Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / UIAutomation / UIAutomationClient / MS / Internal / Automation / WindowInteractionStateTracker.cs / 1 / WindowInteractionStateTracker.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: Class used to track new UI appearing and make sure any events // are propogated to that new UI. // // History: // 01/05/2005 : Created // //--------------------------------------------------------------------------- using System; using System.Globalization; using System.Text; using System.Windows.Automation; using System.Diagnostics; using MS.Win32; namespace MS.Internal.Automation { // Class used to track new UI appearing and make sure any events // are propogated to that new UI. internal class WindowInteractionStateTracker : WinEventWrap { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors internal WindowInteractionStateTracker() : base(new int[] { NativeMethods.EVENT_OBJECT_STATECHANGE }) { // Intentionally not setting the callback for the base WinEventWrap since the WinEventProc override // in this class calls RaiseEventInThisClientOnly to actually raise the event to the client. } #endregion Constructors //------------------------------------------------------ // // Internal Methods // //----------------------------------------------------- #region Internal Methods internal override void WinEventProc(int eventId, IntPtr hwnd, int idObject, int idChild, uint eventTime) { // ignore any event not pertaining directly to the window if (idObject != UnsafeNativeMethods.OBJID_WINDOW) { return; } // Ignore if this is a bogus hwnd (shouldn't happen) if (hwnd == IntPtr.Zero) { return; } OnStateChange(hwnd, idObject, idChild); } #endregion Internal Methods //------------------------------------------------------ // // Private Methods // //------------------------------------------------------ #region Private Methods private void OnStateChange(IntPtr hwnd, int idObject, int idChild) { NativeMethods.HWND nativeHwnd = NativeMethods.HWND.Cast(hwnd); // Ignore windows that have been destroyed if (!SafeNativeMethods.IsWindow(nativeHwnd)) { return; } AutomationElement rawEl = AutomationElement.FromHandle(hwnd); try { rawEl.GetCurrentPattern(WindowPattern.Pattern); } catch (InvalidOperationException) { // Only raise this event for elements with the WindowPattern. return; } Object windowInteractionState = rawEl.GetPatternPropertyValue(WindowPattern.WindowInteractionStateProperty, false); // if has no state value just return if (!(windowInteractionState is WindowInteractionState)) { return; } WindowInteractionState state = (WindowInteractionState)windowInteractionState; // Filter... avoid duplicate events if (hwnd == _lastHwnd && state == _lastState) { return; } AutomationPropertyChangedEventArgs e = new AutomationPropertyChangedEventArgs( WindowPattern.WindowInteractionStateProperty, hwnd == _lastHwnd ? _lastState : WindowInteractionState.Running, state); ClientEventManager.RaiseEventInThisClientOnly(AutomationElement.AutomationPropertyChangedEvent, rawEl, e); // save the last hwnd/rect for filtering out duplicates _lastHwnd = hwnd; _lastState = state; } #endregion Private Methods //----------------------------------------------------- // // Private Fields // //------------------------------------------------------ #region Private Fields private WindowInteractionState _lastState; // keep track of last interaction state private IntPtr _lastHwnd; // and hwnd for dup checking #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: Class used to track new UI appearing and make sure any events // are propogated to that new UI. // // History: // 01/05/2005 : Created // //--------------------------------------------------------------------------- using System; using System.Globalization; using System.Text; using System.Windows.Automation; using System.Diagnostics; using MS.Win32; namespace MS.Internal.Automation { // Class used to track new UI appearing and make sure any events // are propogated to that new UI. internal class WindowInteractionStateTracker : WinEventWrap { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors internal WindowInteractionStateTracker() : base(new int[] { NativeMethods.EVENT_OBJECT_STATECHANGE }) { // Intentionally not setting the callback for the base WinEventWrap since the WinEventProc override // in this class calls RaiseEventInThisClientOnly to actually raise the event to the client. } #endregion Constructors //------------------------------------------------------ // // Internal Methods // //----------------------------------------------------- #region Internal Methods internal override void WinEventProc(int eventId, IntPtr hwnd, int idObject, int idChild, uint eventTime) { // ignore any event not pertaining directly to the window if (idObject != UnsafeNativeMethods.OBJID_WINDOW) { return; } // Ignore if this is a bogus hwnd (shouldn't happen) if (hwnd == IntPtr.Zero) { return; } OnStateChange(hwnd, idObject, idChild); } #endregion Internal Methods //------------------------------------------------------ // // Private Methods // //------------------------------------------------------ #region Private Methods private void OnStateChange(IntPtr hwnd, int idObject, int idChild) { NativeMethods.HWND nativeHwnd = NativeMethods.HWND.Cast(hwnd); // Ignore windows that have been destroyed if (!SafeNativeMethods.IsWindow(nativeHwnd)) { return; } AutomationElement rawEl = AutomationElement.FromHandle(hwnd); try { rawEl.GetCurrentPattern(WindowPattern.Pattern); } catch (InvalidOperationException) { // Only raise this event for elements with the WindowPattern. return; } Object windowInteractionState = rawEl.GetPatternPropertyValue(WindowPattern.WindowInteractionStateProperty, false); // if has no state value just return if (!(windowInteractionState is WindowInteractionState)) { return; } WindowInteractionState state = (WindowInteractionState)windowInteractionState; // Filter... avoid duplicate events if (hwnd == _lastHwnd && state == _lastState) { return; } AutomationPropertyChangedEventArgs e = new AutomationPropertyChangedEventArgs( WindowPattern.WindowInteractionStateProperty, hwnd == _lastHwnd ? _lastState : WindowInteractionState.Running, state); ClientEventManager.RaiseEventInThisClientOnly(AutomationElement.AutomationPropertyChangedEvent, rawEl, e); // save the last hwnd/rect for filtering out duplicates _lastHwnd = hwnd; _lastState = state; } #endregion Private Methods //----------------------------------------------------- // // Private Fields // //------------------------------------------------------ #region Private Fields private WindowInteractionState _lastState; // keep track of last interaction state private IntPtr _lastHwnd; // and hwnd for dup checking #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. 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