Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / MatrixTransform3D.cs / 1 / MatrixTransform3D.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.Collections; using MS.Internal.PresentationCore; using MS.Utility; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using System.Windows.Markup; using System.Windows.Media.Media3D.Converters; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Security; using System.Security.Permissions; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; using System.Windows.Media.Imaging; // These types are aliased to match the unamanaged names used in interop using BOOL = System.UInt32; using WORD = System.UInt16; using Float = System.Single; namespace System.Windows.Media.Media3D { sealed partial class MatrixTransform3D : Transform3D { //----------------------------------------------------- // // Public Methods // //----------------------------------------------------- #region Public Methods ////// Shadows inherited Clone() with a strongly typed /// version for convenience. /// public new MatrixTransform3D Clone() { return (MatrixTransform3D)base.Clone(); } ////// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// public new MatrixTransform3D CloneCurrentValue() { return (MatrixTransform3D)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //----------------------------------------------------- private static void MatrixPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { MatrixTransform3D target = ((MatrixTransform3D) d); target.PropertyChanged(MatrixProperty); } #region Public Properties ////// Matrix - Matrix3D. Default value is Matrix3D.Identity. /// public Matrix3D Matrix { get { return (Matrix3D) GetValue(MatrixProperty); } set { SetValueInternal(MatrixProperty, value); } } #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods ////// Implementation of ///Freezable.CreateInstanceCore . ///The new Freezable. protected override Freezable CreateInstanceCore() { return new MatrixTransform3D(); } #endregion ProtectedMethods //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods ////// Critical: This code calls into an unsafe code block /// TreatAsSafe: This code does not return any critical data.It is ok to expose /// Channels are safe to call into and do not go cross domain and cross process /// [SecurityCritical,SecurityTreatAsSafe] internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { base.UpdateResource(channel, skipOnChannelCheck); // Pack & send command packet DUCE.MILCMD_MATRIXTRANSFORM3D data; unsafe { data.Type = MILCMD.MilCmdMatrixTransform3D; data.Handle = _duceResource.GetHandle(channel); data.matrix = CompositionResourceManager.Matrix3DToD3DMATRIX(Matrix); // Send packed command structure channel.SendCommand( (byte*)&data, sizeof(DUCE.MILCMD_MATRIXTRANSFORM3D)); } } } internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) { if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_MATRIXTRANSFORM3D)) { AddRefOnChannelAnimations(channel); UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); } return _duceResource.GetHandle(channel); } internal override void ReleaseOnChannelCore(DUCE.Channel channel) { Debug.Assert(_duceResource.IsOnChannel(channel)); if (_duceResource.ReleaseOnChannel(channel)) { ReleaseOnChannelAnimations(channel); } } internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) { // Note that we are in a lock here already. return _duceResource.GetHandle(channel); } internal override int GetChannelCountCore() { // must already be in composition lock here return _duceResource.GetChannelCount(); } internal override DUCE.Channel GetChannelCore(int index) { // Note that we are in a lock here already. return _duceResource.GetChannel(index); } #endregion Internal Methods //----------------------------------------------------- // // Internal Properties // //----------------------------------------------------- #region Internal Properties // // This property finds the correct initial size for the _effectiveValues store on the // current DependencyObject as a performance optimization // // This includes: // Matrix // internal override int EffectiveValuesInitialSize { get { return 1; } } #endregion Internal Properties //----------------------------------------------------- // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties ////// The