Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / whidbey / netfxsp / ndp / clr / src / BCL / System / _LocalDataStore.cs / 1 / _LocalDataStore.cs
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*============================================================================== ** ** Class: LocalDataStore ** ** ** Purpose: Class that stores local data. This class is used in cooperation ** with the _LocalDataStoreMgr class. ** ** =============================================================================*/ namespace System { using System; using System.Threading; using System.Runtime.CompilerServices; // This class will not be marked serializable internal class LocalDataStore { /*========================================================================= ** DON'T CHANGE THESE UNLESS YOU MODIFY LocalDataStoreBaseObject in vm\object.h =========================================================================*/ private Object[] m_DataTable; private LocalDataStoreMgr m_Manager; #pragma warning disable 414 // Field is not used from managed. private int DONT_USE_InternalStore = 0; // pointer #pragma warning restore 414 /*========================================================================= ** Initialize the data store. =========================================================================*/ public LocalDataStore(LocalDataStoreMgr mgr, int InitialCapacity) { if (null == mgr) throw new ArgumentNullException("mgr"); // Store the manager of the local data store. m_Manager = mgr; // Allocate the array that will contain the data. m_DataTable = new Object[InitialCapacity]; } /*========================================================================= ** Retrieves the value from the specified slot. =========================================================================*/ public Object GetData(LocalDataStoreSlot slot) { Object o = null; // Validate the slot. m_Manager.ValidateSlot(slot); // Cache the slot index to avoid synchronization issues. int slotIdx = slot.Slot; if (slotIdx >= 0) { // Delay expansion of m_DataTable if we can if (slotIdx >= m_DataTable.Length) return null; // Retrieve the data from the given slot. o = m_DataTable[slotIdx]; } // Check if the slot has become invalid. if (!slot.IsValid()) throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_SlotHasBeenFreed")); return o; } /*========================================================================== ** Sets the data in the specified slot. =========================================================================*/ public void SetData(LocalDataStoreSlot slot, Object data) { // Validate the slot. m_Manager.ValidateSlot(slot); // I can't think of a way to avoid the ---- described in the // LocalDataStoreSlot finalizer method without a lock. bool tookLock = false; RuntimeHelpers.PrepareConstrainedRegions(); try { Monitor.ReliableEnter(m_Manager, ref tookLock); if (!slot.IsValid()) throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_SlotHasBeenFreed")); // Do the actual set operation. SetDataInternal(slot.Slot, data, true /*bAlloc*/ ); } finally { if (tookLock) Monitor.Exit(m_Manager); } } /*========================================================================= ** This method does the actual work of setting the data. =========================================================================*/ internal void SetDataInternal(int slot, Object data, bool bAlloc) { // We try to delay allocate the dataTable (in cases like the manager clearing a // just-freed slot in all stores if (slot >= m_DataTable.Length) { if (!bAlloc) return; SetCapacity(m_Manager.GetSlotTableLength()); } // Set the data on the given slot. m_DataTable[slot] = data; } /*========================================================================== ** Method used to set the capacity of the local data store. =========================================================================*/ private void SetCapacity(int capacity) { // Validate that the specified capacity is larger than the current one. if (capacity < m_DataTable.Length) throw new ArgumentException(Environment.GetResourceString("Argument_ALSInvalidCapacity")); // Allocate the new data table. Object[] NewDataTable = new Object[capacity]; // Copy all the objects into the new table. Array.Copy(m_DataTable, NewDataTable, m_DataTable.Length); // Save the new table. m_DataTable = NewDataTable; } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*============================================================================== ** ** Class: LocalDataStore ** ** ** Purpose: Class that stores local data. This class is used in cooperation ** with the _LocalDataStoreMgr class. ** ** =============================================================================*/ namespace System { using System; using System.Threading; using System.Runtime.CompilerServices; // This class will not be marked serializable internal class LocalDataStore { /*========================================================================= ** DON'T CHANGE THESE UNLESS YOU MODIFY LocalDataStoreBaseObject in vm\object.h =========================================================================*/ private Object[] m_DataTable; private LocalDataStoreMgr m_Manager; #pragma warning disable 414 // Field is not used from managed. private int DONT_USE_InternalStore = 0; // pointer #pragma warning restore 414 /*========================================================================= ** Initialize the data store. =========================================================================*/ public LocalDataStore(LocalDataStoreMgr mgr, int InitialCapacity) { if (null == mgr) throw new ArgumentNullException("mgr"); // Store the manager of the local data store. m_Manager = mgr; // Allocate the array that will contain the data. m_DataTable = new Object[InitialCapacity]; } /*========================================================================= ** Retrieves the value from the specified slot. =========================================================================*/ public Object GetData(LocalDataStoreSlot slot) { Object o = null; // Validate the slot. m_Manager.ValidateSlot(slot); // Cache the slot index to avoid synchronization issues. int slotIdx = slot.Slot; if (slotIdx >= 0) { // Delay expansion of m_DataTable if we can if (slotIdx >= m_DataTable.Length) return null; // Retrieve the data from the given slot. o = m_DataTable[slotIdx]; } // Check if the slot has become invalid. if (!slot.IsValid()) throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_SlotHasBeenFreed")); return o; } /*========================================================================== ** Sets the data in the specified slot. =========================================================================*/ public void SetData(LocalDataStoreSlot slot, Object data) { // Validate the slot. m_Manager.ValidateSlot(slot); // I can't think of a way to avoid the ---- described in the // LocalDataStoreSlot finalizer method without a lock. bool tookLock = false; RuntimeHelpers.PrepareConstrainedRegions(); try { Monitor.ReliableEnter(m_Manager, ref tookLock); if (!slot.IsValid()) throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_SlotHasBeenFreed")); // Do the actual set operation. SetDataInternal(slot.Slot, data, true /*bAlloc*/ ); } finally { if (tookLock) Monitor.Exit(m_Manager); } } /*========================================================================= ** This method does the actual work of setting the data. =========================================================================*/ internal void SetDataInternal(int slot, Object data, bool bAlloc) { // We try to delay allocate the dataTable (in cases like the manager clearing a // just-freed slot in all stores if (slot >= m_DataTable.Length) { if (!bAlloc) return; SetCapacity(m_Manager.GetSlotTableLength()); } // Set the data on the given slot. m_DataTable[slot] = data; } /*========================================================================== ** Method used to set the capacity of the local data store. =========================================================================*/ private void SetCapacity(int capacity) { // Validate that the specified capacity is larger than the current one. if (capacity < m_DataTable.Length) throw new ArgumentException(Environment.GetResourceString("Argument_ALSInvalidCapacity")); // Allocate the new data table. Object[] NewDataTable = new Object[capacity]; // Copy all the objects into the new table. Array.Copy(m_DataTable, NewDataTable, m_DataTable.Length); // Save the new table. m_DataTable = NewDataTable; } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- MasterPage.cs
- XD.cs
- XmlSecureResolver.cs
- CodeAttributeArgumentCollection.cs
- COAUTHINFO.cs
- FontEmbeddingManager.cs
- HttpResponseWrapper.cs
- BigInt.cs
- PathData.cs
- DispatcherExceptionEventArgs.cs
- Table.cs
- ReferencedAssembly.cs
- SyntaxCheck.cs
- WebPartConnectionsConnectVerb.cs
- GridView.cs
- OracleFactory.cs
- SQLString.cs
- DataBinding.cs
- DesignerMetadata.cs
- XmlSchemaInfo.cs
- LinqDataSourceInsertEventArgs.cs
- XmlSchemaSimpleContentRestriction.cs
- DesignerSerializerAttribute.cs
- StringArrayConverter.cs
- ToolStripProgressBar.cs
- BufferAllocator.cs
- VisualTreeHelper.cs
- PersonalizableAttribute.cs
- _AutoWebProxyScriptHelper.cs
- SqlStatistics.cs
- MenuCommand.cs
- Wizard.cs
- WpfGeneratedKnownProperties.cs
- GPPOINTF.cs
- RuntimeCompatibilityAttribute.cs
- PropertyGroupDescription.cs
- ToolStripItemCollection.cs
- ComplexType.cs
- SerializationInfo.cs
- SqlBinder.cs
- Subtree.cs
- _AutoWebProxyScriptHelper.cs
- ProgressBarHighlightConverter.cs
- DropSource.cs
- BitmapEffectGroup.cs
- DragEventArgs.cs
- OracleDataAdapter.cs
- DesignerDataTableBase.cs
- EdmRelationshipRoleAttribute.cs
- PersistChildrenAttribute.cs
- ProcessRequestArgs.cs
- Msmq4PoisonHandler.cs
- InfoCardRSACryptoProvider.cs
- Cursor.cs
- DataGridViewCellLinkedList.cs
- MsmqBindingElementBase.cs
- ProcessHostMapPath.cs
- ConnectionManagementElementCollection.cs
- MarkupCompiler.cs
- SyndicationItemFormatter.cs
- Panel.cs
- CodeTypeReferenceExpression.cs
- PerformanceCounterCategory.cs
- CmsUtils.cs
- BinaryObjectReader.cs
- SQLDecimal.cs
- PrivateFontCollection.cs
- IndexObject.cs
- SocketInformation.cs
- ExtractCollection.cs
- ClientSettings.cs
- XamlSerializerUtil.cs
- DataViewSettingCollection.cs
- MultipleViewPatternIdentifiers.cs
- SrgsRule.cs
- CollectionTypeElement.cs
- Point3DAnimationBase.cs
- DbProviderServices.cs
- X509CertificateCollection.cs
- MdiWindowListItemConverter.cs
- relpropertyhelper.cs
- AddIn.cs
- FontUnit.cs
- SettingsBase.cs
- VirtualPathUtility.cs
- IOException.cs
- ValidatorCollection.cs
- OdbcInfoMessageEvent.cs
- ApplicationContext.cs
- DetailsViewCommandEventArgs.cs
- ConfigXmlSignificantWhitespace.cs
- MexNamedPipeBindingElement.cs
- InternalSafeNativeMethods.cs
- CriticalHandle.cs
- ValidationSummaryDesigner.cs
- MenuCommandService.cs
- RequestQueue.cs
- EntityContainerEmitter.cs
- InstanceView.cs
- Polyline.cs