Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / RectAnimationBase.cs / 1 / RectAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class RectAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new RectAnimationBase. /// protected RectAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this RectAnimationBase /// ///The copy public new RectAnimationBase Clone() { return (RectAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Rect)defaultOriginValue, (Rect)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Rect); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Rect GetCurrentValue(Rect defaultOriginValue, Rect defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueRect(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Rect GetCurrentValueCore(Rect defaultOriginValue, Rect defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class RectAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new RectAnimationBase. /// protected RectAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this RectAnimationBase /// ///The copy public new RectAnimationBase Clone() { return (RectAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Rect)defaultOriginValue, (Rect)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Rect); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Rect GetCurrentValue(Rect defaultOriginValue, Rect defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueRect(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Rect GetCurrentValueCore(Rect defaultOriginValue, Rect defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- BorderSidesEditor.cs
- DefaultAsyncDataDispatcher.cs
- _ProxyRegBlob.cs
- Ipv6Element.cs
- DataControlFieldCell.cs
- BitmapEffectState.cs
- HierarchicalDataSourceControl.cs
- DesignerCatalogPartChrome.cs
- PolicyUnit.cs
- ReadOnlyNameValueCollection.cs
- XmlSchemaSimpleTypeUnion.cs
- RNGCryptoServiceProvider.cs
- HtmlToClrEventProxy.cs
- ImageMetadata.cs
- tooltip.cs
- RbTree.cs
- ListViewItem.cs
- BamlLocalizabilityResolver.cs
- XmlSchemaAll.cs
- WCFServiceClientProxyGenerator.cs
- Vertex.cs
- SymDocumentType.cs
- ClientSideQueueItem.cs
- PointLightBase.cs
- ParallelTimeline.cs
- BufferedStream.cs
- SQLDoubleStorage.cs
- DataControlFieldCollection.cs
- ConstraintConverter.cs
- RelationshipEnd.cs
- Control.cs
- InkCanvasSelectionAdorner.cs
- QueryResponse.cs
- BCLDebug.cs
- CursorInteropHelper.cs
- StreamWithDictionary.cs
- SQLConvert.cs
- WebControlsSection.cs
- XmlEncodedRawTextWriter.cs
- CodeExpressionCollection.cs
- ControlPaint.cs
- ProxyWebPart.cs
- RtfFormatStack.cs
- DataError.cs
- AnimationClockResource.cs
- ICspAsymmetricAlgorithm.cs
- RawKeyboardInputReport.cs
- MobileCapabilities.cs
- Debug.cs
- DataGridDetailsPresenterAutomationPeer.cs
- GrabHandleGlyph.cs
- SqlDataSourceConfigureSortForm.cs
- CodeRegionDirective.cs
- DrawingGroup.cs
- TargetControlTypeAttribute.cs
- ContextQuery.cs
- SimpleExpression.cs
- StrongNameUtility.cs
- ConstructorBuilder.cs
- RectangleGeometry.cs
- unsafenativemethodsother.cs
- TranslateTransform.cs
- addressfiltermode.cs
- VirtualizedItemProviderWrapper.cs
- XmlWellformedWriter.cs
- CodeMemberProperty.cs
- BypassElement.cs
- SqlClientFactory.cs
- ZipFileInfo.cs
- XmlLoader.cs
- RootProfilePropertySettingsCollection.cs
- RootProfilePropertySettingsCollection.cs
- LazyInitializer.cs
- HwndPanningFeedback.cs
- MsmqElementBase.cs
- InfoCardListRequest.cs
- MenuItemAutomationPeer.cs
- Restrictions.cs
- TypeSystem.cs
- Socket.cs
- QilValidationVisitor.cs
- SettingsAttributeDictionary.cs
- ConnectionProviderAttribute.cs
- ClaimSet.cs
- InvokePattern.cs
- Select.cs
- EqualityComparer.cs
- WpfMemberInvoker.cs
- ContextDataSourceView.cs
- GridViewColumnCollection.cs
- MediaTimeline.cs
- Script.cs
- BaseInfoTable.cs
- DbConnectionStringCommon.cs
- Helpers.cs
- PkcsMisc.cs
- PagesSection.cs
- SecurityTokenAttachmentMode.cs
- MobileUITypeEditor.cs
- FilePresentation.cs