Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / whidbey / netfxsp / ndp / clr / src / BCL / System / _LocalDataStore.cs / 1 / _LocalDataStore.cs
// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
/*==============================================================================
**
** Class: LocalDataStore
**
**
** Purpose: Class that stores local data. This class is used in cooperation
** with the _LocalDataStoreMgr class.
**
**
=============================================================================*/
namespace System {
using System;
using System.Threading;
using System.Runtime.CompilerServices;
// This class will not be marked serializable
internal class LocalDataStore
{
/*=========================================================================
** DON'T CHANGE THESE UNLESS YOU MODIFY LocalDataStoreBaseObject in vm\object.h
=========================================================================*/
private Object[] m_DataTable;
private LocalDataStoreMgr m_Manager;
#pragma warning disable 414 // Field is not used from managed.
private int DONT_USE_InternalStore = 0; // pointer
#pragma warning restore 414
/*=========================================================================
** Initialize the data store.
=========================================================================*/
public LocalDataStore(LocalDataStoreMgr mgr, int InitialCapacity)
{
if (null == mgr)
throw new ArgumentNullException("mgr");
// Store the manager of the local data store.
m_Manager = mgr;
// Allocate the array that will contain the data.
m_DataTable = new Object[InitialCapacity];
}
/*=========================================================================
** Retrieves the value from the specified slot.
=========================================================================*/
public Object GetData(LocalDataStoreSlot slot)
{
Object o = null;
// Validate the slot.
m_Manager.ValidateSlot(slot);
// Cache the slot index to avoid synchronization issues.
int slotIdx = slot.Slot;
if (slotIdx >= 0)
{
// Delay expansion of m_DataTable if we can
if (slotIdx >= m_DataTable.Length)
return null;
// Retrieve the data from the given slot.
o = m_DataTable[slotIdx];
}
// Check if the slot has become invalid.
if (!slot.IsValid())
throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_SlotHasBeenFreed"));
return o;
}
/*==========================================================================
** Sets the data in the specified slot.
=========================================================================*/
public void SetData(LocalDataStoreSlot slot, Object data)
{
// Validate the slot.
m_Manager.ValidateSlot(slot);
// I can't think of a way to avoid the ---- described in the
// LocalDataStoreSlot finalizer method without a lock.
bool tookLock = false;
RuntimeHelpers.PrepareConstrainedRegions();
try {
Monitor.ReliableEnter(m_Manager, ref tookLock);
if (!slot.IsValid())
throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_SlotHasBeenFreed"));
// Do the actual set operation.
SetDataInternal(slot.Slot, data, true /*bAlloc*/ );
}
finally {
if (tookLock)
Monitor.Exit(m_Manager);
}
}
/*=========================================================================
** This method does the actual work of setting the data.
=========================================================================*/
internal void SetDataInternal(int slot, Object data, bool bAlloc)
{
// We try to delay allocate the dataTable (in cases like the manager clearing a
// just-freed slot in all stores
if (slot >= m_DataTable.Length)
{
if (!bAlloc)
return;
SetCapacity(m_Manager.GetSlotTableLength());
}
// Set the data on the given slot.
m_DataTable[slot] = data;
}
/*==========================================================================
** Method used to set the capacity of the local data store.
=========================================================================*/
private void SetCapacity(int capacity)
{
// Validate that the specified capacity is larger than the current one.
if (capacity < m_DataTable.Length)
throw new ArgumentException(Environment.GetResourceString("Argument_ALSInvalidCapacity"));
// Allocate the new data table.
Object[] NewDataTable = new Object[capacity];
// Copy all the objects into the new table.
Array.Copy(m_DataTable, NewDataTable, m_DataTable.Length);
// Save the new table.
m_DataTable = NewDataTable;
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
/*==============================================================================
**
** Class: LocalDataStore
**
**
** Purpose: Class that stores local data. This class is used in cooperation
** with the _LocalDataStoreMgr class.
**
**
=============================================================================*/
namespace System {
using System;
using System.Threading;
using System.Runtime.CompilerServices;
// This class will not be marked serializable
internal class LocalDataStore
{
/*=========================================================================
** DON'T CHANGE THESE UNLESS YOU MODIFY LocalDataStoreBaseObject in vm\object.h
=========================================================================*/
private Object[] m_DataTable;
private LocalDataStoreMgr m_Manager;
#pragma warning disable 414 // Field is not used from managed.
private int DONT_USE_InternalStore = 0; // pointer
#pragma warning restore 414
/*=========================================================================
** Initialize the data store.
=========================================================================*/
public LocalDataStore(LocalDataStoreMgr mgr, int InitialCapacity)
{
if (null == mgr)
throw new ArgumentNullException("mgr");
// Store the manager of the local data store.
m_Manager = mgr;
// Allocate the array that will contain the data.
m_DataTable = new Object[InitialCapacity];
}
/*=========================================================================
** Retrieves the value from the specified slot.
=========================================================================*/
public Object GetData(LocalDataStoreSlot slot)
{
Object o = null;
// Validate the slot.
m_Manager.ValidateSlot(slot);
// Cache the slot index to avoid synchronization issues.
int slotIdx = slot.Slot;
if (slotIdx >= 0)
{
// Delay expansion of m_DataTable if we can
if (slotIdx >= m_DataTable.Length)
return null;
// Retrieve the data from the given slot.
o = m_DataTable[slotIdx];
}
// Check if the slot has become invalid.
if (!slot.IsValid())
throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_SlotHasBeenFreed"));
return o;
}
/*==========================================================================
** Sets the data in the specified slot.
=========================================================================*/
public void SetData(LocalDataStoreSlot slot, Object data)
{
// Validate the slot.
m_Manager.ValidateSlot(slot);
// I can't think of a way to avoid the ---- described in the
// LocalDataStoreSlot finalizer method without a lock.
bool tookLock = false;
RuntimeHelpers.PrepareConstrainedRegions();
try {
Monitor.ReliableEnter(m_Manager, ref tookLock);
if (!slot.IsValid())
throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_SlotHasBeenFreed"));
// Do the actual set operation.
SetDataInternal(slot.Slot, data, true /*bAlloc*/ );
}
finally {
if (tookLock)
Monitor.Exit(m_Manager);
}
}
/*=========================================================================
** This method does the actual work of setting the data.
=========================================================================*/
internal void SetDataInternal(int slot, Object data, bool bAlloc)
{
// We try to delay allocate the dataTable (in cases like the manager clearing a
// just-freed slot in all stores
if (slot >= m_DataTable.Length)
{
if (!bAlloc)
return;
SetCapacity(m_Manager.GetSlotTableLength());
}
// Set the data on the given slot.
m_DataTable[slot] = data;
}
/*==========================================================================
** Method used to set the capacity of the local data store.
=========================================================================*/
private void SetCapacity(int capacity)
{
// Validate that the specified capacity is larger than the current one.
if (capacity < m_DataTable.Length)
throw new ArgumentException(Environment.GetResourceString("Argument_ALSInvalidCapacity"));
// Allocate the new data table.
Object[] NewDataTable = new Object[capacity];
// Copy all the objects into the new table.
Array.Copy(m_DataTable, NewDataTable, m_DataTable.Length);
// Save the new table.
m_DataTable = NewDataTable;
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
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