Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / ByteAnimationBase.cs / 1 / ByteAnimationBase.cs
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
// Allow use of presharp: #pragma warning suppress
#pragma warning disable 1634, 1691
using MS.Internal;
using System;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.Windows.Media.Animation;
using System.Windows.Media.Media3D;
using MS.Internal.PresentationCore;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
namespace System.Windows.Media.Animation
{
///
///
///
public abstract class ByteAnimationBase : AnimationTimeline
{
#region Constructors
///
/// Creates a new ByteAnimationBase.
///
protected ByteAnimationBase()
: base()
{
}
#endregion
#region Freezable
///
/// Creates a copy of this ByteAnimationBase
///
/// The copy
public new ByteAnimationBase Clone()
{
return (ByteAnimationBase)base.Clone();
}
#endregion
#region IAnimation
///
/// Calculates the value this animation believes should be the current value for the property.
///
///
/// This value is the suggested origin value provided to the animation
/// to be used if the animation does not have its own concept of a
/// start value. If this animation is the first in a composition chain
/// this value will be the snapshot value if one is available or the
/// base property value if it is not; otherise this value will be the
/// value returned by the previous animation in the chain with an
/// animationClock that is not Stopped.
///
///
/// This value is the suggested destination value provided to the animation
/// to be used if the animation does not have its own concept of an
/// end value. This value will be the base value if the animation is
/// in the first composition layer of animations on a property;
/// otherwise this value will be the output value from the previous
/// composition layer of animations for the property.
///
///
/// This is the animationClock which can generate the CurrentTime or
/// CurrentProgress value to be used by the animation to generate its
/// output value.
///
///
/// The value this animation believes should be the current value for the property.
///
public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock)
{
// Verify that object arguments are non-null since we are a value type
if (defaultOriginValue == null)
{
throw new ArgumentNullException("defaultOriginValue");
}
if (defaultDestinationValue == null)
{
throw new ArgumentNullException("defaultDestinationValue");
}
return GetCurrentValue((Byte)defaultOriginValue, (Byte)defaultDestinationValue, animationClock);
}
///
/// Returns the type of the target property
///
public override sealed Type TargetPropertyType
{
get
{
ReadPreamble();
return typeof(Byte);
}
}
#endregion
#region Methods
///
/// Calculates the value this animation believes should be the current value for the property.
///
///
/// This value is the suggested origin value provided to the animation
/// to be used if the animation does not have its own concept of a
/// start value. If this animation is the first in a composition chain
/// this value will be the snapshot value if one is available or the
/// base property value if it is not; otherise this value will be the
/// value returned by the previous animation in the chain with an
/// animationClock that is not Stopped.
///
///
/// This value is the suggested destination value provided to the animation
/// to be used if the animation does not have its own concept of an
/// end value. This value will be the base value if the animation is
/// in the first composition layer of animations on a property;
/// otherwise this value will be the output value from the previous
/// composition layer of animations for the property.
///
///
/// This is the animationClock which can generate the CurrentTime or
/// CurrentProgress value to be used by the animation to generate its
/// output value.
///
///
/// The value this animation believes should be the current value for the property.
///
public Byte GetCurrentValue(Byte defaultOriginValue, Byte defaultDestinationValue, AnimationClock animationClock)
{
ReadPreamble();
if (animationClock == null)
{
throw new ArgumentNullException("animationClock");
}
// We check for null above but presharp doesn't notice so we suppress the
// warning here.
#pragma warning suppress 6506
if (animationClock.CurrentState == ClockState.Stopped)
{
return defaultDestinationValue;
}
/*
if (!AnimatedTypeHelpers.IsValidAnimationValueByte(defaultDestinationValue))
{
throw new ArgumentException(
SR.Get(
SRID.Animation_InvalidBaseValue,
defaultDestinationValue,
defaultDestinationValue.GetType(),
GetType()),
"defaultDestinationValue");
}
*/
return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock);
}
///
/// Calculates the value this animation believes should be the current value for the property.
///
///
/// This value is the suggested origin value provided to the animation
/// to be used if the animation does not have its own concept of a
/// start value. If this animation is the first in a composition chain
/// this value will be the snapshot value if one is available or the
/// base property value if it is not; otherise this value will be the
/// value returned by the previous animation in the chain with an
/// animationClock that is not Stopped.
///
///
/// This value is the suggested destination value provided to the animation
/// to be used if the animation does not have its own concept of an
/// end value. This value will be the base value if the animation is
/// in the first composition layer of animations on a property;
/// otherwise this value will be the output value from the previous
/// composition layer of animations for the property.
///
///
/// This is the animationClock which can generate the CurrentTime or
/// CurrentProgress value to be used by the animation to generate its
/// output value.
///
///
/// The value this animation believes should be the current value for the property.
