Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / whidbey / netfxsp / ndp / clr / src / BCL / System / Threading / WaitHandle.cs / 5 / WaitHandle.cs
// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
/*==============================================================================
**
** Class: WaitHandle (this name is NOT definitive)
**
**
** Purpose: Class to represent all synchronization objects in the runtime (that allow multiple wait)
**
**
=============================================================================*/
namespace System.Threading {
using System.Threading;
using System.Runtime.Remoting;
using System;
using System.Security.Permissions;
using System.Runtime.CompilerServices;
using Microsoft.Win32.SafeHandles;
using System.Runtime.Versioning;
using System.Runtime.ConstrainedExecution;
using Win32Native = Microsoft.Win32.Win32Native;
[System.Runtime.InteropServices.ComVisible(true)]
public abstract class WaitHandle : MarshalByRefObject, IDisposable
{
public const int WaitTimeout = 0x102;
private const int MAX_WAITHANDLES = 64;
#pragma warning disable 414 // Field is not used from managed.
private IntPtr waitHandle; // !!! DO NOT MOVE THIS FIELD. (See defn of WAITHANDLEREF in object.h - has hardcoded access to this field.)
#pragma warning restore 414
internal SafeWaitHandle safeWaitHandle;
internal bool hasThreadAffinity;
protected static readonly IntPtr InvalidHandle = Win32Native.INVALID_HANDLE_VALUE;
private const int WAIT_OBJECT_0 = 0;
private const int WAIT_ABANDONED = 0x80;
private const int WAIT_FAILED = 0x7FFFFFFF;
private const int ERROR_TOO_MANY_POSTS = 0x12A;
protected WaitHandle()
{ safeWaitHandle = null;
waitHandle = InvalidHandle;
hasThreadAffinity = false; }
[Obsolete("Use the SafeWaitHandle property instead.")]
public virtual IntPtr Handle
{
[ResourceExposure(ResourceScope.Machine)]
[ResourceConsumption(ResourceScope.Machine)]
get { return safeWaitHandle == null ? InvalidHandle : safeWaitHandle.DangerousGetHandle();}
[SecurityPermissionAttribute(SecurityAction.LinkDemand, Flags=SecurityPermissionFlag.UnmanagedCode)]
[SecurityPermissionAttribute(SecurityAction.InheritanceDemand, Flags=SecurityPermissionFlag.UnmanagedCode)]
[ResourceExposure(ResourceScope.Machine)]
[ResourceConsumption(ResourceScope.Machine)]
set {
if (value == InvalidHandle) {
// This line leaks a handle. However, it's currently
// not perfectly clear what the right behavior is here
// anyways. This preserves Everett behavior. We should
// ideally do these things:
// *) Expose a settable SafeHandle property on WaitHandle.
// *) Expose a settable OwnsHandle property on SafeHandle.
// We're looking into this. -- [....]
safeWaitHandle.SetHandleAsInvalid();
safeWaitHandle = null;
}
else {
safeWaitHandle = new SafeWaitHandle(value, true);
}
waitHandle = value;
}
}
public SafeWaitHandle SafeWaitHandle
{
[SecurityPermissionAttribute(SecurityAction.LinkDemand, Flags=SecurityPermissionFlag.UnmanagedCode)]
[SecurityPermissionAttribute(SecurityAction.InheritanceDemand, Flags=SecurityPermissionFlag.UnmanagedCode)]
[ResourceExposure(ResourceScope.Machine)]
[ResourceConsumption(ResourceScope.Machine)]
[ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]
get {
if (safeWaitHandle == null) {
safeWaitHandle = new SafeWaitHandle(InvalidHandle, false);
}
return safeWaitHandle;
}
[SecurityPermissionAttribute(SecurityAction.LinkDemand, Flags=SecurityPermissionFlag.UnmanagedCode)]
[SecurityPermissionAttribute(SecurityAction.InheritanceDemand, Flags=SecurityPermissionFlag.UnmanagedCode)]
[ResourceExposure(ResourceScope.Machine)]
[ResourceConsumption(ResourceScope.Machine)]
[ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
set {
// Set safeWaitHandle and waitHandle in a CER so we won't take
// a thread abort between the statements and leave the wait
// handle in an invalid state. Note this routine is not thread
// safe however.
