Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / whidbey / netfxsp / ndp / clr / src / BCL / System / IO / BinaryReader.cs / 1 / BinaryReader.cs
// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
/*============================================================
**
** Class: BinaryReader
**
**
** Purpose: Wraps a stream and provides convenient read functionality
** for strings and primitive types.
**
**
============================================================*/
namespace System.IO {
using System;
using System.Text;
using System.Globalization;
[System.Runtime.InteropServices.ComVisible(true)]
public class BinaryReader : IDisposable
{
private const int MaxCharBytesSize = 128;
private Stream m_stream;
private byte[] m_buffer;
private Decoder m_decoder;
private byte[] m_charBytes;
private char[] m_singleChar;
private char[] m_charBuffer;
private int m_maxCharsSize; // From MaxCharBytesSize & Encoding
// Performance optimization for Read() w/ Unicode. Speeds us up by ~40%
private bool m_2BytesPerChar;
private bool m_isMemoryStream; // "do we sit on MemoryStream?" for Read/ReadInt32 perf
public BinaryReader(Stream input) : this(input, new UTF8Encoding()) {
}
public BinaryReader(Stream input, Encoding encoding) {
if (input==null) {
throw new ArgumentNullException("input");
}
if (encoding==null) {
throw new ArgumentNullException("encoding");
}
if (!input.CanRead)
throw new ArgumentException(Environment.GetResourceString("Argument_StreamNotReadable"));
m_stream = input;
m_decoder = encoding.GetDecoder();
m_maxCharsSize = encoding.GetMaxCharCount(MaxCharBytesSize);
int minBufferSize = encoding.GetMaxByteCount(1); // max bytes per one char
if (minBufferSize < 16)
minBufferSize = 16;
m_buffer = new byte[minBufferSize];
m_charBuffer = null;
m_charBytes = null;
// For Encodings that always use 2 bytes per char (or more),
// special case them here to make Read() & Peek() faster.
m_2BytesPerChar = encoding is UnicodeEncoding;
// check if BinaryReader is based on MemoryStream, and keep this for it's life
// we cannot use "as" operator, since derived classes are not allowed
m_isMemoryStream = (m_stream.GetType() == typeof(MemoryStream));
BCLDebug.Assert(m_decoder!=null, "[BinaryReader.ctor]m_decoder!=null");
}
public virtual Stream BaseStream {
get {
return m_stream;
}
}
public virtual void Close() {
Dispose(true);
}
protected virtual void Dispose(bool disposing) {
if (disposing) {
Stream copyOfStream = m_stream;
m_stream = null;
if (copyOfStream != null)
copyOfStream.Close();
}
m_stream = null;
m_buffer = null;
m_decoder = null;
m_charBytes = null;
m_singleChar = null;
m_charBuffer = null;
}
///
void IDisposable.Dispose()
{
Dispose(true);
}
public virtual int PeekChar() {
if (m_stream==null) __Error.FileNotOpen();
if (!m_stream.CanSeek)
return -1;
long origPos = m_stream.Position;
int ch = Read();
m_stream.Position = origPos;
return ch;
}
public virtual int Read() {
if (m_stream==null) {
__Error.FileNotOpen();
}
return InternalReadOneChar();
}
public virtual bool ReadBoolean(){
FillBuffer(1);
return (m_buffer[0]!=0);
}
public virtual byte ReadByte() {
// Inlined to avoid some method call overhead with FillBuffer.
