Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / Int64AnimationBase.cs / 1 / Int64AnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Int64AnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Int64AnimationBase. /// protected Int64AnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Int64AnimationBase /// ///The copy public new Int64AnimationBase Clone() { return (Int64AnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Int64)defaultOriginValue, (Int64)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Int64); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Int64 GetCurrentValue(Int64 defaultOriginValue, Int64 defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueInt64(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Int64 GetCurrentValueCore(Int64 defaultOriginValue, Int64 defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Int64AnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Int64AnimationBase. /// protected Int64AnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Int64AnimationBase /// ///The copy public new Int64AnimationBase Clone() { return (Int64AnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Int64)defaultOriginValue, (Int64)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Int64); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Int64 GetCurrentValue(Int64 defaultOriginValue, Int64 defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueInt64(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Int64 GetCurrentValueCore(Int64 defaultOriginValue, Int64 defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- GradientStopCollection.cs
- PrefixHandle.cs
- ManualResetEvent.cs
- InstanceKeyCollisionException.cs
- EditBehavior.cs
- DynamicDataRouteHandler.cs
- Fonts.cs
- OutputScopeManager.cs
- AsyncResult.cs
- ClusterRegistryConfigurationProvider.cs
- Resources.Designer.cs
- Margins.cs
- ProfileService.cs
- StringValidator.cs
- OleDbTransaction.cs
- X509Extension.cs
- Point3DConverter.cs
- StateDesigner.LayoutSelectionGlyph.cs
- FunctionQuery.cs
- TablePatternIdentifiers.cs
- CollaborationHelperFunctions.cs
- KeyValuePairs.cs
- HTMLTagNameToTypeMapper.cs
- CfgRule.cs
- TrackingProfileDeserializationException.cs
- XdrBuilder.cs
- SiteMapSection.cs
- LambdaCompiler.Generated.cs
- HtmlSelect.cs
- ProcessProtocolHandler.cs
- AutomationFocusChangedEventArgs.cs
- StringValidator.cs
- GestureRecognitionResult.cs
- RequestQueryParser.cs
- SemanticResultValue.cs
- IListConverters.cs
- Completion.cs
- ContextMenuService.cs
- RoutedEventConverter.cs
- VisualSerializer.cs
- _NegotiateClient.cs
- OuterGlowBitmapEffect.cs
- FindCriteria.cs
- UserControlBuildProvider.cs
- InvalidOperationException.cs
- ResourceReferenceExpressionConverter.cs
- SiteMapNodeItemEventArgs.cs
- SchemaSetCompiler.cs
- ConversionHelper.cs
- Int32AnimationBase.cs
- QueuePathEditor.cs
- Stack.cs
- WorkflowTraceTransfer.cs
- PlainXmlWriter.cs
- WebPartVerb.cs
- TraceRecord.cs
- documentsequencetextview.cs
- RegisteredArrayDeclaration.cs
- ToolStripStatusLabel.cs
- EncodingInfo.cs
- TargetPerspective.cs
- SmiContextFactory.cs
- AutomationAttributeInfo.cs
- X509Chain.cs
- WebEvents.cs
- StringWriter.cs
- SecurityHelper.cs
- DataServiceBuildProvider.cs
- PageThemeCodeDomTreeGenerator.cs
- IsolatedStorageException.cs
- LayoutExceptionEventArgs.cs
- EventBookmark.cs
- SafeCertificateStore.cs
- FileReader.cs
- CompositeControl.cs
- CompoundFileStreamReference.cs
- ZoneButton.cs
- MergeEnumerator.cs
- X509Utils.cs
- Selection.cs
- NumberFunctions.cs
- ProtectedConfigurationProviderCollection.cs
- TypeElementCollection.cs
- DataGridViewColumnCollection.cs
- ParameterSubsegment.cs
- JsonServiceDocumentSerializer.cs
- ThreadSafeMessageFilterTable.cs
- GridViewUpdateEventArgs.cs
- EntityDataSourceSelectedEventArgs.cs
- CellConstant.cs
- UiaCoreProviderApi.cs
- StringInfo.cs
- RegexTree.cs
- XmlNamedNodeMap.cs
- SafeCryptHandles.cs
- HttpHandler.cs
- Misc.cs
- ToolStripPanelSelectionBehavior.cs
- EllipseGeometry.cs
- DurableInstanceManager.cs