Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Input / Command / MouseBinding.cs / 1305600 / MouseBinding.cs
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
//
// Description: The MouseBinding class is used by the developer to create Mouse Input Bindings
//
// See spec at : http://avalon/coreui/Specs/Commanding(new).mht
//
//* MouseBinding class serves the purpose of Input Bindings for Mouse Device.
//
// History:
// 06/01/2003 : chandras - Created
// 05/01/2004 : chandras- changed to new design.
//---------------------------------------------------------------------------
using System;
using System.Windows.Input;
using System.Windows;
using System.Windows.Markup;
using System.ComponentModel;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
namespace System.Windows.Input
{
///
/// MouseBinding - Implements InputBinding (generic InputGesture-Command map)
/// MouseBinding acts like a map for MouseGesture and Commands.
/// Most of the logic is in InputBinding and MouseGesture, this only
/// facilitates user to specify MouseAction directly without going in
/// MouseGesture path. Also it provides the MouseGestureTypeConverter
/// on the Gesture property to have MouseGesture, like "RightClick"
/// defined in Markup as Gesture="RightClick" working.
///
public class MouseBinding : InputBinding
{
//-----------------------------------------------------
//
// Constructors
//
//-----------------------------------------------------
#region Constructors
///
/// constructor
///
public MouseBinding() : base()
{
}
///
/// Constructor
///
/// Command Associated
/// Mouse Action
internal MouseBinding(ICommand command, MouseAction mouseAction)
: this(command, new MouseGesture(mouseAction))
{
}
///
/// Constructor
///
/// Command Associated
/// Mmouse Gesture associated
public MouseBinding(ICommand command, MouseGesture gesture) : base(command, gesture)
{
SynchronizePropertiesFromGesture(gesture);
// Hooking the handler explicitly becuase base constructor uses _gesture
// It cannot use Gesture property itself because it is a virtual
gesture.PropertyChanged += new PropertyChangedEventHandler(OnMouseGesturePropertyChanged);
}
#endregion Constructors
//------------------------------------------------------
//
// Properties
//
//-----------------------------------------------------
#region Properties
///
/// MouseGesture
///
[TypeConverter(typeof(MouseGestureConverter))]
[ValueSerializer(typeof(MouseGestureValueSerializer))]
public override InputGesture Gesture
{
get
{
return base.Gesture as MouseGesture;
}
set
{
MouseGesture oldMouseGesture = Gesture as MouseGesture;
MouseGesture mouseGesture = value as MouseGesture;
if (mouseGesture != null)
{
base.Gesture = mouseGesture;
SynchronizePropertiesFromGesture(mouseGesture);
if (oldMouseGesture != mouseGesture)
{
if (oldMouseGesture != null)
{
oldMouseGesture.PropertyChanged -= new PropertyChangedEventHandler(OnMouseGesturePropertyChanged);
}
mouseGesture.PropertyChanged += new PropertyChangedEventHandler(OnMouseGesturePropertyChanged);
}
}
else
{
throw new ArgumentException(SR.Get(SRID.InputBinding_ExpectedInputGesture, typeof(MouseGesture)));
}
}
}
///
/// Dependency property for MouseAction
///
public static readonly DependencyProperty MouseActionProperty =
DependencyProperty.Register("MouseAction", typeof(MouseAction), typeof(MouseBinding), new UIPropertyMetadata(MouseAction.None, new PropertyChangedCallback(OnMouseActionPropertyChanged)));
///
/// MouseAction
///
public MouseAction MouseAction
{
get
{
return (MouseAction)GetValue(MouseActionProperty);
}
set
{
SetValue(MouseActionProperty, value);
}
}
private static void OnMouseActionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
MouseBinding mouseBinding = (MouseBinding)d;
mouseBinding.SynchronizeGestureFromProperties((MouseAction)(e.NewValue));
}
#endregion
#region Freezable
protected override Freezable CreateInstanceCore()
{
return new MouseBinding();
}
protected override void CloneCore(Freezable sourceFreezable)
{
base.CloneCore(sourceFreezable);
CloneGesture();
}
protected override void CloneCurrentValueCore(Freezable sourceFreezable)
{
base.CloneCurrentValueCore(sourceFreezable);
CloneGesture();
}
protected override void GetAsFrozenCore(Freezable sourceFreezable)
{
base.GetAsFrozenCore(sourceFreezable);
CloneGesture();
}
protected override void GetCurrentValueAsFrozenCore(Freezable sourceFreezable)
{
base.GetCurrentValueAsFrozenCore(sourceFreezable);
CloneGesture();
}
#endregion
#region Private Methods
///
/// Synchronized Properties from Gesture
///
private void SynchronizePropertiesFromGesture(MouseGesture mouseGesture)
{
if (!_settingGesture)
{
_settingGesture = true;
try
{
MouseAction = mouseGesture.MouseAction;
}
finally
{
_settingGesture = false;
}
}
}
///
/// Synchronized Gesture from properties
///
private void SynchronizeGestureFromProperties(MouseAction mouseAction)
{
if (!_settingGesture)
{
_settingGesture = true;
try
{
if (Gesture == null)
{
Gesture = new MouseGesture(mouseAction);
}
else
{
((MouseGesture)Gesture).MouseAction = mouseAction;
}
}
finally
{
_settingGesture = false;
}
}
}
private void OnMouseGesturePropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (string.Compare(e.PropertyName, "MouseAction", StringComparison.Ordinal) == 0)
{
MouseGesture mouseGesture = Gesture as MouseGesture;
if (mouseGesture != null)
{
SynchronizePropertiesFromGesture(mouseGesture);
}
}
}
private void CloneGesture()
{
MouseGesture mouseGesture = Gesture as MouseGesture;
if (mouseGesture != null)
{
mouseGesture.PropertyChanged += new PropertyChangedEventHandler(OnMouseGesturePropertyChanged);
}
}
#endregion
//------------------------------------------------------
//
// Private Fields
//
//------------------------------------------------------
#region Data
private bool _settingGesture = false;
#endregion
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
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