DependencyProperty for the MatrixTransform3D.Matrix property. /// public static readonly DependencyProperty MatrixProperty; #endregion Dependency Properties //----------------------------------------------------- // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); internal static Matrix3D s_Matrix = Matrix3D.Identity; #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //----------------------------------------------------- static MatrixTransform3D() { // We check our static default fields which are of type Freezable // to make sure that they are not mutable, otherwise we will throw // if these get touched by more than one thread in the lifetime // of your app. (Windows OS Bug #947272) // // Initializations Type typeofThis = typeof(MatrixTransform3D); MatrixProperty = RegisterProperty("Matrix", typeof(Matrix3D), typeofThis, Matrix3D.Identity, new PropertyChangedCallback(MatrixPropertyChanged), null, /* isIndependentlyAnimated = */ false, /* coerceValueCallback */ null); } #endregion Constructors } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.Collections; using MS.Internal.PresentationCore; using MS.Utility; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using System.Windows.Markup; using System.Windows.Media.Media3D.Converters; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Security; using System.Security.Permissions; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; using System.Windows.Media.Imaging; // These types are aliased to match the unamanaged names used in interop using BOOL = System.UInt32; using WORD = System.UInt16; using Float = System.Single; namespace System.Windows.Media.Media3D { sealed partial class MatrixTransform3D : Transform3D { //----------------------------------------------------- // // Public Methods // //----------------------------------------------------- #region Public Methods ////// Shadows inherited Clone() with a strongly typed /// version for convenience. /// public new MatrixTransform3D Clone() { return (MatrixTransform3D)base.Clone(); } ////// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// public new MatrixTransform3D CloneCurrentValue() { return (MatrixTransform3D)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //----------------------------------------------------- private static void MatrixPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { MatrixTransform3D target = ((MatrixTransform3D) d); target.PropertyChanged(MatrixProperty); } #region Public Properties ////// Matrix - Matrix3D. Default value is Matrix3D.Identity. /// public Matrix3D Matrix { get { return (Matrix3D) GetValue(MatrixProperty); } set { SetValueInternal(MatrixProperty, value); } } #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods ////// Implementation of ///Freezable.CreateInstanceCore . ///The new Freezable. protected override Freezable CreateInstanceCore() { return new MatrixTransform3D(); } #endregion ProtectedMethods //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods ////// Critical: This code calls into an unsafe code block /// TreatAsSafe: This code does not return any critical data.It is ok to expose /// Channels are safe to call into and do not go cross domain and cross process /// [SecurityCritical,SecurityTreatAsSafe] internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { base.UpdateResource(channel, skipOnChannelCheck); // Pack & send command packet DUCE.MILCMD_MATRIXTRANSFORM3D data; unsafe { data.Type = MILCMD.MilCmdMatrixTransform3D; data.Handle = _duceResource.GetHandle(channel); data.matrix = CompositionResourceManager.Matrix3DToD3DMATRIX(Matrix); // Send packed command structure channel.SendCommand( (byte*)&data, sizeof(DUCE.MILCMD_MATRIXTRANSFORM3D)); } } } internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) { if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_MATRIXTRANSFORM3D)) { AddRefOnChannelAnimations(channel); UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); } return _duceResource.GetHandle(channel); } internal override void ReleaseOnChannelCore(DUCE.Channel channel) { Debug.Assert(_duceResource.IsOnChannel(channel)); if (_duceResource.ReleaseOnChannel(channel)) { ReleaseOnChannelAnimations(channel); } } internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) { // Note that we are in a lock here already. return _duceResource.GetHandle(channel); } internal override int GetChannelCountCore() { // must already be in composition lock here return _duceResource.GetChannelCount(); } internal override DUCE.Channel GetChannelCore(int index) { // Note that we are in a lock here already. return _duceResource.GetChannel(index); } #endregion Internal Methods //----------------------------------------------------- // // Internal Properties // //----------------------------------------------------- #region Internal Properties // // This property finds the correct initial size for the _effectiveValues store on the // current DependencyObject as a performance optimization // // This includes: // Matrix // internal override int EffectiveValuesInitialSize { get { return 1; } } #endregion Internal Properties //----------------------------------------------------- // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties ////// The DependencyProperty for the MatrixTransform3D.Matrix property. /// public static readonly DependencyProperty MatrixProperty; #endregion Dependency Properties //----------------------------------------------------- // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); internal static Matrix3D s_Matrix = Matrix3D.Identity; #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //----------------------------------------------------- static MatrixTransform3D() { // We check our static default fields which are of type Freezable // to make sure that they are not mutable, otherwise we will throw // if these get touched by more than one thread in the lifetime // of your app. (Windows OS Bug #947272) // // Initializations Type typeofThis = typeof(MatrixTransform3D); MatrixProperty = RegisterProperty("Matrix", typeof(Matrix3D), typeofThis, Matrix3D.Identity, new PropertyChangedCallback(MatrixPropertyChanged), null, /* isIndependentlyAnimated = */ false, /* coerceValueCallback */ null); } #endregion Constructors } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- GenericEnumConverter.cs
- CollectionConverter.cs
- BitmapSizeOptions.cs
- XPathNodeHelper.cs
- Publisher.cs
- Pair.cs
- FrameworkObject.cs
- ErrorActivity.cs
- ToolStripDropDownButton.cs
- ValidatorUtils.cs
- TriState.cs
- Utils.cs
- Attachment.cs
- xdrvalidator.cs
- BuildProvider.cs
- ChangeDirector.cs
- SpecularMaterial.cs
- SemanticTag.cs
- InstanceDataCollection.cs
- MutexSecurity.cs
- MediaEntryAttribute.cs
- HtmlToClrEventProxy.cs
- FunctionParameter.cs
- Calendar.cs
- PixelShader.cs
- ConnectionManagementElement.cs
- TextLineResult.cs
- OdbcConnection.cs
- formatter.cs
- PeerInvitationResponse.cs
- DataDesignUtil.cs
- TextComposition.cs
- XmlEnumAttribute.cs
- FixedSOMElement.cs
- OdbcConnectionString.cs
- PermissionListSet.cs
- SkinIDTypeConverter.cs
- TransformerConfigurationWizardBase.cs
- Int64KeyFrameCollection.cs
- Variant.cs
- FixedFlowMap.cs
- ThumbButtonInfoCollection.cs
- KeyValueConfigurationElement.cs
- TextModifier.cs
- SerTrace.cs
- PropertyGridEditorPart.cs
- DbProviderFactories.cs
- XmlSignatureManifest.cs
- SafeHandles.cs
- CryptoConfig.cs
- TableColumn.cs
- CompoundFileStreamReference.cs
- ClientSideQueueItem.cs
- TextDecorationCollection.cs
- DebuggerAttributes.cs
- HtmlTableRow.cs
- LoginName.cs
- SQLGuidStorage.cs
- FlowLayoutPanel.cs
- XmlNavigatorStack.cs
- WebConvert.cs
- WebPartVerb.cs
- ArrayExtension.cs
- SqlDelegatedTransaction.cs
- TextDecoration.cs
- DataFormats.cs
- Sequence.cs
- AsyncCompletedEventArgs.cs
- XamlReaderHelper.cs
- InputLanguageProfileNotifySink.cs
- HostedImpersonationContext.cs
- PackageProperties.cs
- DrawListViewSubItemEventArgs.cs
- XMLUtil.cs
- XomlDesignerLoader.cs
- ColorIndependentAnimationStorage.cs
- indexingfiltermarshaler.cs
- basenumberconverter.cs
- TypeBuilderInstantiation.cs
- SkewTransform.cs
- dsa.cs
- GlobalizationSection.cs
- DataGridViewDataErrorEventArgs.cs
- VirtualPath.cs
- ControlValuePropertyAttribute.cs
- CodeAttachEventStatement.cs
- ProgressiveCrcCalculatingStream.cs
- MembershipPasswordException.cs
- RuntimeConfigurationRecord.cs
- SByteConverter.cs
- DataKey.cs
- HttpWriter.cs
- AsymmetricSignatureDeformatter.cs
- GraphicsContainer.cs
- ManifestResourceInfo.cs
- XPathQilFactory.cs
- ThreadExceptionEvent.cs
- BufferedResponseStream.cs
- ToolstripProfessionalRenderer.cs
- NativeRightsManagementAPIsStructures.cs