RuntimeHelpers.PrepareConstrainedRegions();
try {} finally {
if (value == null) {
safeWaitHandle = null;
waitHandle = InvalidHandle;
}
else {
safeWaitHandle = value;
waitHandle = safeWaitHandle.DangerousGetHandle();
}
}
}
}
// Assembly-private version that doesn't do a security check. Reduces the
// number of link-time security checks when reading & writing to a file,
// and helps avoid a link time check while initializing security (If you
// call a Serialization method that requires security before security
// has started up, the link time check will start up security, run
// serialization code for some security attribute stuff, call into
// FileStream, which will then call Sethandle, which requires a link time
// security check.). While security has fixed that problem, we still
// don't need to do a linktime check here.
[ResourceExposure(ResourceScope.Machine)]
[ResourceConsumption(ResourceScope.Machine)]
internal void SetHandleInternal(SafeWaitHandle handle)
{
safeWaitHandle = handle;
waitHandle = handle.DangerousGetHandle();
}
public virtual bool WaitOne (int millisecondsTimeout, bool exitContext)
{
if (millisecondsTimeout < -1)
{
throw new ArgumentOutOfRangeException("millisecondsTimeout", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegOrNegative1"));
}
return WaitOne((long)millisecondsTimeout,exitContext);
}
public virtual bool WaitOne (TimeSpan timeout, bool exitContext)
{
long tm = (long)timeout.TotalMilliseconds;
if (-1 > tm || (long) Int32.MaxValue < tm)
{
throw new ArgumentOutOfRangeException("timeout", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegOrNegative1"));
}
return WaitOne(tm,exitContext);
}
public virtual bool WaitOne ()
{
//Infinite Timeout
return WaitOne(-1,false);
}
public virtual bool WaitOne(int millisecondsTimeout)
{
return WaitOne(millisecondsTimeout, false);
}
public virtual bool WaitOne(TimeSpan timeout)
{
return WaitOne(timeout, false);
}
private bool WaitOne(long timeout, bool exitContext)
{
if (safeWaitHandle == null)
{
throw new ObjectDisposedException(null, Environment.GetResourceString("ObjectDisposed_Generic"));
}
int ret = WaitOneNative(safeWaitHandle,(uint)timeout,hasThreadAffinity,exitContext);
if (ret == WAIT_ABANDONED)
{
throw new AbandonedMutexException();
}
return (ret != WaitTimeout);
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private static extern int WaitOneNative (SafeWaitHandle waitHandle, uint millisecondsTimeout, bool hasThreadAffinity, bool exitContext);
/*=======================================================================
** Waits for signal from all the objects.
** timeout indicates how long to wait before the method returns.
** This method will return either when all the object have been pulsed
** or timeout milliseonds have elapsed.
** If exitContext is true then the synchronization domain for the context
** (if in a synchronized context) is exited before the wait and reacquired
========================================================================*/
[MethodImplAttribute(MethodImplOptions.InternalCall)]
[ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]
private static extern int WaitMultiple(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext, bool WaitAll);
public static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
if (waitHandles==null || waitHandles.Length == 0)
{
throw new ArgumentNullException("waitHandles");
}
if (waitHandles.Length > MAX_WAITHANDLES)
{
throw new NotSupportedException(Environment.GetResourceString("NotSupported_MaxWaitHandles"));
}
if (-1 > millisecondsTimeout)
{
throw new ArgumentOutOfRangeException("millisecondsTimeout", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegOrNegative1"));
}
WaitHandle[] internalWaitHandles = new WaitHandle[waitHandles.Length];
for (int i = 0; i < waitHandles.Length; i ++)
{
WaitHandle waitHandle = waitHandles[i];
if (waitHandle == null)
throw new ArgumentNullException(Environment.GetResourceString("ArgumentNull_ArrayElement"));
if (RemotingServices.IsTransparentProxy(waitHandle))
throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_WaitOnTransparentProxy"));
internalWaitHandles[i] = waitHandle;
}
#if _DEBUG
// make sure we do not use waitHandles any more.
