Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media / Generated / DrawingContextDrawingContextWalker.cs / 1 / DrawingContextDrawingContextWalker.cs
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.PresentationCore;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Windows.Threading;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Diagnostics;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
using System.Security;
using System.Security.Permissions;
namespace System.Windows.Media
{
///
/// DrawingContextDrawingContextWalker is a DrawingContextWalker
/// that forwards all of it's calls to a DrawingContext.
///
internal partial class DrawingContextDrawingContextWalker: DrawingContextWalker
{
///
/// DrawLine -
/// Draws a line with the specified pen.
/// Note that this API does not accept a Brush, as there is no area to fill.
///
/// The Pen with which to stroke the line.
/// The start Point for the line.
/// The end Point for the line.
public override void DrawLine(
Pen pen,
Point point0,
Point point1)
{
_drawingContext.DrawLine(
pen,
point0,
point1
);
}
///
/// DrawLine -
/// Draws a line with the specified pen.
/// Note that this API does not accept a Brush, as there is no area to fill.
///
/// The Pen with which to stroke the line.
/// The start Point for the line.
/// Optional AnimationClock for point0.
/// The end Point for the line.
/// Optional AnimationClock for point1.
public override void DrawLine(
Pen pen,
Point point0,
AnimationClock point0Animations,
Point point1,
AnimationClock point1Animations)
{
_drawingContext.DrawLine(
pen,
point0,
point0Animations,
point1,
point1Animations
);
}
///
/// DrawRectangle -
/// Draw a rectangle with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the rectangle.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the rectangle.
/// This is optional, and can be null, in which case no stroke is performed.
///
/// The Rect to fill and/or stroke.
public override void DrawRectangle(
Brush brush,
Pen pen,
Rect rectangle)
{
_drawingContext.DrawRectangle(
brush,
pen,
rectangle
);
}
///
/// DrawRectangle -
/// Draw a rectangle with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the rectangle.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the rectangle.
/// This is optional, and can be null, in which case no stroke is performed.
///
/// The Rect to fill and/or stroke.
/// Optional AnimationClock for rectangle.
public override void DrawRectangle(
Brush brush,
Pen pen,
Rect rectangle,
AnimationClock rectangleAnimations)
{
_drawingContext.DrawRectangle(
brush,
pen,
rectangle,
rectangleAnimations
);
}
///
/// DrawRoundedRectangle -
/// Draw a rounded rectangle with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the rectangle.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the rectangle.
/// This is optional, and can be null, in which case no stroke is performed.
///
/// The Rect to fill and/or stroke.
///
/// The radius in the X dimension of the rounded corners of this
/// rounded Rect. This value will be clamped to the range [0..rectangle.Width/2]
///
///
/// The radius in the Y dimension of the rounded corners of this
/// rounded Rect. This value will be clamped to the range [0..rectangle.Height/2].
///
public override void DrawRoundedRectangle(
Brush brush,
Pen pen,
Rect rectangle,
Double radiusX,
Double radiusY)
{
_drawingContext.DrawRoundedRectangle(
brush,
pen,
rectangle,
radiusX,
radiusY
);
}
///
/// DrawRoundedRectangle -
/// Draw a rounded rectangle with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the rectangle.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the rectangle.
/// This is optional, and can be null, in which case no stroke is performed.
///
/// The Rect to fill and/or stroke.
/// Optional AnimationClock for rectangle.
///
/// The radius in the X dimension of the rounded corners of this
/// rounded Rect. This value will be clamped to the range [0..rectangle.Width/2]
///
/// Optional AnimationClock for radiusX.
///
/// The radius in the Y dimension of the rounded corners of this
/// rounded Rect. This value will be clamped to the range [0..rectangle.Height/2].
///
/// Optional AnimationClock for radiusY.
public override void DrawRoundedRectangle(
Brush brush,
Pen pen,
Rect rectangle,
AnimationClock rectangleAnimations,
Double radiusX,
AnimationClock radiusXAnimations,
Double radiusY,
AnimationClock radiusYAnimations)
{
_drawingContext.DrawRoundedRectangle(
brush,
pen,
rectangle,
rectangleAnimations,
radiusX,
radiusXAnimations,
radiusY,
radiusYAnimations
);
}
///
/// DrawEllipse -
/// Draw an ellipse with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the ellipse.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the ellipse.
