Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / DataEntity / System / Data / Mapping / metadatamappinghashervisitor.hashsourcebuilder.cs / 1508357 / metadatamappinghashervisitor.hashsourcebuilder.cs
//---------------------------------------------------------------------- //// Copyright (c) Microsoft Corporation. All rights reserved. // // @owner [....] // @backupOwner [....] //--------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; using System.Data.Common.Utils; using System.Security.Cryptography; using System.Globalization; using System.IO; namespace System.Data.Mapping { ////// This class keeps recomputing the hash and adding it to the front of the /// builder when the length of the string gets too long /// internal class CompressingHashBuilder : StringHashBuilder { // this max comes from the value that Md5Hasher uses for a buffer size when it is reading // from a stream private const int HashCharacterCompressionThreshold = 0x1000 / 2; // num bytes / 2 to convert to typical unicode char size private const int SpacesPerIndent = 4; private int _indent = 0; // we are starting the buffer at 1.5 times the number of bytes // for the threshold internal CompressingHashBuilder(HashAlgorithm hashAlgorithm) : base(hashAlgorithm, (HashCharacterCompressionThreshold + (HashCharacterCompressionThreshold / 2)) * 2) { } internal override void Append(string content) { base.Append(string.Empty.PadLeft(SpacesPerIndent * _indent, ' ')); base.Append(content); CompressHash(); } internal override void AppendLine(string content) { base.Append(string.Empty.PadLeft(SpacesPerIndent * _indent, ' ')); base.AppendLine(content); CompressHash(); } ////// add string like "typename Instance#1" /// /// internal void AppendObjectStartDump(object o, int objectIndex) { base.Append(string.Empty.PadLeft(SpacesPerIndent * _indent, ' ')); base.Append(o.GetType().ToString()); base.Append(" Instance#"); base.AppendLine(objectIndex.ToString(CultureInfo.InvariantCulture)); CompressHash(); this._indent++; } internal void AppendObjectEndDump() { Debug.Assert(this._indent > 0, "Indent and unindent should be paired"); this._indent--; } private void CompressHash() { if(base.CharCount >= HashCharacterCompressionThreshold) { string hash = ComputeHash(); Clear(); base.Append(hash); } } } ////// this class collects several strings together, and allows you to ( /// internal class StringHashBuilder { private HashAlgorithm _hashAlgorithm; private const string NewLine = "\n"; List_strings = new List (); int _totalLength; byte[] _cachedBuffer; internal StringHashBuilder(HashAlgorithm hashAlgorithm) { _hashAlgorithm = hashAlgorithm; } internal StringHashBuilder(HashAlgorithm hashAlgorithm, int startingBufferSize) :this(hashAlgorithm) { Debug.Assert(startingBufferSize > 0, "should be a non zero positive integer"); _cachedBuffer = new byte[startingBufferSize]; } internal int CharCount { get { return _totalLength; } } internal virtual void Append(string s) { InternalAppend(s); } internal virtual void AppendLine(string s) { InternalAppend(s); InternalAppend(NewLine); } private void InternalAppend(string s) { if (s.Length == 0) return; _strings.Add(s); _totalLength += s.Length; } internal string ComputeHash() { int byteCount = GetByteCount(); if(_cachedBuffer == null) { // assume it is a one time use, and // it will grow later if needed _cachedBuffer = new byte[byteCount]; } else if (_cachedBuffer.Length < byteCount) { // grow it by what is needed at a minimum, or 1.5 times bigger // if that is bigger than what is needed this time. We // make it 1.5 times bigger in hopes to reduce the number of allocations (consider the // case where the next one it 1 bigger) int bufferSize = Math.Max(_cachedBuffer.Length + (_cachedBuffer.Length / 2), byteCount); _cachedBuffer = new byte[bufferSize]; } int start = 0; foreach (string s in _strings) { start += Encoding.Unicode.GetBytes(s, 0, s.Length, _cachedBuffer, start); } Debug.Assert(start == byteCount, "Did we use a different calculation for these?"); byte[] hash = _hashAlgorithm.ComputeHash(_cachedBuffer, 0, byteCount); return