waitHandles = null;
#endif
int ret = WaitMultiple(internalWaitHandles, millisecondsTimeout, exitContext, true /* waitall*/ );
if ((WAIT_ABANDONED <= ret) && (WAIT_ABANDONED+internalWaitHandles.Length > ret))
{
//In the case of WaitAll the OS will only provide the
// information that mutex was abandoned.
// It won't tell us which one. So we can't set the Index or provide access to the Mutex
throw new AbandonedMutexException();
}
for (int i = 0; i < internalWaitHandles.Length; i ++)
{
GC.KeepAlive (internalWaitHandles[i]);
}
return (ret != WaitTimeout);
}
public static bool WaitAll(
WaitHandle[] waitHandles,
TimeSpan timeout,
bool exitContext)
{
long tm = (long)timeout.TotalMilliseconds;
if (-1 > tm || (long) Int32.MaxValue < tm)
{
throw new ArgumentOutOfRangeException("timeout", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegOrNegative1"));
}
return WaitAll(waitHandles,(int)tm, exitContext);
}
/*=======================================================================
** Shorthand for WaitAll with timeout = Timeout.Infinite and exitContext = true
========================================================================*/
public static bool WaitAll(WaitHandle[] waitHandles)
{
return WaitAll(waitHandles, Timeout.Infinite, true);
}
public static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout)
{
return WaitAll(waitHandles, millisecondsTimeout, true);
}
public static bool WaitAll(WaitHandle[] waitHandles, TimeSpan timeout)
{
return WaitAll(waitHandles, timeout, true);
}
/*=======================================================================
** Waits for notification from any of the objects.
** timeout indicates how long to wait before the method returns.
** This method will return either when either one of the object have been
** signalled or timeout milliseonds have elapsed.
** If exitContext is true then the synchronization domain for the context
** (if in a synchronized context) is exited before the wait and reacquired
========================================================================*/
[ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]
public static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
if (waitHandles==null)
{
throw new ArgumentNullException("waitHandles");
}
if (MAX_WAITHANDLES < waitHandles.Length)
{
throw new NotSupportedException(Environment.GetResourceString("NotSupported_MaxWaitHandles"));
}
if (-1 > millisecondsTimeout)
{
throw new ArgumentOutOfRangeException("millisecondsTimeout", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegOrNegative1"));
}
WaitHandle[] internalWaitHandles = new WaitHandle[waitHandles.Length];
for (int i = 0; i < waitHandles.Length; i ++)
{
WaitHandle waitHandle = waitHandles[i];
if (waitHandle == null)
throw new ArgumentNullException(Environment.GetResourceString("ArgumentNull_ArrayElement"));
if (RemotingServices.IsTransparentProxy(waitHandle))
throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_WaitOnTransparentProxy"));
internalWaitHandles[i] = waitHandle;
}
#if _DEBUG
// make sure we do not use waitHandles any more.
