Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Input / ManipulationDelta.cs / 1305600 / ManipulationDelta.cs
//---------------------------------------------------------------------------- // // Copyright (C) Microsoft Corporation. All rights reserved. // //--------------------------------------------------------------------------- using System; using System.Windows; namespace System.Windows.Input { public class ManipulationDelta { ////// Creates a new instance of this object. /// public ManipulationDelta(Vector translation, double rotation, Vector scale, Vector expansion) { Translation = translation; Rotation = rotation; Scale = scale; Expansion = expansion; } ////// Amount of change in position. /// Unit: Device-independent pixels /// public Vector Translation { get; private set; } ////// Amount of change in orientation. /// Unit: Angles (clockwise) /// public double Rotation { get; private set; } ////// Amount of change in size. /// Unit: Factors in each dimension (1.0, 1.0 means no change) /// public Vector Scale { get; private set; } ////// Amount of change to the radius' size. /// Unit: Device-independent pixels (0.0 means no change) /// public Vector Expansion { get; private set; } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // // Copyright (C) Microsoft Corporation. All rights reserved. // //--------------------------------------------------------------------------- using System; using System.Windows; namespace System.Windows.Input { public class ManipulationDelta { ////// Creates a new instance of this object. /// public ManipulationDelta(Vector translation, double rotation, Vector scale, Vector expansion) { Translation = translation; Rotation = rotation; Scale = scale; Expansion = expansion; } ////// Amount of change in position. /// Unit: Device-independent pixels /// public Vector Translation { get; private set; } ////// Amount of change in orientation. /// Unit: Angles (clockwise) /// public double Rotation { get; private set; } ////// Amount of change in size. /// Unit: Factors in each dimension (1.0, 1.0 means no change) /// public Vector Scale { get; private set; } ////// Amount of change to the radius' size. /// Unit: Device-independent pixels (0.0 means no change) /// public Vector Expansion { get; private set; } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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