Code:
/ DotNET / DotNET / 8.0 / untmp / whidbey / REDBITS / ndp / fx / src / Designer / WinForms / System / WinForms / Design / AxParameterData.cs / 1 / AxParameterData.cs
namespace System.Windows.Forms.Design { using System.Diagnostics; using System; using System.Reflection; using Microsoft.Win32; using System.CodeDom; using System.Globalization; ////// /// ///[To be supplied.] ///public class AxParameterData { private string name; private string typeName; private Type type; private bool isByRef = false; private bool isOut = false; private bool isIn = false; private bool isOptional = false; private ParameterInfo paramInfo; /// /// /// public AxParameterData(string inname, string typeName) { Name = inname; this.typeName = typeName; } ///[To be supplied.] ////// /// public AxParameterData(string inname, Type type) { Name = inname; this.type = type; this.typeName = AxWrapperGen.MapTypeName(type); } ///[To be supplied.] ////// /// public AxParameterData(ParameterInfo info) : this(info, false) { } ///[To be supplied.] ////// /// public AxParameterData(ParameterInfo info, bool ignoreByRefs) { paramInfo = info; Name = info.Name; this.type = info.ParameterType; this.typeName = AxWrapperGen.MapTypeName(info.ParameterType); this.isByRef = info.ParameterType.IsByRef && !ignoreByRefs; this.isIn = info.IsIn && !ignoreByRefs; this.isOut = info.IsOut && !this.isIn && !ignoreByRefs; this.isOptional = info.IsOptional; } ///[To be supplied.] ////// /// public FieldDirection Direction { get { if (IsOut) return FieldDirection.Out; else if (IsByRef) return FieldDirection.Ref; else return FieldDirection.In; } } ///[To be supplied.] ////// /// public bool IsByRef { get { return isByRef; } } ///[To be supplied.] ////// /// public bool IsIn { get { return isIn; } } ///[To be supplied.] ////// /// public bool IsOut { get { return isOut; } } ///[To be supplied.] ////// /// public bool IsOptional { get { return isOptional; } } ///[To be supplied.] ////// /// public string Name { get { return name; } set { if (value == null) { name = null; } else { if (value != null && value.Length > 0 && Char.IsUpper(value[0])) { char[] chars = value.ToCharArray(); if (chars.Length > 0) chars[0] = Char.ToLower(chars[0], CultureInfo.InvariantCulture); name = new String(chars); } else { name = value; } } } } ///[To be supplied.] ////// /// public Type ParameterType { get { return type; } } // For types that are ref or out, we get a munged ByRef type name like "System.Int32&", // so we've got ot convert that into a type we recognize so we can compute default values, // and check if it's a primitive, etc. // internal static Type GetByRefBaseType(Type t) { if (t.IsByRef) { if (t.FullName.EndsWith("&")) { // strip the & and reload the type without it from the assembly that // is listed as owning it. // Type baseType = t.Assembly.GetType(t.FullName.Substring(0, t.FullName.Length - 1), false); if (baseType != null) { t = baseType; } } } return t; } internal ParameterInfo ParameterInfo { get { return paramInfo; } } internal Type ParameterBaseType { get { return GetByRefBaseType(ParameterType); } } ///[To be supplied.] ////// /// public string TypeName { get { if (typeName == null) { typeName = ParameterBaseType.FullName; } else if(typeName.EndsWith("&")) { typeName = typeName.TrimEnd(new char[] {'&'}); } return typeName; } } ///[To be supplied.] ////// /// public static AxParameterData[] Convert(ParameterInfo[] infos) { return AxParameterData.Convert(infos, false); } ///[To be supplied.] ////// /// public static AxParameterData[] Convert(ParameterInfo[] infos, bool ignoreByRefs) { if (infos == null) return new AxParameterData[0]; int noname = 0; AxParameterData[] parameters = new AxParameterData[infos.Length]; for (int i = 0; i < infos.Length; ++i) { parameters[i] = new AxParameterData(infos[i], ignoreByRefs); if (parameters[i].Name == null || parameters[i].Name == "") { parameters[i].Name = "param" + (noname++); } } return parameters; } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.[To be supplied.] ///
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