waitHandles = null;
#endif
int ret = WaitMultiple(internalWaitHandles, millisecondsTimeout, exitContext, false /* waitany*/ );
for (int i = 0; i < internalWaitHandles.Length; i ++)
{
GC.KeepAlive (internalWaitHandles[i]);
}
if ((WAIT_ABANDONED <= ret) && (WAIT_ABANDONED+internalWaitHandles.Length > ret))
{
int mutexIndex = ret -WAIT_ABANDONED;
if(0 <= mutexIndex && mutexIndex < internalWaitHandles.Length)
{
throw new AbandonedMutexException(mutexIndex,internalWaitHandles[mutexIndex]);
}
else
{
throw new AbandonedMutexException();
}
}
else
return ret;
}
[ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]
public static int WaitAny(
WaitHandle[] waitHandles,
TimeSpan timeout,
bool exitContext)
{
long tm = (long)timeout.TotalMilliseconds;
if (-1 > tm || (long) Int32.MaxValue < tm)
{
throw new ArgumentOutOfRangeException("timeout", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegOrNegative1"));
}
return WaitAny(waitHandles,(int)tm, exitContext);
}
/*========================================================================
** Shorthand for WaitAny with timeout = Timeout.Infinite and exitContext = true
========================================================================*/
[ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]
public static int WaitAny(WaitHandle[] waitHandles)
{
return WaitAny(waitHandles, Timeout.Infinite, true);
}
[ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]
public static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout)
{
return WaitAny(waitHandles, millisecondsTimeout, true);
}
[ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]
public static int WaitAny(WaitHandle[] waitHandles, TimeSpan timeout)
{
return WaitAny(waitHandles, timeout, true);
}
#if !FEATURE_PAL
/*=================================================
==
== SignalAndWait
==
==================================================*/
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private static extern int SignalAndWaitOne(SafeWaitHandle waitHandleToSignal,SafeWaitHandle waitHandleToWaitOn, int millisecondsTimeout,
bool hasThreadAffinity, bool exitContext);
public static bool SignalAndWait(
WaitHandle toSignal,
WaitHandle toWaitOn)
{
return SignalAndWait(toSignal,toWaitOn,-1,false);
}
public static bool SignalAndWait(
WaitHandle toSignal,
WaitHandle toWaitOn,
TimeSpan timeout,
bool exitContext)
{
long tm = (long)timeout.TotalMilliseconds;
if (-1 > tm || (long) Int32.MaxValue < tm)
{
throw new ArgumentOutOfRangeException("timeout", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegOrNegative1"));
}
return SignalAndWait(toSignal,toWaitOn,(int)tm,exitContext);
}
public static bool SignalAndWait(
WaitHandle toSignal,
WaitHandle toWaitOn,
int millisecondsTimeout,
bool exitContext)
{
if((Environment.OSInfo & Environment.OSName.Win9x) != 0)
throw new PlatformNotSupportedException(Environment.GetResourceString("PlatformNotSupported_Win9x"));
if(null == toSignal)
{
throw new ArgumentNullException("toSignal");
}
if(null == toWaitOn)
{
throw new ArgumentNullException("toWaitOn");
}
if (-1 > millisecondsTimeout)
{
throw new ArgumentOutOfRangeException("millisecondsTimeout", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegOrNegative1"));
}
int ret = SignalAndWaitOne(toSignal.safeWaitHandle,toWaitOn.safeWaitHandle,millisecondsTimeout,
toWaitOn.hasThreadAffinity,exitContext);
if(WAIT_FAILED != ret && toSignal.hasThreadAffinity)
{
Thread.EndCriticalRegion();
Thread.EndThreadAffinity();
}
if(WAIT_ABANDONED == ret)
{
throw new AbandonedMutexException();
}
if(ERROR_TOO_MANY_POSTS == ret)
{
throw new InvalidOperationException(Environment.GetResourceString("Threading.WaitHandleTooManyPosts"));
}
//Object was signaled
if(WAIT_OBJECT_0 == ret)
{
return true;
}
//Timeout
return false;
}
#endif
public virtual void Close()
{
Dispose(true);
GC.nativeSuppressFinalize(this);
}
protected virtual void Dispose(bool explicitDisposing)
{
if (safeWaitHandle != null) {
safeWaitHandle.Close();
}
}
///
void IDisposable.Dispose()
{
Dispose(true);
GC.nativeSuppressFinalize(this);
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
/*==============================================================================
**
** Class: WaitHandle (this name is NOT definitive)
**
**
** Purpose: Class to represent all synchronization objects in the runtime (that allow multiple wait)
**
**
=============================================================================*/
namespace System.Threading {
using System.Threading;
using System.Runtime.Remoting;
using System;
using System.Security.Permissions;
using System.Runtime.CompilerServices;
using Microsoft.Win32.SafeHandles;
using System.Runtime.Versioning;
using System.Runtime.ConstrainedExecution;
using Win32Native = Microsoft.Win32.Win32Native;
[System.Runtime.InteropServices.ComVisible(true)]
public abstract class WaitHandle : MarshalByRefObject, IDisposable
{
public const int WaitTimeout = 0x102;
private const int MAX_WAITHANDLES = 64;
#pragma warning disable 414 // Field is not used from managed.