if (m_stream==null) __Error.FileNotOpen();
int b = m_stream.ReadByte();
if (b == -1)
__Error.EndOfFile();
return (byte) b;
}
[CLSCompliant(false)]
public virtual sbyte ReadSByte() {
FillBuffer(1);
return (sbyte)(m_buffer[0]);
}
public virtual char ReadChar() {
int value = Read();
if (value==-1) {
__Error.EndOfFile();
}
return (char)value;
}
public virtual short ReadInt16() {
FillBuffer(2);
return (short)(m_buffer[0] | m_buffer[1] << 8);
}
[CLSCompliant(false)]
public virtual ushort ReadUInt16(){
FillBuffer(2);
return (ushort)(m_buffer[0] | m_buffer[1] << 8);
}
public virtual int ReadInt32() {
if (m_isMemoryStream) {
// read directly from MemoryStream buffer
MemoryStream mStream = m_stream as MemoryStream;
BCLDebug.Assert(mStream != null, "m_stream as MemoryStream != null");
return mStream.InternalReadInt32();
}
else
{
FillBuffer(4);
return (int)(m_buffer[0] | m_buffer[1] << 8 | m_buffer[2] << 16 | m_buffer[3] << 24);
}
}
[CLSCompliant(false)]
public virtual uint ReadUInt32() {
FillBuffer(4);
return (uint)(m_buffer[0] | m_buffer[1] << 8 | m_buffer[2] << 16 | m_buffer[3] << 24);
}
public virtual long ReadInt64() {
FillBuffer(8);
uint lo = (uint)(m_buffer[0] | m_buffer[1] << 8 |
m_buffer[2] << 16 | m_buffer[3] << 24);
uint hi = (uint)(m_buffer[4] | m_buffer[5] << 8 |
m_buffer[6] << 16 | m_buffer[7] << 24);
return (long) ((ulong)hi) << 32 | lo;
}
[CLSCompliant(false)]
public virtual ulong ReadUInt64() {
FillBuffer(8);
uint lo = (uint)(m_buffer[0] | m_buffer[1] << 8 |
m_buffer[2] << 16 | m_buffer[3] << 24);
uint hi = (uint)(m_buffer[4] | m_buffer[5] << 8 |
m_buffer[6] << 16 | m_buffer[7] << 24);
return ((ulong)hi) << 32 | lo;
}
public virtual unsafe float ReadSingle() {
FillBuffer(4);
uint tmpBuffer = (uint)(m_buffer[0] | m_buffer[1] << 8 | m_buffer[2] << 16 | m_buffer[3] << 24);
return *((float*)&tmpBuffer);
}
public virtual unsafe double ReadDouble() {
FillBuffer(8);
uint lo = (uint)(m_buffer[0] | m_buffer[1] << 8 |
m_buffer[2] << 16 | m_buffer[3] << 24);
uint hi = (uint)(m_buffer[4] | m_buffer[5] << 8 |
m_buffer[6] << 16 | m_buffer[7] << 24);
ulong tmpBuffer = ((ulong)hi) << 32 | lo;
return *((double*)&tmpBuffer);
}
public virtual decimal ReadDecimal() {
FillBuffer(16);
return Decimal.ToDecimal(m_buffer);
}
public virtual String ReadString() {
int currPos = 0;
int n;
int stringLength;
int readLength;
int charsRead;
if (m_stream==null)
__Error.FileNotOpen();
// Length of the string in bytes, not chars
stringLength = Read7BitEncodedInt();
if (stringLength<0) {
throw new IOException(String.Format(CultureInfo.CurrentCulture, Environment.GetResourceString("IO.IO_InvalidStringLen_Len"), stringLength));
}
if (stringLength==0) {
return String.Empty;
}
if (m_charBytes==null) {
m_charBytes = new byte[MaxCharBytesSize];
}
if (m_charBuffer == null) {
m_charBuffer = new char[m_maxCharsSize];
}
StringBuilder sb = null;
do
{
readLength = ((stringLength - currPos)>MaxCharBytesSize)?MaxCharBytesSize:(stringLength - currPos);
n = m_stream.Read(m_charBytes, 0, readLength);
if (n==0) {
__Error.EndOfFile();
}
charsRead = m_decoder.GetChars(m_charBytes, 0, n, m_charBuffer, 0);
if (currPos == 0 && n == stringLength)
return new String(m_charBuffer, 0, charsRead);
if (sb == null)
sb = new StringBuilder(stringLength); // Actual string length in chars may be smaller.
sb.Append(m_charBuffer, 0, charsRead);
currPos +=n;
} while (currPos0) {
// We really want to know what the minimum number of bytes per char
// is for our encoding. Otherwise for UnicodeEncoding we'd have to
// do ~1+log(n) reads to read n characters.
