Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Framework / System / Windows / Controls / ViewPort3D.cs / 1 / ViewPort3D.cs
//----------------------------------------------------------------------------
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
// File: Viewport3D.cs
//
// Description: Viewport3D element is a UIElement that contains a 3D
// scene and a camera that defines the scene's projection into the 2D
// rectangle of the control.
//
// History:
// 11/17/2003 : danwo - created.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.KnownBoxes;
using System;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation.Peers;
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Markup;
using System.Windows.Threading;
namespace System.Windows.Controls
{
///
/// The Viewport3D provides the Camera and layout bounds
/// required to project the Visual3Ds into 2D. The Viewport3D
/// is the bridge between 2D visuals and 3D.
///
[ContentProperty("Children")]
[Localizability(LocalizationCategory.NeverLocalize)]
public class Viewport3D : FrameworkElement, IAddChild
{
//-----------------------------------------------------
//
// Constructors
//
//-----------------------------------------------------
#region Constructors
static Viewport3D()
{
// Viewport3Ds do not really have a "Desired Bounds" since the
// camera frustum is scaled to the width of the viewport rect.
// As a result, layout never imposes a clip on Viewport3D.
//
// This makes it very easy to render Visual3Ds outside of the
// layout bounds. Most framework users find this surprising.
// As a result, we clip Viewport3Ds to bounds by default.
ClipToBoundsProperty.OverrideMetadata(typeof(Viewport3D), new PropertyMetadata(BooleanBoxes.TrueBox));
}
///
/// Viewport3D Constructor
///
public Viewport3D()
{
_viewport3DVisual = new Viewport3DVisual();
// The value for the Camera property and the Children property on Viewport3D
// will also be the value for these properties on the Viewport3DVisual we
// create as an internal Visual child. This then will cause these values to
// be shared, which will break property inheritance, dynamic resource references
// and databinding. To prevent this, we mark the internal
// Viewport3DVisual.CanBeInheritanceContext to be false, allowing Camera and
// Children to only pick up value context from the Viewport3D (this).
_viewport3DVisual.CanBeInheritanceContext = false;
this.AddVisualChild(_viewport3DVisual);
// NTRAID#Longhorn-1219113-7/11/2005-[....] XamlSerializer does not support RO DPs
//
// The XamlSerializer currently only serializes locally set properties. To
// work around this we intentionally promote our ReadOnly Children
// property to locally set.
//
SetValue(ChildrenPropertyKey, _viewport3DVisual.Children);
_viewport3DVisual.SetInheritanceContextForChildren(this);
}
#endregion
//------------------------------------------------------
//
// Public properties
//
//-----------------------------------------------------
#region Properties
///
/// The DependencyProperty for the Camera property.
///
public static readonly DependencyProperty CameraProperty =
Viewport3DVisual.CameraProperty.AddOwner(
typeof(Viewport3D),
new FrameworkPropertyMetadata(
FreezableOperations.GetAsFrozen(new PerspectiveCamera()),
new PropertyChangedCallback(OnCameraChanged)));
private static void OnCameraChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
Viewport3D owner = (Viewport3D) d;
if (!e.IsASubPropertyChange)
{
owner._viewport3DVisual.Camera = (Camera) e.NewValue;
}
}
///
/// Camera for viewing scene. If no camera is specified, then a default will be provided.
///
public Camera Camera
{
get { return (Camera) GetValue(CameraProperty); }
set { SetValue(CameraProperty, value); }
}
private static readonly DependencyPropertyKey ChildrenPropertyKey =
DependencyProperty.RegisterReadOnly(
"Children",
typeof(Visual3DCollection),
typeof(Viewport3D),
new FrameworkPropertyMetadata((object) null));
///
/// The 3D children of the Viewport3D
///
public static readonly DependencyProperty ChildrenProperty = ChildrenPropertyKey.DependencyProperty;
private static object ChildrenGetValueOverride(DependencyObject d)
{
return ((Viewport3D)d)._viewport3DVisual.Children;
}
///
/// The 3D children of this Viewport3D.
///
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
public Visual3DCollection Children
{
get { return (Visual3DCollection) GetValue(ChildrenProperty); }
}
#endregion
//------------------------------------------------------
//
// Protected methods
//
//------------------------------------------------------
#region Protected methods
///
/// Creates AutomationPeer ( )
///
protected override AutomationPeer OnCreateAutomationPeer()
{
return new Viewport3DAutomationPeer(this);
}
///
/// Viewport3D arranges its children to fill whatever it is given.
