Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Base / System / Windows / Vector.cs / 1305600 / Vector.cs
//------------------------------------------------------------------------------ // Microsoft Avalon // Copyright (c) Microsoft Corporation, 2001, 2002 // // File: Vector.cs //----------------------------------------------------------------------------- using System; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Reflection; using MS.Internal; using System.Text; using System.Collections; using System.Globalization; using System.Windows; using System.Windows.Media; using System.Runtime.InteropServices; namespace System.Windows { ////// Vector - A value type which defined a vector in terms of X and Y /// public partial struct Vector { #region Constructors ////// Constructor which sets the vector's initial values /// /// double - The initial X /// double - THe initial Y public Vector(double x, double y) { _x = x; _y = y; } #endregion Constructors #region Public Methods ////// Length Property - the length of this Vector /// public double Length { get { return Math.Sqrt(_x*_x + _y*_y); } } ////// LengthSquared Property - the squared length of this Vector /// public double LengthSquared { get { return _x*_x + _y*_y; } } ////// Normalize - Updates this Vector to maintain its direction, but to have a length /// of 1. This is equivalent to dividing this Vector by Length /// public void Normalize() { // Avoid overflow this /= Math.Max(Math.Abs(_x),Math.Abs(_y)); this /= Length; } ////// CrossProduct - Returns the cross product: vector1.X*vector2.Y - vector1.Y*vector2.X /// ////// Returns the cross product: vector1.X*vector2.Y - vector1.Y*vector2.X /// /// The first Vector /// The second Vector public static double CrossProduct(Vector vector1, Vector vector2) { return vector1._x * vector2._y - vector1._y * vector2._x; } ////// AngleBetween - the angle between 2 vectors /// ////// Returns the the angle in degrees between vector1 and vector2 /// /// The first Vector /// The second Vector public static double AngleBetween(Vector vector1, Vector vector2) { double sin = vector1._x * vector2._y - vector2._x * vector1._y; double cos = vector1._x * vector2._x + vector1._y * vector2._y; return Math.Atan2(sin, cos) * (180 / Math.PI); } #endregion Public Methods #region Public Operators ////// Operator -Vector (unary negation) /// public static Vector operator - (Vector vector) { return new Vector(-vector._x,-vector._y); } ////// Negates the values of X and Y on this Vector /// public void Negate() { _x = -_x; _y = -_y; } ////// Operator Vector + Vector /// public static Vector operator + (Vector vector1, Vector vector2) { return new Vector(vector1._x + vector2._x, vector1._y + vector2._y); } ////// Add: Vector + Vector /// public static Vector Add(Vector vector1, Vector vector2) { return new Vector(vector1._x + vector2._x, vector1._y + vector2._y); } ////// Operator Vector - Vector /// public static Vector operator - (Vector vector1, Vector vector2) { return new Vector(vector1._x - vector2._x, vector1._y - vector2._y); } ////// Subtract: Vector - Vector /// public static Vector Subtract(Vector vector1, Vector vector2) { return new Vector(vector1._x - vector2._x, vector1._y - vector2._y); } ////// Operator Vector + Point /// public static Point operator + (Vector vector, Point point) { return new Point(point._x + vector._x, point._y + vector._y); } ////// Add: Vector + Point /// public static Point Add(Vector vector, Point point) { return new Point(point._x + vector._x, point._y + vector._y); } ////// Operator Vector * double /// public static Vector operator * (Vector vector, double scalar) { return new Vector(vector._x * scalar, vector._y * scalar); } ////// Multiply: Vector * double /// public static Vector Multiply(Vector vector, double scalar) { return new Vector(vector._x * scalar, vector._y * scalar); } ////// Operator double * Vector /// public static Vector operator * (double scalar, Vector vector) { return new Vector(vector._x * scalar, vector._y * scalar); } ////// Multiply: double * Vector /// public static Vector Multiply(double scalar, Vector vector) { return new Vector(vector._x * scalar, vector._y * scalar); } ////// Operator Vector / double /// public static Vector operator / (Vector vector, double scalar) { return vector * (1.0 / scalar); } ////// Multiply: Vector / double /// public static Vector Divide(Vector vector, double scalar) { return vector * (1.0 / scalar); } ////// Operator Vector * Matrix /// public static Vector operator * (Vector vector, Matrix matrix) { return matrix.Transform(vector); } ////// Multiply: Vector * Matrix /// public static Vector Multiply(Vector vector, Matrix matrix) { return matrix.Transform(vector); } ////// Operator Vector * Vector, interpreted as their dot product /// public static double operator * (Vector vector1, Vector vector2) { return vector1._x * vector2._x + vector1._y * vector2._y; } ////// Multiply - Returns the dot product: vector1.X*vector2.X + vector1.Y*vector2.Y /// ////// Returns the dot product: vector1.X*vector2.X + vector1.Y*vector2.Y /// /// The first Vector /// The second Vector public static double Multiply(Vector vector1, Vector vector2) { return vector1._x * vector2._x + vector1._y * vector2._y; } ////// Determinant - Returns the determinant det(vector1, vector2) /// ////// Returns the determinant: vector1.X*vector2.Y - vector1.Y*vector2.X /// /// The first Vector /// The second Vector public static double Determinant(Vector vector1, Vector vector2) { return vector1._x * vector2._y - vector1._y * vector2._x; } ////// Explicit conversion to Size. Note that since Size cannot contain negative values, /// the resulting size will contains the absolute values of X and Y /// ////// Size - A Size equal to this Vector /// /// Vector - the Vector to convert to a Size public static explicit operator Size(Vector vector) { return new Size(Math.Abs(vector._x), Math.Abs(vector._y)); } ////// Explicit conversion to Point /// ////// Point - A Point equal to this Vector /// /// Vector - the Vector to convert to a Point public static explicit operator Point(Vector vector) { return new Point(vector._x, vector._y); } #endregion Public Operators } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------------------------ // Microsoft Avalon // Copyright (c) Microsoft Corporation, 2001, 2002 // // File: Vector.cs //----------------------------------------------------------------------------- using System; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Reflection; using MS.Internal; using System.Text; using System.Collections; using System.Globalization; using System.Windows; using System.Windows.Media; using System.Runtime.InteropServices; namespace System.Windows { ////// Vector - A value type which defined a vector in terms of X and Y /// public partial struct Vector { #region Constructors ////// Constructor which sets the vector's initial values /// /// double - The initial X /// double - THe initial Y public Vector(double x, double y) { _x = x; _y = y; } #endregion Constructors #region Public Methods ////// Length Property - the length of this Vector /// public double Length { get { return Math.Sqrt(_x*_x + _y*_y); } } ////// LengthSquared Property - the squared length of this Vector /// public double LengthSquared { get { return _x*_x + _y*_y; } } ////// Normalize - Updates this Vector to maintain its direction, but to have a length /// of 1. This is equivalent to dividing this Vector by Length /// public void Normalize() { // Avoid overflow this /= Math.Max(Math.Abs(_x),Math.Abs(_y)); this /= Length; } ////// CrossProduct - Returns the cross product: vector1.X*vector2.Y - vector1.Y*vector2.X /// ////// Returns the cross product: vector1.X*vector2.Y - vector1.Y*vector2.X /// /// The first Vector /// The second Vector public static double CrossProduct(Vector vector1, Vector vector2) { return vector1._x * vector2._y - vector1._y * vector2._x; } ////// AngleBetween - the angle between 2 vectors /// ////// Returns the the angle in degrees between vector1 and vector2 /// /// The first Vector /// The second Vector public static double AngleBetween(Vector vector1, Vector vector2) { double sin = vector1._x * vector2._y - vector2._x * vector1._y; double cos = vector1._x * vector2._x + vector1._y * vector2._y; return Math.Atan2(sin, cos) * (180 / Math.PI); } #endregion Public Methods #region Public Operators ////// Operator -Vector (unary negation) /// public static Vector operator - (Vector vector) { return new Vector(-vector._x,-vector._y); } ////// Negates the values of X and Y on this Vector /// public void Negate() { _x = -_x; _y = -_y; } ////// Operator Vector + Vector /// public static Vector operator + (Vector vector1, Vector vector2) { return new Vector(vector1._x + vector2._x, vector1._y + vector2._y); } ////// Add: Vector + Vector /// public static Vector Add(Vector vector1, Vector vector2) { return new Vector(vector1._x + vector2._x, vector1._y + vector2._y); } ////// Operator Vector - Vector /// public static Vector operator - (Vector vector1, Vector vector2) { return new Vector(vector1._x - vector2._x, vector1._y - vector2._y); } ////// Subtract: Vector - Vector /// public static Vector Subtract(Vector vector1, Vector vector2) { return new Vector(vector1._x - vector2._x, vector1._y - vector2._y); } ////// Operator Vector + Point /// public static Point operator + (Vector vector, Point point) { return new Point(point._x + vector._x, point._y + vector._y); } ////// Add: Vector + Point /// public static Point Add(Vector vector, Point point) { return new Point(point._x + vector._x, point._y + vector._y); } ////// Operator Vector * double /// public static Vector operator * (Vector vector, double scalar) { return new Vector(vector._x * scalar, vector._y * scalar); } ////// Multiply: Vector * double /// public static Vector Multiply(Vector