/// This is optional, and can be null, in which case no stroke is performed.
///
///
/// The center of the ellipse to fill and/or stroke.
///
///
/// The radius in the X dimension of the ellipse.
/// The absolute value of the radius provided will be used.
///
///
/// The radius in the Y dimension of the ellipse.
/// The absolute value of the radius provided will be used.
///
public override void DrawEllipse(
Brush brush,
Pen pen,
Point center,
Double radiusX,
Double radiusY)
{
_drawingContext.DrawEllipse(
brush,
pen,
center,
radiusX,
radiusY
);
}
///
/// DrawEllipse -
/// Draw an ellipse with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the ellipse.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the ellipse.
/// This is optional, and can be null, in which case no stroke is performed.
///
///
/// The center of the ellipse to fill and/or stroke.
///
/// Optional AnimationClock for center.
///
/// The radius in the X dimension of the ellipse.
/// The absolute value of the radius provided will be used.
///
/// Optional AnimationClock for radiusX.
///
/// The radius in the Y dimension of the ellipse.
/// The absolute value of the radius provided will be used.
///
/// Optional AnimationClock for radiusY.
public override void DrawEllipse(
Brush brush,
Pen pen,
Point center,
AnimationClock centerAnimations,
Double radiusX,
AnimationClock radiusXAnimations,
Double radiusY,
AnimationClock radiusYAnimations)
{
_drawingContext.DrawEllipse(
brush,
pen,
center,
centerAnimations,
radiusX,
radiusXAnimations,
radiusY,
radiusYAnimations
);
}
///
/// DrawGeometry -
/// Draw a Geometry with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the Geometry.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the Geometry.
/// This is optional, and can be null, in which case no stroke is performed.
///
/// The Geometry to fill and/or stroke.
public override void DrawGeometry(
Brush brush,
Pen pen,
Geometry geometry)
{
_drawingContext.DrawGeometry(
brush,
pen,
geometry
);
}
///
/// DrawImage -
/// Draw an Image into the region specified by the Rect.
/// The Image will potentially be stretched and distorted to fit the Rect.
/// For more fine grained control, consider filling a Rect with an ImageBrush via
/// DrawRectangle.
///
/// The ImageSource to draw.
///
/// The Rect into which the ImageSource will be fit.
///
public override void DrawImage(
ImageSource imageSource,
Rect rectangle)
{
_drawingContext.DrawImage(
imageSource,
rectangle
);
}
///
/// DrawImage -
/// Draw an Image into the region specified by the Rect.
/// The Image will potentially be stretched and distorted to fit the Rect.
/// For more fine grained control, consider filling a Rect with an ImageBrush via
/// DrawRectangle.
///
/// The ImageSource to draw.
///
/// The Rect into which the ImageSource will be fit.
///
/// Optional AnimationClock for rectangle.
public override void DrawImage(
ImageSource imageSource,
Rect rectangle,
AnimationClock rectangleAnimations)
{
_drawingContext.DrawImage(
imageSource,
rectangle,
rectangleAnimations
);
}
///
/// DrawGlyphRun -
/// Draw a GlyphRun
///
///
/// Foreground brush to draw the GlyphRun with.
///
/// The GlyphRun to draw.
public override void DrawGlyphRun(
Brush foregroundBrush,
GlyphRun glyphRun)
{
_drawingContext.DrawGlyphRun(
foregroundBrush,
glyphRun
);
}
///
/// DrawDrawing -
/// Draw a Drawing by appending a sub-Drawing to the current Drawing.
///
/// The drawing to draw.
public override void DrawDrawing(
Drawing drawing)
{
_drawingContext.DrawDrawing(
drawing
);
}
///
/// DrawVideo -
/// Draw a Video into the region specified by the Rect.
/// The Video will potentially be stretched and distorted to fit the Rect.
/// For more fine grained control, consider filling a Rect with an VideoBrush via
/// DrawRectangle.