///
/// Size that Viewport3D will assume.
protected override Size ArrangeOverride(Size finalSize)
{
Rect newBounds = new Rect(new Point(), finalSize);
_viewport3DVisual.Viewport = newBounds;
return finalSize;
}
///
/// Derived class must implement to support Visual children. The method must return
/// the child at the specified index. Index must be between 0 and GetVisualChildrenCount-1.
///
/// By default a Visual does not have any children.
///
/// Remark:
/// During this virtual call it is not valid to modify the Visual tree.
///
protected override Visual GetVisualChild(int index)
{
//added in the constructor so 1 children always exist
switch(index)
{
case 0:
return _viewport3DVisual;
default:
throw new ArgumentOutOfRangeException("index", index, SR.Get(SRID.Visual_ArgumentOutOfRange));
}
}
///
/// Derived classes override this property to enable the Visual code to enumerate
/// the Visual children. Derived classes need to return the number of children
/// from this method.
///
/// By default a Visual does not have any children.
///
/// Remark: During this virtual method the Visual tree must not be modified.
///
protected override int VisualChildrenCount
{
//children are added in the constructor
get { return 1; }
}
#endregion Protected methods
//-----------------------------------------------------
//
// Private fields
//
//------------------------------------------------------
#region Private Fields
private readonly Viewport3DVisual _viewport3DVisual;
#endregion Private Fields
//-----------------------------------------------------
//
// IAddChild implementation
//
//-----------------------------------------------------
void IAddChild.AddChild(Object value)
{
if (value == null)
{
throw new ArgumentNullException("value");
}
Visual3D visual3D = value as Visual3D;
if (visual3D == null)
{
throw new ArgumentException(SR.Get(SRID.UnexpectedParameterType, value.GetType(), typeof(Visual3D)), "value");
}
Children.Add(visual3D);
}
void IAddChild.AddText(string text)
{
// The only text we accept is whitespace, which we ignore.
XamlSerializerUtil.ThrowIfNonWhiteSpaceInAddText(text, this);
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//----------------------------------------------------------------------------
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
// File: Viewport3D.cs
//
// Description: Viewport3D element is a UIElement that contains a 3D
// scene and a camera that defines the scene's projection into the 2D
// rectangle of the control.
//
// History:
// 11/17/2003 : danwo - created.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.KnownBoxes;
using System;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation.Peers;
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Markup;
using System.Windows.Threading;
namespace System.Windows.Controls
{
///
/// The Viewport3D provides the Camera and layout bounds
/// required to project the Visual3Ds into 2D. The Viewport3D
/// is the bridge between 2D visuals and 3D.
///
[ContentProperty("Children")]
[Localizability(LocalizationCategory.NeverLocalize)]
public class Viewport3D : FrameworkElement, IAddChild
{
//-----------------------------------------------------
//
// Constructors
//
//-----------------------------------------------------
#region Constructors
static Viewport3D()
{
// Viewport3Ds do not really have a "Desired Bounds" since the
// camera frustum is scaled to the width of the viewport rect.
// As a result, layout never imposes a clip on Viewport3D.
//
// This makes it very easy to render Visual3Ds outside of the
// layout bounds. Most framework users find this surprising.
// As a result, we clip Viewport3Ds to bounds by default.
ClipToBoundsProperty.OverrideMetadata(typeof(Viewport3D), new PropertyMetadata(BooleanBoxes.TrueBox));
}
///
/// Viewport3D Constructor
///
public Viewport3D()
{
_viewport3DVisual = new Viewport3DVisual();
// The value for the Camera property and the Children property on Viewport3D
// will also be the value for these properties on the Viewport3DVisual we
// create as an internal Visual child. This then will cause these values to
// be shared, which will break property inheritance, dynamic resource references
// and databinding. To prevent this, we mark the internal
// Viewport3DVisual.CanBeInheritanceContext to be false, allowing Camera and
// Children to only pick up value context from the Viewport3D (this).
_viewport3DVisual.CanBeInheritanceContext = false;
this.AddVisualChild(_viewport3DVisual);
// NTRAID#Longhorn-1219113-7/11/2005-[....] XamlSerializer does not support RO DPs
//
// The XamlSerializer currently only serializes locally set properties. To
// work around this we intentionally promote our ReadOnly Children
// property to locally set.