private IntPtr waitHandle; // !!! DO NOT MOVE THIS FIELD. (See defn of WAITHANDLEREF in object.h - has hardcoded access to this field.)
#pragma warning restore 414
internal SafeWaitHandle safeWaitHandle;
internal bool hasThreadAffinity;
protected static readonly IntPtr InvalidHandle = Win32Native.INVALID_HANDLE_VALUE;
private const int WAIT_OBJECT_0 = 0;
private const int WAIT_ABANDONED = 0x80;
private const int WAIT_FAILED = 0x7FFFFFFF;
private const int ERROR_TOO_MANY_POSTS = 0x12A;
protected WaitHandle()
{ safeWaitHandle = null;
waitHandle = InvalidHandle;
hasThreadAffinity = false; }
[Obsolete("Use the SafeWaitHandle property instead.")]
public virtual IntPtr Handle
{
[ResourceExposure(ResourceScope.Machine)]
[ResourceConsumption(ResourceScope.Machine)]
get { return safeWaitHandle == null ? InvalidHandle : safeWaitHandle.DangerousGetHandle();}
[SecurityPermissionAttribute(SecurityAction.LinkDemand, Flags=SecurityPermissionFlag.UnmanagedCode)]
[SecurityPermissionAttribute(SecurityAction.InheritanceDemand, Flags=SecurityPermissionFlag.UnmanagedCode)]
[ResourceExposure(ResourceScope.Machine)]
[ResourceConsumption(ResourceScope.Machine)]
set {
if (value == InvalidHandle) {
// This line leaks a handle. However, it's currently
// not perfectly clear what the right behavior is here
// anyways. This preserves Everett behavior. We should
// ideally do these things:
// *) Expose a settable SafeHandle property on WaitHandle.
// *) Expose a settable OwnsHandle property on SafeHandle.
// We're looking into this. -- [....]
safeWaitHandle.SetHandleAsInvalid();
safeWaitHandle = null;
}
else {
safeWaitHandle = new SafeWaitHandle(value, true);
}
waitHandle = value;
}
}
public SafeWaitHandle SafeWaitHandle
{
[SecurityPermissionAttribute(SecurityAction.LinkDemand, Flags=SecurityPermissionFlag.UnmanagedCode)]
[SecurityPermissionAttribute(SecurityAction.InheritanceDemand, Flags=SecurityPermissionFlag.UnmanagedCode)]
[ResourceExposure(ResourceScope.Machine)]
[ResourceConsumption(ResourceScope.Machine)]
[ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]
get {
if (safeWaitHandle == null) {
safeWaitHandle = new SafeWaitHandle(InvalidHandle, false);
}
return safeWaitHandle;
}
[SecurityPermissionAttribute(SecurityAction.LinkDemand, Flags=SecurityPermissionFlag.UnmanagedCode)]
[SecurityPermissionAttribute(SecurityAction.InheritanceDemand, Flags=SecurityPermissionFlag.UnmanagedCode)]
[ResourceExposure(ResourceScope.Machine)]
[ResourceConsumption(ResourceScope.Machine)]
[ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
set {
// Set safeWaitHandle and waitHandle in a CER so we won't take
// a thread abort between the statements and leave the wait
// handle in an invalid state. Note this routine is not thread
// safe however.
