Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Shared / MS / Win32 / handlecollector.cs / 1305600 / handlecollector.cs
using System; using MS.Win32 ; using System.Runtime.InteropServices; namespace MS.Win32 { internal static class HandleCollector { private static HandleType[] handleTypes; private static int handleTypeCount = 0; private static Object handleMutex = new Object(); ////// Adds the given handle to the handle collector. This keeps the /// handle on a "hot list" of objects that may need to be garbage /// collected. /// internal static IntPtr Add(IntPtr handle, int type) { handleTypes[type - 1].Add(); return handle; } internal static SafeHandle Add(SafeHandle handle, int type) { handleTypes[type - 1].Add(); return handle; } internal static void Add(int type) { handleTypes[type - 1].Add(); } ////// Registers a new type of handle with the handle collector. /// internal static int RegisterType(string typeName, int expense, int initialThreshold) { lock (handleMutex) { if (handleTypeCount == 0 || handleTypeCount == handleTypes.Length) { HandleType[] newTypes = new HandleType[handleTypeCount + 10]; if (handleTypes != null) { Array.Copy(handleTypes, 0, newTypes, 0, handleTypeCount); } handleTypes = newTypes; } handleTypes[handleTypeCount++] = new HandleType(typeName, expense, initialThreshold); return handleTypeCount; } } ////// Removes the given handle from the handle collector. Removing a /// handle removes it from our "hot list" of objects that should be /// frequently garbage collected. /// internal static IntPtr Remove(IntPtr handle, int type) { handleTypes[type - 1].Remove(); return handle ; } internal static SafeHandle Remove(SafeHandle handle, int type) { handleTypes[type - 1].Remove(); return handle ; } internal static void Remove(int type) { handleTypes[type - 1].Remove(); } ////// Represents a specific type of handle. /// private class HandleType { internal readonly string name; private int initialThreshHold; private int threshHold; private int handleCount; private readonly int deltaPercent; ////// Creates a new handle type. /// internal HandleType(string name, int expense, int initialThreshHold) { this.name = name; this.initialThreshHold = initialThreshHold; this.threshHold = initialThreshHold; this.deltaPercent = 100 - expense; } ////// Adds a handle to this handle type for monitoring. /// internal void Add() { bool performCollect = false; lock(this) { handleCount++; performCollect = NeedCollection(); if (!performCollect) { return; } } if (performCollect) { #if DEBUG_HANDLECOLLECTOR Debug.WriteLine("HC> Forcing garbage collect"); Debug.WriteLine("HC> name :" + name); Debug.WriteLine("HC> threshHold :" + (threshHold).ToString()); Debug.WriteLine("HC> handleCount :" + (handleCount).ToString()); Debug.WriteLine("HC> deltaPercent:" + (deltaPercent).ToString()); #endif GC.Collect(); // We just performed a GC. If the main thread is in a tight // loop there is a this will cause us to increase handles forever and prevent handle collector // from doing its job. Yield the thread here. This won't totally cause // a finalization pass but it will effectively elevate the priority // of the finalizer thread just for an instant. But how long should // we sleep? We base it on how expensive the handles are because the // more expensive the handle, the more critical that it be reclaimed. int sleep = (100 - deltaPercent) / 4; System.Threading.Thread.Sleep(sleep); } } ////// Determines if this