vector, double scalar) { return new Vector(vector._x * scalar, vector._y * scalar); } ////// Operator double * Vector /// public static Vector operator * (double scalar, Vector vector) { return new Vector(vector._x * scalar, vector._y * scalar); } ////// Multiply: double * Vector /// public static Vector Multiply(double scalar, Vector vector) { return new Vector(vector._x * scalar, vector._y * scalar); } ////// Operator Vector / double /// public static Vector operator / (Vector vector, double scalar) { return vector * (1.0 / scalar); } ////// Multiply: Vector / double /// public static Vector Divide(Vector vector, double scalar) { return vector * (1.0 / scalar); } ////// Operator Vector * Matrix /// public static Vector operator * (Vector vector, Matrix matrix) { return matrix.Transform(vector); } ////// Multiply: Vector * Matrix /// public static Vector Multiply(Vector vector, Matrix matrix) { return matrix.Transform(vector); } ////// Operator Vector * Vector, interpreted as their dot product /// public static double operator * (Vector vector1, Vector vector2) { return vector1._x * vector2._x + vector1._y * vector2._y; } ////// Multiply - Returns the dot product: vector1.X*vector2.X + vector1.Y*vector2.Y /// ////// Returns the dot product: vector1.X*vector2.X + vector1.Y*vector2.Y /// /// The first Vector /// The second Vector public static double Multiply(Vector vector1, Vector vector2) { return vector1._x * vector2._x + vector1._y * vector2._y; } ////// Determinant - Returns the determinant det(vector1, vector2) /// ////// Returns the determinant: vector1.X*vector2.Y - vector1.Y*vector2.X /// /// The first Vector /// The second Vector public static double Determinant(Vector vector1, Vector vector2) { return vector1._x * vector2._y - vector1._y * vector2._x; } ////// Explicit conversion to Size. Note that since Size cannot contain negative values, /// the resulting size will contains the absolute values of X and Y /// ////// Size - A Size equal to this Vector /// /// Vector - the Vector to convert to a Size public static explicit operator Size(Vector vector) { return new Size(Math.Abs(vector._x), Math.Abs(vector._y)); } ////// Explicit conversion to Point /// ////// Point - A Point equal to this Vector /// /// Vector - the Vector to convert to a Point public static explicit operator Point(Vector vector) { return new Point(vector._x, vector._y); } #endregion Public Operators } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- DocumentSequenceHighlightLayer.cs
- Int64.cs
- AnimationClockResource.cs
- ActiveXContainer.cs
- DefaultBinder.cs
- PropagatorResult.cs
- NegotiateStream.cs
- Process.cs
- ReadOnlyDataSourceView.cs
- EncoderParameters.cs
- EndEvent.cs
- DataControlFieldHeaderCell.cs
- NumericExpr.cs
- Msec.cs
- ButtonBaseDesigner.cs
- hebrewshape.cs
- InputElement.cs
- PersistencePipeline.cs
- BufferedStream.cs
- ServiceOperationHelpers.cs
- CultureInfo.cs
- SystemMulticastIPAddressInformation.cs
- CustomTrackingQuery.cs
- StringArrayConverter.cs
- Choices.cs
- ToolStripPanel.cs
- IdnElement.cs
- UpdateTracker.cs
- TableLayoutRowStyleCollection.cs
- AppPool.cs
- BooleanAnimationUsingKeyFrames.cs
- SqlNodeAnnotation.cs
- RegularExpressionValidator.cs
- FlowDocumentReader.cs
- Rect.cs
- DataPagerFieldCollection.cs
- ElementHostPropertyMap.cs
- CreateUserWizard.cs
- PeerContact.cs
- SpecialNameAttribute.cs
- Point3DCollectionConverter.cs
- DefaultHttpHandler.cs
- QueryOperationResponseOfT.cs
- TokenizerHelper.cs
- XsltArgumentList.cs
- StylusSystemGestureEventArgs.cs
- CollectionViewGroupInternal.cs
- FormViewInsertedEventArgs.cs
- SymbolDocumentGenerator.cs
- DependencyObject.cs
- XamlContextStack.cs
- PreviewPrintController.cs
- GridViewSelectEventArgs.cs
- FileDialog.cs
- FileDetails.cs
- SqlRowUpdatingEvent.cs
- validation.cs
- BasicCellRelation.cs
- StandardTransformFactory.cs
- MetaType.cs
- MarkerProperties.cs
- ClientSettingsProvider.cs
- WebServiceAttribute.cs
- SchemaNotation.cs
- VisualProxy.cs
- TagNameToTypeMapper.cs
- TypedTableHandler.cs
- RootProfilePropertySettingsCollection.cs
- SchemaImporter.cs
- GetPageCompletedEventArgs.cs
- PerformanceCounterLib.cs
- ComUdtElement.cs
- DependencyObject.cs
- EntityDesignerBuildProvider.cs
- MsmqTransportSecurity.cs
- BidOverLoads.cs
- MultiSelectRootGridEntry.cs
- PropertyCollection.cs
- SqlGatherConsumedAliases.cs
- WSFederationHttpSecurity.cs
- UrlEncodedParameterWriter.cs
- TdsParameterSetter.cs
- SyncMethodInvoker.cs
- DataGridHeadersVisibilityToVisibilityConverter.cs
- FormsAuthenticationTicket.cs
- diagnosticsswitches.cs
- DataObjectMethodAttribute.cs
- SoapEnvelopeProcessingElement.cs
- SpeechUI.cs
- CompilerGlobalScopeAttribute.cs
- ErrorProvider.cs
- SoapDocumentMethodAttribute.cs
- EventMemberCodeDomSerializer.cs
- ClassicBorderDecorator.cs
- DependencyObjectType.cs
- SortQuery.cs
- WindowsClientCredential.cs
- MediaTimeline.cs
- BypassElement.cs
- HttpContextServiceHost.cs