Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Base / System / Windows / Interop / ComponentDispatcher.cs / 1305600 / ComponentDispatcher.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- using System; using System.Threading; using System.Diagnostics.CodeAnalysis; using System.Security; using System.Security.Permissions; using MS.Internal; using MS.Win32; using MS.Internal.WindowsBase; namespace System.Windows.Interop { ////// This is the delegate used for registering with the /// ThreadFilterMessage and ThreadPreprocessMessage Events. /// [SuppressMessage("Microsoft.Design", "CA1045:DoNotPassTypesByReference")] public delegate void ThreadMessageEventHandler(ref MSG msg, ref bool handled); ////// This is a static class used to share control of the message pump. /// Whomever is pumping (i.e. calling GetMessage()) will also send /// the messages to RaiseThreadKeyMessage() which will dispatch them to /// the ThreadFilterMessage and then (if not handled) to the ThreadPreprocessMessage /// delegates. That way everyone can be included in the message loop. /// Currently only Keyboard messages are supported. /// There are also Events for Idle and facilities for Thread-Modal operation. /// public static class ComponentDispatcher { static ComponentDispatcher() { _threadSlot = Thread.AllocateDataSlot(); } private static ComponentDispatcherThread CurrentThreadData { get { ComponentDispatcherThread data; object obj = Thread.GetData(_threadSlot); if(null == obj) { data = new ComponentDispatcherThread(); Thread.SetData(_threadSlot, data); } else { data = (ComponentDispatcherThread) obj; } return data; } } // Properties ////// Returns true if one or more components has gone modal. /// Although once one component is modal a 2nd shouldn't. /// ////// Callers must have UIPermission(PermissionState.Unrestricted) to call this API. /// ////// Critical: This is blocked off as defense in depth /// PublicOk: There is a demand here /// public static bool IsThreadModal { [SecurityCritical] get { SecurityHelper.DemandUnrestrictedUIPermission(); ComponentDispatcherThread data = ComponentDispatcher.CurrentThreadData; return data.IsThreadModal; } } ////// Returns "current" message. More exactly the last MSG Raised. /// ////// Callers must have UIPermission(PermissionState.Unrestricted) to call this API. /// ////// Critical: This is blocked off as defense in depth /// PublicOk: There is a demand here /// public static MSG CurrentKeyboardMessage { [SecurityCritical] get { SecurityHelper.DemandUnrestrictedUIPermission(); return ComponentDispatcher.CurrentThreadData.CurrentKeyboardMessage; } } ////// Returns "current" message. More exactly the last MSG Raised. /// ////// Critical: This is blocked off as defense in depth /// internal static MSG UnsecureCurrentKeyboardMessage { [FriendAccessAllowed] // Built into Base, used by Core or Framework. [SecurityCritical] get { return ComponentDispatcher.CurrentThreadData.CurrentKeyboardMessage; } [FriendAccessAllowed] // Built into Base, used by Core or Framework. [SecurityCritical] set { ComponentDispatcher.CurrentThreadData.CurrentKeyboardMessage = value; } } // Methods ////// A component calls this to go modal. Current thread wide only. /// ////// Callers must have UIPermission(PermissionState.Unrestricted) to call this API. /// ////// Critical: This is blocked off as defense in depth /// PublicOk: There is a demand here /// [SecurityCritical] public static void PushModal() { SecurityHelper.DemandUnrestrictedUIPermission(); CriticalPushModal(); } ////// A component calls this to go modal. Current thread wide only. /// ////// Critical: This bypasses the demand for unrestricted UIPermission. /// [SecurityCritical] internal static void CriticalPushModal() { ComponentDispatcherThread data = ComponentDispatcher.CurrentThreadData; data.PushModal(); } ////// A component calls this to end being modal. /// ////// Callers must have UIPermission(PermissionState.Unrestricted) to call this API. /// ////// Critical: This is blocked off as defense in depth /// PublicOk: There is a demand here /// [SecurityCritical] public static void PopModal() { SecurityHelper.DemandUnrestrictedUIPermission(); CriticalPopModal(); } ////// A component calls this