//
SetValue(ChildrenPropertyKey, _viewport3DVisual.Children);
_viewport3DVisual.SetInheritanceContextForChildren(this);
}
#endregion
//------------------------------------------------------
//
// Public properties
//
//-----------------------------------------------------
#region Properties
///
/// The DependencyProperty for the Camera property.
///
public static readonly DependencyProperty CameraProperty =
Viewport3DVisual.CameraProperty.AddOwner(
typeof(Viewport3D),
new FrameworkPropertyMetadata(
FreezableOperations.GetAsFrozen(new PerspectiveCamera()),
new PropertyChangedCallback(OnCameraChanged)));
private static void OnCameraChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
Viewport3D owner = (Viewport3D) d;
if (!e.IsASubPropertyChange)
{
owner._viewport3DVisual.Camera = (Camera) e.NewValue;
}
}
///
/// Camera for viewing scene. If no camera is specified, then a default will be provided.
///
public Camera Camera
{
get { return (Camera) GetValue(CameraProperty); }
set { SetValue(CameraProperty, value); }
}
private static readonly DependencyPropertyKey ChildrenPropertyKey =
DependencyProperty.RegisterReadOnly(
"Children",
typeof(Visual3DCollection),
typeof(Viewport3D),
new FrameworkPropertyMetadata((object) null));
///
/// The 3D children of the Viewport3D
///
public static readonly DependencyProperty ChildrenProperty = ChildrenPropertyKey.DependencyProperty;
private static object ChildrenGetValueOverride(DependencyObject d)
{
return ((Viewport3D)d)._viewport3DVisual.Children;
}
///
/// The 3D children of this Viewport3D.
///
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
public Visual3DCollection Children
{
get { return (Visual3DCollection) GetValue(ChildrenProperty); }
}
#endregion
//------------------------------------------------------
//
// Protected methods
//
//------------------------------------------------------
#region Protected methods
///
/// Creates AutomationPeer ( )
///
protected override AutomationPeer OnCreateAutomationPeer()
{
return new Viewport3DAutomationPeer(this);
}
///
/// Viewport3D arranges its children to fill whatever it is given.
///
/// Size that Viewport3D will assume.
protected override Size ArrangeOverride(Size finalSize)
{
Rect newBounds = new Rect(new Point(), finalSize);
_viewport3DVisual.Viewport = newBounds;
return finalSize;
}
///
/// Derived class must implement to support Visual children. The method must return
/// the child at the specified index. Index must be between 0 and GetVisualChildrenCount-1.
///
/// By default a Visual does not have any children.
///
/// Remark:
/// During this virtual call it is not valid to modify the Visual tree.
///
protected override Visual GetVisualChild(int index)
{
//added in the constructor so 1 children always exist
switch(index)
{
case 0:
return _viewport3DVisual;
default:
throw new ArgumentOutOfRangeException("index", index, SR.Get(SRID.Visual_ArgumentOutOfRange));
}
}
///
/// Derived classes override this property to enable the Visual code to enumerate
/// the Visual children. Derived classes need to return the number of children
/// from this method.
///
/// By default a Visual does not have any children.
///
/// Remark: During this virtual method the Visual tree must not be modified.
///
protected override int VisualChildrenCount
{
//children are added in the constructor
get { return 1; }
}
#endregion Protected methods
//-----------------------------------------------------
//
// Private fields
//
//------------------------------------------------------
#region Private Fields
private readonly Viewport3DVisual _viewport3DVisual;
#endregion Private Fields
//-----------------------------------------------------
//
// IAddChild implementation
//
//-----------------------------------------------------
void IAddChild.AddChild(Object value)
{
if (value == null)
{
throw new ArgumentNullException("value");
}
Visual3D visual3D = value as Visual3D;
if (visual3D == null)
{
throw new ArgumentException(SR.Get(SRID.UnexpectedParameterType, value.GetType(), typeof(Visual3D)), "value");
}
Children.Add(visual3D);
}
void IAddChild.AddText(string text)
{
// The only text we accept is whitespace, which we ignore.
XamlSerializerUtil.ThrowIfNonWhiteSpaceInAddText(text, this);
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
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