Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / clr / src / ManagedLibraries / Remoting / Channels / CORE / SocketStream.cs / 1305376 / SocketStream.cs
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== //========================================================================== // File: SocketStream.cs // // Summary: Stream used for reading from a socket by remoting channels. // //========================================================================= using System; using System.IO; using System.Runtime.Remoting; using System.Net; using System.Net.Sockets; namespace System.Runtime.Remoting.Channels { // Basically the same as NetworkStream, but adds support for timeouts. internal sealed class SocketStream : Stream { private Socket _socket; private int _timeout = 0; // throw timout exception if a read takes longer than this many milliseconds // as per http://support.microsoft.com/default.aspx?scid=kb%3ben-us%3b201213 // we shouldn't write more than 64K synchronously to a socket const int maxSocketWrite = 64 * 1024; // 64k const int maxSocketRead = 4 * 1024 * 1024; // 4 MB public SocketStream(Socket socket) { if (socket == null) throw new ArgumentNullException("socket"); _socket = socket; } // SocketStream // Stream implementation public override bool CanRead { get { return true; } } public override bool CanSeek { get { return false; } } public override bool CanWrite { get { return true; } } public override long Length { get { throw new NotSupportedException(); } } public override long Position { get { throw new NotSupportedException(); } set { throw new NotSupportedException(); } } // Position public override long Seek(long offset, SeekOrigin origin) { throw new NotSupportedException(); } public override int Read(byte[] buffer, int offset, int size) { if (_timeout <= 0) { return _socket.Receive(buffer, offset, Math.Min(size, maxSocketRead), SocketFlags.None); } else { IAsyncResult ar = _socket.BeginReceive(buffer, offset, Math.Min(size, maxSocketRead), SocketFlags.None, null, null); if (_timeout>0 && !ar.IsCompleted) { ar.AsyncWaitHandle.WaitOne(_timeout, false); if (!ar.IsCompleted) throw new RemotingTimeoutException(); } return _socket.EndReceive(ar); } } // Read public override void Write(byte[] buffer, int offset, int count) { int bytesToWrite = count; while (bytesToWrite > 0) { count = Math.Min(bytesToWrite, maxSocketWrite); _socket.Send(buffer, offset, count, SocketFlags.None); bytesToWrite -= count; offset += count; } } // Write protected override void Dispose(bool disposing) { try { if (disposing) _socket.Close(); } finally { base.Dispose(disposing); } } public override void Flush() {} public override IAsyncResult BeginRead( byte[] buffer, int offset, int size, AsyncCallback callback, Object state) { IAsyncResult asyncResult = _socket.BeginReceive( buffer, offset, Math.Min(size, maxSocketRead), SocketFlags.None, callback, state); return asyncResult; } // BeginRead public override int EndRead(IAsyncResult asyncResult) { return _socket.EndReceive(asyncResult); } // EndRead public override IAsyncResult BeginWrite( byte[] buffer, int offset, int size, AsyncCallback callback, Object state) { IAsyncResult asyncResult = _socket.BeginSend( buffer, offset, size, SocketFlags.None, callback, state); return asyncResult; } // BeginWrite public override void EndWrite(IAsyncResult asyncResult) { _socket.EndSend(asyncResult); } // EndWrite public override void SetLength(long value) { throw new NotSupportedException(); } } // class SocketStream } // namespace System.Runtime.Remoting.Channels // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== //========================================================================== // File: SocketStream.cs // // Summary: Stream used for reading from a socket by remoting channels. // //========================================================================= using System; using System.IO; using System.Runtime.Remoting; using System.Net; using System.Net.Sockets; namespace System.Runtime.Remoting.Channels { // Basically the same as NetworkStream, but adds support for timeouts. internal sealed class SocketStream : Stream { private Socket _socket; private int _timeout = 0; // throw timout exception if a read takes longer than this many milliseconds // as per http://support.microsoft.com/default.aspx?scid=kb%3ben-us%3b201213 // we shouldn't write more than 64K synchronously to a socket const int maxSocketWrite = 64 * 1024; // 64k const int maxSocketRead = 4 * 1024 * 1024; // 4 MB public SocketStream(Socket socket) { if (socket == null) throw new ArgumentNullException("socket"); _socket = socket; } // SocketStream // Stream implementation public override bool CanRead { get { return true; } } public