///
protected abstract Byte GetCurrentValueCore(Byte defaultOriginValue, Byte defaultDestinationValue, AnimationClock animationClock);
#endregion
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
// Allow use of presharp: #pragma warning suppress
#pragma warning disable 1634, 1691
using MS.Internal;
using System;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.Windows.Media.Animation;
using System.Windows.Media.Media3D;
using MS.Internal.PresentationCore;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
namespace System.Windows.Media.Animation
{
///
///
///
public abstract class ByteAnimationBase : AnimationTimeline
{
#region Constructors
///
/// Creates a new ByteAnimationBase.
///
protected ByteAnimationBase()
: base()
{
}
#endregion
#region Freezable
///
/// Creates a copy of this ByteAnimationBase
///
/// The copy
public new ByteAnimationBase Clone()
{
return (ByteAnimationBase)base.Clone();
}
#endregion
#region IAnimation
///
/// Calculates the value this animation believes should be the current value for the property.
///
///
/// This value is the suggested origin value provided to the animation
/// to be used if the animation does not have its own concept of a
/// start value. If this animation is the first in a composition chain
/// this value will be the snapshot value if one is available or the
/// base property value if it is not; otherise this value will be the
/// value returned by the previous animation in the chain with an
/// animationClock that is not Stopped.
///
///
/// This value is the suggested destination value provided to the animation
/// to be used if the animation does not have its own concept of an
/// end value. This value will be the base value if the animation is
/// in the first composition layer of animations on a property;
/// otherwise this value will be the output value from the previous
/// composition layer of animations for the property.
///
///
/// This is the animationClock which can generate the CurrentTime or
/// CurrentProgress value to be used by the animation to generate its
/// output value.
///
///
/// The value this animation believes should be the current value for the property.
///
public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock)
{
// Verify that object arguments are non-null since we are a value type
if (defaultOriginValue == null)
{
throw new ArgumentNullException("defaultOriginValue");
}
if (defaultDestinationValue == null)
{
throw new ArgumentNullException("defaultDestinationValue");
}
return GetCurrentValue((Byte)defaultOriginValue, (Byte)defaultDestinationValue, animationClock);
}
///
/// Returns the type of the target property
///
public override sealed Type TargetPropertyType
{
get
{
ReadPreamble();
return typeof(Byte);
}
}
#endregion
#region Methods
///
/// Calculates the value this animation believes should be the current value for the property.
///
///
/// This value is the suggested origin value provided to the animation
/// to be used if the animation does not have its own concept of a
/// start value. If this animation is the first in a composition chain
/// this value will be the snapshot value if one is available or the
/// base property value if it is not; otherise this value will be the
/// value returned by the previous animation in the chain with an
/// animationClock that is not Stopped.
///
///
/// This value is the suggested destination value provided to the animation
/// to be used if the animation does not have its own concept of an
/// end value. This value will be the base value if the animation is
/// in the first composition layer of animations on a property;
/// otherwise this value will be the output value from the previous
/// composition layer of animations for the property.
///
///
/// This is the animationClock which can generate the CurrentTime or
/// CurrentProgress value to be used by the animation to generate its
/// output value.
///
///
/// The value this animation believes should be the current value for the property.
///
public Byte GetCurrentValue(Byte defaultOriginValue, Byte defaultDestinationValue, AnimationClock animationClock)
{
ReadPreamble();
if (animationClock == null)
{
throw new ArgumentNullException("animationClock");
}
// We check for null above but presharp doesn't notice so we suppress the
// warning here.
#pragma warning suppress 6506
if (animationClock.CurrentState == ClockState.Stopped)
{
return defaultDestinationValue;
}
/*
if (!AnimatedTypeHelpers.IsValidAnimationValueByte(defaultDestinationValue))
{
throw new ArgumentException(
SR.Get(
SRID.Animation_InvalidBaseValue,
defaultDestinationValue,
defaultDestinationValue.GetType(),
GetType()),
"defaultDestinationValue");
}
*/
return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock);
}
///
/// Calculates the value this animation believes should be the current value for the property.
///
///
/// This value is the suggested origin value provided to the animation
/// to be used if the animation does not have its own concept of a
/// start value. If this animation is the first in a composition chain
/// this value will be the snapshot value if one is available or the
/// base property value if it is not; otherise this value will be the
/// value returned by the previous animation in the chain with an
/// animationClock that is not Stopped.
///
///
/// This value is the suggested destination value provided to the animation
/// to be used if the animation does not have its own concept of an
/// end value. This value will be the base value if the animation is
/// in the first composition layer of animations on a property;
/// otherwise this value will be the output value from the previous
/// composition layer of animations for the property.
///
///
/// This is the animationClock which can generate the CurrentTime or
/// CurrentProgress value to be used by the animation to generate its
/// output value.
///
///
/// The value this animation believes should be the current value for the property.
///
protected abstract Byte GetCurrentValueCore(Byte defaultOriginValue, Byte defaultDestinationValue, AnimationClock animationClock);
#endregion
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
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