Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / CompMod / System / ComponentModel / AmbientValueAttribute.cs / 1305376 / AmbientValueAttribute.cs
//------------------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//-----------------------------------------------------------------------------
/*
*/
namespace System.ComponentModel {
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Runtime.InteropServices;
using System.Runtime.Serialization.Formatters;
using System.Security.Permissions;
///
/// Specifies the ambient value for a property. The ambient value is the value you
/// can set into a property to make it inherit its ambient.
///
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1019:DefineAccessorsForAttributeArguments")]
[AttributeUsage(AttributeTargets.All)]
public sealed class AmbientValueAttribute : Attribute {
private readonly object value;
///
/// Initializes a new instance of the class, converting the
/// specified value to the
/// specified type, and using the U.S. English culture as the
/// translation
/// context.
///
public AmbientValueAttribute(Type type, string value) {
// The try/catch here is because attributes should never throw exceptions. We would fail to
// load an otherwise normal class.
try {
this.value = TypeDescriptor.GetConverter(type).ConvertFromInvariantString(value);
}
catch {
Debug.Fail("Ambient value attribute of type " + type.FullName + " threw converting from the string '" + value + "'.");
}
}
///
/// Initializes a new instance of the class using a Unicode
/// character.
///
public AmbientValueAttribute(char value) {
this.value = value;
}
///
/// Initializes a new instance of the class using an 8-bit unsigned
/// integer.
///
public AmbientValueAttribute(byte value) {
this.value = value;
}
///
/// Initializes a new instance of the class using a 16-bit signed
/// integer.
///
public AmbientValueAttribute(short value) {
this.value = value;
}
///
/// Initializes a new instance of the class using a 32-bit signed
/// integer.
///
public AmbientValueAttribute(int value) {
this.value = value;
}
///
/// Initializes a new instance of the class using a 64-bit signed
/// integer.
///
public AmbientValueAttribute(long value) {
this.value = value;
}
///
/// Initializes a new instance of the class using a
/// single-precision floating point
/// number.
///
public AmbientValueAttribute(float value) {
this.value = value;
}
///
/// Initializes a new instance of the class using a
/// double-precision floating point
/// number.
///
public AmbientValueAttribute(double value) {
this.value = value;
}
///
/// Initializes a new instance of the class using a
/// value.
///
public AmbientValueAttribute(bool value) {
this.value = value;
}
///
/// Initializes a new instance of the class using a .
///
public AmbientValueAttribute(string value) {
this.value = value;
}
///
/// Initializes a new instance of the
/// class.
///
public AmbientValueAttribute(object value) {
this.value = value;
}
///
///
/// Gets the ambient value of the property this
/// attribute is
/// bound to.
///
///
public object Value {
get {
return value;
}
}
public override bool Equals(object obj) {
if (obj == this) {
return true;
}
AmbientValueAttribute other = obj as AmbientValueAttribute;
if (other != null) {
if (value != null) {
return value.Equals(other.Value);
}
else {
return (other.Value == null);
}
}
return false;
}
public override int GetHashCode() {
return base.GetHashCode();
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//------------------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//-----------------------------------------------------------------------------
/*
*/
namespace System.ComponentModel {
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Runtime.InteropServices;
using System.Runtime.Serialization.Formatters;
using System.Security.Permissions;
///
/// Specifies the ambient value for a property. The ambient value is the value you
/// can set into a property to make it inherit its ambient.
///
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1019:DefineAccessorsForAttributeArguments")]
[AttributeUsage(AttributeTargets.All)]
public sealed class AmbientValueAttribute : Attribute {
private readonly object value;
///
/// Initializes a new instance of the class, converting the
/// specified value to the
/// specified type, and using the U.S. English culture as the
/// translation
/// context.
///
public AmbientValueAttribute(Type type, string value) {
// The try/catch here is because attributes should never throw exceptions. We would fail to
// load an otherwise normal class.
try {
this.value = TypeDescriptor.GetConverter(type).ConvertFromInvariantString(value);
}
catch {
Debug.Fail("Ambient value attribute of type " + type.FullName + " threw converting from the string '" + value + "'.");
}
}
///
/// Initializes a new instance of the class using a Unicode
/// character.
///
public AmbientValueAttribute(char value) {
this.value = value;
}
///
/// Initializes a new instance of the class using an 8-bit unsigned
/// integer.
///
public AmbientValueAttribute(byte value) {
this.value = value;
}
///
/// Initializes a new instance of the class using a 16-bit signed
/// integer.
///
public AmbientValueAttribute(short value) {
this.value = value;
}
///
/// Initializes a new instance of the class using a 32-bit signed
/// integer.
///
public AmbientValueAttribute(int value) {
this.value = value;
}
///
/// Initializes a new instance of the class using a 64-bit signed
/// integer.
///
public AmbientValueAttribute(long value) {
this.value = value;
}
///
/// Initializes a new instance of the class using a
/// single-precision floating point
/// number.
///
public AmbientValueAttribute(float value) {
this.value = value;
}
///
/// Initializes a new instance of the class using a
/// double-precision floating point
/// number.
///
public AmbientValueAttribute(double value) {
this.value = value;
}
///
/// Initializes a new instance of the class using a
/// value.
///
public AmbientValueAttribute(bool value) {
this.value = value;
}
///
/// Initializes a new instance of the class using a .
///
public AmbientValueAttribute(string value) {
this.value = value;
}
///
/// Initializes a new instance of the
/// class.
///
public AmbientValueAttribute(object value) {
this.value = value;
}
///
///
/// Gets the ambient value of the property this
/// attribute is
/// bound to.
///
///
public object Value {
get {
return value;
}
}
public override bool Equals(object obj) {
if (obj == this) {
return true;
}
AmbientValueAttribute other = obj as AmbientValueAttribute;
if (other != null) {
if (value != null) {
return value.Equals(other.Value);
}
else {
return (other.Value == null);
}
}
return false;
}
public override int GetHashCode() {
return base.GetHashCode();
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
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