RuntimeHelpers.PrepareConstrainedRegions();
try {} finally {
if (value == null) {
safeWaitHandle = null;
waitHandle = InvalidHandle;
}
else {
safeWaitHandle = value;
waitHandle = safeWaitHandle.DangerousGetHandle();
}
}
}
}
// Assembly-private version that doesn't do a security check. Reduces the
// number of link-time security checks when reading & writing to a file,
// and helps avoid a link time check while initializing security (If you
// call a Serialization method that requires security before security
// has started up, the link time check will start up security, run
// serialization code for some security attribute stuff, call into
// FileStream, which will then call Sethandle, which requires a link time
// security check.). While security has fixed that problem, we still
// don't need to do a linktime check here.
[ResourceExposure(ResourceScope.Machine)]
[ResourceConsumption(ResourceScope.Machine)]
internal void SetHandleInternal(SafeWaitHandle handle)
{
safeWaitHandle = handle;
waitHandle = handle.DangerousGetHandle();
}
public virtual bool WaitOne (int millisecondsTimeout, bool exitContext)
{
if (millisecondsTimeout < -1)
{
throw new ArgumentOutOfRangeException("millisecondsTimeout", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegOrNegative1"));
}
return WaitOne((long)millisecondsTimeout,exitContext);
}
public virtual bool WaitOne (TimeSpan timeout, bool exitContext)
{
long tm = (long)timeout.TotalMilliseconds;
if (-1 > tm || (long) Int32.MaxValue < tm)
{
throw new ArgumentOutOfRangeException("timeout", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegOrNegative1"));
}
return WaitOne(tm,exitContext);
}
public virtual bool WaitOne ()
{
//Infinite Timeout
return WaitOne(-1,false);
}
public virtual bool WaitOne(int millisecondsTimeout)
{
return WaitOne(millisecondsTimeout, false);
}
public virtual bool WaitOne(TimeSpan timeout)
{
return WaitOne(timeout, false);
}
private bool WaitOne(long timeout, bool exitContext)
{
if (safeWaitHandle == null)
{
throw new ObjectDisposedException(null, Environment.GetResourceString("ObjectDisposed_Generic"));
}
int ret = WaitOneNative(safeWaitHandle,(uint)timeout,hasThreadAffinity,exitContext);
if (ret == WAIT_ABANDONED)
{
throw new AbandonedMutexException();
}
return (ret != WaitTimeout);
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private static extern int WaitOneNative (SafeWaitHandle waitHandle, uint millisecondsTimeout, bool hasThreadAffinity, bool exitContext);
/*=======================================================================
** Waits for signal from all the objects.
** timeout indicates how long to wait before the method returns.
** This method will return either when all the object have been pulsed
** or timeout milliseonds have elapsed.
** If exitContext is true then the synchronization domain for the context
** (if in a synchronized context) is exited before the wait and reacquired
========================================================================*/
[MethodImplAttribute(MethodImplOptions.InternalCall)]
[ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]
private static extern int WaitMultiple(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext, bool WaitAll);
public static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
if (waitHandles==null || waitHandles.Length == 0)
{
throw new ArgumentNullException("waitHandles");
}
if (waitHandles.Length > MAX_WAITHANDLES)
{
throw new NotSupportedException(Environment.GetResourceString("NotSupported_MaxWaitHandles"));
}
if (-1 > millisecondsTimeout)
{
throw new ArgumentOutOfRangeException("millisecondsTimeout", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegOrNegative1"));
}
WaitHandle[] internalWaitHandles = new WaitHandle[waitHandles.Length];
for (int i = 0; i < waitHandles.Length; i ++)
{
WaitHandle waitHandle = waitHandles[i];
if (waitHandle == null)
throw new ArgumentNullException(Environment.GetResourceString("ArgumentNull_ArrayElement"));
if (RemotingServices.IsTransparentProxy(waitHandle))
throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_WaitOnTransparentProxy"));
internalWaitHandles[i] = waitHandle;
}
#if _DEBUG
// make sure we do not use waitHandles any more.