ConvertHashToString(hash); } internal void Clear() { _strings.Clear(); _totalLength = 0; } public override string ToString() { StringBuilder builder = new StringBuilder(); _strings.ForEach(s => builder.Append(s)); return builder.ToString(); } private int GetByteCount() { int count = 0; foreach (string s in _strings) { count += Encoding.Unicode.GetByteCount(s); } return count; } private static string ConvertHashToString(byte[] hash) { StringBuilder stringData = new StringBuilder(hash.Length * 2); // Loop through each byte of the data and format each one as a // hexadecimal string for (int i = 0; i < hash.Length; i++) { stringData.Append(hash[i].ToString("x2", CultureInfo.InvariantCulture)); } return stringData.ToString(); } public static string ComputeHash(HashAlgorithm hashAlgorithm, string source) { StringHashBuilder builder = new StringHashBuilder(hashAlgorithm); builder.Append(source); return builder.ComputeHash(); } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. //---------------------------------------------------------------------- // // Copyright (c) Microsoft Corporation. All rights reserved. // // @owner [....] // @backupOwner [....] //--------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; using System.Data.Common.Utils; using System.Security.Cryptography; using System.Globalization; using System.IO; namespace System.Data.Mapping { ////// This class keeps recomputing the hash and adding it to the front of the /// builder when the length of the string gets too long /// internal class CompressingHashBuilder : StringHashBuilder { // this max comes from the value that Md5Hasher uses for a buffer size when it is reading // from a stream private const int HashCharacterCompressionThreshold = 0x1000 / 2; // num bytes / 2 to convert to typical unicode char size private const int SpacesPerIndent = 4; private int _indent = 0; // we are starting the buffer at 1.5 times the number of bytes // for the threshold internal CompressingHashBuilder(HashAlgorithm hashAlgorithm) : base(hashAlgorithm, (HashCharacterCompressionThreshold + (HashCharacterCompressionThreshold / 2)) * 2) { } internal override void Append(string content) { base.Append(string.Empty.PadLeft(SpacesPerIndent * _indent, ' ')); base.Append(content); CompressHash(); } internal override void AppendLine(string content) { base.Append(string.Empty.PadLeft(SpacesPerIndent * _indent, ' ')); base.AppendLine(content); CompressHash(); } ////// add string like "typename Instance#1" /// /// internal void AppendObjectStartDump(object o, int objectIndex) { base.Append(string.Empty.PadLeft(SpacesPerIndent * _indent, ' ')); base.Append(o.GetType().ToString()); base.Append(" Instance#"); base.AppendLine(objectIndex.ToString(CultureInfo.InvariantCulture)); CompressHash(); this._indent++; } internal void AppendObjectEndDump() { Debug.Assert(this._indent > 0, "Indent and unindent should be paired"); this._indent--; } private void CompressHash() { if(base.CharCount >= HashCharacterCompressionThreshold) { string hash = ComputeHash(); Clear(); base.Append(hash); } } } ////// this class collects several strings together, and allows you to ( /// internal class StringHashBuilder { private HashAlgorithm _hashAlgorithm; private const string NewLine = "\n"; List_strings = new List (); int _totalLength; byte[] _cachedBuffer; internal StringHashBuilder(HashAlgorithm hashAlgorithm) { _hashAlgorithm = hashAlgorithm; } internal StringHashBuilder(HashAlgorithm hashAlgorithm, int startingBufferSize) :this(hashAlgorithm) { Debug.Assert(startingBufferSize > 0, "should be a non zero positive integer"); _cachedBuffer = new byte[startingBufferSize]; } internal int CharCount { get { return _totalLength; } } internal virtual void Append(string s) { InternalAppend(s); } internal virtual void AppendLine(string s) { InternalAppend(s); InternalAppend(NewLine); } private void InternalAppend(string s) { if (s.Length == 0) return; _strings.Add(s); _totalLength += s.Length; } internal string ComputeHash() { int byteCount = GetByteCount(); if(_cachedBuffer == null) { // assume it is a one time use, and // it will grow later if