handle type needs a garbage collection pass. /// internal bool NeedCollection() { if (handleCount > threshHold) { threshHold = handleCount + ((handleCount * deltaPercent) / 100); #if DEBUG_HANDLECOLLECTOR Debug.WriteLine("HC> NeedCollection: increase threshHold to " + threshHold); #endif return true; } // If handle count < threshHold, we don't // need to collect, but if it 10% below the next lowest threshhold we // will bump down a rung. We need to choose a percentage here or else // we will oscillate. // int oldThreshHold = (100 * threshHold) / (100 + deltaPercent); if (oldThreshHold >= initialThreshHold && handleCount < (int)(oldThreshHold * .9F)) { #if DEBUG_HANDLECOLLECTOR Debug.WriteLine("HC> NeedCollection: throttle threshhold " + threshHold + " down to " + oldThreshHold); #endif threshHold = oldThreshHold; } return false; } ////// Removes the given handle from our monitor list. /// internal void Remove() { lock(this) { handleCount--; handleCount = Math.Max(0, handleCount); } } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- HitTestParameters3D.cs
- OrderedEnumerableRowCollection.cs
- ExtendedProperty.cs
- ConfigXmlAttribute.cs
- OleDbConnection.cs
- ContentIterators.cs
- HtmlAnchor.cs
- SafeNativeMethods.cs
- ExpressionNode.cs
- SharedStatics.cs
- EventBindingService.cs
- DataGridHelper.cs
- Root.cs
- SchemaDeclBase.cs
- FacetDescriptionElement.cs
- TraceContext.cs
- LoadedOrUnloadedOperation.cs
- BypassElement.cs
- GeneralTransform3DTo2DTo3D.cs
- WebPartsSection.cs
- Overlapped.cs
- ArrangedElement.cs
- DockProviderWrapper.cs
- OleDbEnumerator.cs
- ScrollChangedEventArgs.cs
- ItemCollectionEditor.cs
- SafeNativeMemoryHandle.cs
- SelectionRange.cs
- HttpHeaderCollection.cs
- assemblycache.cs
- OperationContractAttribute.cs
- CatalogPartDesigner.cs
- BCryptSafeHandles.cs
- ButtonBase.cs
- TrustExchangeException.cs
- TypographyProperties.cs
- ScriptResourceAttribute.cs
- ObjectItemAssemblyLoader.cs
- Identity.cs
- WsatServiceCertificate.cs
- GridViewColumnHeaderAutomationPeer.cs
- RegionData.cs
- UIElementParagraph.cs
- UrlAuthFailedErrorFormatter.cs
- EntityClassGenerator.cs
- ImageConverter.cs
- SharedDp.cs
- Bits.cs
- DataKeyArray.cs
- ItemList.cs
- GrammarBuilderPhrase.cs
- AssociationEndMember.cs
- AccessKeyManager.cs
- PointLight.cs
- MetabaseServerConfig.cs
- TransformedBitmap.cs
- UrlMappingCollection.cs
- NameValuePermission.cs
- OdbcReferenceCollection.cs
- PageCache.cs
- GridToolTip.cs
- DynamicObjectAccessor.cs
- ExceptionUtil.cs
- CfgSemanticTag.cs
- IsolationInterop.cs
- AnnotationHighlightLayer.cs
- MobileSysDescriptionAttribute.cs
- ProxyElement.cs
- DataGridViewLinkCell.cs
- BitmapEffectGeneralTransform.cs
- InplaceBitmapMetadataWriter.cs
- Speller.cs
- StringFreezingAttribute.cs
- ReflectionTypeLoadException.cs
- DesignerSerializerAttribute.cs
- SharedPersonalizationStateInfo.cs
- LinqDataSourceView.cs
- PublisherMembershipCondition.cs
- CodeExpressionStatement.cs
- HttpListenerRequest.cs
- XslException.cs
- PropertyEmitterBase.cs
- File.cs
- HtmlUtf8RawTextWriter.cs
- OdbcConnectionString.cs
- PageClientProxyGenerator.cs
- ContractAdapter.cs
- PictureBox.cs
- QilFactory.cs
- HttpCacheVaryByContentEncodings.cs
- SystemResourceKey.cs
- CollectionBase.cs
- RijndaelManagedTransform.cs
- CaseExpr.cs
- RecognitionResult.cs
- ColumnHeaderConverter.cs
- FormViewInsertEventArgs.cs
- PanelContainerDesigner.cs
- SamlAuthenticationClaimResource.cs
- WindowsTokenRoleProvider.cs