Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / StringAnimationBase.cs / 1 / StringAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class StringAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new StringAnimationBase. /// protected StringAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this StringAnimationBase /// ///The copy public new StringAnimationBase Clone() { return (StringAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { return GetCurrentValue((String)defaultOriginValue, (String)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(String); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public String GetCurrentValue(String defaultOriginValue, String defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueString(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract String GetCurrentValueCore(String defaultOriginValue, String defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class StringAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new StringAnimationBase. /// protected StringAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this StringAnimationBase /// ///The copy public new StringAnimationBase Clone() { return (StringAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { return GetCurrentValue((String)defaultOriginValue, (String)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(String); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public String GetCurrentValue(String defaultOriginValue, String defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueString(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract String GetCurrentValueCore(String defaultOriginValue, String defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- WebPartMinimizeVerb.cs
- Attributes.cs
- PolyBezierSegment.cs
- GridPatternIdentifiers.cs
- AuthorizationSection.cs
- Directory.cs
- FileReader.cs
- TrackingProfileSerializer.cs
- FilteredXmlReader.cs
- Int16AnimationUsingKeyFrames.cs
- ResourcePermissionBaseEntry.cs
- DataSysAttribute.cs
- NonClientArea.cs
- AppearanceEditorPart.cs
- BuildTopDownAttribute.cs
- ReachVisualSerializerAsync.cs
- SqlConnectionPoolGroupProviderInfo.cs
- OdbcHandle.cs
- ConfigurationElementProperty.cs
- RuntimeWrappedException.cs
- DrawingGroup.cs
- InvalidOleVariantTypeException.cs
- VScrollBar.cs
- EntityParameter.cs
- SystemResourceHost.cs
- XmlSequenceWriter.cs
- BitmapCodecInfo.cs
- SqlRowUpdatingEvent.cs
- LinkConverter.cs
- XDeferredAxisSource.cs
- ImportContext.cs
- DateTimeFormat.cs
- HorizontalAlignConverter.cs
- WindowsIPAddress.cs
- SettingsBindableAttribute.cs
- ConnectionManagementElement.cs
- SocketException.cs
- SocketException.cs
- PageEventArgs.cs
- EventLogEntryCollection.cs
- RectangleGeometry.cs
- SqlDataSourceCache.cs
- ScaleTransform.cs
- StorageSetMapping.cs
- UnsafeNativeMethodsTablet.cs
- BamlLocalizabilityResolver.cs
- WindowsListView.cs
- AVElementHelper.cs
- GridViewCommandEventArgs.cs
- TypeSystem.cs
- LinkArea.cs
- XmlUrlResolver.cs
- ComponentCommands.cs
- RawStylusInputCustomDataList.cs
- _HeaderInfo.cs
- DesignerForm.cs
- altserialization.cs
- MembershipPasswordException.cs
- NodeFunctions.cs
- DescendentsWalker.cs
- ZipIOLocalFileBlock.cs
- ImageAnimator.cs
- JournalEntryListConverter.cs
- AnonymousIdentificationModule.cs
- InstanceLockLostException.cs
- MailMessageEventArgs.cs
- CatalogPartCollection.cs
- SystemInfo.cs
- ConfigXmlCDataSection.cs
- LinkArea.cs
- DesignTimeVisibleAttribute.cs
- CodeAccessPermission.cs
- __TransparentProxy.cs
- Panel.cs
- DecoderBestFitFallback.cs
- ClockController.cs
- KerberosSecurityTokenParameters.cs
- dataobject.cs
- TextElementCollectionHelper.cs
- ListViewDeletedEventArgs.cs
- SrgsOneOf.cs
- ContentFileHelper.cs
- ExpandableObjectConverter.cs
- X509ClientCertificateAuthentication.cs
- MarshalDirectiveException.cs
- HierarchicalDataBoundControlAdapter.cs
- SingleResultAttribute.cs
- BindingNavigator.cs
- CopyNodeSetAction.cs
- WCFBuildProvider.cs
- ConnectionPoolManager.cs
- XmlQuerySequence.cs
- CommentAction.cs
- TextWriter.cs
- ProtocolsConfiguration.cs
- PropertyCollection.cs
- PagePropertiesChangingEventArgs.cs
- IArgumentProvider.cs
- InputLanguageEventArgs.cs
- DispatcherProcessingDisabled.cs