needed _cachedBuffer = new byte[byteCount]; } else if (_cachedBuffer.Length < byteCount) { // grow it by what is needed at a minimum, or 1.5 times bigger // if that is bigger than what is needed this time. We // make it 1.5 times bigger in hopes to reduce the number of allocations (consider the // case where the next one it 1 bigger) int bufferSize = Math.Max(_cachedBuffer.Length + (_cachedBuffer.Length / 2), byteCount); _cachedBuffer = new byte[bufferSize]; } int start = 0; foreach (string s in _strings) { start += Encoding.Unicode.GetBytes(s, 0, s.Length, _cachedBuffer, start); } Debug.Assert(start == byteCount, "Did we use a different calculation for these?"); byte[] hash = _hashAlgorithm.ComputeHash(_cachedBuffer, 0, byteCount); return ConvertHashToString(hash); } internal void Clear() { _strings.Clear(); _totalLength = 0; } public override string ToString() { StringBuilder builder = new StringBuilder(); _strings.ForEach(s => builder.Append(s)); return builder.ToString(); } private int GetByteCount() { int count = 0; foreach (string s in _strings) { count += Encoding.Unicode.GetByteCount(s); } return count; } private static string ConvertHashToString(byte[] hash) { StringBuilder stringData = new StringBuilder(hash.Length * 2); // Loop through each byte of the data and format each one as a // hexadecimal string for (int i = 0; i < hash.Length; i++) { stringData.Append(hash[i].ToString("x2", CultureInfo.InvariantCulture)); } return stringData.ToString(); } public static string ComputeHash(HashAlgorithm hashAlgorithm, string source) { StringHashBuilder builder = new StringHashBuilder(hashAlgorithm); builder.Append(source); return builder.ComputeHash(); } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- HttpModuleCollection.cs
- ResourceReferenceExpressionConverter.cs
- OleDbDataAdapter.cs
- XsltQilFactory.cs
- CollectionViewGroup.cs
- relpropertyhelper.cs
- Psha1DerivedKeyGenerator.cs
- FusionWrap.cs
- Environment.cs
- WorkflowViewManager.cs
- Menu.cs
- PriorityQueue.cs
- UnmanagedBitmapWrapper.cs
- FilteredAttributeCollection.cs
- WeakReadOnlyCollection.cs
- CapiNative.cs
- StatusInfoItem.cs
- URI.cs
- SchemaAttDef.cs
- ScrollChangedEventArgs.cs
- XmlSchemaChoice.cs
- Terminate.cs
- MenuRenderer.cs
- ContextDataSourceView.cs
- EditingMode.cs
- PresentationSource.cs
- KeyConverter.cs
- ColumnReorderedEventArgs.cs
- UTF8Encoding.cs
- PrimitiveXmlSerializers.cs
- Utils.cs
- NativeObjectSecurity.cs
- precedingquery.cs
- OdbcError.cs
- ResourceDescriptionAttribute.cs
- SearchForVirtualItemEventArgs.cs
- TreeViewItemAutomationPeer.cs
- StructuralCache.cs
- TextEditorParagraphs.cs
- FamilyMap.cs
- DrawingCollection.cs
- MULTI_QI.cs
- GridView.cs
- FolderNameEditor.cs
- CodeRegionDirective.cs
- SweepDirectionValidation.cs
- WorkflowQueue.cs
- FileDialog.cs
- MD5.cs
- Point3DKeyFrameCollection.cs
- PathGeometry.cs
- XmlLanguage.cs
- ReferencedAssembly.cs
- QilInvokeLateBound.cs
- InputScopeConverter.cs
- CompilerGlobalScopeAttribute.cs
- InternalUserCancelledException.cs
- GridViewRow.cs
- WebCategoryAttribute.cs
- SqlDataRecord.cs
- TransformerInfo.cs
- DocumentPageViewAutomationPeer.cs
- ResizeGrip.cs
- ConfigurationPropertyAttribute.cs
- DataKeyPropertyAttribute.cs
- FileChangesMonitor.cs
- SoapUnknownHeader.cs
- RightsManagementPermission.cs
- Composition.cs
- ListViewUpdateEventArgs.cs
- configsystem.cs
- XslCompiledTransform.cs
- FontFamily.cs
- Cursors.cs
- SelectionProviderWrapper.cs
- DataViewManagerListItemTypeDescriptor.cs
- EnumUnknown.cs
- ContextMenuAutomationPeer.cs
- CodeTypeDeclarationCollection.cs
- TCPListener.cs
- DataGridViewTextBoxCell.cs
- Encoder.cs
- TemplateBindingExpression.cs
- TextViewDesigner.cs
- HelpKeywordAttribute.cs
- MenuCommandService.cs
- DoubleAnimationClockResource.cs
- ConfigXmlComment.cs
- DesignTimeData.cs
- NetStream.cs
- OleDbTransaction.cs
- ContentIterators.cs
- RenderCapability.cs
- TreeViewAutomationPeer.cs
- WindowAutomationPeer.cs
- AndCondition.cs
- ComplusEndpointConfigContainer.cs
- GenerateTemporaryTargetAssembly.cs
- SqlUserDefinedAggregateAttribute.cs
- PropertyGeneratedEventArgs.cs