Code:
/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Core / System / Windows / TextDecorationCollection.cs / 1 / TextDecorationCollection.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: TextDecorationCollection class // // History: // 10/14/2004: [....] Created the file // //--------------------------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Globalization; using System.Windows.Media.Animation; using System.Windows.Markup; using MS.Internal.PresentationCore; namespace System.Windows { ////// A collection of text decoration instances /// [TypeConverter(typeof(TextDecorationCollectionConverter))] [Localizability(LocalizationCategory.None, Readability=Readability.Unreadable)] public sealed partial class TextDecorationCollection : Animatable, IList { ////// Compare this collection with another TextDecorations. /// /// the text decoration collection to be compared ///true if two collections of TextDecorations contain equal TextDecoration objects in the /// the same order. false otherwise /// ////// The method doesn't check "full" equality as it can not take into account of all the possible /// values associated with the DependencyObject,such as Animation, DataBinding and Attached property. /// It only compares the public properties to serve the specific Framework's needs in inline property /// management and Editing serialization. /// [FriendAccessAllowed] // used by Framework internal bool ValueEquals(TextDecorationCollection textDecorations) { if (textDecorations == null) return false; // o is either null or not TextDecorations object if (this == textDecorations) return true; // Reference equality. if ( this.Count != textDecorations.Count) return false; // Two counts are different. // To be considered equal, TextDecorations should be same in the exact order. // Order matters because they imply the Z-order of the text decorations on screen. // Same set of text decorations drawn with different orders may have different result. for (int i = 0; i < this.Count; i++) { if (!this[i].ValueEquals(textDecorations[i])) return false; } return true; } ////// Add a collection of text decorations into the current collection /// /// The collection to be added [CLSCompliant(false)] public void Add(IEnumerabletextDecorations) { if (textDecorations == null) { throw new ArgumentNullException("textDecorations"); } foreach(TextDecoration textDecoration in textDecorations) { Add(textDecoration); } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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