override bool CanSeek { get { return false; } } public override bool CanWrite { get { return true; } } public override long Length { get { throw new NotSupportedException(); } } public override long Position { get { throw new NotSupportedException(); } set { throw new NotSupportedException(); } } // Position public override long Seek(long offset, SeekOrigin origin) { throw new NotSupportedException(); } public override int Read(byte[] buffer, int offset, int size) { if (_timeout <= 0) { return _socket.Receive(buffer, offset, Math.Min(size, maxSocketRead), SocketFlags.None); } else { IAsyncResult ar = _socket.BeginReceive(buffer, offset, Math.Min(size, maxSocketRead), SocketFlags.None, null, null); if (_timeout>0 && !ar.IsCompleted) { ar.AsyncWaitHandle.WaitOne(_timeout, false); if (!ar.IsCompleted) throw new RemotingTimeoutException(); } return _socket.EndReceive(ar); } } // Read public override void Write(byte[] buffer, int offset, int count) { int bytesToWrite = count; while (bytesToWrite > 0) { count = Math.Min(bytesToWrite, maxSocketWrite); _socket.Send(buffer, offset, count, SocketFlags.None); bytesToWrite -= count; offset += count; } } // Write protected override void Dispose(bool disposing) { try { if (disposing) _socket.Close(); } finally { base.Dispose(disposing); } } public override void Flush() {} public override IAsyncResult BeginRead( byte[] buffer, int offset, int size, AsyncCallback callback, Object state) { IAsyncResult asyncResult = _socket.BeginReceive( buffer, offset, Math.Min(size, maxSocketRead), SocketFlags.None, callback, state); return asyncResult; } // BeginRead public override int EndRead(IAsyncResult asyncResult) { return _socket.EndReceive(asyncResult); } // EndRead public override IAsyncResult BeginWrite( byte[] buffer, int offset, int size, AsyncCallback callback, Object state) { IAsyncResult asyncResult = _socket.BeginSend( buffer, offset, size, SocketFlags.None, callback, state); return asyncResult; } // BeginWrite public override void EndWrite(IAsyncResult asyncResult) { _socket.EndSend(asyncResult); } // EndWrite public override void SetLength(long value) { throw new NotSupportedException(); } } // class SocketStream } // namespace System.Runtime.Remoting.Channels // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- ZipIOCentralDirectoryFileHeader.cs
- BamlRecords.cs
- TextBox.cs
- DocumentPageViewAutomationPeer.cs
- TypefaceMetricsCache.cs
- CacheVirtualItemsEvent.cs
- AuthenticationService.cs
- SizeLimitedCache.cs
- CustomCredentialPolicy.cs
- MeshGeometry3D.cs
- ExpanderAutomationPeer.cs
- FlowDocumentPaginator.cs
- HttpCapabilitiesSectionHandler.cs
- MiniCustomAttributeInfo.cs
- TraceContextEventArgs.cs
- DoubleSumAggregationOperator.cs
- IsolatedStoragePermission.cs
- exports.cs
- CodeDirectoryCompiler.cs
- RenameRuleObjectDialog.cs
- UIElementParagraph.cs
- Ports.cs
- AnnotationService.cs
- HttpListenerException.cs
- Point.cs
- ElementAction.cs
- Attributes.cs
- EntityTypeEmitter.cs
- StateInitialization.cs
- ReadOnlyCollectionBase.cs
- IdentityElement.cs
- ProxyWebPart.cs
- PageThemeBuildProvider.cs
- RotateTransform.cs
- GetFileNameResult.cs
- ApplyHostConfigurationBehavior.cs
- SchemaNames.cs
- BitStack.cs
- SocketConnection.cs
- SurrogateEncoder.cs
- ResolveNameEventArgs.cs
- OdbcPermission.cs
- DataBindingCollection.cs
- ReadWriteSpinLock.cs
- DocumentViewerBaseAutomationPeer.cs
- HtmlEmptyTagControlBuilder.cs
- UnsafeNativeMethods.cs
- OleTxTransaction.cs
- AccessViolationException.cs
- PageHandlerFactory.cs
- AutoGeneratedField.cs
- CodeSubDirectory.cs
- ScrollItemPatternIdentifiers.cs
- _SecureChannel.cs
- StringFreezingAttribute.cs
- AutoCompleteStringCollection.cs
- DynamicPropertyReader.cs
- Baml2006ReaderFrame.cs
- TCPListener.cs
- HttpCapabilitiesSectionHandler.cs
- HtmlFormParameterReader.cs
- SafeFindHandle.cs
- BrowserDefinition.cs
- ServicePointManager.cs
- ZipIOLocalFileBlock.cs
- XmlSchemaDocumentation.cs
- TrustManager.cs
- SerializableAuthorizationContext.cs
- SHA256.cs
- ImageCreator.cs
- WinFormsUtils.cs
- columnmapkeybuilder.cs
- TextDecorationCollection.cs
- RequestFactory.cs
- ComponentDispatcherThread.cs
- MailWebEventProvider.cs
- DesignerUtility.cs
- DatePickerAutomationPeer.cs
- BitmapPalette.cs
- OneOfScalarConst.cs
- ReliableSessionElement.cs
- TypeElement.cs
- PropertyTab.cs
- SectionXmlInfo.cs
- HttpRawResponse.cs
- DelegateArgument.cs
- QueryGenerator.cs
- TransactionProtocolConverter.cs
- CollectionsUtil.cs
- InstallerTypeAttribute.cs
- CodeDirectoryCompiler.cs
- Console.cs
- ClaimTypeElementCollection.cs
- FontNamesConverter.cs
- QilReference.cs
- DocumentPaginator.cs
- MethodBody.cs
- CodeDomSerializer.cs
- Matrix3DValueSerializer.cs
- Int16KeyFrameCollection.cs