessly stolen from LINQ's source code. 
    /// @


    internal class Set 
    {
 
        int[] buckets; 
        Slot[] slots;
        int count; 
        int freeList;
        IEqualityComparer comparer;

        internal Set() : this(null) 
        {
        } 
 
        internal Set(IEqualityComparer comparer)
        { 
            if (comparer == null) comparer = EqualityComparer.Default;
            this.comparer = comparer;
            buckets = new int[7];
            slots = new Slot[7]; 
            freeList = -1;
        } 
 
        // If value is not in set, add it and return true; otherwise return false
        internal bool Add(TElement value) 
        {
            return !Find(value, true);
        }
 
        // Check whether value is in set
        internal bool Contains(TElement value) 
        { 
            return Find(value, false);
        } 

        // If value is in set, remove it and return true; otherwise return false
        internal bool Remove(TElement value)
        { 
            int hashCode = comparer.GetHashCode(value) & 0x7FFFFFFF;
            int bucket = hashCode % buckets.Length; 
            int last = -1; 
            for (int i = buckets[bucket] - 1; i >= 0; last = i, i = slots[i].next)
            { 
                if (slots[i].hashCode == hashCode && comparer.Equals(slots[i].value, value))
                {
                    if (last < 0)
                    { 
                        buckets[bucket] = slots[i].next + 1;
                    } 
                    else 
                    {
                        slots[last].next = slots[i].next; 
                    }
                    slots[i].hashCode = -1;
                    slots[i].value = default(TElement);
                    slots[i].next = freeList; 
                    freeList = i;
                    return true; 
                } 
            }
            return false; 
        }

        internal bool Find(TElement value, bool add)
        { 
            int hashCode = comparer.GetHashCode(value) & 0x7FFFFFFF;
            for (int i = buckets[hashCode % buckets.Length] - 1; i >= 0; i = slots[i].next) 
            { 
                if (slots[i].hashCode == hashCode && comparer.Equals(slots[i].value, value)) return true;
            } 
            if (add)
            {
                int index;
                if (freeList >= 0) 
                {
                    index = freeList; 
                    freeList = slots[index].next; 
                }
                else 
                {
                    if (count == slots.Length) Resize();
                    index = count;
                    count++; 
                }
                int bucket = hashCode % buckets.Length; 
                slots[index].hashCode = hashCode; 
                slots[index].value = value;
                slots[index].next = buckets[bucket] - 1; 
                buckets[bucket] = index + 1;
            }
            return false;
        } 

        void Resize() 
        { 
            int newSize = checked(count * 2 + 1);
            int[] newBuckets = new int[newSize]; 
            Slot[] newSlots = new Slot[newSize];
            Array.Copy(slots, 0, newSlots, 0, count);
            for (int i = 0; i < count; i++)
            { 
                int bucket = newSlots[i].hashCode % newSize;
                newSlots[i].next = newBuckets[bucket] - 1; 
                newBuckets[bucket] = i + 1; 
            }
            buckets = newBuckets; 
            slots = newSlots;
        }

        internal struct Slot 
        {
            internal int hashCode; 
            internal TElement value; 
            internal int next;
        } 
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.


                        

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