numBytes = charsRemaining;
if (m_2BytesPerChar)
numBytes <<= 1;
if (numBytes > MaxCharBytesSize)
numBytes = MaxCharBytesSize;
if (m_isMemoryStream)
{
MemoryStream mStream = m_stream as MemoryStream;
BCLDebug.Assert(mStream != null, "m_stream as MemoryStream != null");
int position = mStream.InternalGetPosition();
numBytes = mStream.InternalEmulateRead(numBytes);
if (numBytes == 0) {
return (count - charsRemaining);
}
charsRead = m_decoder.GetChars(mStream.InternalGetBuffer(), position, numBytes, buffer, index);
}
else
{
numBytes = m_stream.Read(m_charBytes, 0, numBytes);
if (numBytes==0) {
// Console.WriteLine("Found no bytes. We're outta here.");
return (count - charsRemaining);
}
charsRead = m_decoder.GetChars(m_charBytes, 0, numBytes, buffer, index);
}
charsRemaining -= charsRead;
index+=charsRead;
// Console.WriteLine("That became: " + charsRead + " characters.");
}
BCLDebug.Assert(charsRemaining == 0, "We didn't read all the chars we thought we would.");
return count;
}
private int InternalReadOneChar() {
// I know having a separate InternalReadOneChar method seems a little
// redundant, but this makes a scenario like the security parser code
// 20% faster, in addition to the optimizations for UnicodeEncoding I
// put in InternalReadChars.
int charsRead = 0;
int numBytes = 0;
long posSav = posSav = 0;
if (m_stream.CanSeek)
posSav = m_stream.Position;
if (m_charBytes==null) {
m_charBytes = new byte[MaxCharBytesSize]; //
}
if (m_singleChar==null) {
m_singleChar = new char[1];
}
while (charsRead == 0) {
// We really want to know what the minimum number of bytes per char
// is for our encoding. Otherwise for UnicodeEncoding we'd have to
// do ~1+log(n) reads to read n characters.
// Assume 1 byte can be 1 char unless m_2BytesPerChar is true.
numBytes = m_2BytesPerChar ? 2 : 1;
int r = m_stream.ReadByte();
m_charBytes[0] = (byte) r;
if (r == -1)
numBytes = 0;
if (numBytes == 2) {
r = m_stream.ReadByte();
m_charBytes[1] = (byte) r;
if (r == -1)
numBytes = 1;
}
if (numBytes==0) {
// Console.WriteLine("Found no bytes. We're outta here.");
return -1;
}
BCLDebug.Assert(numBytes == 1 || numBytes == 2, "BinaryReader::InternalReadOneChar assumes it's reading one or 2 bytes only.");
try {
charsRead = m_decoder.GetChars(m_charBytes, 0, numBytes, m_singleChar, 0);
}
catch
{
// Handle surrogate char
if (m_stream.CanSeek)
m_stream.Seek((posSav - m_stream.Position), SeekOrigin.Current);
// else - we can't do much here
throw;
}
BCLDebug.Assert(charsRead < 2, "InternalReadOneChar - assuming we only got 0 or 1 char, not 2!");
// Console.WriteLine("That became: " + charsRead + " characters.");
}
if (charsRead == 0)
return -1;
return m_singleChar[0];
}
public virtual char[] ReadChars(int count) {
if (m_stream==null) {
__Error.FileNotOpen();
}
if (count<0) {
throw new ArgumentOutOfRangeException("count", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
}
char[] chars = new char[count];
int n = InternalReadChars(chars, 0, count);
if (n!=count) {
char[] copy = new char[n];
Buffer.InternalBlockCopy(chars, 0, copy, 0, 2*n); // sizeof(char)
chars = copy;
}
return chars;
}
public virtual int Read(byte[] buffer, int index, int count) {
if (buffer==null)
throw new ArgumentNullException("buffer", Environment.GetResourceString("ArgumentNull_Buffer"));
if (index < 0)
throw new ArgumentOutOfRangeException("index", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
if (count < 0)
throw new ArgumentOutOfRangeException("count", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
if (buffer.Length - index < count)
throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen"));
if (m_stream==null) __Error.FileNotOpen();
return m_stream.Read(buffer, index, count);
}
public virtual byte[] ReadBytes(int count) {
if (count < 0) throw new ArgumentOutOfRangeException("count", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
if (m_stream==null) __Error.FileNotOpen();
byte[] result = new byte[count];
int numRead = 0;
do {
int n = m_stream.Read(result, numRead, count);
if (n == 0)
break;
numRead += n;
count -= n;
} while (count > 0);
if (numRead != result.Length) {
// Trim array. This should happen on EOF & possibly net streams.
byte[] copy = new byte[numRead];
Buffer.InternalBlockCopy(result, 0, copy, 0, numRead);
result = copy;
}
return result;
}
protected virtual void FillBuffer(int numBytes) {
BCLDebug.Assert(m_buffer==null || (numBytes>0 && numBytes<=m_buffer.Length), "[FillBuffer]numBytes>0 && numBytes<=m_buffer.Length");
int bytesRead=0;
int n = 0;
if (m_stream==null) __Error.FileNotOpen();
// Need to find a good threshold for calling ReadByte() repeatedly
// vs. calling Read(byte[], int, int) for both buffered & unbuffered
// streams.