///
/// The MediaPlayer to draw.
/// The Rect into which the media will be fit.
public override void DrawVideo(
MediaPlayer player,
Rect rectangle)
{
_drawingContext.DrawVideo(
player,
rectangle
);
}
///
/// DrawVideo -
/// Draw a Video into the region specified by the Rect.
/// The Video will potentially be stretched and distorted to fit the Rect.
/// For more fine grained control, consider filling a Rect with an VideoBrush via
/// DrawRectangle.
///
/// The MediaPlayer to draw.
/// The Rect into which the media will be fit.
/// Optional AnimationClock for rectangle.
public override void DrawVideo(
MediaPlayer player,
Rect rectangle,
AnimationClock rectangleAnimations)
{
_drawingContext.DrawVideo(
player,
rectangle,
rectangleAnimations
);
}
///
/// DrawScene3D -
/// Draw a Scene3D (internal object encapsulating a 3D scene)
///
/// The Scene3D to draw.
internal override void DrawScene3D(
Scene3D scene3D)
{
_drawingContext.DrawScene3D(
scene3D
);
}
///
/// PushClip -
/// Push a clip region, which will apply to all drawing primitives until the
/// corresponding Pop call.
///
/// The Geometry to which we will clip.
public override void PushClip(
Geometry clipGeometry)
{
_drawingContext.PushClip(
clipGeometry
);
}
///
/// PushOpacityMask -
/// Push an opacity mask which will blend the composite of all drawing primitives added
/// until the corresponding Pop call.
///
/// The opacity mask
public override void PushOpacityMask(
Brush opacityMask)
{
_drawingContext.PushOpacityMask(
opacityMask
);
}
///
/// PushOpacity -
/// Push an opacity which will blend the composite of all drawing primitives added
/// until the corresponding Pop call.
///
///
/// The opacity with which to blend - 0 is transparent, 1 is opaque.
///
public override void PushOpacity(
Double opacity)
{
_drawingContext.PushOpacity(
opacity
);
}
///
/// PushOpacity -
/// Push an opacity which will blend the composite of all drawing primitives added
/// until the corresponding Pop call.
///
///
/// The opacity with which to blend - 0 is transparent, 1 is opaque.
///
/// Optional AnimationClock for opacity.
public override void PushOpacity(
Double opacity,
AnimationClock opacityAnimations)
{
_drawingContext.PushOpacity(
opacity,
opacityAnimations
);
}
///
/// PushTransform -
/// Push a Transform which will apply to all drawing operations until the corresponding
/// Pop.
///
/// The Transform to push.
public override void PushTransform(
Transform transform)
{
_drawingContext.PushTransform(
transform
);
}
///
/// PushGuidelineSet -
/// Push a set of guidelines which will apply to all drawing operations until the
/// corresponding Pop.
///
/// The GuidelineSet to push.
public override void PushGuidelineSet(
GuidelineSet guidelines)
{
_drawingContext.PushGuidelineSet(
guidelines
);
}
///
/// PushGuidelineY1 -
/// Explicitly push one horizontal guideline.
///
/// The coordinate of leading guideline.
internal override void PushGuidelineY1(
Double coordinate)
{
_drawingContext.PushGuidelineY1(
coordinate
);
}
///
/// PushGuidelineY2 -
/// Explicitly push a pair of horizontal guidelines.
///
///
/// The coordinate of leading guideline.
///
///
/// The offset from leading guideline to driven guideline.
///
internal override void PushGuidelineY2(
Double leadingCoordinate,
Double offsetToDrivenCoordinate)
{
_drawingContext.PushGuidelineY2(
leadingCoordinate,
offsetToDrivenCoordinate
);
}
///
/// PushEffect -
/// Push a BitmapEffect which will apply to all drawing operations until the
/// corresponding Pop.
///
/// The BitmapEffect to push.
