Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Shared / MS / Win32 / handlecollector.cs / 1305600 / handlecollector.cs
using System; using MS.Win32 ; using System.Runtime.InteropServices; namespace MS.Win32 { internal static class HandleCollector { private static HandleType[] handleTypes; private static int handleTypeCount = 0; private static Object handleMutex = new Object(); ////// Adds the given handle to the handle collector. This keeps the /// handle on a "hot list" of objects that may need to be garbage /// collected. /// internal static IntPtr Add(IntPtr handle, int type) { handleTypes[type - 1].Add(); return handle; } internal static SafeHandle Add(SafeHandle handle, int type) { handleTypes[type - 1].Add(); return handle; } internal static void Add(int type) { handleTypes[type - 1].Add(); } ////// Registers a new type of handle with the handle collector. /// internal static int RegisterType(string typeName, int expense, int initialThreshold) { lock (handleMutex) { if (handleTypeCount == 0 || handleTypeCount == handleTypes.Length) { HandleType[] newTypes = new HandleType[handleTypeCount + 10]; if (handleTypes != null) { Array.Copy(handleTypes, 0, newTypes, 0, handleTypeCount); } handleTypes = newTypes; } handleTypes[handleTypeCount++] = new HandleType(typeName, expense, initialThreshold); return handleTypeCount; } } ////// Removes the given handle from the handle collector. Removing a /// handle removes it from our "hot list" of objects that should be /// frequently garbage collected. /// internal static IntPtr Remove(IntPtr handle, int type) { handleTypes[type - 1].Remove(); return handle ; } internal static SafeHandle Remove(SafeHandle handle, int type) { handleTypes[type - 1].Remove(); return handle ; } internal static void Remove(int type) { handleTypes[type - 1].Remove(); } ////// Represents a specific type of handle. /// private class HandleType { internal readonly string name; private int initialThreshHold; private int threshHold; private int handleCount; private readonly int deltaPercent; ////// Creates a new handle type. /// internal HandleType(string name, int expense, int initialThreshHold) { this.name = name; this.initialThreshHold = initialThreshHold; this.threshHold = initialThreshHold; this.deltaPercent = 100 - expense; } ////// Adds a handle to this handle type for monitoring. /// internal void Add() { bool performCollect = false; lock(this) { handleCount++; performCollect = NeedCollection(); if (!performCollect) { return; } } if (performCollect) { #if DEBUG_HANDLECOLLECTOR Debug.WriteLine("HC> Forcing garbage collect"); Debug.WriteLine("HC> name :" + name); Debug.WriteLine("HC> threshHold :" + (threshHold).ToString()); Debug.WriteLine("HC> handleCount :" + (handleCount).ToString()); Debug.WriteLine("HC> deltaPercent:" + (deltaPercent).ToString()); #endif GC.Collect(); // We just performed a GC. If the main thread is in a tight // loop there is a this will cause us to increase handles forever and prevent handle collector // from doing its job. Yield the thread here. This won't totally cause // a finalization pass but it will effectively elevate the priority // of the finalizer thread just for an instant. But how long should // we sleep? We base it on how expensive the handles are because the // more expensive the handle, the more critical that it be reclaimed. int sleep = (100 - deltaPercent) / 4; System.Threading.Thread.Sleep(sleep); } } ////// Determines