if (numBytes==1) {
n = m_stream.ReadByte();
if (n==-1)
__Error.EndOfFile();
m_buffer[0] = (byte)n;
return;
}
do {
n = m_stream.Read(m_buffer, bytesRead, numBytes-bytesRead);
if (n==0) {
__Error.EndOfFile();
}
bytesRead+=n;
} while (bytesRead
void IDisposable.Dispose()
{
Dispose(true);
}
public virtual int PeekChar() {
if (m_stream==null) __Error.FileNotOpen();
if (!m_stream.CanSeek)
return -1;
long origPos = m_stream.Position;
int ch = Read();
m_stream.Position = origPos;
return ch;
}
public virtual int Read() {
if (m_stream==null) {
__Error.FileNotOpen();
}
return InternalReadOneChar();
}
public virtual bool ReadBoolean(){
FillBuffer(1);
return (m_buffer[0]!=0);
}
public virtual byte ReadByte() {
// Inlined to avoid some method call overhead with FillBuffer.
if (m_stream==null) __Error.FileNotOpen();
int b = m_stream.ReadByte();
if (b == -1)
__Error.EndOfFile();
return (byte) b;
}
[CLSCompliant(false)]
public virtual sbyte ReadSByte() {
FillBuffer(1);
return (sbyte)(m_buffer[0]);
}
public virtual char ReadChar() {
int value = Read();
if (value==-1) {
__Error.EndOfFile();
}
return (char)value;
}
public virtual short ReadInt16() {
FillBuffer(2);
return (short)(m_buffer[0] | m_buffer[1] << 8);
}
[CLSCompliant(false)]
public virtual ushort ReadUInt16(){
FillBuffer(2);
return (ushort)(m_buffer[0] | m_buffer[1] << 8);
}
public virtual int ReadInt32() {
if (m_isMemoryStream) {
// read directly from MemoryStream buffer
MemoryStream mStream = m_stream as MemoryStream;
BCLDebug.Assert(mStream != null, "m_stream as MemoryStream != null");
return mStream.InternalReadInt32();
}
else
{
FillBuffer(4);
return (int)(m_buffer[0] | m_buffer[1] << 8 | m_buffer[2] << 16 | m_buffer[3] << 24);
}
}
[CLSCompliant(false)]
public virtual uint ReadUInt32() {
FillBuffer(4);
return (uint)(m_buffer[0] | m_buffer[1] << 8 | m_buffer[2] << 16 | m_buffer[3] << 24);
}
public virtual long ReadInt64() {
FillBuffer(8);
uint lo = (uint)(m_buffer[0] | m_buffer[1] << 8 |
m_buffer[2] << 16 | m_buffer[3] << 24);
uint hi = (uint)(m_buffer[4] | m_buffer[5] << 8 |
m_buffer[6] << 16 | m_buffer[7] << 24);
return (long) ((ulong)hi) << 32 | lo;
}
[CLSCompliant(false)]
public virtual ulong ReadUInt64() {
FillBuffer(8);
uint lo = (uint)(m_buffer[0] | m_buffer[1] << 8 |
m_buffer[2] << 16 | m_buffer[3] << 24);
uint hi = (uint)(m_buffer[4] | m_buffer[5] << 8 |
m_buffer[6] << 16 | m_buffer[7] << 24);
return ((ulong)hi) << 32 | lo;
}
public virtual unsafe float ReadSingle() {
FillBuffer(4);
uint tmpBuffer = (uint)(m_buffer[0] | m_buffer[1] << 8 | m_buffer[2] << 16 | m_buffer[3] << 24);
return *((float*)&tmpBuffer);
}
public virtual unsafe double ReadDouble() {
FillBuffer(8);
uint lo = (uint)(m_buffer[0] | m_buffer[1] << 8 |
m_buffer[2] << 16 | m_buffer[3] << 24);
uint hi = (uint)(m_buffer[4] | m_buffer[5] << 8 |
m_buffer[6] << 16 | m_buffer[7] << 24);
ulong tmpBuffer = ((ulong)hi) << 32 | lo;
return *((double*)&tmpBuffer);
}
public virtual decimal ReadDecimal() {
FillBuffer(16);
return Decimal.ToDecimal(m_buffer);
}
public virtual String ReadString() {
int currPos = 0;
int n;
int stringLength;
int readLength;
int charsRead;
if (m_stream==null)
__Error.FileNotOpen();
// Length of the string in bytes, not chars
stringLength = Read7BitEncodedInt();
if (stringLength<0) {
throw new IOException(String.Format(CultureInfo.CurrentCulture, Environment.GetResourceString("IO.IO_InvalidStringLen_Len"), stringLength));
}
if (stringLength==0) {
return String.Empty;
}
if (m_charBytes==null) {
m_charBytes = new byte[MaxCharBytesSize];
}
if (m_charBuffer == null) {
m_charBuffer = new char[m_maxCharsSize];
}
StringBuilder sb = null;
do
{
readLength = ((stringLength - currPos)>MaxCharBytesSize)?MaxCharBytesSize:(stringLength - currPos);
n = m_stream.Read(m_charBytes, 0, readLength);
if (n==0) {
__Error.EndOfFile();
}
charsRead = m_decoder.GetChars(m_charBytes, 0, n, m_charBuffer, 0);
if (currPos == 0 && n == stringLength)
return new String(m_charBuffer, 0, charsRead);
if (sb == null)
sb = new StringBuilder(stringLength); // Actual string length in chars may be smaller.
