Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / clr / src / BCL / System / Text / EncodingNLS.cs / 1305376 / EncodingNLS.cs
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== #if FEATURE_ENCODINGNLS namespace System.Text { using System; using System.Diagnostics.Contracts; using System.Collections; using System.Runtime.Remoting; using System.Globalization; using System.Threading; using Win32Native = Microsoft.Win32.Win32Native; // This class overrides Encoding with the things we need for our NLS Encodings // // All of the GetBytes/Chars GetByte/CharCount methods are just wrappers for the pointer // plus decoder/encoder method that is our real workhorse. Note that this is an internal // class, so our public classes cannot derive from this class. Because of this, all of the // GetBytes/Chars GetByte/CharCount wrapper methods are duplicated in all of our public // encodings, which currently include: // // EncodingNLS, UTF7Encoding, UTF8Encoding, UTF32Encoding, ASCIIEncoding, & UnicodeEncoding // // So if you change the wrappers in this class, you must change the wrappers in the other classes // as well because they should have the same behavior. // [System.Runtime.InteropServices.ComVisible(true)] [Serializable] internal abstract class EncodingNLS : Encoding { protected EncodingNLS(int codePage) : base(codePage) { } // Returns the number of bytes required to encode a range of characters in // a character array. // // All of our public Encodings that don't use EncodingNLS must have this (including EncodingNLS) // So if you fix this, fix the others. Currently those include: // EncodingNLS, UTF7Encoding, UTF8Encoding, UTF32Encoding, ASCIIEncoding, UnicodeEncoding // parent method is safe [System.Security.SecuritySafeCritical] // overrides public transparent member public override unsafe int GetByteCount(char[] chars, int index, int count) { // Validate input parameters if (chars == null) throw new ArgumentNullException("chars", Environment.GetResourceString("ArgumentNull_Array")); if (index < 0 || count < 0) throw new ArgumentOutOfRangeException((index<0 ? "index" : "count"), Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (chars.Length - index < count) throw new ArgumentOutOfRangeException("chars", Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer")); Contract.EndContractBlock(); // If no input, return 0, avoid fixed empty array problem if (chars.Length == 0) return 0; // Just call the pointer version fixed (char* pChars = chars) return GetByteCount(pChars + index, count, null); } // All of our public Encodings that don't use EncodingNLS must have this (including EncodingNLS) // So if you fix this, fix the others. Currently those include: // EncodingNLS, UTF7Encoding, UTF8Encoding, UTF32Encoding, ASCIIEncoding, UnicodeEncoding // parent method is safe [System.Security.SecuritySafeCritical] // overrides public transparent member public override unsafe int GetByteCount(String s) { // Validate input if (s==null) throw new ArgumentNullException("s"); Contract.EndContractBlock(); fixed (char* pChars = s) return GetByteCount(pChars, s.Length, null); } // All of our public Encodings that don't use EncodingNLS must have this (including EncodingNLS) // So if you fix this, fix the others. Currently those include: // EncodingNLS, UTF7Encoding, UTF8Encoding, UTF32Encoding, ASCIIEncoding, UnicodeEncoding [System.Security.SecurityCritical] // auto-generated public override unsafe int GetByteCount(char* chars, int count) { // Validate Parameters if (chars == null) throw new ArgumentNullException("chars", Environment.GetResourceString("ArgumentNull_Array")); if (count < 0) throw new ArgumentOutOfRangeException("count", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); Contract.EndContractBlock(); // Call it with empty encoder return GetByteCount(chars, count, null); } // Parent method is safe. // All of our public Encodings that don't use EncodingNLS must have this (including EncodingNLS) // So if you fix this, fix the others. Currently those include: // EncodingNLS, UTF7Encoding, UTF8Encoding, UTF32Encoding, ASCIIEncoding, UnicodeEncoding [System.Security.SecuritySafeCritical] // overrides public transparent member public override unsafe int GetBytes(String s, int charIndex, int charCount, byte[] bytes, int byteIndex) { if (s == null || bytes == null) throw new ArgumentNullException((s == null ? "s" : "bytes"), Environment.GetResourceString("ArgumentNull_Array")); if (charIndex < 0 || charCount < 0) throw new ArgumentOutOfRangeException((charIndex<0 ? "charIndex" : "charCount"), Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (s.Length - charIndex < charCount) throw new ArgumentOutOfRangeException("s", Environment.GetResourceString("ArgumentOutOfRange_IndexCount")); if (byteIndex < 0 || byteIndex > bytes.Length) throw new ArgumentOutOfRangeException("byteIndex", Environment.GetResourceString("ArgumentOutOfRange_Index")); Contract.EndContractBlock(); int byteCount = bytes.Length - byteIndex; // Fixed doesn't like empty arrays if (bytes.Length == 0) bytes = new byte[1]; fixed (char* pChars = s) fixed ( byte* pBytes = bytes) return GetBytes(pChars + charIndex, charCount, pBytes + byteIndex, byteCount, null); } // Encodes a range of characters in a character array into a range of bytes // in a byte array. An exception occurs if the byte array is not large // enough to hold the complete encoding of the characters. The // GetByteCount method can be used to determine the exact number of // bytes that will be produced for a given range of characters. // Alternatively, the GetMaxByteCount method can be used to // determine the maximum number of bytes that will be produced for a given // number of characters, regardless of the actual character values. // // All of our public Encodings that don't use EncodingNLS must have this (including EncodingNLS) // So if you fix this, fix the others. Currently those include: // EncodingNLS, UTF7Encoding, UTF8Encoding, UTF32Encoding, ASCIIEncoding, UnicodeEncoding // parent method is safe [System.Security.SecuritySafeCritical] // overrides public transparent member public override unsafe int GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex) { // Validate parameters if (chars == null || bytes == null) throw new ArgumentNullException((chars == null ? "chars" : "bytes"), Environment.GetResourceString("ArgumentNull_Array")); if (charIndex < 0 || charCount < 0) throw new ArgumentOutOfRangeException((charIndex<0 ? "charIndex" : "charCount"), Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (chars.Length - charIndex < charCount) throw new ArgumentOutOfRangeException("chars", Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer")); if (byteIndex < 0 || byteIndex > bytes.Length) throw new ArgumentOutOfRangeException("byteIndex", Environment.GetResourceString("ArgumentOutOfRange_Index")); Contract.EndContractBlock(); // If nothing to encode return 0, avoid fixed problem if (chars.Length == 0) return 0; // Just call pointer version int byteCount = bytes.Length - byteIndex; // Fixed doesn't like empty arrays if (bytes.Length == 0) bytes = new byte[1]; fixed (char* pChars = chars) fixed (byte* pBytes = bytes) // Remember that byteCount is # to decode, not size of array. return GetBytes(pChars + charIndex, charCount, pBytes + byteIndex, byteCount, null); } // All of our public Encodings that don't use EncodingNLS must have this (including EncodingNLS) // So if you fix this, fix the others. Currently those include: // EncodingNLS, UTF7Encoding, UTF8Encoding, UTF32Encoding, ASCIIEncoding, UnicodeEncoding [System.Security.SecurityCritical] // auto-generated public override unsafe int GetBytes(char* chars, int charCount, byte* bytes, int byteCount) { // Validate Parameters if (bytes == null || chars == null) throw new ArgumentNullException(bytes == null ? "bytes" : "chars", Environment.GetResourceString("ArgumentNull_Array")); if (charCount < 0 || byteCount < 0) throw new ArgumentOutOfRangeException((charCount<0 ? "charCount" : "byteCount"), Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); Contract.EndContractBlock(); return GetBytes(chars, charCount, bytes, byteCount, null); } // Returns the number of characters produced by decoding a range of bytes // in a byte array. // // All of our public Encodings that don't use EncodingNLS must have this (including EncodingNLS) // So if you fix this, fix the others. Currently those include: // EncodingNLS, UTF7Encoding, UTF8Encoding, UTF32Encoding, ASCIIEncoding, UnicodeEncoding // parent method is safe [System.Security.SecuritySafeCritical] // overrides public transparent member public override unsafe int GetCharCount(byte[] bytes, int index, int count) { // Validate Parameters if (bytes == null) throw new ArgumentNullException("bytes", Environment.GetResourceString("ArgumentNull_Array")); if (index < 0 || count < 0) throw new ArgumentOutOfRangeException((index<0 ? "index" : "count"), Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (bytes.Length - index < count) throw new ArgumentOutOfRangeException("bytes", Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer")); Contract.EndContractBlock(); // If no input just return 0, fixed doesn't like 0 length arrays if (bytes.Length == 0) return 0; // Just call pointer version