Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / Rotation3D.cs / 1305600 / Rotation3D.cs
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security;
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
namespace System.Windows.Media.Media3D
{
abstract partial class Rotation3D : Animatable, IFormattable, DUCE.IResource
{
//-----------------------------------------------------
//
// Public Methods
//
//-----------------------------------------------------
#region Public Methods
///
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
///
public new Rotation3D Clone()
{
return (Rotation3D)base.Clone();
}
///
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
///
public new Rotation3D CloneCurrentValue()
{
return (Rotation3D)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//-----------------------------------------------------
#region Public Properties
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
#endregion ProtectedMethods
//-----------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
internal abstract DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel);
///
/// AddRefOnChannel
///
DUCE.ResourceHandle DUCE.IResource.AddRefOnChannel(DUCE.Channel channel)
{
// Reconsider the need for this lock when removing the MultiChannelResource.
using (CompositionEngineLock.Acquire())
{
return AddRefOnChannelCore(channel);
}
}
internal abstract void ReleaseOnChannelCore(DUCE.Channel channel);
///
/// ReleaseOnChannel
///
void DUCE.IResource.ReleaseOnChannel(DUCE.Channel channel)
{
// Reconsider the need for this lock when removing the MultiChannelResource.
using (CompositionEngineLock.Acquire())
{
ReleaseOnChannelCore(channel);
}
}
internal abstract DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel);
///
/// GetHandle
///
DUCE.ResourceHandle DUCE.IResource.GetHandle(DUCE.Channel channel)
{
DUCE.ResourceHandle handle;
using (CompositionEngineLock.Acquire())
{
handle = GetHandleCore(channel);
}
return handle;
}
internal abstract int GetChannelCountCore();
///
/// GetChannelCount
///
int DUCE.IResource.GetChannelCount()
{
// must already be in composition lock here
return GetChannelCountCore();
}
internal abstract DUCE.Channel GetChannelCore(int index);
///
/// GetChannel
///
DUCE.Channel DUCE.IResource.GetChannel(int index)
{
// must already be in composition lock here
return GetChannelCore(index);
}
#endregion Internal Methods
//-----------------------------------------------------
//
// Internal Properties
//
//-----------------------------------------------------
#region Internal Properties
///
/// Creates a string representation of this object based on the current culture.
///
///
/// A string representation of this object.
///
public override string ToString()
{
ReadPreamble();
// Delegate to the internal method which implements all ToString calls.
return ConvertToString(null /* format string */, null /* format provider */);
}
///
/// Creates a string representation of this object based on the IFormatProvider
/// passed in. If the provider is null, the CurrentCulture is used.
///
///
/// A string representation of this object.
///
public string ToString(IFormatProvider provider)
{
ReadPreamble();
// Delegate to the internal method which implements all ToString calls.
return ConvertToString(null /* format string */, provider);
}
///
/// Creates a string representation of this object based on the format string
/// and IFormatProvider passed in.
/// If the provider is null, the CurrentCulture is used.
/// See the documentation for IFormattable for more information.
///
///
/// A string representation of this object.
///
string IFormattable.ToString(string format, IFormatProvider provider)
{
ReadPreamble();
// Delegate to the internal method which implements all ToString calls.
return ConvertToString(format, provider);
}
///
/// Creates a string representation of this object based on the format string
/// and IFormatProvider passed in.
/// If the provider is null, the CurrentCulture is used.
/// See the documentation for IFormattable for more information.
///
///
/// A string representation of this object.
///
internal virtual string ConvertToString(string format, IFormatProvider provider)
{
return base.ToString();
}
#endregion Internal Properties
//-----------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
#endregion Dependency Properties
//-----------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//-----------------------------------------------------
#endregion Constructors
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
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