sb.Append(m_charBuffer, 0, charsRead);
currPos +=n;
} while (currPos0) {
// We really want to know what the minimum number of bytes per char
// is for our encoding. Otherwise for UnicodeEncoding we'd have to
// do ~1+log(n) reads to read n characters.
numBytes = charsRemaining;
if (m_2BytesPerChar)
numBytes <<= 1;
if (numBytes > MaxCharBytesSize)
numBytes = MaxCharBytesSize;
if (m_isMemoryStream)
{
MemoryStream mStream = m_stream as MemoryStream;
BCLDebug.Assert(mStream != null, "m_stream as MemoryStream != null");
int position = mStream.InternalGetPosition();
numBytes = mStream.InternalEmulateRead(numBytes);
if (numBytes == 0) {
return (count - charsRemaining);
}
charsRead = m_decoder.GetChars(mStream.InternalGetBuffer(), position, numBytes, buffer, index);
}
else
{
numBytes = m_stream.Read(m_charBytes, 0, numBytes);
if (numBytes==0) {
// Console.WriteLine("Found no bytes. We're outta here.");
return (count - charsRemaining);
}
charsRead = m_decoder.GetChars(m_charBytes, 0, numBytes, buffer, index);
}
charsRemaining -= charsRead;
index+=charsRead;
// Console.WriteLine("That became: " + charsRead + " characters.");
}
BCLDebug.Assert(charsRemaining == 0, "We didn't read all the chars we thought we would.");
return count;
}
private int InternalReadOneChar() {
// I know having a separate InternalReadOneChar method seems a little
// redundant, but this makes a scenario like the security parser code
// 20% faster, in addition to the optimizations for UnicodeEncoding I
// put in InternalReadChars.
int charsRead = 0;
int numBytes = 0;
long posSav = posSav = 0;
if (m_stream.CanSeek)
posSav = m_stream.Position;
if (m_charBytes==null) {
m_charBytes = new byte[MaxCharBytesSize]; //
}
if (m_singleChar==null) {
m_singleChar = new char[1];
}
while (charsRead == 0) {
// We really want to know what the minimum number of bytes per char
// is for our encoding. Otherwise for UnicodeEncoding we'd have to
// do ~1+log(n) reads to read n characters.
// Assume 1 byte can be 1 char unless m_2BytesPerChar is true.