/// The BitmapEffectInput.
public override void PushEffect(
BitmapEffect effect,
BitmapEffectInput effectInput)
{
_drawingContext.PushEffect(
effect,
effectInput
);
}
///
/// Pop
///
public override void Pop(
)
{
_drawingContext.Pop(
);
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.PresentationCore;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Windows.Threading;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Diagnostics;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
using System.Security;
using System.Security.Permissions;
namespace System.Windows.Media
{
///
/// DrawingContextDrawingContextWalker is a DrawingContextWalker
/// that forwards all of it's calls to a DrawingContext.
///
internal partial class DrawingContextDrawingContextWalker: DrawingContextWalker
{
///
/// DrawLine -
/// Draws a line with the specified pen.
/// Note that this API does not accept a Brush, as there is no area to fill.
///
/// The Pen with which to stroke the line.
/// The start Point for the line.
/// The end Point for the line.
public override void DrawLine(
Pen pen,
Point point0,
Point point1)
{
_drawingContext.DrawLine(
pen,
point0,
point1
);
}
///
/// DrawLine -
/// Draws a line with the specified pen.
/// Note that this API does not accept a Brush, as there is no area to fill.
///
/// The Pen with which to stroke the line.
/// The start Point for the line.
/// Optional AnimationClock for point0.
/// The end Point for the line.
/// Optional AnimationClock for point1.
public override void DrawLine(
Pen pen,
Point point0,
AnimationClock point0Animations,
Point point1,
AnimationClock point1Animations)
{
_drawingContext.DrawLine(
pen,
point0,
point0Animations,
point1,
point1Animations
);
}
///
/// DrawRectangle -
/// Draw a rectangle with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the rectangle.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the rectangle.
/// This is optional, and can be null, in which case no stroke is performed.
///
/// The Rect to fill and/or stroke.
public override void DrawRectangle(
Brush brush,
Pen pen,
Rect rectangle)
{
_drawingContext.DrawRectangle(
brush,
pen,
rectangle
);
}
///
/// DrawRectangle -
/// Draw a rectangle with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the rectangle.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the rectangle.
/// This is optional, and can be null, in which case no stroke is performed.
///
/// The Rect to fill and/or stroke.
/// Optional AnimationClock for rectangle.
public override void DrawRectangle(
Brush brush,
Pen pen,
Rect rectangle,
AnimationClock rectangleAnimations)
{
_drawingContext.DrawRectangle(
brush,
pen,
rectangle,
rectangleAnimations
);
}
///
/// DrawRoundedRectangle -
/// Draw a rounded rectangle with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the rectangle.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the rectangle.
/// This is optional, and can be null, in which case no stroke is performed.
///
/// The Rect to fill and/or stroke.
///
/// The radius in the X dimension of the rounded corners of this
/// rounded Rect. This value will be clamped to the range [0..rectangle.Width/2]
///
///
/// The radius in the Y dimension of the rounded corners of this
/// rounded Rect. This value will be clamped to the range [0..rectangle.Height/2].
///
public override void DrawRoundedRectangle(
Brush brush,
Pen pen,
Rect rectangle,
Double radiusX,
Double radiusY)
{
_drawingContext.DrawRoundedRectangle(
brush,
pen,
rectangle,
radiusX,
radiusY
);
}
///
/// DrawRoundedRectangle -
/// Draw a rounded rectangle with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the rectangle.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the rectangle.
/// This is optional, and can be null, in which case no stroke is performed.
///
/// The Rect to fill and/or stroke.
/// Optional AnimationClock for rectangle.
///
/// The radius in the X dimension of the rounded corners of this
/// rounded Rect. This value will be clamped to the range [0..rectangle.Width/2]
///
/// Optional AnimationClock for radiusX.
///
/// The radius in the Y dimension of the rounded corners of this
/// rounded Rect. This value will be clamped to the range [0..rectangle.Height/2].
///
/// Optional AnimationClock for radiusY.
public override void DrawRoundedRectangle(
Brush brush,
Pen pen,
Rect rectangle,
AnimationClock rectangleAnimations,
Double radiusX,
AnimationClock radiusXAnimations,
Double radiusY,
AnimationClock radiusYAnimations)
{
_drawingContext.DrawRoundedRectangle(
brush,
pen,
rectangle,
rectangleAnimations,
radiusX,
radiusXAnimations,
radiusY,
radiusYAnimations
);
}
///
/// DrawEllipse -
/// Draw an ellipse with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the ellipse.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the ellipse.