waitHandles = null;
#endif
int ret = WaitMultiple(internalWaitHandles, millisecondsTimeout, exitContext, true /* waitall*/ );
if ((WAIT_ABANDONED <= ret) && (WAIT_ABANDONED+internalWaitHandles.Length > ret))
{
//In the case of WaitAll the OS will only provide the
// information that mutex was abandoned.
// It won't tell us which one. So we can't set the Index or provide access to the Mutex
throw new AbandonedMutexException();
}
for (int i = 0; i < internalWaitHandles.Length; i ++)
{
GC.KeepAlive (internalWaitHandles[i]);
}
return (ret != WaitTimeout);
}
public static bool WaitAll(
WaitHandle[] waitHandles,
TimeSpan timeout,
bool exitContext)
{
long tm = (long)timeout.TotalMilliseconds;
if (-1 > tm || (long) Int32.MaxValue < tm)
{
throw new ArgumentOutOfRangeException("timeout", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegOrNegative1"));
}
return WaitAll(waitHandles,(int)tm, exitContext);
}
/*=======================================================================
** Shorthand for WaitAll with timeout = Timeout.Infinite and exitContext = true
========================================================================*/
public static bool WaitAll(WaitHandle[] waitHandles)
{
return WaitAll(waitHandles, Timeout.Infinite, true);
}
public static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout)
{
return WaitAll(waitHandles, millisecondsTimeout, true);
}
public static bool WaitAll(WaitHandle[] waitHandles, TimeSpan timeout)
{
return WaitAll(waitHandles, timeout, true);
}
/*=======================================================================
** Waits for notification from any of the objects.
** timeout indicates how long to wait before the method returns.
** This method will return either when either one of the object have been
** signalled or timeout milliseonds have elapsed.
** If exitContext is true then the synchronization domain for the context
** (if in a synchronized context) is exited before the wait and reacquired
========================================================================*/
[ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]
public static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
if (waitHandles==null)
{
throw new ArgumentNullException("waitHandles");
}
if (MAX_WAITHANDLES < waitHandles.Length)
{
throw new NotSupportedException(Environment.GetResourceString("NotSupported_MaxWaitHandles"));
}
if (-1 > millisecondsTimeout)
{
throw new ArgumentOutOfRangeException("millisecondsTimeout", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegOrNegative1"));
}
WaitHandle[] internalWaitHandles = new WaitHandle[waitHandles.Length];
for (int i = 0; i < waitHandles.Length; i ++)
{
WaitHandle waitHandle = waitHandles[i];
if (waitHandle == null)
throw new ArgumentNullException(Environment.GetResourceString("ArgumentNull_ArrayElement"));
if (RemotingServices.IsTransparentProxy(waitHandle))
throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_WaitOnTransparentProxy"));
internalWaitHandles[i] = waitHandle;
}
#if _DEBUG
// make sure we do not use waitHandles any more.
