Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media3D / RayMeshGeometry3DHitTestResult.cs / 1 / RayMeshGeometry3DHitTestResult.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // History: // 06/22/2005 : [....] - Integrated from RayHitTestResult. // //--------------------------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; namespace System.Windows.Media.Media3D { ////// The HitTestResult of a Visual3D.HitTest(...) where the parameter /// was a RayHitTestParameter and the ray intersected a MeshGeometry3D. /// /// NOTE: This might have originated as a PointHitTest on a 2D Visual /// which was extended into 3D. /// public sealed class RayMeshGeometry3DHitTestResult : RayHitTestResult { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors internal RayMeshGeometry3DHitTestResult( Visual3D visualHit, Model3D modelHit, MeshGeometry3D meshHit, Point3D pointHit, double distanceToRayOrigin, int vertexIndex1, int vertexIndex2, int vertexIndex3, Point barycentricCoordinate) : base (visualHit, modelHit) { _meshHit = meshHit; _pointHit = pointHit; _distanceToRayOrigin = distanceToRayOrigin; _vertexIndex1 = vertexIndex1; _vertexIndex2 = vertexIndex2; _vertexIndex3 = vertexIndex3; _barycentricCoordinate = barycentricCoordinate; } #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- ////// This is a point in 3-space at which the ray intersected /// the geometry of the hit Model3D. This point is in the /// coordinate system of the Visual3D. /// public override Point3D PointHit { get { return _pointHit; } } ////// This is the distance between the ray's origin and the /// point the PointHit. /// public override double DistanceToRayOrigin { get { return _distanceToRayOrigin; } } ////// Index of the 1st vertex of the triangle which was intersected. /// Use this to retrieve the position, texturecoordinate, etc. from /// the MeshHit. /// public int VertexIndex1 { get { return _vertexIndex1; } } ////// Index of the 2nd vertex of the triangle which was intersected. /// Use this to retrieve the position, texturecoordinate, etc. from /// the MeshHit. /// public int VertexIndex2 { get { return _vertexIndex2; } } ////// Index of the 3rd vertex of the triangle which was intersected. /// Use this to retrieve the position, texturecoordinate, etc. from /// the MeshHit. /// public int VertexIndex3 { get { return _vertexIndex3; } } ///public double VertexWeight1 { get { return 1 - VertexWeight2 - VertexWeight3; } } /// public double VertexWeight2 { get { return _barycentricCoordinate.X; } } /// public double VertexWeight3 { get { return _barycentricCoordinate.Y; } } /// /// The MeshGeometry3D which was intersected by the ray. /// public MeshGeometry3D MeshHit { get { return _meshHit; } } //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ //----------------------------------------------------- // // Public Events // //------------------------------------------------------ //----------------------------------------------------- // // Internal Methods // //----------------------------------------------------- internal override void SetDistanceToRayOrigin(double distance) { _distanceToRayOrigin = distance; } //----------------------------------------------------- // // Private Fields // //------------------------------------------------------ #region Private Fields private double _distanceToRayOrigin; // Not readonly because it can be adjusted after construction. private readonly int _vertexIndex1; private readonly int _vertexIndex2; private readonly int _vertexIndex3; private readonly Point _barycentricCoordinate; private readonly MeshGeometry3D _meshHit; private readonly Point3D _pointHit; #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // History: // 06/22/2005 : [....] - Integrated from RayHitTestResult. // //--------------------------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; namespace System.Windows.Media.Media3D { ////// The HitTestResult of a Visual3D.HitTest(...) where the parameter /// was a RayHitTestParameter and the ray intersected a MeshGeometry3D. /// /// NOTE: This might have originated as a PointHitTest on a 2D Visual /// which was extended into 3D. /// public sealed class RayMeshGeometry3DHitTestResult : RayHitTestResult { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors internal RayMeshGeometry3DHitTestResult( Visual3D visualHit, Model3D modelHit, MeshGeometry3D meshHit, Point3D pointHit, double distanceToRayOrigin, int vertexIndex1, int vertexIndex2, int vertexIndex3, Point barycentricCoordinate) : base (visualHit, modelHit) { _meshHit = meshHit; _pointHit = pointHit; _distanceToRayOrigin = distanceToRayOrigin; _vertexIndex1 = vertexIndex1; _vertexIndex2 = vertexIndex2; _vertexIndex3 = vertexIndex3; _barycentricCoordinate = barycentricCoordinate; } #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- ////// This