/// This is optional, and can be null, in which case no stroke is performed.
///
///
/// The center of the ellipse to fill and/or stroke.
///
///
/// The radius in the X dimension of the ellipse.
/// The absolute value of the radius provided will be used.
///
///
/// The radius in the Y dimension of the ellipse.
/// The absolute value of the radius provided will be used.
///
public override void DrawEllipse(
Brush brush,
Pen pen,
Point center,
Double radiusX,
Double radiusY)
{
_drawingContext.DrawEllipse(
brush,
pen,
center,
radiusX,
radiusY
);
}
///
/// DrawEllipse -
/// Draw an ellipse with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the ellipse.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the ellipse.
/// This is optional, and can be null, in which case no stroke is performed.
///
///
/// The center of the ellipse to fill and/or stroke.
///
/// Optional AnimationClock for center.
///
/// The radius in the X dimension of the ellipse.
/// The absolute value of the radius provided will be used.
///
/// Optional AnimationClock for radiusX.
///
/// The radius in the Y dimension of the ellipse.
/// The absolute value of the radius provided will be used.
///
/// Optional AnimationClock for radiusY.
public override void DrawEllipse(
Brush brush,
Pen pen,
Point center,
AnimationClock centerAnimations,
Double radiusX,
AnimationClock radiusXAnimations,
Double radiusY,
AnimationClock radiusYAnimations)
{
_drawingContext.DrawEllipse(
brush,
pen,
center,
centerAnimations,
radiusX,
radiusXAnimations,
radiusY,
radiusYAnimations
);
}
///
/// DrawGeometry -
/// Draw a Geometry with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the Geometry.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the Geometry.
/// This is optional, and can be null, in which case no stroke is performed.
///
/// The Geometry to fill and/or stroke.
public override void DrawGeometry(
Brush brush,
Pen pen,
Geometry geometry)
{
_drawingContext.DrawGeometry(
brush,
pen,
geometry
);
}
///
/// DrawImage -
/// Draw an Image into the region specified by the Rect.
/// The Image will potentially be stretched and distorted to fit the Rect.
/// For more fine grained control, consider filling a Rect with an ImageBrush via
/// DrawRectangle.
///
/// The ImageSource to draw.
///
/// The Rect into which the ImageSource will be fit.
///
public override void DrawImage(
ImageSource imageSource,
Rect rectangle)
{
_drawingContext.DrawImage(
imageSource,
rectangle
);
}
///
/// DrawImage -
/// Draw an Image into the region specified by the Rect.
/// The Image will potentially be stretched and distorted to fit the Rect.
/// For more fine grained control, consider filling a Rect with an ImageBrush via
/// DrawRectangle.
///
/// The ImageSource to draw.
///
/// The Rect into which the ImageSource will be fit.
///
/// Optional AnimationClock for rectangle.
public override void DrawImage(
ImageSource imageSource,
Rect rectangle,
AnimationClock rectangleAnimations)
{
_drawingContext.DrawImage(
imageSource,
rectangle,
rectangleAnimations
);
}
///
/// DrawGlyphRun -
/// Draw a GlyphRun
///
///
/// Foreground brush to draw the GlyphRun with.
///
/// The GlyphRun to draw.
public override void DrawGlyphRun(
Brush foregroundBrush,
GlyphRun glyphRun)
{
_drawingContext.DrawGlyphRun(
foregroundBrush,
glyphRun
);
}
///
/// DrawDrawing -
/// Draw a Drawing by appending a sub-Drawing to the current Drawing.
///
/// The drawing to draw.
public override void DrawDrawing(
Drawing drawing)
{
_drawingContext.DrawDrawing(
drawing
);
}
///
/// DrawVideo -
/// Draw a Video into the region specified by the Rect.
/// The Video will potentially be stretched and distorted to fit the Rect.
/// For more fine grained control, consider filling a Rect with an VideoBrush via
/// DrawRectangle.
///
/// The MediaPlayer to draw.