to end being modal. /// ////// Critical: This bypasses the demand for unrestricted UIPermission. /// [SecurityCritical] internal static void CriticalPopModal() { ComponentDispatcherThread data = ComponentDispatcher.CurrentThreadData; data.PopModal(); } ////// The message loop pumper calls this when it is time to do idle processing. /// ////// Callers must have UIPermission(PermissionState.Unrestricted) to call this API. /// ////// Critical: This is blocked off as defense in depth /// PublicOk: There is a demand here /// [SecurityCritical] [UIPermissionAttribute(SecurityAction.LinkDemand,Unrestricted=true)] [SuppressMessage("Microsoft.Design", "CA1030:UseEventsWhereAppropriate")] public static void RaiseIdle() { ComponentDispatcherThread data = ComponentDispatcher.CurrentThreadData; data.RaiseIdle(); } ////// The message loop pumper calls this for every keyboard message. /// ////// Callers must have UIPermission(PermissionState.Unrestricted) to call this API. /// ////// Critical: This is blocked off as defense in depth /// PublicOk: There is a demand here /// [SecurityCritical] [SuppressMessage("Microsoft.Design", "CA1030:UseEventsWhereAppropriate")] [SuppressMessage("Microsoft.Design", "CA1045:DoNotPassTypesByReference")] [UIPermissionAttribute(SecurityAction.LinkDemand, Unrestricted = true)] public static bool RaiseThreadMessage(ref MSG msg) { ComponentDispatcherThread data = ComponentDispatcher.CurrentThreadData; return data.RaiseThreadMessage(ref msg); } // Events ////// Components register delegates with this event to handle /// thread idle processing. /// ////// Callers must have UIPermission(PermissionState.Unrestricted) to call this API. /// ////// Critical: This is blocked off as defense in depth /// PublicOk: There is a demand here /// public static event EventHandler ThreadIdle { [SecurityCritical] add { SecurityHelper.DemandUnrestrictedUIPermission(); ComponentDispatcher.CurrentThreadData.ThreadIdle += value; } [SecurityCritical] remove { SecurityHelper.DemandUnrestrictedUIPermission(); ComponentDispatcher.CurrentThreadData.ThreadIdle -= value; } } ////// Components register delegates with this event to handle /// Keyboard Messages (first chance processing). /// ////// Callers must have UIPermission(PermissionState.Unrestricted) to call this API. /// ////// Critical: This is blocked off as defense in depth /// PublicOk: There is a demand here /// [SuppressMessage("Microsoft.Design", "CA1009:DeclareEventHandlersCorrectly")] public static event ThreadMessageEventHandler ThreadFilterMessage { [SecurityCritical] add { SecurityHelper.DemandUnrestrictedUIPermission(); ComponentDispatcher.CurrentThreadData.ThreadFilterMessage += value; } [SecurityCritical] remove { SecurityHelper.DemandUnrestrictedUIPermission(); ComponentDispatcher.CurrentThreadData.ThreadFilterMessage -= value; } } ////// Components register delegates with this event to handle /// Keyboard Messages (second chance processing). /// ////// Callers must have UIPermission(PermissionState.Unrestricted) to call this API. /// ////// Critical: Exposing the raw input enables tampering. (The MSG structure is passed by-ref.) /// PublicOk: There is a demand here /// [SuppressMessage("Microsoft.Design", "CA1009:DeclareEventHandlersCorrectly")] public static event ThreadMessageEventHandler ThreadPreprocessMessage { [UIPermissionAttribute(SecurityAction.LinkDemand, Unrestricted = true)] [SecurityCritical] add { ComponentDispatcher.CurrentThreadData.ThreadPreprocessMessage += value; } [UIPermissionAttribute(SecurityAction.LinkDemand, Unrestricted=true)] [SecurityCritical] remove { ComponentDispatcher.CurrentThreadData.ThreadPreprocessMessage -= value; } } ////// Adds the specified handler to the front of the invocation list /// of the PreprocessMessage event. /// /// /// Critical: Not to expose raw input, which may be destined for a /// window in another security context. Also, MSG contains a window /// handle, which we don't want to expose. /// [SecurityCritical] internal static void CriticalAddThreadPreprocessMessageHandlerFirst(ThreadMessageEventHandler handler) { ComponentDispatcher.CurrentThreadData.AddThreadPreprocessMessageHandlerFirst(handler); } ////// Removes the first occurance of the