numBytes = m_2BytesPerChar ? 2 : 1;
int r = m_stream.ReadByte();
m_charBytes[0] = (byte) r;
if (r == -1)
numBytes = 0;
if (numBytes == 2) {
r = m_stream.ReadByte();
m_charBytes[1] = (byte) r;
if (r == -1)
numBytes = 1;
}
if (numBytes==0) {
// Console.WriteLine("Found no bytes. We're outta here.");
return -1;
}
BCLDebug.Assert(numBytes == 1 || numBytes == 2, "BinaryReader::InternalReadOneChar assumes it's reading one or 2 bytes only.");
try {
charsRead = m_decoder.GetChars(m_charBytes, 0, numBytes, m_singleChar, 0);
}
catch
{
// Handle surrogate char
if (m_stream.CanSeek)
m_stream.Seek((posSav - m_stream.Position), SeekOrigin.Current);
// else - we can't do much here
throw;
}
BCLDebug.Assert(charsRead < 2, "InternalReadOneChar - assuming we only got 0 or 1 char, not 2!");
// Console.WriteLine("That became: " + charsRead + " characters.");
}
if (charsRead == 0)
return -1;
return m_singleChar[0];
}
public virtual char[] ReadChars(int count) {
if (m_stream==null) {
__Error.FileNotOpen();
}
if (count<0) {
throw new ArgumentOutOfRangeException("count", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
}
char[] chars = new char[count];
int n = InternalReadChars(chars, 0, count);
if (n!=count) {
char[] copy = new char[n];
Buffer.InternalBlockCopy(chars, 0, copy, 0, 2*n); // sizeof(char)
chars = copy;
}
return chars;
}
public virtual int Read(byte[] buffer, int index, int count) {
if (buffer==null)
throw new ArgumentNullException("buffer", Environment.GetResourceString("ArgumentNull_Buffer"));
if (index < 0)
throw new ArgumentOutOfRangeException("index", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
if (count < 0)
throw new ArgumentOutOfRangeException("count", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
if (buffer.Length - index < count)
throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen"));
if (m_stream==null) __Error.FileNotOpen();
return m_stream.Read(buffer, index, count);
}
public virtual byte[] ReadBytes(int count) {
if (count < 0) throw new ArgumentOutOfRangeException("count", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
if (m_stream==null) __Error.FileNotOpen();
byte[] result = new byte[count];
int numRead = 0;
do {
int n = m_stream.Read(result, numRead, count);
if (n == 0)
break;
numRead += n;
count -= n;
} while (count > 0);
if (numRead != result.Length) {
// Trim array. This should happen on EOF & possibly net streams.
byte[] copy = new byte[numRead];
Buffer.InternalBlockCopy(result, 0, copy, 0, numRead);
result = copy;
}
return result;
}
protected virtual void FillBuffer(int numBytes) {
BCLDebug.Assert(m_buffer==null || (numBytes>0 && numBytes<=m_buffer.Length), "[FillBuffer]numBytes>0 && numBytes<=m_buffer.Length");
int bytesRead=0;
int n = 0;
if (m_stream==null) __Error.FileNotOpen();
// Need to find a good threshold for calling ReadByte() repeatedly
// vs. calling Read(byte[], int, int) for both buffered & unbuffered
// streams.
if (numBytes==1) {
n = m_stream.ReadByte();
if (n==-1)
__Error.EndOfFile();
m_buffer[0] = (byte)n;
return;
}
do {
n = m_stream.Read(m_buffer, bytesRead, numBytes-bytesRead);
if (n==0) {
__Error.EndOfFile();
}
bytesRead+=n;
} while (bytesRead
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- DataRecordInfo.cs
- SafeProcessHandle.cs
- AtomServiceDocumentSerializer.cs
- MessageQueueEnumerator.cs
- IconBitmapDecoder.cs
- NameObjectCollectionBase.cs
- SafeHandle.cs
- Int16Converter.cs
- ColumnWidthChangingEvent.cs
- SwitchElementsCollection.cs
- EntityTemplateFactory.cs
- WebPartEditorCancelVerb.cs
- DictionaryKeyPropertyAttribute.cs
- PropertyDescriptor.cs
- NameValueFileSectionHandler.cs
- CommonObjectSecurity.cs
- WebRequestModuleElement.cs
- TableCell.cs
- SchemaImporterExtension.cs
- CustomSignedXml.cs
- SqlParameterCollection.cs
- RelationshipSet.cs
- DesignOnlyAttribute.cs
- InternalBase.cs
- Wrapper.cs
- AsmxEndpointPickerExtension.cs
- StylusPointPropertyUnit.cs
- ContentPresenter.cs
- GeneralTransform3DGroup.cs
- DataTableCollection.cs
- HScrollProperties.cs
- HtmlElement.cs
- ViewEvent.cs
- MultipleViewPattern.cs
- OleDbConnection.cs
- BuildResult.cs
- ExtendedPropertyCollection.cs
- recordstatefactory.cs
- SqlCacheDependency.cs
- TextFragmentEngine.cs
- StdValidatorsAndConverters.cs
- HebrewNumber.cs
- XpsFilter.cs
- PtsContext.cs
- RecognitionResult.cs
- AnnotationResourceChangedEventArgs.cs
- NumberFunctions.cs