Code:
/ FX-1434 / FX-1434 / 1.0 / untmp / whidbey / REDBITS / ndp / fx / src / Designer / Host / Serialization / LocalizationCodeDomSerializer.cs / 1 / LocalizationCodeDomSerializer.cs
//------------------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//-----------------------------------------------------------------------------
namespace System.ComponentModel.Design.Serialization {
using System;
using System.CodeDom;
using System.Collections;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Resources;
using System.Runtime.Serialization;
///
/// Code model serializer for resource managers. This is called
/// in one of two ways. On Deserialization, we are associated
/// with a ResourceManager object. Instead of creating a
/// ResourceManager, however, we create an object called a
/// SerializationResourceManager. This class inherits
/// from ResourceManager, but overrides all of the methods.
/// Instead of letting resource manager maintain resource
/// sets, it uses the designer host's IResourceService
/// for this purpose.
///
/// During serialization, this class will also create
/// a SerializationResourceManager. This will be added
/// to the serialization manager as a service so other
/// resource serializers can get at it. SerializationResourceManager
/// has additional methods on it to support writing data
/// into the resource streams for various cultures.
///
internal class LocalizationCodeDomSerializer: CodeDomSerializer {
private CodeDomLocalizationModel _model;
private CodeDomSerializer _currentSerializer;
///
/// Only we can create an instance of this. Everyonen else accesses it though
/// static properties.
///
internal LocalizationCodeDomSerializer(CodeDomLocalizationModel model, object currentSerializer) {
_model = model;
_currentSerializer = currentSerializer as CodeDomSerializer;
}
///
/// Returns true if we should emit an ApplyResources method for this object. We only emit
/// this method once during serialization, and we track this by appending an object to
/// the context stack.
///
private bool EmitApplyMethod(IDesignerSerializationManager manager, object owner) {
ApplyMethodTable table = (ApplyMethodTable)manager.Context[typeof(ApplyMethodTable)];
if (table == null) {
table = new ApplyMethodTable();
manager.Context.Append(table);
}
if (!table.Contains(owner)) {
table.Add(owner);
return true;
}
return false;
}
///
/// Serializes the given object into a CodeDom object. This uses the stock
/// resource serialization scheme and retains the expression it provides.
///
public override object Serialize(IDesignerSerializationManager manager, object value) {
PropertyDescriptor desc = (PropertyDescriptor)manager.Context[typeof(PropertyDescriptor)];
ExpressionContext tree = (ExpressionContext)manager.Context[typeof(ExpressionContext)];
bool isSerializable = (value != null) ? TypeDescriptor.GetReflectionType(value).IsSerializable : true;
// If value is not serializable, we have no option but to call the original serializer,
// since we cannot push this into resources.
bool callExistingSerializer = !isSerializable;
// Compat: If we are serializing content, we need to skip property reflection to preserve compatibility,
// since tools like WinRes expect items in collections (like TreeNodes and ListViewItems)
// to be serialized as binary blobs.
bool serializingContent = (desc != null && desc.Attributes.Contains(DesignerSerializationVisibilityAttribute.Content));
// We also skip back to the original serializer if there is a preset value for this object.
if (!callExistingSerializer) {
callExistingSerializer = tree != null && tree.PresetValue == value;
}
if (_model == CodeDomLocalizationModel.PropertyReflection && !serializingContent && !callExistingSerializer) {
// For a property reflecting model, we need to do more work. Here we need to find
// the object we are serializing against and inject an "ApplyResources" method
// against the object and its name. If any of this machinery fails we will
// just return the existing expression which will default to the original behavior.
CodeStatementCollection statements = (CodeStatementCollection)manager.Context[typeof(CodeStatementCollection)];
// In the case of extender properties, we don't want to serialize using the property
// reflecting model. In this case we'll skip it and fall through to the
// property assignment model.
bool skipPropertyReflect = false;
ExtenderProvidedPropertyAttribute attr = null;
if (desc != null) {
attr = desc.Attributes[typeof(ExtenderProvidedPropertyAttribute)] as ExtenderProvidedPropertyAttribute;
if (attr != null && attr.ExtenderProperty != null) {
skipPropertyReflect = true;
}
}
if (!skipPropertyReflect && tree != null && statements != null) {
string name = manager.GetName(tree.Owner);
CodeExpression ownerExpression = SerializeToExpression(manager, tree.Owner);
if (name != null && ownerExpression != null) {
RootContext rootCxt = manager.Context[typeof(RootContext)] as RootContext;
if (rootCxt != null && rootCxt.Value == tree.Owner) {
name = "$this";
}
// Ok, if we got here it means we have enough data to emit
// using the reflection model.
SerializeToResourceExpression(manager, value, false);
if (EmitApplyMethod(manager, tree.Owner)) {
ResourceManager rm = manager.Context[typeof(ResourceManager)] as ResourceManager;
Debug.Assert(rm != null, "No resource manager available in context.");
CodeExpression rmExpression = GetExpression(manager, rm);
Debug.Assert(rmExpression != null, "No expression available for resource manager.");
CodeMethodReferenceExpression methodRef = new CodeMethodReferenceExpression(rmExpression, "ApplyResources");
CodeMethodInvokeExpression methodInvoke = new CodeMethodInvokeExpression();
methodInvoke.Method = methodRef;
methodInvoke.Parameters.Add(ownerExpression);
methodInvoke.Parameters.Add(new CodePrimitiveExpression(name));
statements.Add(methodInvoke);
}
return null; // we have already worked our statements into the tree.
}
}
}
if (callExistingSerializer) {
return _currentSerializer.Serialize(manager, value);
}
else {
return SerializeToResourceExpression(manager, value);
}
}
///
/// This class is used as a table to track which objects we've injected the "ApplyResources" method for.
///
private class ApplyMethodTable {
private Hashtable _table = new Hashtable();
internal bool Contains(object value) {
return _table.ContainsKey(value);
}
internal void Add(object value) {
_table.Add(value, value);
}
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
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