fixed (byte* pBytes = bytes) return GetCharCount(pBytes + index, count, null); } // All of our public Encodings that don't use EncodingNLS must have this (including EncodingNLS) // So if you fix this, fix the others. Currently those include: // EncodingNLS, UTF7Encoding, UTF8Encoding, UTF32Encoding, ASCIIEncoding, UnicodeEncoding [System.Security.SecurityCritical] // auto-generated public override unsafe int GetCharCount(byte* bytes, int count) { // Validate Parameters if (bytes == null) throw new ArgumentNullException("bytes", Environment.GetResourceString("ArgumentNull_Array")); if (count < 0) throw new ArgumentOutOfRangeException("count", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); Contract.EndContractBlock(); return GetCharCount(bytes, count, null); } // All of our public Encodings that don't use EncodingNLS must have this (including EncodingNLS) // So if you fix this, fix the others. Currently those include: // EncodingNLS, UTF7Encoding, UTF8Encoding, UTF32Encoding, ASCIIEncoding, UnicodeEncoding // parent method is safe [System.Security.SecuritySafeCritical] // overrides public transparent member public override unsafe int GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex) { // Validate Parameters if (bytes == null || chars == null) throw new ArgumentNullException(bytes == null ? "bytes" : "chars", Environment.GetResourceString("ArgumentNull_Array")); if (byteIndex < 0 || byteCount < 0) throw new ArgumentOutOfRangeException((byteIndex<0 ? "byteIndex" : "byteCount"), Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if ( bytes.Length - byteIndex < byteCount) throw new ArgumentOutOfRangeException("bytes", Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer")); if (charIndex < 0 || charIndex > chars.Length) throw new ArgumentOutOfRangeException("charIndex", Environment.GetResourceString("ArgumentOutOfRange_Index")); Contract.EndContractBlock(); // If no input, return 0 & avoid fixed problem if (bytes.Length == 0) return 0; // Just call pointer version int charCount = chars.Length - charIndex; // Fixed doesn't like empty arrays if (chars.Length == 0) chars = new char[1]; fixed (byte* pBytes = bytes) fixed (char* pChars = chars) // Remember that charCount is # to decode, not size of array return GetChars(pBytes + byteIndex, byteCount, pChars + charIndex, charCount, null); } // All of our public Encodings that don't use EncodingNLS must have this (including EncodingNLS) // So if you fix this, fix the others. Currently those include: // EncodingNLS, UTF7Encoding, UTF8Encoding, UTF32Encoding, ASCIIEncoding, UnicodeEncoding [System.Security.SecurityCritical] // auto-generated public unsafe override int GetChars(byte* bytes, int byteCount, char* chars, int charCount) { // Validate Parameters if (bytes == null || chars == null) throw new ArgumentNullException(bytes == null ? "bytes" : "chars", Environment.GetResourceString("ArgumentNull_Array")); if (charCount < 0 || byteCount < 0) throw new ArgumentOutOfRangeException((charCount<0 ? "charCount" : "byteCount"), Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); Contract.EndContractBlock(); return GetChars(bytes, byteCount, chars, charCount, null); } // Returns a string containing the decoded representation of a range of // bytes in a byte array. // // All of our public Encodings that don't use EncodingNLS must have this (including EncodingNLS) // So if you fix this, fix the others. Currently those include: // EncodingNLS, UTF7Encoding, UTF8Encoding, UTF32Encoding, ASCIIEncoding, UnicodeEncoding // parent method is safe [System.Security.SecuritySafeCritical] // overrides public transparent member public override unsafe String GetString(byte[] bytes, int index, int count) { // Validate Parameters if (bytes == null) throw new ArgumentNullException("bytes", Environment.GetResourceString("ArgumentNull_Array")); if (index < 0 || count < 0) throw new ArgumentOutOfRangeException((index < 0 ? "index" : "count"), Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (bytes.Length - index < count) throw new ArgumentOutOfRangeException("bytes", Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer")); Contract.EndContractBlock(); // Avoid problems with empty input buffer if (bytes.Length == 0) return String.Empty; fixed (byte* pBytes = bytes) return String.CreateStringFromEncoding( pBytes + index, count, this); } public override Decoder GetDecoder() { return new DecoderNLS(this); } public override Encoder GetEncoder() { return new EncoderNLS(this); } } } #endif // FEATURE_ENCODINGNLS // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
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