waitHandles = null;
#endif
int ret = WaitMultiple(internalWaitHandles, millisecondsTimeout, exitContext, false /* waitany*/ );
for (int i = 0; i < internalWaitHandles.Length; i ++)
{
GC.KeepAlive (internalWaitHandles[i]);
}
if ((WAIT_ABANDONED <= ret) && (WAIT_ABANDONED+internalWaitHandles.Length > ret))
{
int mutexIndex = ret -WAIT_ABANDONED;
if(0 <= mutexIndex && mutexIndex < internalWaitHandles.Length)
{
throw new AbandonedMutexException(mutexIndex,internalWaitHandles[mutexIndex]);
}
else
{
throw new AbandonedMutexException();
}
}
else
return ret;
}
[ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]
public static int WaitAny(
WaitHandle[] waitHandles,
TimeSpan timeout,
bool exitContext)
{
long tm = (long)timeout.TotalMilliseconds;
if (-1 > tm || (long) Int32.MaxValue < tm)
{
throw new ArgumentOutOfRangeException("timeout", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegOrNegative1"));
}
return WaitAny(waitHandles,(int)tm, exitContext);
}
/*========================================================================
** Shorthand for WaitAny with timeout = Timeout.Infinite and exitContext = true
========================================================================*/
[ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]
public static int WaitAny(WaitHandle[] waitHandles)
{
return WaitAny(waitHandles, Timeout.Infinite, true);
}
[ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]
public static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout)
{
return WaitAny(waitHandles, millisecondsTimeout, true);
}
[ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]
public static int WaitAny(WaitHandle[] waitHandles, TimeSpan timeout)
{
return WaitAny(waitHandles, timeout, true);
}
#if !FEATURE_PAL
/*=================================================
==
== SignalAndWait
==
==================================================*/
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private static extern int SignalAndWaitOne(SafeWaitHandle waitHandleToSignal,SafeWaitHandle waitHandleToWaitOn, int millisecondsTimeout,
bool hasThreadAffinity, bool exitContext);
public static bool SignalAndWait(
WaitHandle toSignal,
WaitHandle toWaitOn)
{
return SignalAndWait(toSignal,toWaitOn,-1,false);
}
public static bool SignalAndWait(
WaitHandle toSignal,
WaitHandle toWaitOn,
TimeSpan timeout,
bool exitContext)
{
long tm = (long)timeout.TotalMilliseconds;
if (-1 > tm || (long) Int32.MaxValue < tm)
{
throw new ArgumentOutOfRangeException("timeout", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegOrNegative1"));
}
return SignalAndWait(toSignal,toWaitOn,(int)tm,exitContext);
}
public static bool SignalAndWait(
WaitHandle toSignal,
WaitHandle toWaitOn,
int millisecondsTimeout,
bool exitContext)
{
if((Environment.OSInfo & Environment.OSName.Win9x) != 0)
throw new PlatformNotSupportedException(Environment.GetResourceString("PlatformNotSupported_Win9x"));
if(null == toSignal)
{
throw new ArgumentNullException("toSignal");
}
if(null == toWaitOn)
{
throw new ArgumentNullException("toWaitOn");
}
if (-1 > millisecondsTimeout)
{
throw new ArgumentOutOfRangeException("millisecondsTimeout", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegOrNegative1"));
}
int ret = SignalAndWaitOne(toSignal.safeWaitHandle,toWaitOn.safeWaitHandle,millisecondsTimeout,
toWaitOn.hasThreadAffinity,exitContext);
if(WAIT_FAILED != ret && toSignal.hasThreadAffinity)
{
Thread.EndCriticalRegion();
Thread.EndThreadAffinity();
}
if(WAIT_ABANDONED == ret)
{
throw new AbandonedMutexException();
}
if(ERROR_TOO_MANY_POSTS == ret)
{
throw new InvalidOperationException(Environment.GetResourceString("Threading.WaitHandleTooManyPosts"));
}
//Object was signaled
if(WAIT_OBJECT_0 == ret)
{
return true;
}
//Timeout
return false;
}
#endif
public virtual void Close()
{
Dispose(true);
GC.nativeSuppressFinalize(this);
}
protected virtual void Dispose(bool explicitDisposing)
{
if (safeWaitHandle != null) {
safeWaitHandle.Close();
}
}
///
void IDisposable.Dispose()
{
Dispose(true);
GC.nativeSuppressFinalize(this);
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
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