/// The Rect into which the media will be fit.
public override void DrawVideo(
MediaPlayer player,
Rect rectangle)
{
_drawingContext.DrawVideo(
player,
rectangle
);
}
///
/// DrawVideo -
/// Draw a Video into the region specified by the Rect.
/// The Video will potentially be stretched and distorted to fit the Rect.
/// For more fine grained control, consider filling a Rect with an VideoBrush via
/// DrawRectangle.
///
/// The MediaPlayer to draw.
/// The Rect into which the media will be fit.
/// Optional AnimationClock for rectangle.
public override void DrawVideo(
MediaPlayer player,
Rect rectangle,
AnimationClock rectangleAnimations)
{
_drawingContext.DrawVideo(
player,
rectangle,
rectangleAnimations
);
}
///
/// DrawScene3D -
/// Draw a Scene3D (internal object encapsulating a 3D scene)
///
/// The Scene3D to draw.
internal override void DrawScene3D(
Scene3D scene3D)
{
_drawingContext.DrawScene3D(
scene3D
);
}
///
/// PushClip -
/// Push a clip region, which will apply to all drawing primitives until the
/// corresponding Pop call.
///
/// The Geometry to which we will clip.
public override void PushClip(
Geometry clipGeometry)
{
_drawingContext.PushClip(
clipGeometry
);
}
///
/// PushOpacityMask -
/// Push an opacity mask which will blend the composite of all drawing primitives added
/// until the corresponding Pop call.
///
/// The opacity mask
public override void PushOpacityMask(
Brush opacityMask)
{
_drawingContext.PushOpacityMask(
opacityMask
);
}
///
/// PushOpacity -
/// Push an opacity which will blend the composite of all drawing primitives added
/// until the corresponding Pop call.
///
///
/// The opacity with which to blend - 0 is transparent, 1 is opaque.
///
public override void PushOpacity(
Double opacity)
{
_drawingContext.PushOpacity(
opacity
);
}
///
/// PushOpacity -
/// Push an opacity which will blend the composite of all drawing primitives added
/// until the corresponding Pop call.
///
///
/// The opacity with which to blend - 0 is transparent, 1 is opaque.
///
/// Optional AnimationClock for opacity.
public override void PushOpacity(
Double opacity,
AnimationClock opacityAnimations)
{
_drawingContext.PushOpacity(
opacity,
opacityAnimations
);
}
///
/// PushTransform -
/// Push a Transform which will apply to all drawing operations until the corresponding
/// Pop.
///
/// The Transform to push.
public override void PushTransform(
Transform transform)
{
_drawingContext.PushTransform(
transform
);
}
///
/// PushGuidelineSet -
/// Push a set of guidelines which will apply to all drawing operations until the
/// corresponding Pop.
///
/// The GuidelineSet to push.
public override void PushGuidelineSet(
GuidelineSet guidelines)
{
_drawingContext.PushGuidelineSet(
guidelines
);
}
///
/// PushGuidelineY1 -
/// Explicitly push one horizontal guideline.
///
/// The coordinate of leading guideline.
internal override void PushGuidelineY1(
Double coordinate)
{
_drawingContext.PushGuidelineY1(
coordinate
);
}
///
/// PushGuidelineY2 -
/// Explicitly push a pair of horizontal guidelines.
///
///
/// The coordinate of leading guideline.
///
///
/// The offset from leading guideline to driven guideline.
///
internal override void PushGuidelineY2(
Double leadingCoordinate,
Double offsetToDrivenCoordinate)
{
_drawingContext.PushGuidelineY2(
leadingCoordinate,
offsetToDrivenCoordinate
);
}
///
/// PushEffect -
/// Push a BitmapEffect which will apply to all drawing operations until the
/// corresponding Pop.
///
/// The BitmapEffect to push.
/// The BitmapEffectInput.
public override void PushEffect(
BitmapEffect effect,
BitmapEffectInput effectInput)
{
_drawingContext.PushEffect(
effect,
effectInput
);
}
///
/// Pop
///
public override void Pop(
)
{
_drawingContext.Pop(
);
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
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