if this handle type needs a garbage collection pass. /// internal bool NeedCollection() { if (handleCount > threshHold) { threshHold = handleCount + ((handleCount * deltaPercent) / 100); #if DEBUG_HANDLECOLLECTOR Debug.WriteLine("HC> NeedCollection: increase threshHold to " + threshHold); #endif return true; } // If handle count < threshHold, we don't // need to collect, but if it 10% below the next lowest threshhold we // will bump down a rung. We need to choose a percentage here or else // we will oscillate. // int oldThreshHold = (100 * threshHold) / (100 + deltaPercent); if (oldThreshHold >= initialThreshHold && handleCount < (int)(oldThreshHold * .9F)) { #if DEBUG_HANDLECOLLECTOR Debug.WriteLine("HC> NeedCollection: throttle threshhold " + threshHold + " down to " + oldThreshHold); #endif threshHold = oldThreshHold; } return false; } ////// Removes the given handle from our monitor list. /// internal void Remove() { lock(this) { handleCount--; handleCount = Math.Max(0, handleCount); } } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- Block.cs
- XmlArrayItemAttributes.cs
- AggregateNode.cs
- XsltSettings.cs
- _Rfc2616CacheValidators.cs
- XmlSchemaSimpleContentExtension.cs
- IDictionary.cs
- DetailsViewRow.cs
- EndOfStreamException.cs
- XPathConvert.cs
- Int64.cs
- XmlRootAttribute.cs
- XmlDocument.cs
- InfoCardSymmetricCrypto.cs
- XmlSchemaExporter.cs
- ValidationResult.cs
- ConfigViewGenerator.cs
- SymmetricAlgorithm.cs
- HandlerBase.cs
- SmtpFailedRecipientException.cs
- HttpSessionStateBase.cs
- ClientSession.cs
- RotateTransform3D.cs
- SqlAliasesReferenced.cs
- LinqDataSourceValidationException.cs
- AspCompat.cs
- NamespaceCollection.cs
- EmptyStringExpandableObjectConverter.cs
- TableCellCollection.cs
- RepeatBehavior.cs
- ResourceManager.cs
- FirstMatchCodeGroup.cs
- GridViewRowCollection.cs
- FocusWithinProperty.cs
- TransferRequestHandler.cs
- WebPartUtil.cs
- altserialization.cs
- XmlNamespaceMappingCollection.cs
- QilPatternFactory.cs
- TypeBuilderInstantiation.cs
- XmlSchemaInfo.cs
- SnapshotChangeTrackingStrategy.cs
- PropagatorResult.cs
- DataGridColumnCollection.cs
- RootBrowserWindowProxy.cs
- Opcode.cs
- HScrollBar.cs
- _NtlmClient.cs
- BatchParser.cs
- SystemUnicastIPAddressInformation.cs
- CodeCompiler.cs
- SemanticResolver.cs
- AncestorChangedEventArgs.cs
- DiscardableAttribute.cs
- XmlUTF8TextWriter.cs
- SecuritySessionSecurityTokenAuthenticator.cs
- _OSSOCK.cs
- HoistedLocals.cs
- MoveSizeWinEventHandler.cs
- FormParameter.cs
- MailAddressParser.cs
- IsolatedStorageFilePermission.cs
- AmbientLight.cs
- DictionaryTraceRecord.cs
- HuffCodec.cs
- ApplicationDirectory.cs
- SerializationSectionGroup.cs
- Container.cs
- ZipIOLocalFileDataDescriptor.cs
- AtomContentProperty.cs
- RSAOAEPKeyExchangeFormatter.cs
- BackEase.cs
- SqlUtil.cs
- SqlTriggerContext.cs
- XmlUtf8RawTextWriter.cs
- EmptyControlCollection.cs
- HttpResponseInternalWrapper.cs
- EditorPartCollection.cs
- ObjectConverter.cs
- DbProviderFactory.cs
- Debug.cs
- WSTransactionSection.cs
- LocalBuilder.cs
- CompiledXpathExpr.cs
- IndicCharClassifier.cs
- RouteCollection.cs
- Rect.cs
- ProgressChangedEventArgs.cs
- DataGridViewCheckBoxCell.cs
- UnsafeCollabNativeMethods.cs
- LocalizationComments.cs
- LongSumAggregationOperator.cs
- DataGridViewCellValueEventArgs.cs
- CapabilitiesRule.cs
- VarInfo.cs
- EncryptedData.cs
- Utils.cs
- ToolStripDropDownButton.cs
- ChannelManager.cs
- ConfigXmlAttribute.cs