specified handler from the /// invocation list of the PreprocessMessage event. /// /// /// Critical: Not to expose raw input, which may be destined for a /// window in another security context. Also, MSG contains a window /// handle, which we don't want to expose. /// [SecurityCritical] internal static void CriticalRemoveThreadPreprocessMessageHandlerFirst(ThreadMessageEventHandler handler) { ComponentDispatcher.CurrentThreadData.RemoveThreadPreprocessMessageHandlerFirst(handler); } ////// Components register delegates with this event to handle /// a component on this thread has "gone modal", when previously none were. /// ////// Callers must have UIPermission(PermissionState.Unrestricted) to call this API. /// ////// Critical: This is blocked off as defense in depth /// PublicOk: There is a demand here /// public static event EventHandler EnterThreadModal { [SecurityCritical] add { SecurityHelper.DemandUnrestrictedUIPermission(); ComponentDispatcher.CurrentThreadData.EnterThreadModal += value; } [SecurityCritical] remove { SecurityHelper.DemandUnrestrictedUIPermission(); ComponentDispatcher.CurrentThreadData.EnterThreadModal -= value; } } ////// Components register delegates with this event to handle /// all components on this thread are done being modal. /// ////// Callers must have UIPermission(PermissionState.Unrestricted) to call this API. /// ////// Critical: This is blocked off as defense in depth /// PublicOk: There is a demand here /// public static event EventHandler LeaveThreadModal { [SecurityCritical] add { SecurityHelper.DemandUnrestrictedUIPermission(); ComponentDispatcher.CurrentThreadData.LeaveThreadModal += value; } [SecurityCritical] remove { SecurityHelper.DemandUnrestrictedUIPermission(); ComponentDispatcher.CurrentThreadData.LeaveThreadModal -= value; } } // member data private static System.LocalDataStoreSlot _threadSlot; } }; // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- DataServicePagingProviderWrapper.cs
- WindowsContainer.cs
- SHA1.cs
- PassportAuthenticationModule.cs
- DefaultProxySection.cs
- WindowVisualStateTracker.cs
- QueryStringParameter.cs
- NodeCounter.cs
- SizeAnimationBase.cs
- DataViewManagerListItemTypeDescriptor.cs
- ForwardPositionQuery.cs
- NameValueCollection.cs
- KeyBinding.cs
- HitTestWithGeometryDrawingContextWalker.cs
- TypeGeneratedEventArgs.cs
- BamlRecordReader.cs
- ConstructorNeedsTagAttribute.cs
- Part.cs
- RoleGroupCollection.cs
- AnimatedTypeHelpers.cs
- RoutedEventArgs.cs
- WinFormsComponentEditor.cs
- SafeNativeMethods.cs
- PnrpPermission.cs
- IsolatedStorageFileStream.cs
- DragEvent.cs
- ItemMap.cs
- HttpPostedFile.cs
- SchemaElementLookUpTableEnumerator.cs
- BindingExpression.cs
- Int32Storage.cs
- ControlEvent.cs
- InstanceHandle.cs
- SqlServer2KCompatibilityAnnotation.cs
- ListViewItem.cs
- PassportPrincipal.cs
- PrintPageEvent.cs
- TargetConverter.cs
- StringSorter.cs
- ObjectListDesigner.cs
- Color.cs
- SequentialOutput.cs
- Compress.cs
- _LocalDataStoreMgr.cs
- SoapMessage.cs
- MsdtcClusterUtils.cs
- PolyQuadraticBezierSegment.cs
- UnionCodeGroup.cs
- SourceElementsCollection.cs
- ListViewDeletedEventArgs.cs
- PersonalizationDictionary.cs
- HwndTarget.cs
- DateTime.cs
- MultitargetUtil.cs
- Encoder.cs
- TransactionInterop.cs
- SoapFormatExtensions.cs
- PropertySegmentSerializer.cs
- BCLDebug.cs
- BatchParser.cs
- util.cs
- SmtpDigestAuthenticationModule.cs
- ScrollBarAutomationPeer.cs
- XmlException.cs
- QilNode.cs
- TaiwanLunisolarCalendar.cs
- TextParagraphCache.cs
- DbDataReader.cs
- PageCodeDomTreeGenerator.cs
- Single.cs
- ThemeableAttribute.cs
- CompressionTransform.cs
- EventSetter.cs
- ScrollItemPatternIdentifiers.cs
- HtmlInputSubmit.cs
- XmlSiteMapProvider.cs
- ClrProviderManifest.cs
- PolicyLevel.cs
- WebPartCancelEventArgs.cs
- AddressAlreadyInUseException.cs
- Latin1Encoding.cs
- Effect.cs
- Literal.cs
- LongValidator.cs
- TypeSource.cs
- documentation.cs
- InvalidOperationException.cs
- WebPartVerb.cs
- XmlNamespaceMappingCollection.cs
- FrugalMap.cs
- WebEventTraceProvider.cs
- TextFormatterImp.cs
- UnmanagedHandle.cs
- SafePointer.cs
- DataContractSerializerElement.cs
- CodeSubDirectoriesCollection.cs
- FixedPage.cs
- PropertiesTab.cs
- ListDictionary.cs
- Int16.cs