is a point in 3-space at which the ray intersected /// the geometry of the hit Model3D. This point is in the /// coordinate system of the Visual3D. /// public override Point3D PointHit { get { return _pointHit; } } ////// This is the distance between the ray's origin and the /// point the PointHit. /// public override double DistanceToRayOrigin { get { return _distanceToRayOrigin; } } ////// Index of the 1st vertex of the triangle which was intersected. /// Use this to retrieve the position, texturecoordinate, etc. from /// the MeshHit. /// public int VertexIndex1 { get { return _vertexIndex1; } } ////// Index of the 2nd vertex of the triangle which was intersected. /// Use this to retrieve the position, texturecoordinate, etc. from /// the MeshHit. /// public int VertexIndex2 { get { return _vertexIndex2; } } ////// Index of the 3rd vertex of the triangle which was intersected. /// Use this to retrieve the position, texturecoordinate, etc. from /// the MeshHit. /// public int VertexIndex3 { get { return _vertexIndex3; } } ///public double VertexWeight1 { get { return 1 - VertexWeight2 - VertexWeight3; } } /// public double VertexWeight2 { get { return _barycentricCoordinate.X; } } /// public double VertexWeight3 { get { return _barycentricCoordinate.Y; } } /// /// The MeshGeometry3D which was intersected by the ray. /// public MeshGeometry3D MeshHit { get { return _meshHit; } } //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ //----------------------------------------------------- // // Public Events // //------------------------------------------------------ //----------------------------------------------------- // // Internal Methods // //----------------------------------------------------- internal override void SetDistanceToRayOrigin(double distance) { _distanceToRayOrigin = distance; } //----------------------------------------------------- // // Private Fields // //------------------------------------------------------ #region Private Fields private double _distanceToRayOrigin; // Not readonly because it can be adjusted after construction. private readonly int _vertexIndex1; private readonly int _vertexIndex2; private readonly int _vertexIndex3; private readonly Point _barycentricCoordinate; private readonly MeshGeometry3D _meshHit; private readonly Point3D _pointHit; #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- ShaperBuffers.cs
- WebPartsPersonalizationAuthorization.cs
- Asn1Utilities.cs
- ExpressionUtilities.cs
- DiagnosticTraceSchemas.cs
- HtmlTableCellCollection.cs
- GestureRecognizer.cs
- SymmetricAlgorithm.cs
- HandlerBase.cs
- TextServicesCompartmentEventSink.cs
- METAHEADER.cs
- ToolboxItem.cs
- GenericXmlSecurityToken.cs
- CompilerGlobalScopeAttribute.cs
- ImagingCache.cs
- PropertyEmitterBase.cs
- DataObjectSettingDataEventArgs.cs
- RolePrincipal.cs
- Util.cs
- DateTimeOffset.cs
- TablePattern.cs
- SlotInfo.cs
- TextRenderer.cs
- TypeLibConverter.cs
- ToolStripButton.cs
- SqlInternalConnectionSmi.cs
- codemethodreferenceexpression.cs
- PriorityRange.cs
- ViewCellRelation.cs
- ServiceContractAttribute.cs
- SrgsDocument.cs
- DataGridViewRowCancelEventArgs.cs
- CodeEntryPointMethod.cs
- IfJoinedCondition.cs
- TextOutput.cs
- WorkerRequest.cs
- RadioButtonFlatAdapter.cs
- RewritingSimplifier.cs
- DBPropSet.cs
- TypeConverterAttribute.cs
- TextDecorationCollection.cs
- UrlPath.cs
- CachedCompositeFamily.cs
- MailBnfHelper.cs
- Tablet.cs
- InputLanguage.cs
- DataSourceConverter.cs
- DropShadowBitmapEffect.cs
- RadioButtonAutomationPeer.cs
- DetailsViewInsertedEventArgs.cs
- ServiceDescriptionSerializer.cs
- ItemsChangedEventArgs.cs
- SimpleWebHandlerParser.cs
- XmlSchemaExporter.cs
- CharacterBuffer.cs
- WebPartPersonalization.cs
- SafeSecurityHelper.cs
- NetCodeGroup.cs
- Set.cs
- TitleStyle.cs
- ObjectViewQueryResultData.cs
- UInt64Converter.cs
- COMException.cs
- GPRECTF.cs
- QualifiedCellIdBoolean.cs
- StylusPointPropertyInfoDefaults.cs
- InkCanvasAutomationPeer.cs
- XpsResourcePolicy.cs
- KnowledgeBase.cs
- TimelineGroup.cs
- XpsFilter.cs
- connectionpool.cs
- ProtocolElement.cs
- ArrayConverter.cs
- ObjectManager.cs
- ExceptionUtility.cs
- TableStyle.cs
- InheritablePropertyChangeInfo.cs
- SqlClientWrapperSmiStreamChars.cs
- Latin1Encoding.cs
- StaticSiteMapProvider.cs
- ConnectionManagementElementCollection.cs
- ExceptionValidationRule.cs
- FormatterConverter.cs
- XmlValueConverter.cs
- DBDataPermissionAttribute.cs
- CapabilitiesState.cs
- DataView.cs
- GridToolTip.cs
- AdapterDictionary.cs
- ConnectionStringsExpressionBuilder.cs
- WorkflowRequestContext.cs
- Stopwatch.cs
- OdbcReferenceCollection.cs
- OleServicesContext.cs
- DrawingVisualDrawingContext.cs
- ApplicationFileCodeDomTreeGenerator.cs
- PreviewKeyDownEventArgs.cs
- GridViewRowEventArgs.cs
- MinMaxParagraphWidth.cs